This topic is for the discussion of issues relating to this update of GameMaker. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://contact.gamemaker.io/contact-us
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct by checking User Permissions and Internet Access Required by GameMaker before you submit any bug reports or post issues here.
You should post here if:
IDE Release Notes
Runtime Release Notes
Current Release - IDE v2023.600.0.370 Runtime v2023.600.0.389 (June 28, 2023)
We realised some of our recent Android/iOS FPS fixes caused issues running on older devices or when games lose focus. At the same time, Font Editor controls have now been added to match the Inspector ones which were in earlier Betas.
Feather has also now been set to default to ON for new users/new installs; however, I have since found out that the release notes need a tiny tweak, because if you have an existing installation where you have never interacted with Feather's Preferences at all, then you will see it as enabled now also, so I will revise the wording ahead of the monthly release.
Beta 7 - IDE v2023.600.0.368 Runtime v2023.600.0.387 (June 21, 2023)
A small release containing more bug fixes as we come close to the full Monthly release - highlights include a fix for GDK games not running correctly in the last Beta, a tweaked fix for "repairing" anim curves which are missing expected data so that this does not unduly affect your in-game results, and a couple of project importing/Templates fixes in the IDE.
Beta 6 - IDE v2023.600.0.363 Runtime v2023.600.0.382 (June 15, 2023)
Mostly a decent collection of smaller fixes, but there are a couple for licensing/stability in recent Betas and for those of you using custom IDE skins; on the runtimes side this release includes fixes for ProMotion on iOS not unlocking 120hz mode properly and a number of things specific to dynamic sprite-management on consoles.
It also adds two new features for if you ever need to diagnose a problem with your GameMaker setup. There is a new Preference for enabling verbose logging to the ui.log, which will assist you in determining firewall/antivirus/permissions issues and helping to fix them on the local machine. Plus, if you do need to send us a helpdesk ticket or bug report, then there is a new entry in the Help menu for Create Your Bug Report Package, which will gather together the various log files, licensing files, and version numbers, etc., that we will always ask for when answering your tickets and will package them all up for you into one handy zip file so you can attach it to your ticket. If you have a project open at the time, it will ask if you want to include the project inside the .zip.
Beta 5 - IDE v2023.600.0.356 Runtime v2023.600.0.373 (June 8, 2023)
Beta 4 - IDE v2023.600.0.351 Runtime v2023.600.0.367 (June 2, 2023)
This IDE update fixes the Code Editor RAM issue in the last couple of Betas (although, note that this one release will have undone part of the fix for a code editor bug we fixed for Beta 1) and also adds new controls for SDF fonts inside the font editor. On the runtimes side, there are some new Zip functions and the ability to get Spine slot info more easily, support for those SDF settings coming from the IDE, plus a number of build and in-game fixes for different platforms, but particularly for Switch (including the issue mentioned 4 up from here).
Note also that this version introduces a new project loading/saving system, so if you have any old (often, very old...) projects which have been failing to open/import into recent versions of GM, give it a go in this new release and let us know if all is fixed now. Obviously, if you do find a project suddenly won't load in this version, please let us know via a Helpdesk ticket immediately.
Beta 3 - IDE v2023.600.0.345 Runtime v2023.600.0.360 (May 25, 2023)
Fixes the missing Feather section in Preferences, along with some other Preference checks which would have caused console builds to fail in the last Betas; introduces a new checkbox in the Sprite Editor so that you can toggle whether a Spine sprite should use the collision mask from the Spine file itself in all in-game calculations, or the values from the Sprite Editor inside GameMaker; includes an updated template project for Live Wallpapers, which has a number of bug fixes in place; and if you're a console developer, then there are several other Xbox and Switch fixes/new features added also.
Beta 2 - IDE v2023.600.0.337 Runtime v2023.600.0.352 (May 19, 2023)
The headline change is of course that the memory leak when loading any project which has syntax errors in it has been fixed and so you should find this version far more stable again. Beyond that, you will find a new "shorthand" for declaring structs; HTML5 and GX.games (VM) have both had multiple fixes/updates; and there have been a few bug fixes for the new debug overlays in Beta 1. A handful of other fixes also, but this second release is mostly to get the RAM usage fix out to you all asap.
Accordingly, we are aware the Feather Settings panel in Preferences is still missing and also that there is an issue which means GX YYC won't build projects in this version. (GX VM works fine.)
Beta 1 - IDE v2023.600.0.334 Runtime v2023.600.0.350 (May 16, 2023)
Welcome to a very early look at the June release - at the moment, it's mostly runtime stuff which is new, but with some very important IDE and "Building Projects" fixes for you to benefit from also. As for the new in-game features, there are: updated debug overlays which use a new graphical style; important additions for Switch multiplayer support; fixes and updates for Cocoapods installation and usage; plus 3 new audio effects for you to use.
There will be more IDE features, such as saving/loading and performance fixes, as we release further June betas.
For the full info, see the two links above.
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct by checking User Permissions and Internet Access Required by GameMaker before you submit any bug reports or post issues here.
You should post here if:
- Something has changed between the previous version and this one, breaking your game (i.e.: code that worked previously now does not)
- Something reported as fixed in the release notes is not actually fixed
- You are having IDE or system issues related to something new in this update
- You are having issues with new features introduced in this version
- You are having issues updating to this version
- Everything works and you want to tell us we are great (seriously, let us know if it all works correctly for you)
- If the issue is with the IDE, then please give a screenshot if you can to help illustrate the problem and always attach the "ui.log" file found via the "Open Log in ..." Help menu command inside GameMaker
- If it is a code issue, then link to or attach a YYZ showing the most basic project possible which exhibits the behaviour
- If it is a system issue (like compiling to a specific target or running on a device) then please always include the compiler log we ask for (it's genuinely very important!) and provide details of the machine being used as well as the software versions involved
IDE Release Notes
Runtime Release Notes
Current Release - IDE v2023.600.0.370 Runtime v2023.600.0.389 (June 28, 2023)
We realised some of our recent Android/iOS FPS fixes caused issues running on older devices or when games lose focus. At the same time, Font Editor controls have now been added to match the Inspector ones which were in earlier Betas.
Feather has also now been set to default to ON for new users/new installs; however, I have since found out that the release notes need a tiny tweak, because if you have an existing installation where you have never interacted with Feather's Preferences at all, then you will see it as enabled now also, so I will revise the wording ahead of the monthly release.
Beta 7 - IDE v2023.600.0.368 Runtime v2023.600.0.387 (June 21, 2023)
A small release containing more bug fixes as we come close to the full Monthly release - highlights include a fix for GDK games not running correctly in the last Beta, a tweaked fix for "repairing" anim curves which are missing expected data so that this does not unduly affect your in-game results, and a couple of project importing/Templates fixes in the IDE.
Beta 6 - IDE v2023.600.0.363 Runtime v2023.600.0.382 (June 15, 2023)
Mostly a decent collection of smaller fixes, but there are a couple for licensing/stability in recent Betas and for those of you using custom IDE skins; on the runtimes side this release includes fixes for ProMotion on iOS not unlocking 120hz mode properly and a number of things specific to dynamic sprite-management on consoles.
It also adds two new features for if you ever need to diagnose a problem with your GameMaker setup. There is a new Preference for enabling verbose logging to the ui.log, which will assist you in determining firewall/antivirus/permissions issues and helping to fix them on the local machine. Plus, if you do need to send us a helpdesk ticket or bug report, then there is a new entry in the Help menu for Create Your Bug Report Package, which will gather together the various log files, licensing files, and version numbers, etc., that we will always ask for when answering your tickets and will package them all up for you into one handy zip file so you can attach it to your ticket. If you have a project open at the time, it will ask if you want to include the project inside the .zip.
Beta 5 - IDE v2023.600.0.356 Runtime v2023.600.0.373 (June 8, 2023)
Beta 4 - IDE v2023.600.0.351 Runtime v2023.600.0.367 (June 2, 2023)
This IDE update fixes the Code Editor RAM issue in the last couple of Betas (although, note that this one release will have undone part of the fix for a code editor bug we fixed for Beta 1) and also adds new controls for SDF fonts inside the font editor. On the runtimes side, there are some new Zip functions and the ability to get Spine slot info more easily, support for those SDF settings coming from the IDE, plus a number of build and in-game fixes for different platforms, but particularly for Switch (including the issue mentioned 4 up from here).
Note also that this version introduces a new project loading/saving system, so if you have any old (often, very old...) projects which have been failing to open/import into recent versions of GM, give it a go in this new release and let us know if all is fixed now. Obviously, if you do find a project suddenly won't load in this version, please let us know via a Helpdesk ticket immediately.
Beta 3 - IDE v2023.600.0.345 Runtime v2023.600.0.360 (May 25, 2023)
Fixes the missing Feather section in Preferences, along with some other Preference checks which would have caused console builds to fail in the last Betas; introduces a new checkbox in the Sprite Editor so that you can toggle whether a Spine sprite should use the collision mask from the Spine file itself in all in-game calculations, or the values from the Sprite Editor inside GameMaker; includes an updated template project for Live Wallpapers, which has a number of bug fixes in place; and if you're a console developer, then there are several other Xbox and Switch fixes/new features added also.
Beta 2 - IDE v2023.600.0.337 Runtime v2023.600.0.352 (May 19, 2023)
The headline change is of course that the memory leak when loading any project which has syntax errors in it has been fixed and so you should find this version far more stable again. Beyond that, you will find a new "shorthand" for declaring structs; HTML5 and GX.games (VM) have both had multiple fixes/updates; and there have been a few bug fixes for the new debug overlays in Beta 1. A handful of other fixes also, but this second release is mostly to get the RAM usage fix out to you all asap.
Accordingly, we are aware the Feather Settings panel in Preferences is still missing and also that there is an issue which means GX YYC won't build projects in this version. (GX VM works fine.)
Beta 1 - IDE v2023.600.0.334 Runtime v2023.600.0.350 (May 16, 2023)
Welcome to a very early look at the June release - at the moment, it's mostly runtime stuff which is new, but with some very important IDE and "Building Projects" fixes for you to benefit from also. As for the new in-game features, there are: updated debug overlays which use a new graphical style; important additions for Switch multiplayer support; fixes and updates for Cocoapods installation and usage; plus 3 new audio effects for you to use.
There will be more IDE features, such as saving/loading and performance fixes, as we release further June betas.
For the full info, see the two links above.
Please be aware there will be a reasonable delay before the Beta manual is updated with all this new content, as we're well before June. (Right now, it's still the 400 manual which is live for English.)
Last edited: