CpgEaton101
Member
Hi I'm Collin, I'm a GML programmer. I can handle most aspects of 2d game development and have been programming for the better part of the last decade.
With over 8 years of experience in GML specifically, and a bachelors degree in software design and development.
What I'm experienced in:
My only exceptions are:
Below are a few examples of my work
(More examples can be provided on request)
Isometric puzzle game
- Demonstration of isometric movement and hit boxes
- Complex cutscenes managing multiple characters
- Dynamic text boxes with multiple choices questions
- Character based Puzzles
- Made on a $500 usd Art budget
Isometric Perspective
Cutscene Example
Card Game Test Demo
- Functional Deck/Discard pile
- Tribute based card summoning
- Attacking/and attack-based card effect
- Gird based-gameplay
- Overlay UI
Platformer and Menu system
- Traditional platformer mechanics (Collision/Running/jumping)
- Animated Transitions
- Completely handmade art assets
- Multiple game modes
- smooth room locked camera
Intro
Menu System (Save/Load/Reset/Sub-menu's)
Additional notes:
My strengths are primarily in programming and creating unique gameplay moments within established system.
I am capable of making/editing some animated assets as seen in my platformer and card game example. All
other assets were made by third parties.
Feel free to contact me if you have any further questions, as I will reply as swiftly as possible.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Contact Info:
PM me on the GMC forums.
Discord: angrypuck
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thank you for your time,
and have great day!
With over 8 years of experience in GML specifically, and a bachelors degree in software design and development.
What I'm experienced in:
- RPG turn-based combat
- Platformers
- Puzzle games
- Card games
- Top-down and Isometric perspectives
- Cutscene creation/management tools
- And just about any other 2d game mechanic
- Controller/keyboard/mouse support
- Save/load/file management systems
- UI and navigations
- Procedural Generation
My only exceptions are:
- Online multiplayer/ General networking features
- Mobile games/touch screen controls
Below are a few examples of my work
(More examples can be provided on request)
Isometric puzzle game
- Demonstration of isometric movement and hit boxes
- Complex cutscenes managing multiple characters
- Dynamic text boxes with multiple choices questions
- Character based Puzzles
- Made on a $500 usd Art budget
Isometric Perspective
Cutscene Example
Card Game Test Demo
- Functional Deck/Discard pile
- Tribute based card summoning
- Attacking/and attack-based card effect
- Gird based-gameplay
- Overlay UI
Platformer and Menu system
- Traditional platformer mechanics (Collision/Running/jumping)
- Animated Transitions
- Completely handmade art assets
- Multiple game modes
- smooth room locked camera
Intro
Menu System (Save/Load/Reset/Sub-menu's)
Button dial Combo tree system with scripted special attacks.
- Includes separate ground and air combo routes
- Multiple routes depending on input order
- Charge attacks that activate unique special moves
Melee combat
youtu.be
Scripted special moves
youtu.be
Check out Dynamite Flare (@FlareTheGame): https://twitter.com/FlareTheGame?t=ns...
Top down layered depth system
- Allows layered objects such as bridges
to be both passable and interactable
- Includes ledge jumping mechanics
Arcade BeatEmUp style movement, and combat
- Fake z axis movements and collision.
- Hit boxes that respects differences in height
- Jump attacks respect original y positions
- Includes separate ground and air combo routes
- Multiple routes depending on input order
- Charge attacks that activate unique special moves
Melee combat
Combo test footage of flare dynomight
Check out Dynamite Flare (@FlareTheGame): https://twitter.com/FlareTheGame?t=nspxt6j5ouHkrlhzfX30Ow&s=33
Scripted special moves
Spirit ball test
Check out Dynamite Flare (@FlareTheGame): https://twitter.com/FlareTheGame?t=nspxt6j5ouHkrlhzfX30Ow&s=33
Top down layered depth system
- Allows layered objects such as bridges
to be both passable and interactable
- Includes ledge jumping mechanics
Arcade BeatEmUp style movement, and combat
- Fake z axis movements and collision.
- Hit boxes that respects differences in height
- Jump attacks respect original y positions
My strengths are primarily in programming and creating unique gameplay moments within established system.
I am capable of making/editing some animated assets as seen in my platformer and card game example. All
other assets were made by third parties.
Feel free to contact me if you have any further questions, as I will reply as swiftly as possible.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Contact Info:
PM me on the GMC forums.
Discord: angrypuck
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thank you for your time,
and have great day!
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