Portfolio - Programming [For Hire] Experienced GMS2/GML Programmer & Game Designer looking for work.

CpgEaton101

Member
Hi I'm Collin, I'm a GML programmer. I can handle most aspects of 2d game development and have been programming for the better part of the last decade.

With over 8 years of experience in GML specifically, and a bachelors degree in software design and development.

What I'm experienced in:
  • RPG turn-based combat
  • Platformers
  • Puzzle games
  • Card games
  • Top-down and Isometric perspectives
  • Cutscene creation/management tools
  • And just about any other 2d game mechanic
More general technical skills:
  • Controller/keyboard/mouse support
  • Save/load/file management systems
  • UI and navigations
  • Procedural Generation
Effectively most single player game experiences

My only exceptions are:
  • Online multiplayer/ General networking features
  • Mobile games/touch screen controls

Below are a few examples of my work

(More examples can be provided on request)

Isometric puzzle game

- Demonstration of isometric movement and hit boxes
- Complex cutscenes managing multiple characters
- Dynamic text boxes with multiple choices questions
- Character based Puzzles
- Made on a $500 usd Art budget

Isometric Perspective

Cutscene Example


Card Game Test Demo
- Functional Deck/Discard pile
- Tribute based card summoning
- Attacking/and attack-based card effect
- Gird based-gameplay
- Overlay UI


Platformer and Menu system
- Traditional platformer mechanics (Collision/Running/jumping)
- Animated Transitions
- Completely handmade art assets
- Multiple game modes
- smooth room locked camera

Intro


Menu System (Save/Load/Reset/Sub-menu's)



Button dial Combo tree system with scripted special attacks.
- Includes separate ground and air combo routes
- Multiple routes depending on input order
- Charge attacks that activate unique special moves

Melee combat

Scripted special moves
Check out Dynamite Flare (@FlareTheGame): https://twitter.com/FlareTheGame?t=ns...
Top down layered depth system
- Allows layered objects such as bridges
to be both passable and interactable
- Includes ledge jumping mechanics

Arcade BeatEmUp style movement, and combat
- Fake z axis movements and collision.
- Hit boxes that respects differences in height
- Jump attacks respect original y positions
Additional notes:

My strengths are primarily in programming and creating unique gameplay moments within established system.

I am capable of making/editing some animated assets as seen in my platformer and card game example. All
other assets were made by third parties.

Feel free to contact me if you have any further questions, as I will reply as swiftly as possible.

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Contact Info:

PM me on the GMC forums.
Discord: angrypuck

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Thank you for your time,
and have great day!
 
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T2008

Member
CpgEaton101 is very talented and easy to work with. GpgEaton101 has great insight regarding how to solve intricate problems and, specifically, helped me to trouble shoot an issue I was having with a rather complex user interface and aspect ratio problem. I highly recommend!
 
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CpgEaton101 is a talented programmer who gets the job done. I hired him to help me code certain mechanics and he got them functioning earlier then expected. he also gave me some helpful tips in game design which i will apply in up coming projects. I will be working with him more in the future.
 

Spinn

Member
Just finished working with CpgEaton101. Very fast communication and was able to quickly look over my project and help me out. Definitely recommend!
 
Hi There,

Do you have any experience in console porting (Specifically PS5) and adding trophy's? I have added you on discord for more details.

Thanks
 
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