The sleep margin is default at 10 (at least in some versions), and most of the time you should leave it at that. The sleep margin will not significantly impact performance unless it's less than ~5, and even then the performance difference is negligible. Anything past 10 is severe overkill and your application will end up using a ton of the CPU. An empty room with no objects and a sleep margin of 30 will use about 30% of my CPU. Now, imagine if I was actually doing something? The CPU usage would be insane. What I was saying is, I keep seeing people suggest increasing the sleep margin (even when it's at 10) whenever people run into performance issues, when really they should be profiling their game to find out what the problem is. I swear we're gonna be seeing a load of ****ty games on GameJolt that constantly use 60% of the CPU because the developers don't understand the side-effects of increasing the sleep margin.
Edit: Also just noticed OP's specs, which just proves my point even more. I have that same laptop, and a game like that should NOT be getting 44 FPS. This is 100% an issue in the game slowing it down.
I have slip margin 30 by 60FPS (so there is no "slleep" between frames) ... and my CPU usage is around 2%... so what you say is a big bull$%^t...
Read the topic where one of the YYG crew explained how works and what for the sleep margin is...
Essentially... setting a big margin simply keeps the CPU on a more "aware" state, but it doesn't mean that between the frames the CPU is doing any extreme hard calculations... What he is supposed to do anyway?? Dig bit coins in this time or what??
Yes the energy efficiency is lower, but not in so extreme way as you say...
The problem of GMS performance is in most cases the graphic pipeline, nothing more...
Second thing GMS2 is not a multi-threading engine, so in worst case it can only use full power of one of the CPU threads... noways even handy's have 8 thread CPU's so maximum what GMS is capable to use 1/8 of CPU's max power...
Edit:
Sorry actually the load is 0,2% and the CPU is in down-clocked energy efficient state...
One important question... does you computer have a dedicated graphic card, or have you only integrated Intel Graphics?? In this case, the load comes from the graphic pipeline, and according to what YYG crew said, the graphic pipeline is not effected by sleep margin...