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GMC Jam Voting The Craze'n GMC Jam 47 | Voting Topic

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Alice

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Get the Games:

ALL GAMES + RANDOMISER (258 MB)
This zip folder contains a new Jam Game player to help you play and rank games. The previous Jam Player is also included in the ZIP.

Alt link:
Evanski's Mirror (258 MB)

or you can just download individual games from the games topic here:
https://forum.yoyogames.com/index.php?threads/the-crazen-gmc-jam-47-games-topic.99604/


Voting Deadline
Monday, December 12th at 23:59 UTC
(plus the time needed for me to wake up and close the voting topic)


  • Voters will then have around 3 weeks to play and rank the games and voting will close on December 12th at 23:59 UTC.
  • Any member of the GMC can vote, even if they didn't enter the jam. You cannot vote for your own entry.
  • Votes shall be posted in a single post in the voting topic. You may create a post and continue to edit it as you review more games, do not create more than one post for your votes.
  • Voters are encouraged to rank as many games as possible, and their final votes must include at least their top 3 games.
  • The top 3 votes must also be accompanied by a short review of why you liked the game and voted for it (any beyond the top 3 do not need a review, but it is nice to have).
  • Voters can also vote for the best game in each of the following (optional) categories: Best use of theme, best concept, best story, best presentation (gfx/sound) and best devlog (as written in the games topic).
  • Using Jam Player to review the entries and export your votes is strongly recommended, as it makes it easier to gather up votes for tallying; what helps in particular is putting the ranking in [list=1][*]entry[/list] tag, and following the <game name> by <author/team name> format

Voting Template
(optional but helpful)

Code:
[size=7][b]HamishMcSweeney'S REVIEWS AND VOTES[/b][/size]

[size=6]Top 3:[/size]

[size=5][b]Game Name[/b] by  HamishMcSweeney[/size]

I voted for this game because...

[size=5][b]Game Name[/b] by  HamishMcSweeney[/size]

I voted for this game because...

[size=5][b]Game Name[/b] by  HamishMcSweeney[/size]

I voted for this game because...


[size=6]Best Ofs[/size]

[b]Best use of Theme:[/b] game name by HamishMcSweeney
[b]Best Concept:[/b] game name by HamishMcSweeney
[b]Best Presentation:[/b] game name by HamishMcSweeney
[b]Best Story:[/b] game name by HamishMcSweeney
[b]Best Devlog:[/b] game name by HamishMcSweeney

[size=6]Full Ranking[/size]

[list=1]
[*]game name by HamishMcSweeney
[*]game name by HamishMcSweeney
[*]game name by HamishMcSweeney
[*]game name by HamishMcSweeney
[*]game name by HamishMcSweeney
[*]etc.[/list]
That's all you need to know!
Get playing and voting and enjoy those jam games :)

Boring technical info about how the votes are counted: Entries receive points based on where each voter ranked them, following the formula <BASE SCORE> * <TOTAL VOTES> / (<TOTAL VOTES> - <VOTING AUTHORS>)
For example, with 20 votes:
- the entry whose author didn't vote would have average score of <BASE SCORE> / 20
- the entry with 1 voting author would have average score of <BASE SCORE> / (20-1) = <BASE SCORE> / 19
- the entry with 3 voting authors would have average score of <BASE SCORE> / (20-3) = <BASE SCORE> / 17

More info in the Jams Suggestion topic


Live Streams! I encourage those that want or are wanting to stream the games to do so and also let the community know! Streaming games allows the devs of the games to have play tests of their games and gain useful info about how they can further improve their game dev skills!​
 
Last edited by a moderator:

Reviews


Top 3:

👑
Handy Hob by SoapSud39

This game was presented very very nicely!
The graphics are extra-ordinary and the concept
and design of the game is just fantastic!
Some nice and sometimes tricky puzzles
and an absolutely awesome intro have really
impressed me!
I'm a big fan of fairytale forests and this just hooked me!
There is not much more to say, really.
It was a flawless gameplay experience and I really enjoyed it.
Nice, thanks!!


🥈
Stop Cleaning My Floors! by Team Lawnchair

Hey! This is a game that really feels finished
and well-polished! It's actually really fun and the
presentation was just great! Loved the audio
and graphics! The only thing I didn't really
like was the struggle trying to get through the
narrow passages. I mean I can tell it definitely makes
sense gameplay-wise, but getting stuck due to the
collision detection is really annoying when it's
a game that involves time management and rush.
Besides that I really enjoyed it! Good job, everyone!
Showing the mpgrid path is really a good idea so you
can tactically plan your next moves! I only think
you could MAYBE make it look a bit prettier. I wouldn't
know how right off the top of my head myself, but that's
just a suggestion. The music was really well made! I noticed
the perfectly smooth crossfade between the tracks, which is
definitely pleasant to listen to! Nice one!


🥉
Max's Mutant Cleanup Service by Mavvy

Oh man... Another Mavvy beauty!
Just 2 days ago I replayed "Fiddle"
because I loved it so much back then!
@Mavvy your movement and animations
always feel so smooth and flawless, it's just
so much fun to play your games. The concept
was very clear, no long talking! I loved the
dialogues and had quite a few good laughs!
The graphics and overall presentation were
perfect as usual. The monsters were awesome
and I loved stunning them first. I mean: yeah,
it wasn't a very complex game with breathtaking
never before seen game mechanics BUT it simply felt
complete and rounded up! Thanks for this entertainment!!
:)

Bonus Points:
Lucas' award for best original music goes to:

Well done! 👏

Bonus points for best original arts:

Bonus Points for an interesting concept:
  • Unqualified Bomb Defusal Service by @The M

Best ofs:

Best use of Theme: Baby! Don't Touch That! by Mercerenies
Best Concept: Unqualified Bomb Defusal Service by The M
Best Presentation: Handy Hob by SoapSud39
Best Story: Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Ranking:

  1. Handy Hob by SoapSud39
  2. Stop Cleaning My Floors! by Team Lawnchair
  3. Max's Mutant Cleanup Service by Mavvy
  4. Baby! Don't Touch That! by Mercerenies
  5. Unqualified Bomb Defusal Service by The M
  6. Cowpoke by Splitfish, Bubblegum Walrus
  7. Sure, Nobil by Prrz, SaraTonen
  8. Hazard A Guess? by sixonekevin
  9. POP by Relic
  10. Rapid Metal by Micah_DS
  11. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  12. Dangerous Environments by Poizen
  13. Hazard Henry by Evanski
  14. Haven by Bart, Xor, Alice
  15. Maze of Madness by jdGames
  16. Ratty Revenge by Firehammer Games
  17. UnTagged by GameDevDan, Nana
  18. Tw@tter by Siolfor the Jackal
  19. HAZARHOUSE by Fernando Gonzalez
  20. UP by Toque
  21. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  22. Froggie Splash by BlueHost.gr
  23. Allotments and their Hazardous Environments by Chaser
  24. Three Nights at Walmart by Bearman_18
  25. Everything Kills Me by Tete-chin
  26. Darkness by Twintertainment
  27. Da Twittening by dadio

Comments:

Allotments and their Hazardous Environments by Chaser

Uhm, I had not single clue, what was
going on here, but I liked the presentation! :D
I couldn't even manage to prevent my garden
from becoming a haunted mess! :D
But it entertained me!

Baby! Don't Touch That! by Mercerenies

Mercerenies - This name is a seal of quality.
Yeah I'm a Merc fan, as you should know by now.
I loved the good old Merc graphics and the concept
to reward players for accuracy so you don't just try to
spam attacks all the time! One thing for the highscore-
table: I'd love to see everyone's highest combo!!
Other than that: no distractions, no long talking just fun!
Loved it!

Cowpoke by Splitfish, Bubblegum Walrus

From the very first second on, I was really
impressed with the graphics and overall
presentation! I absolutely loved the animations,
especially when you hit a cactus! The way the
cowboy falls looks just so hilarious! :D
Awesome game, I just couln't beat it.
I started like 25 attempts or so and restarting
the game immediately just frustrated me
eventually. Maybe it would be better if you
had two lives, so it's a bit more forgiving.

Anyways: it's probably not a secret I suck at
these kind of games! :D

Awesome entry, I'm impressed!

Da Twittening by dadio

Uhm... yeah...

Dangerous Environments by Poizen

Cool little puzzle platformer!
I personally hate the X/C controlls, cause my poor
muscle memory confused both hehe...
I liked the level design but would have liked some
additional puzzle mechanics.

solid entry tho!

One thing I'm really interested is the AI generated audio!
I'm fiddling around with AI generated art at the moment,
but haven't tried audio! Think it could spit out quite
some interesting things to resample for me...

Darkness by Twintertainment

I like the fact that YOU'RE the one making the environment hazardous!
This dark sun (?) looks really cool and I think building upon this idea
you could create really good stuff!
Maybe when you run into the guard's flashlights, they start running away,
so you have to hurry up to actually catch them or something like that.

Keep it up! :)

Everything Kills Me by Tete-chin

I#m sorry but I didn't really enjoy this game
because the controls felt very sloppy.
Also I ALWAYS find it uncool to use Z as an input.
Because it might be logical on an international keyboard,
where X and Z are next to each other, but I'm on a German
keyboard and my Z and Y are swapped. I mean for this game it
didn't matter as much, but that's a game design decision
I'd always keep in mind. Other than that there wasn't really much
you could do, but I'm sure you put a lot of work and effort in and
I value that in general! It's just MY personal taste!, solid entry anyways! :)

Froggie Splash by BlueHost.gr

So the concept was clear from the very first minute!
Gather flowers, take them to the house and don't touch hurty things.
I wasn't really sure if the 8 directional movement was a good decision
here, because it made it too easy to avoid cars.
I personally think the 8 bit music doesn't fit the vector style graphics,
but that's a minor thing. One time I got stuck in the house when delivering
a flower which hardlocked me... Also the music stopped when this happened.
This game is a typical mobile device casual game and if you polish it a bit more
it could be pretty popular amongst kids.

Nice little entry! :)

Handy Hob by SoapSud39

This game was presented very very nicely!
The graphics are extra-ordinary and the concept
and design of the game is just fantastic!
Some nice and sometimes tricky puzzles
and an absolutely awesome intro have really
impressed me!
I'm a big fan of fairytale forests and this just hooked me!
There is not much more to say, really.
It was a flawless gameplay experience and I really enjoyed it.
I didn't play ALL the levels, but might do so in the future!
Nice, thanks!!

Haven by Bart, Xor, Alice

I think this is the best 3D game made with GMS I've ever seen...
The presentation was really cool, very smooth graphics.
This game felt like a huge Zelda: Breath Of The Wild Shrine. :D
Solid entry!!

Hazard A Guess? by sixonekevin

Hey, I really liked that one! The presentation
really impressed me - the different effects of
the tiles and the graphics! It wasn't just some
generic 'flip tiles' thing, but tiny detailes put into
it. This is a cool casual game I can imagine playing
on mobile devices while you're bored or waiting
for something! I think I'd play it once in a while!

Solid little entry!

Hazard Henry by Evanski

Why is this banan....
... oh it's a suit!

The intro was written nicely and comedic, but after some time I
just skipped and probably missed a whole lot of gameplay instructions.
But I really couln't focus any longer - too much talking.

The gameplay itself is really cool! The arts and sounds were proper
but one thing that really sucked was, that if you're standing right in
front of an object, but not facing it directly, you could't turn around
properly. Instead you have to get off the thing and then face it directly.
This is very unfortunate for a game like this!

Other than that: solid little entry!


HAZARHOUSE by Fernando Gonzalez

Nice 3D effect! I really really liked the music!
It sounded fun and contributed well to the gameplay.
I personally found the controlls a bit sloppy.
The gameplay didn't feel very rewarding so anything,
so maybe add a timer and a message from your boss
to hurry up because the trucks are coming to pick the hazardous
object up. Maybe make the barrels explode if you crash into walls
too heavily. All in all a cute little game!! :)

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Okay so at a certain point (approx. 3 minutes) I just didnt care about
any of the potions at all and just read the absolutely hilarious monologues!
I loved the comedy aspect and the idea that the frogs distracts you so it
becomes even harder to memorize the potions, but I actually have a huge problem
with concentration and focus, which is why I hated the gameplay very early already.
Other than that it was a very cool presentation! :)

Max's Mutant Cleanup Service by Mavvy

Oh man... Another Mavvy beauty!
Just 2 days ago I replayed "Fiddle"
because I loved it so much back then!
@Mavvy your movement and animations
always feel so smooth and flawless, it's just
so much fun to play your games. The concept
was very clear, no long talking! I loved the
dialogues and had quite a few good laughs!
The graphics and overall presentation were
perfect as usual. The monsters were awesome
and I loved stunning them first. I mean: yeah,
it wasn't a very complex game with breathtaking
never before seen game mechanics BUT it simply felt
complete and rounded up! Thanks for this entertainment!!
:)

Maze of Madness by jdGames

Something makes me think the title screen image
was made with midjourney! :D I'm a big fan of it!

Okay since Metroid: Dread I have baaaad experience
with white robots chasing you!!! :O

All jokes aside: cute little game! I liked the movement
system: nothing I see a lot. Some more hazards for
increased difficulty would have been cool!

Bugs I found:
- The bounce back collision can clip you through
walls.
- The toxic barrels didn't seem to damage me


Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

EXTREEEEMEEE!!! :D
Haha nice one! This is a very fun entry!
I LOOOOVEEEEE THE SIOLFOR STYLE METAL
MUSIC! :D :D I believ it to be very hard to implement
touch controls and all this stuff, especially when
you're travelling across Iceland and are CRAZY enough
to miss out on all the beautiful nature passing by.
BUT EXECUTIVE DECISION HAVE TO BE MADE, and
I guess you made them. It was probably a sh**load of
work to make this game! Nice entry!

POP by Relic

I SAID OUR OWN GAME IS TOO HARD FOR ME
HOW DO YOU EXPECT ME TO BEAT THISSSS???

All jokes aside: This is a very challenging but fun game!
The online score board is a very very good thing, so you
don't just quite out of frustration but try to actually become
better! However I REALLY (!!!) suck at these games, so I didn't
even manage to beat the 3rd level. Cool game anyways!


Rapid Metal by Micah_DS

Wow this is ANOTHER amazing 3D presentation!
I really really liked this! I instantly imagined how
it would be if this was an online multiplayer shooter
with several cool maps! Very well done!!
I couln't get up to the last enemy so I haven't killed this
one. But damn was this cool! Loved it! The visuals
sometimes seemed noneuclidean which was weird for my
brain :D Since it's a rather "incomplete" game, I won't
rank it that high, but man, I really liked what I saw!

Ratty Revenge by Firehammer Games

First thing I gotta say: I love the sound of hovering the
menu buttons really fast: I'm something you'd call 'audiophile'
and this sound makes me happy! :D Yeah, just had to say that...

Uhm now to the actual game, hehe...
Soo I'm also a big cat enthusiast, which is why I loved the character!
The toony shader looked great! The rest of the graphics felt a little
out of place to me though. Nevertheless it was a funny little game to play!
The input felt very smooth, which is very adequate for a game like this!
The jump animaion could have been fine-tuned with a little shadow that occurs
under the cat, but that's just a little extra thingy.



Stop Cleaning My Floors! by Team Lawnchair

Hey! This is a game that really feels finished
and well-polshed! It's actually really fun and the
presentation was just great! Loved the audio
and graphics! The only thing I didn't really
like was the struggle trying to get through the
narrow passages. I mean I can tell it definitely makes
sense gameplay-wise, but getting stuck due to the
collision detection is really annoying when it's
a game that involves time management and rush.
Besides that I really enjoyed it! Good job, everyone!
Showing the mpgrid path is really a good idea so you
can tactically plan your next moves! I only think
you could MAYBE make it look a bit prettier. I wouldn't
know how right off the top of my head myself, but that's
just a suggestion. The music was really well made! I noticed
the perfectly smooth crossfade between the tracks, which is
definitely pleasant to listen to! Nice one!

Sure, Nobil by Prrz, SaraTonen

I LOVE SAVE FILE EASTER EGGS! :D
The presentation was very cool!
I loved the music although it didn't
fit the game scenario in ym opinion.
The graphics looked very nice.
It's indeed pretty buggy, but I guess that's
nothing you couldn't fix post-jam, so maybe
give it a shot because the concept itself is
cool! Thanks for this cool little entry! :)


Three Nights at Walmart by Bearman_18

So one thing I don't like about this game is
that the first minute is pretty much useless.
You could have used it as the intro once and
then maybe make it skippable or anything.
I mean you don't need one minute to collect 3
pieces of ammo, so yeah, this is a thing I'd change.
Other than that it was a pretty funny, although violent,
game. The customers look like Sharon Marsh from Southpark :D


Tw@tter by Siolfor the Jackal

OMG! :D I love satirical games like these!
I loved Elon, errrrrr, Leon's monologues!
There wasn't really much to do, but I read your afterword
and value what you managed to creat in that stressful time tho!
As always: I love all-original-assets games and I personally
think the presentation was awesome regardless of the lack of
actual gameplay! It gave me quite a few good laughs, and
that's worth something lol. Thanks for this hehe!

Unqualified Bomb Defusal Service by The M

Wow! That was an awesome presentation!
The levels kept increasing in difficulty without
being boring or anything. Often I didn't really
understand what was going on, so I just randomly
cut wires and saw what happened! I heard the
explosion sound in almost every level LOL!

I really liked this one, it was extraordinary!

UnTagged by GameDevDan, Nana

I really liked the presentation of this!
This out-of-place human hand reminded
me of the random spongebob sketches.
I liked the fact that YOU're the graffiti
and have to run in order not to get buffed.
I liked the movement, because you can
fully focus on dodging which is only
possible through these fixed heights you
can switch to. Clever choice!

As the game window already stated this is
an unfinished game, but that's actually good,
so the other participants have a realistic chance
to win! Just kidding - cool little entry!
If you ever finish this game, let me know! :)

UP by Toque

- Hey, where did the awesome music go? :(
randomly stopped.

I always love your comedic aspects in your games.
Nice little arcade game, graphics neat as always, not much more
to say :D

I saw all the effort you all put into making your games and all of you did a fantastic job!
I appreciate every single entry and I want to say THANK YOU for this wonderful game jam!
Also thanks to the hosts! ♥
 
Last edited:

bandman28

Member
Phew! Just made it in time!

Bandman28's Last-Minute Reviews

Max's Mutant Cleanup Service by Mavvy
Very smooth, artwork and mechanics were very top-notch


Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
Nice art, smooth

Three Nights at Walmart by Bearman_18
Epic, I could not beat the boss in my short time frame
Art was great, mechanics were great, everything was great

Ranking:

  1. Max's Mutant Cleanup Service by Mavvy
  2. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  3. Three Nights at Walmart by Bearman_18
  4. Haven by Bart, Xor, Alice
  5. Handy Hob by SoapSud39
  6. Everything Kills Me by Tete-chin
  7. POP by Relic
  8. Stop Cleaning My Floors! by Team Lawnchair
  9. Ratty Revenge by Firehammer Games
  10. Rapid Metal by Micah_DS
  11. Sure, Nobil by Prrz, SaraTonen
  12. Dangerous Environments by Poizen
  13. Hazard Henry by Evanski
  14. Cowpoke by Splitfish, Bubblegum Walrus
  15. Baby! Don't Touch That! by Mercerenies
  16. Darkness by Twintertainment
  17. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  18. Maze of Madness by jdGames
  19. HAZARHOUSE by Fernando Gonzalez
  20. Hazard A Guess? by sixonekevin
  21. Allotments and their Hazardous Environments by Chaser
  22. UP by Toque
  23. Froggie Splash by BlueHost.gr
  24. Da Twittening by dadio
  25. UnTagged by GameDevDan, Nana
  26. Unqualified Bomb Defusal Service by The M
  27. Tw@tter by Siolfor the Jackal

Comments:

Allotments and their Hazardous Environments by Chaser

Not really sure what to do here.

I managed to have two pink plants, but whenever I tried to plant a red or green plant, it either did nothing and just died, or made a weed, which seemed kinda pointless.

Graphics was great though

Baby! Don't Touch That! by Mercerenies

Beautiful! Best clicker game I've seen so far

Cowpoke by Splitfish, Bubblegum Walrus

That got triggering really fast.
I just wish there were checkpoints, so it doesn't restart every time.

Da Twittening by dadio

Noooooooooooooo

Dangerous Environments by Poizen

Neat game, I think if you have 3 items, you can't jump, making some of the levels impossible?
Could have gone longer, but I didn't have time

Darkness by Twintertainment

Fairly simple game, the tentacle mechanic was really neat
I wish there was an alert, so when the monster was spotted, all the guards came to investigate

Everything Kills Me by Tete-chin

When the player dies, it pauses for a little too long...
Kinda confused on what to do, the controls menu doesn't work
Artwork was great though

Froggie Splash by BlueHost.gr

Alright, the artwork is cool, though I got stuck in the castle
The lightning cloud didn't move very fast, so I didn't feel pressured to run

Handy Hob by SoapSud39

############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_game:

Array index must be positive
at gml_Object_obj_game_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_game_Step_0 (line -1)

Anyways, what I *could* play was neat, it took a while to get used to

Haven by Bart, Xor, Alice

Flawless!
I especially loved the realistic movement of the droid, and the parkour

Hazard A Guess? by sixonekevin

I honestly didn't care much about the different hazards, just the stars
maybe making the hazards matter more would have been more effective, I found I just ignored the effects

Hazard Henry by Evanski

Took a while to get the hang of it, still don't know what the boiler is for.


HAZARHOUSE by Fernando Gonzalez

When you remove a yellow barrel from a yellow area, it subtracts from the box area, so it was impossible to finish :(
Artwork was great, just a few collision glitches (oil on the floor)

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Neat game, not sure what the things at the top right were for

Max's Mutant Cleanup Service by Mavvy

Very smooth, artwork and mechanics were very top-notch


Maze of Madness by jdGames

I found the mouse dragging mechanic hard to use, and if you bounce backward into a wall, you glitch through it
Neat idea, the boss AI was really cool, and artwork was great

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

Liked the multiplayer mechanic, the ball was a little wanky (glitched into walls, either went really fast or really slow)


POP by Relic

Very cool, the limited air in the balloon makes it very difficult.
The leaderboard is also cool, though maybe having only one best score per player

Rapid Metal by Micah_DS

Really cool artwork, smooth mechanics
no problems to report!
Boss level would have been neat

Ratty Revenge by Firehammer Games

Noice
Didn't even bother with jumping
no problems to report!

Stop Cleaning My Floors! by Team Lawnchair

No problems to report!
The AIs were neat, the mechanics were great

Sure, Nobil by Prrz, SaraTonen

No problems to report!
I tried and failed to crack the very long code in the save folder, I'd need a quantum computer

Three Nights at Walmart by Bearman_18

Epic, I could not beat the boss in my short time frame
Art was amazing, inventory was amazing, everthing was amazing

UP by Toque

Really enjoyed that, just the satisfaction I was looking for.
Spaceship movement was smooth, only wish the turning was a little slower

Unfortunately, the following games didn't open for some reason:
  • UnTagged by GameDevDan, Nana
  • Unqualified Bomb Defusal Service by The M
  • Tw@tter by Siolfor the Jackal
 
Last edited:

Mavvy

Big Dork
Due to a family emergency shortly after the topic opened, combined with a lack of time in general, I'm afraid I couldn't get my votes in this time. Sorry everyone.

Haha insomnia go brrrrr! Here are my reviews!

Mavvy's Cozy Hot Chocolate Reviews

Top 3:

Haven by Bart, Xor, Alice

What a great entry! There's a lot of love in this game, very finessed 3D movement, a great song and pretty graphics. The spidery movement is slick and the jumping is quite maneuverable, I explored the whole map and loved every second of it! I bothered to 100% this game in one sitting, which goes to show that ya'll made an excellent game!

Cowpoke by Splitfish, Bubblegum Walrus

I love this! Cowpoke's design is well thought out, well polished and the animation has a load of character to it! Great stuff!

Unqualified Bomb Defusal Service by The M

I almost felt qualified to defuse these bombs! Save for that light sensor, that thing messes me up lol. Love the sound effects, hearing a wire get clipped and not having the bomb blow up in my face is generally pleasant. Great puzzle game!

Best ofs:

Best use of Theme: Dangerous Environments by Poizen
Best Concept: Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
Best Presentation: Haven by Bart, Xor, Alice
Best Story: UP by Toque

Ranking:

  1. Haven by Bart, Xor, Alice
  2. Cowpoke by Splitfish, Bubblegum Walrus
  3. Unqualified Bomb Defusal Service by The M
  4. Dangerous Environments by Poizen
  5. Tw@tter by Siolfor the Jackal
  6. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  7. Pacifica by Little Penguin Studio
  8. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  9. Handy Hob by SoapSud39
  10. Sure, Nobil by Prrz, SaraTonen
  11. Stop Cleaning My Floors! by Team Lawnchair
  12. Baby! Don't Touch That! by Mercerenies
  13. Hazard A Guess? by sixonekevin
  14. Ratty Revenge by Firehammer Games
  15. POP by Relic
  16. Three Nights at Walmart by Bearman_18
  17. HAZARHOUSE by Fernando Gonzalez
  18. UP by Toque
  19. Hazard Henry by Evanski
  20. Froggie Splash by BlueHost.gr
  21. Rapid Metal by Micah_DS
  22. Allotments and their Hazardous Environments by Chaser
  23. Everything Kills Me by Tete-chin
  24. Maze of Madness by jdGames
  25. UnTagged by GameDevDan, Nana
  26. Darkness by Twintertainment
  27. Da Twittening by dadio

Comments:

Allotments and their Hazardous Environments

I'm not sure if I really "got" Allotments, but I just absolutely adore the retro pixel look. I'm reminded a lot of DOS, maybe it's the dithering. The plant monster designs were also really good. :)

Baby! Don't Touch That!

I'm not a parent, but I'll assume this is about right for what babies get up to. The zany music compliments the chaos very well. Great stuff!

Cowpoke

I love this! Cowpoke's design is well thought out, well polished and the animation has a load of character to it! Great stuff!

Da Twittening

Got me, oops!

Dangerous Environments

Gotta save the dogs! Great theming and art, the save feature is very appreciated as I did come back to it a couple of times. The heaviness thing is super interesting, also really into that level music.

Darkness

I really like this game conceptually, I can tell a lot of love went into those lights and the tentacle, but maybe time wasn't on your side here. Don't let the position deter you, I dug this and hope you do something with this!

Everything Kills Me

I really like the direction you have for this game, visuals are nice. I just felt a little underpowered through the whole thing. Keep me posted if you continue this, I really like where you're going with it!

Froggie Splash

I got stuck in the bottom building, which is a bit of a bummer, but the game otherwise is a very serviceable take on frogger. Would've appreciated some sound effects, but you get a pass for the funky C64 swing music. Great stuff!

Handy Hob

Whooooa you got a ton of levels here! Nice! The music and art are excellent, if I can think of one thing, it'd be I wish there was sound effects. That's about it, great game!

Haven

What a great entry! There's a lot of love in this game, very finessed 3D movement, a great song and pretty graphics. The spidery movement is slick and the jumping is quite maneuverable, I explored the whole map and loved every second of it! I bothered to 100% this game in one sitting, which goes to show that ya'll made an excellent game!

Hazard A Guess?

This is a cute matching game, I like the take on the the theme with making matches. Nice sense of polish, love the sound design and art!

Hazard Henry

Kicks off with an amusing title screen. There's a lot of ways to die, I'm not sure if I found them all, but I'm likely to revisit it just to see.

HAZARHOUSE

I think you scoped the gameplay really well, all you need to do is sort the hazardous containers and you're good. Easy to understand, easy to escalate. Outside of a bug where I got a rad container out of the drop zone and it subtracted the boxes and getting stuck to several walls, I found this a pretty good time. The 3D view thing is also really cool.

Leonard & Co's Magical Apothecary and Other Oddities

Aww this has great character to it! A+ for having voice acting. The music and art have a very relaxed vibe, was great to play after a long day at work lol.

Max's Mutant Cleanup Service

My entry. I'll admit this didn't go exactly to plan, some timing difficulties and life problems. I'll give this one some more love, stay tuned!

Maze of Madness

Love the lighting in this! About the only thing I can think to change is maybe refine the controls, perhaps hold down the mouse button to move? Great sense of atmosphere!

Pacifica

Oh hey, the whole gang is back! The airtight corridors and audio atmosphere are freakin' great! Controls and context immediately made me think of Ecco the Dolphin, rad stuff!

Phone Controlled Minigolf: EXTREME EDITION

I have in fact tried to make a game in the passenger seat, it was not fun! Regardless, this is a great entry! Matharoo NAILED the music, it really does compliment the EXTREME-ness of it all. I'm gonna have to play this one with some friends, looks like a riot if played with multiple people.

POP

Turbulant rides through tight corridors and not being able to touch the walls made for a butt-clenching terrifying rage game. I absolutely love it. :)

Rapid Metal

W-WAS THAT AN ELECTRO MAN REFERENCE??? This is a wild ride, at first it was super worried this was gonna get wayyy to fast, but it's quite manageable... well for what it is anyway lol. Super hectic 3D shooter, really nice touches, I dig it!

Ratty Revenge

First of all... fantastic opening logo? Like wow, that's genuinely one of the best I've seen! Hectic scrambling, plenty of obstacles, yeah this is a pretty fun entry. Visually very interesting, somewhat nostalgic of games I'd download back in the 00's. Love it!

Stop Cleaning My Floors!

Ah! The music is rad! Love the visuals on this, such... fluid animation. (I'll see myself out). I have never had such a good time making a mess on the floor. Really, just wish it were longer! :)

Sure, Nobil

The way to my heart is context sensitive music! Hella! Hung out in the fridge for wayyyy too long lol. This is a pretty nice top-down shooter, the sense of polish is nice and I'm really into what you're putting down with this! Controls are tight, the animation and character design are wonderful, the world looks gorgeous too and again, great music! :)

Three Nights at Walmart

That death scream is wonderful, gun feels just right to use, the theme connection is solid and the voice acting and sound design are quite nice. A little more animation would've been a plus, but hey, what's there is pretty good.

Tw@tter

THIS. IS. FREAKIN'. WONDERFUL. On top of being funny, every element felt fun to play through. I really like the car section getting a good pace going and throwing the money just right is awesome.

Unqualified Bomb Defusal Service

I almost felt qualified to defuse these bombs! Save for that light sensor, that thing messes me up lol. Love the sound effects, hearing a wire get clipped and not having the bomb blow up in my face is generally pleasant. Great puzzle game!

UnTagged

I found this really charming. Although it may not be finished, what's there so far is pretty good. Time claimed this entry, just as (I'm guessing Dan's?) hand claims my mouse.

UP

Managed to get home in time for Matlock! It's asteroids, but with amusing theming and signature Toque personality!
 
Last edited:

HayManMarc

Member
I think I'll do some votes this time.

Sorry, I was unable to make time for this. Looks like there are plenty of feedbacks, tho. Big kudos to the reviewers!
 
Last edited:

Evanski

Raccoon Lord
Forum Staff
Moderator
im here to touch grass and play games
and im all out of grass
I didnt mean for this to happen, but every review has something that could be screenshot and put in the no context thread, fml

I'm out of grass to touch, honest Reviews

Top 3:

Haven by Bart, Xor, Alice

Haven is a game about being one of those reject concept arts for the robots from portal 2 co-op
You make your way through a platforming simulation on the USS Enterprise while reading edgy fanfiction
and trying to power the space time ankh, trying to find the Ankha zone.

The platforming is actually really good, the lasers can go to hell but the platforms are really good

Normally with Xor his shaders are on point, however this feels like someone found the bloom shader and just spilt it everywhere and my astigmatism is set to max (I have astigmatism irl but im referring the game render), so there is clouds of glow that look horrible in my opinion
other then that the reflections look great, I'd just love the bloom on the fusion lake and lasers, everything else can go without

The story is really good, was totally waiting for the planet of the apes twist ending.

all in all just a really good game, but its too short and needs better tuned graphics (less is more)

Handy Hob by SoapSud39

This game is a puzzle game, At first I thought it would be like tower defense, trying to prevent them from getting to the end with different things killing them off
perhaps that could be a sequel idea?

However its a puzzle game about how to kill them off and proceed to the next level,
The puzzles ramp up in a very nice and easy to understand way and slowly get more difficult and require more logic and thinking

This game is very well done, its simple and presents itself very well and provides good gameplay, I probably spent over an hour playing this,
and only got to the point of stopping right before 2 lass levels so I'd say its a perfect amount of game

Very good job!

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

This game required you to have an I.Q of above room temperature and an memory of a ram stick
as I lack both of those I suffered miserably the first go around.

The dialogue is witty and fun, and the gameplay is unquie and interesting.

Sadly I heard no evil laughing ribbit evil laughing line so :(

I did play through the game twice, the second time writing them down

All in all fun game play and remarkable polished

maybe make the text a bit more high-res next time? blurry pixels make me sad

Best ofs:

Best use of Theme: Haven by Bart, Xor, Alice
Best Concept: Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
Best Presentation: Handy Hob by SoapSud39
Best Story: Haven by Bart, Xor, Alice
Best Devlog: Pacifica by Little Penguin Studio

Ranking:

  1. Haven by Bart, Xor, Alice
  2. Handy Hob by SoapSud39
  3. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  4. Max's Mutant Cleanup Service by Mavvy
  5. Pacifica by Little Penguin Studio
  6. Baby! Don't Touch That! by Mercerenies
  7. Unqualified Bomb Defusal Service by The M
  8. Ratty Revenge by Firehammer Games
  9. Cowpoke by Splitfish, Bubblegum Walrus
  10. Dangerous Environments by Poizen
  11. Sure, Nobil by Prrz, SaraTonen
  12. Three Nights at Walmart by Bearman_18
  13. Rapid Metal by Micah_DS
  14. POP by Relic
  15. HAZARHOUSE by Fernando Gonzalez
  16. Tw@tter by Siolfor the Jackal
  17. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  18. UnTagged by GameDevDan, Nana
  19. Stop Cleaning My Floors! by Team Lawnchair
  20. Allotments and their Hazardous Environments by Chaser
  21. UP by Toque
  22. Froggie Splash by BlueHost.gr
  23. Hazard A Guess? by sixonekevin
  24. Everything Kills Me by Tete-chin
  25. Maze of Madness by jdGames
  26. Darkness by Twintertainment
  27. Da Twittening by dadio

Comments:

Allotments and their Hazardous Environments by Chaser

im not sure what my goal is

I think its to plant things, but all I made were weed guys that just wondered around

I had two pink plants that gave seeds, then I ran out of stuff to do and just messed around with everything with no clear goal I could see

Baby! Don't Touch That! by Mercerenies

I like this game, it makes you use your reaction times to prevent from hurting the baby (wow that sounds bad out of context, cant wait to find a pic of this statement in that topic)

The gameplay is pretty simple, click when in range and knock the stuff out of the way, beyond that not much too it, there's different power ups, only one being really useful and that's the maracas, those things are OP
using those with the bottle, you basically clear the screen of hostiles.

The levels are sort of disappointing, beyond changing the background and the difficulty, there's nothing of interest
I would have liked to see different styles or reskins at the least of the enemies per each level, the title screen is more interesting then the levels and that's a shame
The last level name gave me a kick though, that was funny

Too bad my high-scores cant be submitted as after I got to the last level they all broke and just kept saying error getting high-scores :(


Cowpoke by Splitfish, Bubblegum Walrus

Cowpoke is a game about a dude SpongeBob walking through a cactus farm and dying the moment he smells green, also apparently he only weights 3 pounds as the wind slides him.

I thought this game was funny, and after a few times of getting poked and restarting I called it there, past its gimmick, I felt bored and annoyed by the hitboxes, most importantly having to restart from the menu was the killer for me here, game has nice graphics and sounds and unique gameplay, pretty good just wish it was more forgiving.

Da Twittening by dadio

Ever since I missed the pills in one of your games, I try to spam everything I can think of to get any interaction

I got none this time

game is a short 10 second cutscene

perfect dadio style 10/10

Dangerous Environments by Poizen

The game consists of 8 levels each offering new challenges and such, you must rescue the dogs

I found this game really hard to control, you use the spacebar but not for jumping, and fiddling with trying to scoop the blocks with x was agravating
especially with all that on ice
I gave up on level 7 with soft locking my self over and over for 3 minutes

The game has a good concept but is just really annoying to control and play

Darkness by Twintertainment

In this game you play as the coronavirus's edgy brother Kyle, whos out to find any guy willing to date him, thankfully the nonuplets are in town and ready to party!!

Only I was that was what the plot was.
No you walk around and press space, through 3 levels a different amount of times and then meet the credits

Not a lot going on here, its a game at the very least

Everything Kills Me by Tete-chin

This game has a good concept its a fighting game

I don't see the use for the oxygen thing, I never had an issue with it, and the game kept giving me coke like I was inches from dying, but never gave me extra health or anything
Its annoying to need to pick up with x, it should just auto pick up, theirs not a clear indication i'm taking damage or seems to be a way not to take damage
after scraping through the green guys I'm already dead, and don't make it past the first few blue guys

Game needs a totally rebalance in order to make it more playable then 5 seconds
its a good start, just needs that extra love and care it deserves

Froggie Splash by BlueHost.gr

It's frogger, but not as good as frogger,
it has a timer, then a thunder storm comes and kills you,

The game never speeds up but the timer does and is a constant go and get the flower goal that resets its location every lap.

Sadly the rng in this is rigged and I often never had the first wooden plank to cross the water with so it made getting to the end impossible



Handy Hob by SoapSud39

This game is a puzzle game, At first I thought it would be like tower defense, trying to prevent them from getting to the end with different things killing them off
perhaps that could be a sequel idea?

However its a puzzle game about how to kill them off and proceed to the next level,
The puzzles ramp up in a very nice and easy to understand way and slowly get more difficult and require more logic and thinking

This game is very well done, its simple and presents itself very well and provides good gameplay, I probably spent over an hour playing this,
and only got to the point of stopping right before 2 lass levels so I'd say its a perfect amount of game

Very good job!

Haven by Bart, Xor, Alice

Haven is a game about being one of those reject concept arts for the robots from portal 2 co-op
You make your way through a platforming simulation on the USS Enterprise while reading edgy fanfiction
and trying to power the space time ankh, trying to find the Ankha zone.

The platforming is actually really good, the lasers can go to hell but the platforms are really good

Normally with Xor his shaders are on point, however this feels like someone found the bloom shader and just spilt it everywhere and my astigmatism is set to max, so there is clouds of glow that look horrible in my opinion
other then that the reflections look great, I'd just love the bloom on the fusion lake and lasers, everything else can go without

The story is really good, was totally waiting for the planet of the apes twist ending.

all in all just a really good game, but its too short and needs better tuned graphics (less is more)

Hazard A Guess? by sixonekevin

This is a matching game, it offers a weird spin in the fact that if you get a match wrong you need to wait a few matches before that set becomes available again,
typically with a game like this the goal is to clear the board, so by having the tiles that I know be locked i'm forced to make guesses, the game then throws a wrench and gives a health system with some tiles damaging health
so what was happening is I would do a match, get it wrong, do a random match, it either locks or is one that hurts me, and I loose,
The main fun of these types of games feels lost here for those reasons,

The art is good and its a good match game, just needs another look at its mechanics and see if they really go well together

HAZARHOUSE by Fernando Gonzalez

This game has a really nice art style, im a sucker for a 3D style 2d game
the issue is about the 5 level in, the red barrels count as placing a normal crate down, so I had -4 crates in the level and couldn't progress

all in all though, a great start of a game, and a very nice art style

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

This game required you to have an I.Q of above room temperature and an memory of a ram stick
as I lack both of those I suffered miserably the first go around.

The dialogue is witty and fun, and the gameplay is unquie and interesting.

Sadly I heard no evil laughing ribbit evil laughing line so :(

I did play through the game twice, the second time writing them down

All in all fun game play and remarkable polished

maybe make the text a bit more highres next time? blurry pixels make me sad

Max's Mutant Cleanup Service by Mavvy

This game is about vacuuming up everything, rocks, people, wildlife, suck em (another thing to add to no context smh)

The game explains how to play very well, it doesn't feel clunky to switch modes at all which is nice.

The only hiccup is when sucking up the big guys, it took me a minute to realize I could and that what I needed to do after stunning them.
However it seems their hitbox is just the wrong size so that I almost need to take damage to suck them up.
Would be a cool tweak to make them not able to hurt you while stunned so I can get in a more comfortable range to suck them (DAMN IT MORE NO CONTEXT)

A good game, but its short and I wanted more

Maze of Madness by jdGames

The game consists of clicking the mouse and moving 2 pixels a second around a maze while a guy T poses to assert his dominance

that about sums up the gameplay really, the movement was annoying, the game was short, and the "threat" served no threat as he just walked to the last place I clicked in a chain
nothing more to really say

Pacifica by Little Penguin Studio

In this game you play as a mutant one eyed penguin trying to prevent getting impaled by blow fish

Nice art and intro as always
The game starts off good, but at the end with the boss fight, I redirect the things at the giant blow fish and the game just closes while I die
:(

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

This game takes use of your phone, and bad code to try and move a physics object in a room on your computer

my room code was PFATE though so take that as you will

its a quirky little game with bad clunky controls and doesnt take itself seriously
I gave up after hole 9 (HA)

Not bad, not good
Props for making it in a car though

POP by Relic

You must fart to survive.

Thats it thats the game, everything kills you, the wind kills you.

I did my best and I did enjoy it until I got annoyed enough I had to quit, small short game, but its a nice time killer fun.

Rapid Metal by Micah_DS

The game requires no thought, only move and shoot

its very short, and simple, but very exciting, at least to my small raccoon brain

very good, just wish there was more with it.

Ratty Revenge by Firehammer Games

There is something very clowny about this game.....

This game wasnt as annoying as others that doth shan't named.

The game is actually pretty generic, just move and avoid the crap trying to kill you
that really that hard.

perhaps make the lasers of square doom, have an arrow depicting their direction they are going to fire, because I only got caught twice with them firing in a diffrent direction then thought

all in all a good 3 minutes of game

Stop Cleaning My Floors! by Team Lawnchair

The game involves you creating sludge on the floor (here's your no context)


Straight off the bat, alt key? really? not E where the rest of my fingers are? odd choice, seems like an after thought
Wasn't really an issue, I never needed to use the floor sign

A thing that would probably had been better it to turn off the mp_path debug line, so I had to guess where they were going
the cleaning bots never really put up a challenge, I just kept them busy by cleaning up sludge in a random corner as I help sludge the path to the exit for the workers

A good start of a game but needs more too it, kind of seems like it was rushed at the last second then given up on

Sure, Nobil by Prrz, SaraTonen

This game is pretty simple, you run around and shoot zombies, theres around 4 levels, multiple guns, different enemies, then a big boss

The fridge thing is kind of confusing at first, then I realized its just a bar that fills up over time, the fridge lowers it

Ammo was annoying to run and find, theirs a few noclip spots on levels, You can shoot through walls.

Overall an okay game.

As for your challenge,
you have the base save data there in an array, that holds a struct, then a sha-1 checksum, however I do not know the word+salt to generate the required checksum
so to cheat, you must play through the game and save your "passwords" in the save file so the checksum passes

realized there was no, no context sentence here so
CHECKSUM DEEZ NUTZ

Three Nights at Walmart by Bearman_18

an average American outing

remember the days when walmart didnt close? lol, fun times not living in a dystopia

The game is simple run, click, shoot,
It has unfair mechanics like the customers and puddles,
the ai is easy to defend against with armor and health while moving
the boss was neat

However I doubt you have a license to use this?



Tw@tter by Siolfor the Jackal

best portrayal of elon musk yet

Unqualified Bomb Defusal Service by The M

The game is a puzzle game, dont blow yourself up
I did many times.

It explains each well, and you can probably figure it out with trial and error without the manual
I just wish the xray screen was a tad bigger

all in all though nice game and experience

UnTagged by GameDevDan, Nana

its an endless runner with a score

Not much too it, although im annoyed I cant save my score!!!!!

UP by Toque

The Toque saga grows

Game is space invaders but if you go off screen you die
my man Strat was to stay still and shoot and that worked

Not a lot going on for this game, the story is quirky in that Toque manner, but lacks the hijinks that other Toque games have had
 
Last edited:
Cloaked Games + Voice of FAZIL Reviews
Played on stream. VODs are linked below.
Part One
Part Two
Timestamps will be added to the videos when I get a chance!
Reviews

Top 3:

Unqualified Bomb Defusal Service by The M


Cowpoke by Splitfish, Bubblegum Walrus


Dangerous Environments by Poizen



Best ofs:

Best use of Theme: Unqualified Bomb Defusal Service by The M
Best Concept: Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
Best Presentation: Cowpoke by Splitfish, Bubblegum Walrus
Best Story: Haven by Bart, Xor, Alice
Best Devlog: ...

Full ranking:

  1. Unqualified Bomb Defusal Service by The M
  2. Cowpoke by Splitfish, Bubblegum Walrus
  3. Dangerous Environments by Poizen
  4. Max's Mutant Cleanup Service by Mavvy
  5. Haven by Bart, Xor, Alice
  6. Pacifica by Little Penguin Studio
  7. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  8. Handy Hob by SoapSud39
  9. Tw@tter by Siolfor the Jackal
  10. UP by Toque
  11. POP by Relic
  12. Hazard A Guess? by sixonekevin
  13. Hazard Henry by Evanski
  14. Sure, Nobil by Prrz, SaraTonen
  15. Rapid Metal by Micah_DS
  16. Baby! Don't Touch That! by Mercerenies
  17. Three Nights at Walmart by Bearman_18
  18. Ratty Revenge by Firehammer Games
  19. Everything Kills Me by Tete-chin
  20. HAZARHOUSE by Fernando Gonzalez
  21. Stop Cleaning My Floors! by Team Lawnchair
  22. Maze of Madness by jdGames
  23. Allotments and their Hazardous Environments by Chaser
  24. Froggie Splash by BlueHost.gr
  25. UnTagged by GameDevDan, Nana
  26. Darkness by Twintertainment
  27. Da Twittening by dadio

Comments:

Da Twittening by dadio

Genius.
 
Last edited:

Chaser

Member
Well done everyone!
i didn't get the chance to comment on everything as i wanted when posting the jam player export thing. But i am writing them all up for my rating cards, which i will have to post somewhere after the results are in. sadly i have to go out now and didnt finish them all yet. but i will. :)

Reviews

Top 3:

Handy Hob by SoapSud39
"This was brilliant. Good music, nice use of the theme and the visuals are unique and look really good. Worked really well and its progressive challenge was really enjoyable."

Max's Mutant Cleanup Service by Mavvy

"This is fantastic. Looks great, sounds great, plays great, it's lots of fun, and a brilliant use of the theme. It's very well polished and even has some humour which adds to its many charming attributes. Loved it."

Cowpoke by Splitfish, Bubblegum Walrus
"I would of liked the difficulty to of been a little more progressive to start. It's pretty unforgiving which means you cant enjoy it more than you already do. Despite this, It's very polished, funny and just a brilliant concept that uses the theme very well."

Best ofs:

Best use of Theme: Hazard Henry by Evanski
Best Concept: Cowpoke by Splitfish, Bubblegum Walrus
Best Presentation: Handy Hob by SoapSud39
Best Story: Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
Best Devlog: ...

Full ranking:

  1. Handy Hob by SoapSud39
  2. Max's Mutant Cleanup Service by Mavvy
  3. Cowpoke by Splitfish, Bubblegum Walrus
  4. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  5. Dangerous Environments by Poizen
  6. HAZARHOUSE by Fernando Gonzalez
  7. Hazard Henry by Evanski
  8. Haven by Bart, Xor, Alice
  9. Tw@tter by Siolfor the Jackal
  10. Unqualified Bomb Defusal Service by The M
  11. Baby! Don't Touch That! by Mercerenies
  12. POP by Relic
  13. Pacifica by Little Penguin Studio
  14. Three Nights at Walmart by Bearman_18
  15. Stop Cleaning My Floors! by Team Lawnchair
  16. Sure, Nobil by Prrz, SaraTonen
  17. Hazard A Guess? by sixonekevin
  18. Froggie Splash by BlueHost.gr
  19. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  20. UnTagged by GameDevDan, Nana
  21. Rapid Metal by Micah_DS
  22. Ratty Revenge by Firehammer Games
  23. Everything Kills Me by Tete-chin
  24. UP by Toque
  25. Maze of Madness by jdGames
  26. Darkness by Twintertainment
  27. Da Twittening by dadio

Comments:

Baby! Don't Touch That! by Mercerenies

"Good idea based on the theme. It's not very exciting, and gets a little repetitive after a while but its works as intended, It is fun, and the 'Highscore' table gives it a competitive challenge to help it's lastability."

Cowpoke by Splitfish, Bubblegum Walrus

"I would of liked the difficulty to of been a little more progressive to start. It's pretty unforgiving which means you cant enjoy it more than you already do. Despite this, It's very polished, funny and just a brilliant concept that uses the theme very well."

Dangerous Environments by Poizen

"I think it falls a little short on the theme as its not particularly hazardous, but putting that to one side, it's actually pretty good, and the variation in puzzling levels were executed well . I enjoyed it."

Everything Kills Me by Tete-chin

"Lot's of things are nice about this, but there are some elements which arn't so nice which mainly effect the gameplay. Dodgy camera glitches and Iffy collisions made progression difficult and caused a lot of death. Had to kill the game even though nothing killed me. Go figure."

Haven by Bart, Xor, Alice

"For a short game i found the narrative, coupled with the sound track quite immersive, more so than the gameplay, which isn't bad at all. This is a solid entry and does what it does really well."

Hazard A Guess? by sixonekevin

"Wasn't very clear on what does what at the beginning, but once i figured it out it was straight forward from there. Would of liked it to of been a bit harder, but it was a good play anyway."

HAZARHOUSE by Fernando Gonzalez

"The simple things can bring so much joy, and it's little games like this that really put a smile on my face. It looks good, plays well and with its 'chirpy' sound track, it helped bring out the child in me. Think i'l have Alphabet Bites and Spaghetti Hoops for dinner tonight."

Max's Mutant Cleanup Service by Mavvy

"This is fantastic. Looks great, sounds great, plays great, it's lots of fun, and a brilliant use of the theme. It's very well polished and even has some humour which adds to its many charming attributes. Loved it."

Maze of Madness by jdGames

"Really liked the lighting effects in this, and the environment, but sadly that's all i liked. It played at a slow pace and the player movement was frustrating. i feel a lot didn't get put in so was lacking in substance and resulted in a uninspiring experience."

Pacifica by Little Penguin Studio

"Wasn't particularly challenging or taxing on the levels, at least until the boss fight, which was enjoyable. I wasn't blown away this game but its solid really. A clean and tidy pleasant experience."

POP by Relic

"Wasn't the prettiest of games to look at, but effective none the less. It's gameplay was challenging and 'balloon' was a lot of fun to play with. Level select is nice, maybe unlocking the levels after completing one would be better, but either way, i enjoyed it."

Rapid Metal by Micah_DS

"Gameplay was a little underwhelming for me, but had a nice feel to it, like the love child of 'Wipeout' & 'Starfox'. Other than a Jump issue, this is mechanically solid and is another good showcase for GM's 3D capability's."

Stop Cleaning My Floors! by Team Lawnchair

"i liked the idea of this and the first level sets things off nicely. Sadly though on level 2 i couldn't get through the wall gap precisely enough and lost a lot of time, which made progression more difficult than it should of been and in the end left me frustrated."

Sure, Nobil by Prrz, SaraTonen

"Story mode is a bit lacking objectively wise, with no narrative to explain anything, nor the theme. Endless mode makes more sense for what this is, and what this is, is a face paced shooter with relentless 'zombie' waves. Hardly original, but does what it does well."

Three Nights at Walmart by Bearman_18

"Pretty good shooter with a reasonable challenge. Controls worked well and good use of the theme with hazardous things being troublesome. Sounds were great, and I'd say the best thing about this game, the rest just didn't get me excited."

Unqualified Bomb Defusal Service by The M

"Loved the idea, and only once i figured out the controls, i found this was a lot of fun pretending to defuse bombs, at least until level 4, as no matter how i tried to do it i kept getting blown up. Shame as i wanted to keep playing."

UnTagged by GameDevDan, Nana

"It's playable and it works fine, only really missing some challenge elements, sounds and a bit of glitz. As an unfinished game, it held its own."
 
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Pixel-Team

Master of Pixel-Fu

Pixel-Team Pat's Reviews


Top 3:

Unqualified Bomb Defusal Service by The M
This game has you defusing bombs using various tools to correctly figure out each bomb design. What a fun game this was!! Very unique design, good graphics, sound and music, and the X-Ray feature to see what is behind the metal was a cool thing!! I thought this game fit the theme perfectly, and was a joy to play. Well done!



Cowpoke by Splitfish, Bubblegum Walrus
Here is a really unique concept, where you are Cowpoke, a cowboy who has to walk through a dangerous desert, putting one foot in front of another. The controls are simple to learn, and difficult to master, as you can't stop on cactuses, and have to watch out that the wind does not blow you into them. Despite the unforgiving gameplay, I found this entry to be one of the most original and fun to play jam games I've seen in a long time. The graphics were great, and the music and ambient effects were immersive. My only complaint is that there was no way to measure what my longest distance was. That is about it, and I applaud how this game did so much with so little. Great job!



POP by Relic
Pop is a game where you are a balloon and have to get to the exit with the quickest time, and without touching the walls. You have a limited amount of air, and if you let out too much, you lose your propulsion. This game is highly addictive, and had me hooked from the very beginning. I loved how each stage had its own leaderboards, and this encouraged me to keep playing. Leaderboards work, kids!! The graphics were simple, and the sounds were pretty basic, but this is a great example of how less is more. Excellent game!

Best ofs:

Best use of Theme: Hazard Henry by Evanski
Best Concept: Unqualified Bomb Defusal Service by The M
Best Presentation: Handy Hob by SoapSud39
Best Story: Haven by Bart, Xor, Alice
Best Devlog: Dangerous Environments by Poizen

Full ranking:

  1. Unqualified Bomb Defusal Service by The M
  2. Cowpoke by Splitfish, Bubblegum Walrus
  3. POP by Relic
  4. Sure, Nobil by Prrz, SaraTonen
  5. Rapid Metal by Micah_DS
  6. Haven by Bart, Xor, Alice
  7. Handy Hob by SoapSud39
  8. Three Nights at Walmart by Bearman_18
  9. Dangerous Environments by Poizen
  10. Allotments and their Hazardous Environments by Chaser
  11. Pacifica by Little Penguin Studio
  12. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  13. Max's Mutant Cleanup Service by Mavvy
  14. Hazard Henry by Evanski
  15. Tw@tter by Siolfor the Jackal
  16. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  17. Stop Cleaning My Floors! by Team Lawnchair
  18. Ratty Revenge by Firehammer Games
  19. Baby! Don't Touch That! by Mercerenies
  20. HAZARHOUSE by Fernando Gonzalez
  21. Froggie Splash by BlueHost.gr
  22. UP by Toque
  23. Everything Kills Me by Tete-chin
  24. Hazard A Guess? by sixonekevin
  25. UnTagged by GameDevDan, Nana
  26. Maze of Madness by jdGames
  27. Darkness by Twintertainment
  28. Da Twittening by dadio

Comments:

Allotments and their Hazardous Environments by Chaser

This is a game where you are a gardner who has to plant plants, and fight off dangerous "weedlings" which are evil plants that kill your good plants. This one was fun to play, and white challenging at the same time. I really dug the pixel art, and the 8 bit music soundtrack. This game would make a great arcade game. I did find it a bit challenging to hit the plants with the hoe, and switch to the spray quick enough to take it out with the spray, but this is a really good and original concept, and was implemented well. Great job!!


Baby! Don't Touch That! by Mercerenies

This is a game where you have to click on all objects that get close to the baby. Pretty basic gameplay, but it worked well for the theme, had good art and music. A few powerups were a nice touch as well, giving you more reach, rapid fire, or slowdown, among others. I got 294,000 on the first level, but it wouldn't let me enter my name for the high score table, which was frustrating, because I am competitive when it comes to skill games.

Cowpoke by Splitfish, Bubblegum Walrus

Here is a really unique concept, where you are Cowpoke, a cowboy who has to walk through a dangerous desert, putting one foot in front of another. The controls are simple to learn, and difficult to master, as you can't stop on cactuses, and have to watch out that the wind does not blow you into them. Despite the unforgiving gameplay, I found this entry to be one of the most original and fun to play jam games I've seen in a long time. The graphics were great, and the music and ambient effects were immersive. My only complaint is that there was no way to measure what my longest distance was. That is about it, and I applaud how this game did so much with so little. Great job!


Da Twittening by dadio

This game features... wait. This isn't a game. It was a weird face zooming in at you, and then the experience was over. It didn't fit the theme, and didn't even qualify as a game. Shame on me for opening it.


Dangerous Environments by Poizen

This is an interesting platformer where you have to pick up obejcts and place them down to proceed. You have to take the dog(s) with you. I rather enjoyed this one. I think the art was good, and there was an interesting game mechanic where you could only hold 3 items, and the more items you held, the lower your jump height would be. This made for some tricky puzzles. While the environment wasn't overly hazardous, this was a nice entry. I loved reading the development blog for this game and seeing how @Poizen used AI to assist in both concept art as well as music. Good job!


Darkness by Twintertainment

This was a pretty basic game where you're a tentacle monster who has to grab the guys with flashlights. If the light touches you, you lose health. There was no sound effects or music, and the game was only 2 levels long. I think a bit more could have been put into this game, but good job getting a game made.

Everything Kills Me by Tete-chin

This is not a bad little game where you're a robot, and you have to beat the crap out of other robots, while doing Coke. I would rather not have to manually pick up health or other items. I would rather just walk over it to pick it up, like on TMNT Arcade. Also, I noticed the collision boxes were a bit too strict. For example, I couldn't stand in front of a box if my head touched the box. You should only check collisions around the feet. I think this game needs just a little more work to make it a bit more friendly, but good job!

Froggie Splash by BlueHost.gr

This game is a bit of a throwback to the classic game Frogger. However, you need to collect flowers and get back to the house, and if the time runs out, a storm cloud will chase you. The music had a SID flavor to it, which I loved. One of the frustrating things I noticed was that the logs that cross the screen came out at random intervals, and there were sometimes long periods where nothing would come out, causing me to have to retreat and circle back around several times to avoid being shoved off the log when it hit the side of the screen. Also, just an FYI, I got stuck when touching the house in the top left of the screen. All things considered, this is a decent entry, and while I'm not sure how to customize my name for the high score table, kudos if that is in fact a global high score table. Nice job!

Handy Hob by SoapSud39

Handy Hob is a game where you're a hobgoblin who has to place traps to prevent adventurers from passing through the forest. I like games where you play the bad guy!! Very good artwork, and interesting ruleset give this game a unique and original feel that stands out. The music was kind of repetitive, but other than that, it was very entertaining. I had a lot of fun with this one!!

Haven by Bart, Xor, Alice

Wow. This is one of the coolest 3D Gamemaker games I've seen in a long time. This is a simple platformer, but uses dynamic animation for the main character, a robot who needs to travel and activate power buttons. There was no sound effects, but the music was cool as a cucumber, and there was some good creative writing throughout. And while the shader effects by Xor make me want to cry (not because they're good, but because of what they do to the human eye when looking directly at them) you can toggle a couple different shader effects to make the bloom a bit less severe. This game fit the theme somewhat, although I would love to see some more hazards than laser beams and kill floors. An excellent job, @Bart, @Xor and @Alice!

Hazard A Guess? by sixonekevin

This is a matching game where you have to guess two tiles that possibly have the same icon, or suffer a cooldown period. This game had decent graphics, sound, and music. I was able to complete a few games, and I like how if you match two danger tiles, you take some damage, and have to find all the star tiles without dying. Not the most exciting concept, but this game fits the theme, and played great. Good job!

Hazard Henry by Evanski

Hazard Henry is a game where you have to keep a nuclear reactor filled with fuel in the form of radiaoactive crystals. You have to avoid getting grinded to pieces, electrocuted, and irradiated to death, while avoiding putting the wrong fuel into the reactor. I see the startings of a great game here! However, the difficulty curve tapers off once you fill the reactor all the way, allowing you to just chill for a while before loading it again. I love the pixel art, and the excellent primitive sound effects. I felt like I was playing an old Activision title on the Commodore 64. I think with some more fleshed out ideas and a ramping difficulty, this game could reach 5 dollar Steam game status. Good Job, @Evanski


HAZARHOUSE by Fernando Gonzalez

This is a forklift game where the objective is to place the objects in their respective areas. The 3D was sharp and worked very well, and the shadows were a nice touch. I didn't really find any dangers in the warehouse, and the game grew a bit tedious by the third level. At one point, there was a problem with the numbers of boxes that were in an area, causing it to show a -1 when no boxes were in it, and 1 number less than the required number when all of the boxes were in it, preventing me from passing the level. I think with a bit more ironing out, this game could be really fun. Nice job!

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

This is a game where you have to memorize ingredients, and then mix the potions accordingly, or you die. I suppose I could cheat and take a picture of the ingredients, but because I live by a Samurai code of ethics, I am prevented from doing so, resulting in a lot of frustration at my lack of retention of things I look at. I think the art, music, and sound are really good, and this game fit the theme very well. On the other hand, I suck at memory games, and there's a direct corralation to my suckiness and my score. Best I can do is top ten.

Max's Mutant Cleanup Service by Mavvy

This is a game where you have to vaccuum up the baddies, (and shoot them out occasionally) to get through the rooms. Very cool music track, sounds, and very good pixel art here. Although well executed gameplay, it was not very difficult to proceed once you got the hang of switching from vaccuum to firing, but this is still a quality entry. Definitely fit the theme, and had a start and end. Well done, @Mavvy

Maze of Madness by jdGames

This is a game where you're a little mouse who has to navagate some mazes, and avoid being captured. The control scheme was a bit on the wonkey side, and suffered from a couple defects. First, there is no AI pathfinding, meaning that you can't click around corners. You can only click to line of sight. Secondly, should you click too close to a corner, the mouse will hit a wall, and begin moving in reverse. The problem is if you don't click again to stop the reverse movement, you can go through walls and become stuck. I did like the graphics, and atmospheric sounds and music. I think with a little more work on the mechanics this could be a lot more fun. Good job!

Pacifica by Little Penguin Studio

This is a simple game where you're a little guy swimming in the ocean who has to collect keys and maintain his oxygen level. There are spikey walls, fish, and other hazards to get past. I'm a sucker for underwater games, and I had a fun time playing this one. The game did crash after dying a few times when I got to the really large puffer fish room, but I intend to try to play again, because this game is fun. Good job!


Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

Phone Controlled Minigolf:EXTREME EDITION is just that. It's a minigolf game. I didn't get to play the game on an actual phone, so my experience with the mechanics were basically with the mouse and button, and these gave me mixed results. Sometimes the ball would get whacked, and sometimes it barely moved. Maybe a click and drag would have made for more precision in each shot, especially in a game where the fewer the shots, the better. Still, this was an above average effort, and fit the theme well. Good Job @Mr_Magnus and @matharoo

POP by Relic

Pop is a game where you are a balloon and have to get to the exit with the quickest time, and without touching the walls. You have a limited amount of air, and if you let out too much, you lose your propulsion. This game is highly addictive, and had me hooked from the very beginning. I loved how each stage had its own leaderboards, and this encouraged me to keep playing. Leaderboards work, kids!! The graphics were simple, and the sounds were pretty basic, but this is a great example of how less is more. Excellent game!

Rapid Metal by Micah_DS

Another 3D entry, this time by @Micah_DS, where you play as a rapid-fire ship in a hazardous complex. You have to keep moving to stay alive and hold down the fire button to take out the enemies. There was really cool music and sounds, and the environment reminded me of an old game called Descent. I enjoyed this game, and wish the experience was a bit longer, but for what it did, it did very well. Great job!


Ratty Revenge by Firehammer Games

Ratty Revenge is a game where you are a cat that has to dodge hazards on an increasingly difficult set of stages. You have to avoid things like spikes, rockets, anvils being dropped on your head, and electricity. Nice music (is that Chipsynth SFC?), sound effects, and the 3D graphics weren't too bad either. I think the gameplay was a little bit too elementary for me. all you had to do was keep moving. In some of the early levels, you can even stay still and pass the level. All things considered, Firehammer Ken was able to do it all, including the graphics (mostly) and pull off a tight little game that fits the theme and has a start and an end. Good Job, Ken. Definitely an improvement over E.T.

Stop Cleaning My Floors! by Team Lawnchair

This game has a strange premise. You have to escort the workers from the start of a room to the finish, and lure the robots away from the workers. The workers will walk faster when there's sludge on the ground, but the sludge attracts the robots who clean the floors. So then you have to put sludge down to "lure" the robots to go clean up the sludge and then your wet floor sign will kill them. Very strange indeed! I got past a few levels, and this game definitely warrants some more gameplay. Good job!


Sure, Nobil by Prrz, SaraTonen

This was a game where you have to shoot at toxic zombies while maintaining ammo and health. Over time, you get radiation, and need to get inside a refrigerator to cool down. I had some fun with this game. Good graphics, music and sound, and the weapon upgrades were nice. I managed to beat the large zombie on story mode, even though there wasn't much of a story. Still, this was a good entry. Nice job!!

Three Nights at Walmart by Bearman_18

This game has you shooting people in a Walmart. A few mechanics are introduced allowing you to heal up, and ammo up, but this is a pretty basic shooter for the most part. The graphics are decent, and there's some voice work, and great sound effects. What's particularly interesting about this game is that as I write this, an actual manager of a Walmart went on a killing spree a few days ago, shooting people inside the store. This incident took place AFTER this game was made for the GMC Jam, which begs the question: What did @Bearman_18 know, and when did he know it?

Tw@tter by Siolfor the Jackal

This game depicts a parody of Elon Musk fleeing the scene of a suspected arson. There was a little bit of interesting gameplay in the beginning, where you think you're leveling up a barbarian, only to find out that you're taking a dump. The rest of the game has you throwing money at things to fix them, namely covering up the mess you made in the toilet, and at cops so they'll open up the roads for you. I guess the game fit the theme of hazardous environment to the extent that you have to flee a toilet that's on fire, but beyond that there wasn't the sense of danger that I've come to expect from Siolfor the Jackal. Still, this game did a few things right, and deserves credit where its due. Nice job, @SiolforTheJackal


Unqualified Bomb Defusal Service by The M

This game has you defusing bombs using various tools to correctly figure out each bomb design. What a fun game this was!! Very unique design, good graphics, sound and music, and the X-Ray feature to see what is behind the metal was a cool thing!! I thought this game fit the theme perfectly, and was a joy to play. Well done!


UnTagged by GameDevDan, Nana

This is an endless runner game where you are a graphic mouse on a wall and you have to dodge some graphics to keep going. If you should hit one of them, a paint roller begins to gain on you, and if it gets on top of you, it will "untag" you. I found the gameplay pretty simple, and there was no sound effects or music. No crashes, so that's good. I just wish there was some more variety to the gameplay. Also, I saw a leaderboard, but even though my score was above the bottom score, I didn't get to add my name, so I assume this was cosmetic. Perhaps an actual high score table, that is stored either locally or online would be better than a tease. Good job with the game!

UP by Toque

Up is a game by Toque where you get to play as Toque getting abducted by aliens, and upon receiving his last anal probe, decides to steal a flying saucer and escape. A minimalist entry in the spirit of Asteroids. There's not a whole lot to say about it technically, other than that Toque figured out how to use Vectors, so that's good. I love Toque's graphics and his sense of humor. Each entry he does brings me joy. Good job, Toque!
 
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kburkhart84

Firehammer Games
Reviews

Top 3:

Tw@tter by Siolfor the Jackal

This made my day, and I showed my son as well(He's 15 and already well corrupted so no worries). I'm sure you would have done more content if real life hadn't happened.

Handy Hob by SoapSud39

I don't like puzzles but this one is pretty unique as far as mechanics(albeit annoying since I don't like puzzles). Graphics were well done too.

Three Nights at Walmart by Bearman_18

Took a few tries but I beat it. One thing I don't like about shooters like this is when they don't go full screen(rather full window) and multi-monitor setups end up with you clicking outside the game at the wrong time(and it doesn't auto-pause). But the concept itself was pretty fun. That said, hitting enter when I won didn't do anything despite the text saying to hit enter.

Best ofs:

Best use of Theme: Hazard Henry by Evanski
Best Concept: Three Nights at Walmart by Bearman_18
Best Presentation: Haven by Bart, Xor, Alice
Best Story: Tw@tter by Siolfor the Jackal

Ranking:

  1. Tw@tter by Siolfor the Jackal
  2. Handy Hob by SoapSud39
  3. Three Nights at Walmart by Bearman_18
  4. Haven by Bart, Xor, Alice
  5. Baby! Don't Touch That! by Mercerenies
  6. Hazard Henry by Evanski
  7. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  8. Pacifica by Little Penguin Studio
  9. POP by Relic
  10. Dangerous Environments by Poizen
  11. Cowpoke by Splitfish, Bubblegum Walrus
  12. Stop Cleaning My Floors! by Team Lawnchair
  13. Froggie Splash by BlueHost.gr
  14. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  15. Rapid Metal by Micah_DS
  16. UP by Toque
  17. Everything Kills Me by Tete-chin
  18. Hazard A Guess? by sixonekevin
  19. Sure, Nobil by Prrz, SaraTonen
  20. Max's Mutant Cleanup Service by Mavvy
  21. Unqualified Bomb Defusal Service by The M
  22. HAZARHOUSE by Fernando Gonzalez
  23. Maze of Madness by jdGames
  24. UnTagged by GameDevDan, Nana
  25. Allotments and their Hazardous Environments by Chaser
  26. Darkness by Twintertainment
  27. Da Twittening by dadio

Comments:

Allotments and their Hazardous Environments by Chaser

The escape key didn't work to quit, fyi. S the difference between contaminated and not is pretty small, but once I figured it out it was easy enough to decontaminate everything. However, blue flowers would only grow and disappear no matter how many times they were watered. Red and Pink were permanent. The hoe did not remove plants either in order to put something else in place. All said, I'm not sure of the point of this game. I'm guessing it simply wasn't completed as far as the game loop.

Baby! Don't Touch That! by Mercerenies

The opposite of my entry(yours is static shooty, mine is dodgy but NO shooty). It's a cute enough idea, enemies seemed similar but with different behaviors which is good. Maybe a boss battle would somehow top it off.

Cowpoke by Splitfish, Bubblegum Walrus

Alright concept, pretty steep difficult right out the gate though, never got more than like 20 cacti or so in. Points for the environment details

Da Twittening by dadio

Not much to say really....I was able to place it above mine simply because mine has to be last :)

Dangerous Environments by Poizen

Unique enough concept....I'm biased though in that though I LOVE puppies, I don't like puzzlers.

Darkness by Twintertainment

Seems like another case of someone who ran out of time or simply didn't have much. More content could have turned this into something better

Everything Kills Me by Tete-chin

I couldn't really figure out any good strategy here. Despite breaking the little gray can things I get nothing but scrap for fireballs, never found batteries or soda from what I could tell but maybe I'm missing something.

Froggie Splash by BlueHost.gr

Simple enough Frogger clone with added enemy in the storm cloud. I got stuck on the castle once. And there are times where due to water logs not coming out things got impossible, including once where I could not escape from the storm at the top at all due to no logs.

Handy Hob by SoapSud39

I don't like puzzles but this one is pretty unique as far as mechanics(albeit annoying since I don't like puzzles). Graphics were well done too.

Haven by Bart, Xor, Alice

It was technologically nice. It really needs a deeper shadow below the drone the just to clearly see the location(even though it would be a fake projection shadow). I had to look on sideways to get through some things and with some of the jumps just slowing down wasn't a good idea. And the camera going outside was also a thing sometimes. Beyond that it was a functional 3d platformer in Gamemaker, better than most of the 3d jam entries I've seen before.

Hazard A Guess? by sixonekevin

Strategy wasn't hard to figure out, easy to win, hard to get low scores

Hazard Henry by Evanski

Funny little game, you always put little text bits and whatnot into your things. I had no problems getting into the shower, though the top pole by the reactor blocked me when I dont' think it should have(maybe your collision box is too tall instead of just covering the feet considering the view angle of the character).

HAZARHOUSE by Fernando Gonzalez

There didn't seem to be much of a way to lose here, and the forklift was really floaty. And the level that introduced the blue hazards was unbeateable from what I could see because I had somehow had 5 yellows and 3 browns despite that not being what is shown visually.

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Well presented, but not something I'd care to play much(not my genre in the least). Extra points for the frog's tidbits of speech.

Max's Mutant Cleanup Service by Mavvy

Simple, I'd say too easy honestly. There was little to no danger of losing, ever. More difficult situations would have worked. Or if it was meant to be more puzzly, then danger wouldn't be necessary(but there weren't really puzzles either).

Maze of Madness by jdGames

The movement was easier done using just clicks and not worrying about the drag part. Also, at first I thought I was the robot so I couldn't figure why it wasn't working. The mouse blends in way too much IMO. The AI is also strange, sometimes I could sneak right by it with no reaction but other times it would just track me down with no mercy. Points for the lighting though :)

Pacifica by Little Penguin Studio

So I think I beat it. I rebounded spikes to what looked like a boss and then even though nothing was in my area I died and the quit. Other times I died the level restarted so I'm hazarding a guess that this is what happened. It's a pretty neat concept actually and certainly could be expanded on.

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

Neat thing doing the whole phone control bit, more content would have made it better. I think in general the controls probably could have been better too, as it isn't very merciful at all. Maybe something like a two tap thing where you tap for the angle and then tap again for the strength(with a visual bar).

POP by Relic

Small but well executed concept. Easy to lose but never felt unfair. You do have the bug where the sound stays over into the restart you probably already know.

Rapid Metal by Micah_DS

Music and graphics fit well together, more mechanics would have probably done the trick.

Ratty Revenge by Firehammer Games

So I will say I'm somewhat proud of this entry. But like about ALL the entries, there was more I wanted to get done but no time to get it in. I was indeed going for that ACME/cartoon theme for it. I wanted dogs that would come in on the rafts and then aim directly for you(forcing you to move). I wanted the levels to have blockers making navigation more of a pain(and in some instances just forcing you to jump). And I wanted a final boss, maybe with the mice throwing bombs at you or something. But yeah, jam contraints are what they are and my lack of time management discipline is also a thing, but yeah, jams are still great fun!

Stop Cleaning My Floors! by Team Lawnchair

Seems like a concept that could have expanded, maybe more entrances for the robot and variety of mechanics. It was all too easy to just stand at the exit and put signs out once path was sludged out.

Sure, Nobil by Prrz, SaraTonen

I caught the play on Chernobyl there, but who is saying sure? And who is Nobile? It's good to see gamepad support of course. I also don't know what actually happens if you are caught outside of a fridge, but I assume it was either damage or death. Then I barely noticed the little blue bar in the upper left that I think was telling me when I could come back out.

Three Nights at Walmart by Bearman_18

Took a few tries but I beat it. One thing I don't like about shooters like this is when they don't go full screen(rather full window) and multi-monitor setups end up with you clicking outside the game at the wrong time(and it doesn't auto-pause). But the concept itself was pretty fun. That said, hitting enter when I won didn't do anything despite the text saying to hit enter.

Tw@tter by Siolfor the Jackal

This made my day, and I showed my son as well(He's 15 and already well corrupted so no worries). I'm sure you would have done more content if real life hadn't happened.

Unqualified Bomb Defusal Service by The M

I think a lack of knowing what does what hindered this one, and I don't like puzzles enough to really dig into trial and error. The concept doesn't seem bad as far as these things go though.

UnTagged by GameDevDan, Nana

Cutesy art, too bad it wasn't finished. There is technically a full game loop though so there is that.

UP by Toque

Seems like I've seen that guy before somewhere...also kinda strange to see grandpa upside down but hey if it works.
 
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Mightyjor

Member
Reviews
Hopefully I'll get a chance to come through and play the rest of these, but here's my 10 in case I don't get around to it. These are just the first 10 that popped up in my player, so I wouldn't consider these ranks final until the voting deadline rolls around...
Top 3:

Tw@tter by Siolfor the Jackal

Brilliant. The realization of what I was doing in the opening section got a big laugh out of me, as did my first time hitting the "solve problem" button. I didn't participate this jam in making a game, but my idea was also something relating to Twitter and the huge fiasco going on there. The fact that Elon Musk is an anagram for Leon Skum also gave me a good chuckle. Anyway, had a ton of fun with this one. I think the idea for the theme was great but in execution it didn't really have much to do with Hazardous Environment I don't think. Nice work!

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Fantastic game with a super funny story! Loved playing this, especially once I realized I didn't need to actually remember anything since I could treat it as more of a story than a game. The gameplay itself is pretty irritating, but I think that's kind of the point. I think it's a fun workplace with an artistic and funny message. Beautiful artwork, great story, and fun effects throughout.

Haven by Bart, Xor, Alice

Very cool! Probably the most complete 3D game I've seen in my time participating in this jam. Cool little moster with some neat graphics effects. Ran well without any crashes. I think I got about 57% through or around there when my toddler came by and pressed the power button, shutting down my whole computer. Overall it was a great game, and I hope I get a chance to come back and read the rest of the in game notes.

Best ofs:

Best use of Theme: Handy Hob by SoapSud39
Best Concept: Cowpoke by Splitfish, Bubblegum Walrus
Best Presentation: Froggie Splash by BlueHost.gr
Best Story: Allotments and their Hazardous Environments by Chaser

Ranking:

  1. Tw@tter by Siolfor the Jackal
  2. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  3. Haven by Bart, Xor, Alice
  4. Handy Hob by SoapSud39
  5. Cowpoke by Splitfish, Bubblegum Walrus
  6. Pacifica by Little Penguin Studio
  7. Froggie Splash by BlueHost.gr
  8. Baby! Don't Touch That! by Mercerenies
  9. Hazard Henry by Evanski
  10. Da Twittening by dadio

Comments:

Baby! Don't Touch That! by Mercerenies

Really fun, and pretty much exactly how my day goes with a toddler. I ended up getting a score of 111k, which should stick me at the top of the leaderboard, but for some reason it's not uploading there. Not sure why. Cute art!

Cowpoke by Splitfish, Bubblegum Walrus

This game was a hilarious take on the theme. I loved it! The animation for the cowboy is great and all the details like the scorpions, coin spinning, dust effects were all well implemented. If I had one criticism it's that the game is insanely hard, at least at first. It took me about 20 tries before I got past the first 10 cacti, and then I pretty much nailed it from there. I'm not sure if there's an ending but I got maybe 100 in and didn't see any changes so I'm guessing maybe not. Anyway, great work :D

Da Twittening by dadio

Beautiful

Froggie Splash by BlueHost.gr

The game is absolutely gorgeous. Unfortunately my guy consistently got stuck every time I returned the flower to the house. There was also no easy reset when it happened, so I had to shut down the game and relaunch it every time which was a bit annoying. Good use of the theme!

Handy Hob by SoapSud39

Beautiful artwork with a really fantastic cutscene. I love the overall premise of the game, but it's just way too complicated. Having it limited to the small color palette, while pretty and stylistic, really limited how easy it was to parse the puzzles. Ultimately it was just a bit too tricky to remember who did what to which weapon and what triggered what and who would trigger it early, etc. I did really enjoy the bit that I got through...I got about 10 levels in I think, and then the scope of what I needed to remember was just way too complex for my little brain. Overall fantastic job though, and I think with a bit more spoon feeding of the different mechanics, this would be a really fun and well paced puzzle game! I also love the use of the theme to make your own hazardous enironment.

Haven by Bart, Xor, Alice

Very cool! Probably the most complete 3D game I've seen in my time participating in this jam. Cool little moster with some neat graphics effects. Ran well without any crashes. I think I got about 57% through or around there when my toddler came by and pressed the power button, shutting down my whole computer. Overall it was a great game, and I hope I get a chance to come back and read the rest of the in game notes.

Hazard Henry by Evanski

Sadly I ran out of plutonium to get nuclear fusion reactor CPU working for this one, but it managed to work regardless :D The opening dialogue from the narrator about all the minimum OSHA requirements being met felt very Portal to me and I loved it. To be honest I was a bit confused about what to do, but reading through the intro text again it looks like you're just supposed to survive as long as possible, and I think I got about 5 minutes before walking into the grinder. Overall I think it's a neat idea that fits the theme nicely, but can be a bit challenging to play. I think I saw everything the game had, assuming there was no ending. I couldn't exactly figure out what that red thing in the upper right corner did.

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Fantastic game with a super funny story! Loved playing this, especially once I realized I didn't need to actually remember anything since I could treat it as more of a story than a game. The gameplay itself is pretty irritating, but I think that's kind of the point. I think it's a fun workplace with an artistic and funny message. Beautiful artwork, great story, and fun effects throughout.

Pacifica by Little Penguin Studio

Very cool game! I really enjoyed the little diver guy. My favorite part of the game was when I had to dive out of the water in order to clear and obstacle. I think the sonix blast idea was cool, especially the way it was used to kill the boss. Unfortunately the blast isn't perfect and sometimes spikes would pass through it. For some reason I died on the boss and the game just closed...I don't know why but I didn't have time to go back through the whole game again and get to him. Very cool game, great work!

Tw@tter by Siolfor the Jackal

Brilliant. The realization of what I was doing in the opening section got a big laugh out of me, as did my first time hitting the "solve problem" button. I didn't participate this jam in making a game, but my idea was also something relating to Twitter and the huge fiasco going on there. The fact that Elon Musk is an anagram for Leon Skum also gave me a good chuckle. Anyway, had a ton of fun with this one. I think the idea for the theme was great but in execution it didn't really have much to do with Hazardous Environment I don't think. Nice work!
 
Last edited:

curato

Member
Reviews

Top 3:

Handy Hob by SoapSud39

I like the concept. I wouldn't mind playing something like this. I think this concept could be exspanded into a dungeon builder game of some kind.

Haven by Bart, Xor, Alice

Overall good entry. The jump felt odd I am not sure if I liked it for the abilty to land where I wanted or not. Also, I felt like I wanted the droid to do something other than jump. I wanted some R2D2 action. Also it should have been one big check point.

HAZARHOUSE by Fernando Gonzalez

Neat idea. I guess the hazzard is you can't drive low and slow lol

Best ofs:

Best use of Theme: Haven by Bart, Xor, Alice
Best Concept: Handy Hob by SoapSud39
Best Presentation: Everything Kills Me by Tete-chin

Ranking:

  1. Handy Hob by SoapSud39
  2. Haven by Bart, Xor, Alice
  3. HAZARHOUSE by Fernando Gonzalez
  4. Cowpoke by Splitfish, Bubblegum Walrus
  5. Ratty Revenge by Firehammer Games
  6. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  7. Hazard Henry by Evanski
  8. Pacifica by Little Penguin Studio
  9. Max's Mutant Cleanup Service by Mavvy
  10. Unqualified Bomb Defusal Service by The M
  11. Froggie Splash by BlueHost.gr
  12. Tw@tter by Siolfor the Jackal
  13. Hazard A Guess? by sixonekevin
  14. Maze of Madness by jdGames
  15. UnTagged by GameDevDan, Nana
  16. Allotments and their Hazardous Environments by Chaser
  17. POP by Relic
  18. Stop Cleaning My Floors! by Team Lawnchair
  19. UP by Toque
  20. Three Nights at Walmart by Bearman_18
  21. Rapid Metal by Micah_DS
  22. Sure, Nobil by Prrz, SaraTonen
  23. Everything Kills Me by Tete-chin
  24. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  25. Baby! Don't Touch That! by Mercerenies
  26. Dangerous Environments by Poizen

Comments:

Baby! Don't Touch That! by Mercerenies

There are some mechanics that mix it up but this gets repetitive pretty quick. Also, I got fairly high on the leader board my first try and it didn't prompt me to enter my name.

Cowpoke by Splitfish, Bubblegum Walrus

interesting concept, but the controls are a bit odd.

Da Twittening by dadio

No... Just no....

Dangerous Environments by Poizen

I like the game. I am not sure if it is strong on the theme other than the title.

Darkness by Twintertainment

Sorry for the unfinished game. I thought I had a little time to participate and I had less that that. The concept was suppose to be you were some sort of shadow entity snatching the guard but you were hurt by light. There were a number of mechanics that I wanted to put in about shadows to hide in and move through and differt light other than the flashlight hurting you, but I ran out of time. I might go back and impletment some of the stuff that is is missing.

Everything Kills Me by Tete-chin

Looks nice. The controls are odd and the difficulty seems off.

Froggie Splash by BlueHost.gr

Nice frogger clone. It is too easy to get to the other side if you just dash across as soon as you can. Also the thunder cloud is too persitant and the flowers spawn too slow.

Handy Hob by SoapSud39

I like the concept. I wouldn't mind playing something like this. I think this concept could be exspanded into a dungeon builder game of some kind.

Haven by Bart, Xor, Alice

Overall good entry. The jump felt odd I am not sure if I liked it for the abilty to land where I wanted or not. Also, I felt like I wanted the droid to do something other than jump. I wanted some R2D2 action. Also it should have been one big check point.

Hazard A Guess? by sixonekevin

matching memory game. The memory part seems to be ruined but the harzard randomly swaping the tiles. Nice change of phrase to get it in theme though.

Hazard Henry by Evanski

Not really about the ranking but I love the logo spash. I found the sounds a bit jarring (might be my migraine, but they were a bit harsh) I couldn't get the shower to work either. I kept trying to activate it and the radiation wouldn't go down.

HAZARHOUSE by Fernando Gonzalez

Neat idea. I guess the hazzard is you can't drive low and slow lol

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Boiled down to a matching the pattern. The intructor dude was annoying between all the squeaking and jumping in an doing a useless monologue while you are trying to remember what you saw on the last screen. He quickly became something to just ignored and speed clicked through to get past.

Max's Mutant Cleanup Service by Mavvy

looks cute. the gradual tutorial it a nice touch. The big green aliens are a big off they just randomly toss the rocks even if they aren't lookng at you. They really should be facing your way first. It would get you a bit more time to get out there and set up.

Maze of Madness by jdGames

Controls are wonky. It is hard to control and the professor is too persistent and there really isn't anywhere to go but faster.

Pacifica by Little Penguin Studio

good concept. it seems to lean too hard on awkward controls for difficulty.

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

The concept is ok, but the controls are off. It is really hard to control if you are hitting hard or soft.

POP by Relic

Concept is ok, but the controls are wonky and that is about all there is to the difficult.

Rapid Metal by Micah_DS

Looks nice. The enemy are just spraying and it rather hard to see the bullets and their aim is really good.

Ratty Revenge by Firehammer Games

Looks nice. I like a good cat protagonist. just have to hang out and dodge. It does get repetative after a moment. Maybe have the cat navigate a level with obstacles would mix it up enough.

Stop Cleaning My Floors! by Team Lawnchair

Just end up randomly clicking. Not sure what I am supposed to do other than clean the floor that looks clean and watch people walk in slow motion.

Three Nights at Walmart by Bearman_18

the getting items was a little odd. I kept click aroudn and evetually got armor then it wouldn't let me get more.

Tw@tter by Siolfor the Jackal

Loved the music. I totally dislike forcing politics into anything. Not much gameplay wise here.

Unqualified Bomb Defusal Service by The M

I like the idea. Kind of felt like I was just guessing after the first few.

UnTagged by GameDevDan, Nana

Yeah unfinished. I did hit second place. I didn't see a way to enter my name in the leaderboard. The graphics were cute as always though.

UP by Toque

That is is why you don't sleep in just your underpants! Aside from that I didn't see much but an asteroid clone. The player ship moved way too slow to get out of the way of things.
 

Alice

Darts addict
Forum Staff
Moderator
Alice's Hectic Home-Moving Reviews

Top 3:
(note: more detailed reviews are in the "Comments" section)

Dangerous Environments by Poizen

A clever puzzle game with quite a few well-designed puzzles. Well done! ^^

Handy Hob by SoapSud39 (and sister)

Enjoyable puzzle, though it could use some UX polish, especially in terns of saving progress and placing/linking devices.

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Pretty neat and funny game, but sneakily introducing different types of mushrooms was mean. ^^'

Best ofs:

Best use of Theme: Sure, Nobil by Prrz, SaraTonen
Best Concept: Dangerous Environments by Poizen
Best Presentation: Cowpoke by Splitfish, Bubblegum Walrus
Best Story: Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Ranking:

  1. Dangerous Environments by @Poizen
  2. Handy Hob by @SoapSud39 (and sister)
  3. Leonard & Co's Magical Apothecary and Other Oddities by @Cloaked Games, @JosephEllis, Adrien Weathers
  4. Pacifica by Little Penguin Studio (@LucasSchachtMusic, @bandman28, @Josh Chen)
  5. Baby! Don't Touch That! by @Mercerenies
  6. Three Nights at Walmart by @Bearman_18, Reality Check
  7. Cowpoke by @Splitty, Bubblegum Walrus
  8. POP by @Relic
  9. Max's Mutant Cleanup Service by @Mavvy
  10. Hazard A Guess? by @sixonekevin
  11. Sure, Nobil by @Prrz, @SaraTonen
  12. Rapid Metal by @Micah_DS
  13. Stop Cleaning My Floors! by Team Lawnchair (@HayManMarc, @SirAnthon, @Spinn)
  14. Ratty Revenge by Firehammer Games (@kburkhart84)
  15. Unqualified Bomb Defusal Service by @The M
  16. Hazard Henry by @Evanski
  17. Tw@tter by @Siolfor the Jackal
  18. Phone Controlled Minigolf: EXTREME EDITION by @Mr Magnus, @matharoo
  19. UP by @Toque
  20. HAZARHOUSE by @Fernando Gonzalez
  21. Everything Kills Me by @Tete-chin
  22. Allotments and their Hazardous Environments by @Chaser
  23. Froggie Splash by @BlueHost.gr
  24. Maze of Madness by jdGames (@nem33)
  25. UnTagged by @GameDevDan, Nana
  26. Darkness by Twintertainment (@curato)
  27. Da Twittening by @dadio

Comments:

Allotments and their Hazardous Environments by Chaser

Took me a while to figure out I need to perform plot actions from the above-square (unweeding, seeding and watering). Once I figured it out, making all plots happy and planting plants everywhere there was a cinch. Seems like the mutant plants wouldn't come afterwards, either, so I'll consider that a good ending (even if the blue plants will turn into stems after the growth animation).
Other than that, the gameplay was a bit clunky, in particular the way the farmer would stand still for a bit after an action before moving, and how I couldn't move diagonally. Also, the aforementioned problem with trying to unweed the plants from spots other than the top square - I lost quite a bit time there, but at least I got to fight some mutated weed things. For some reason, pressing Esc to quite won't work.

The audiovisuals worked pretty well, I liked the growing plants animations in particular. The tutorial also did a good job of introducing how the game works (except for squares yadda yadda).

Overall, a nice concept, but after you unweed all plots it's pretty much a win. The game is a little clunky/buggy too (or should I say weedy)?

Baby! Don't Touch That! by Mercerenies

That was actually pretty fun! I like how varied different hazards were, not only in terms of aesthetics but also behaviour (those sneaky plants...). I also liked how the game rewarded accuracy, though it would be extra nice if the cake took combo bonus into account as well (e.g. instead of being flat 1000 it would be 100 x combo + 900). Speaking of powerups, I never got Milk Bottle - not sure if it appears at some point or it was something never implemented/dummied out that still kept a mention in the Readme.
Some things that could improve the overall gameplay - I'd suggest giving some visual indication of how far the child's hand reach - it might not even be a plain circle, but instead a background decoration that doubles as range indicator (e.g. a carpet in the Home Office, or a crater in the Great Fiery Pits of Death). Also, the game could use some auditory feedback for hitting, missing, getting and losing powerup - there could also be some kind of ticking just before the powerup runs out, to indicate to the player it's time to get more conservative with the attack range. There are other things that could use SFX, but those four stand out the most.

The graphics are on the silly side and some might probably get tweaked, but overall the artstyle feels mostly coherent (I like the little detail like the animated baby in the title screen). The music is nice enough (though from external source). No sound effects sadly, and as I mentioned earlier, some auditory feedback could really improve the gameplay experience.

An enjoyable hi-scorer type game overall, well done. ^^

Cowpoke by Splitfish, Bubblegum Walrus

I did it! I completed the game! But damn, did it take a while... >.<

I really like the concept here - kind of like QWOP, except simpler and properly playable. Or like The Frootinis in one dimension. Plus, it's a pretty funny take on the cowboy walk.
Unfortunately, the game is very unforgiving - there's only one level but a long one (and every time you die, you go back to the main menu/tutorial instead of back into the game), so you need to do lots of easy-to-tricky precise steps, which is very exhausting and very frustrating when you need to go back to start - not to mention a poorly timed wind when a leg was placed in a narrow space can send you back all the way to the start.
I like the audiovisuals a lot, many various background elements to make the game a lot more varied, proper animation when stepping on things, and also well chosen SFX and music.

Overall, I really enjoy the concept, but I was a cactus needle's length away from ragequitting sometimes. ^^'

Da Twittening by dadio

It is definitely one of the Jam entries ever made.

Dangerous Environments by Poizen

I saved all the doggos!
That was a pretty entertaining puzzle game, though at times it entered the precision platforming territory; would have preferred more leeway sometimes to focus on the puzzles part. One thing to note: for some reason, I kept mixing up the jump key with the take/drop key (more often taking/dropping things instead of jumping than the other way round). I wonder if maybe making jump key in a distinct area (e.g. space bar) or alongside arrow keys altogether would make it easier to get things right.
Other than that, I really like how carrying blocks and dogs added extra weight, which added an extra depth to figuring out how to get the blocks/dogs to the correct place.

No particular complaints about the audiovisuals, they worked well in the game. I especially liked the happy bark when picking up a dog and a sad whine when dropping it.

Overall, a pretty clever puzzle game with quite a few well-designed puzzles. Well done! ^^

Darkness by Twintertainment

I completed 3 levels and then I got game over screen. Does it mean I completed all levels?
The gameplay concept was pretty nice, wouldn't mind seeing it expanded upon. The game still could be polished - e.g. if you run out of HP, allow the player to restart the last level instead of having a game over screen that, apparently, can only be left by closing the game.
The graphics were pretty basic; I'd prefer if they focused on some dark mood (the levels were pretty bright in the end). I liked the tentacle-grab effect at least.

Overall, I like the general idea here, but it looks like it'd need some more time and polish to truly shine.

Everything Kills Me by Tete-chin

That's another game this Jam that has victory (?) screen with "Game over" text. I'm confused. ^^'
The gameplay felt pretty clunky; maybe it's in part due to long animations (especially in case of the fireballs), or maybe hard to determine hitboxes. I don't know, it doesn't feel as satisfying as side-scrolling beat 'em ups can be? Sometimes enemies hits wouldn't connect or they'd get stuck near a grass patch exposing themselves to my attacks (which I actually consider to be a beneficial thing in the context of Jam reviewing, but still). There didn't seem to be much in terms of variety - as far as I can tell, each enemy (including boss) had this melee attack thing, and the only variation of the player attack was the fireball.

The graphics were really nice, but apparently taken from elsewhere; I appreciate the coherent look at least. The musics and sound effects are fine (nice that music changes during important battle, at least).

Overall, I appreciate the effort, but the gameplay mechanics could really use some tweaking and polish (especially hitboxes and attacks).

Froggie Splash by BlueHost.gr

Kind of like Frogger, except with the witch's minion twist and also relatively easier travel. Though I'm not too fond of how a really long time can pass before any plank appears on a top or a bottom row again, making the river effectively impassable for a while. Now, the frog is quicker than the minion, so there's still plenty of room to dodge, but it can be pretty annoying - especially contrasted with much easier flowers across the road or trivial flowers on the same lawn as the castle.
In the end, I got 20 flowers; along the way, I didn't notice any increase in difficulty. I didn't aim for over 100 to see if I can actually get a hi-score, that would be a bit much... Personally, I would have preferred a game with fixed amount of flowers to collect - with each subsequent flower being slightly more challenging to obtain - and some ending.

The graphics are fine, though the terrain feels flat - would be nice to see some grains on the asphalt or grass blades on the lawn. Nice music - I especially liked the transition from regular to hurry mode - but no sound effects, sadly. ^^'

Overall, nice to play for a little bit, but with no apparent end, leaderboard filled with people having 100 points (which would take super-long to obtain even in a perfect run) and unchanging difficulty, it becomes more like a chore after an extended time. >.<

Handy Hob by SoapSud39 (and sister)

Nice puzzle game, and the interactions between specific adventurers and traps were pretty interesting, though sometimes I felt the difficulty was pretty uneven (as in, a relatively tricky levels were followed by relatively easier ones).
As fun the puzzles were and there was quite a lot of visual feedback, there are still some quality of life features I'd like to see. One would be saving progress, allowing level selection and showing which level is the current one (for the extra feeling of progress). The other would be redoing the input scheme; rather than left-click to place/rotate, right-click to remove and Ctrl+left-click to link I'd instead suggest:
- left-click on an empty tile to place a device, left-click on a device to rotate it (the way it is now)
- left-drag-and-drop on a device to move it to a different cell, or move it outside (or on the left menu) altogether to remove it
- right-drag-and-drop on a device to link it to another device
That way you could keep your user interface entirely keyboard-free. Also, it would be nice if a game indicated that the given trap/sensor isn't linked to anything and is effectively useless (e.g. using a redder version of a sprite, or showing a warning sign), so the player remembers to link traps properly.

The graphics were really nice and consistent. The music was fine for a bit, but grew monotonous after a while and doesn't quite fit the feel of the game. ^^' No sound effects spotted, except for an occasional groan (I wonder what were exact conditions to trigger it). The story bits were nice, but I'd have preferred something more than a white-on-black text after completion (especially given the nice intro). ^^'

Overall pretty enjoyable puzzle, though it could use some UX polish, especially in terns of saving progress and placing/linking devices.

Hazard A Guess? by sixonekevin

I kinda like this variation on the usual memory game. The fact that you need to wait for three turns before revealing the same card again is actually pretty clever, as it prevents both reusing the card immediately after finding its match, as well as spamming the same start to avoid hazards altogether. One tricky aspect is how you don't have any urgency to make valid guesses as quickly as possible (except for the final score), which leads to a strategy that eventually become a guaranteed flawless victory - if you memorise locations of five different hazard tiles, then you can reliably match any subsequent hazard tile with a different known hazard tile (admittedly, it took me a few tries to pull it off properly). Other than that, I liked the variety of card effects.
Also, I noticed I was often getting the exact same sequence of cards on restarts (yet not always!), so maybe something's wrong with the way the cards are randomised...?

The graphics and animations were nice enough, same with music and sound effects. ^^

Overall, a nice spin on the classic memory game, though you can reach a flawless winning tactic pretty early on.

Hazard Henry by Evanski

Oh hey, it takes place in the same setting as Magnetika, doesn't it?
The initial instructions were a lot to take in, but I still got a grasp of what I need to do. Was wondering if I need to do something with boiler sometimes, but it turned out it was just... kinda there. Didn't even spew fireballs or have a special death on interaction.

The gameplay is fine and varied enough for a start, but the game just goes on indefinitely and there's no increase in difficulty, so once the player finds the rhythm it becomes pretty repetitive. I made it to over 300 seconds before deliberately dying, because it didn't seem like anything new would happen, and I didn't feel like waiting until 1000 seconds or so to see if the left-side zero in the timer will finally change. >.<
(also, I feel the short window to pass the magnetic poles and seemingly longer window when they're on leads to lots of downtime, which wears down the fun further)

Graphics are generally fine and consistent; would have liked some more varied background (some grains or so), but otherwise they work well (admittedly, while the boiler doesn't seem to do anything special in game, it does serve as a nice decoration). The game has proper sound effects (which also allow to get in the rhythm with the magnetic poles. No background music (aside from jingles here and there), but I think it works in this factory-like setting, especially with other sounds.

Overall, not a bad concept, but the game's charm quickly wears off and long waiting for the lightning bolts to subside doesn't help it. ^^'

HAZARHOUSE by Fernando Gonzalez

It's a nice base gameplay concept, but it lacks something that would make it actually challenging (rather than a chore of sorts, moving the danger boxes to their respective areas); it's kind of like having a bread without the rest of the sandwich. ^^'
(there are oil spots, but they only serve as a minor annoyance, not as an actual challenge)
I wonder if the base concept could be reimagined with extra gameplay elements; or maybe it could work better in another genre altogether (e.g. a grid-based puzzle like Sokoban)?

No complaints about graphics - they seem to be nicely made, and I like the variety of hazard-containing boxes. The music works fine here. There are a bunch of sound effects (I counted lifting, placing and backwards going warning), though would be nice to have some more (e.g. machine's noise when driving).

Overall, a nice base for a game, but it needs some more challenge to it.

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Such a wasted opportunity to call one of devs "Croaked Games". u_u

That was an interesting memorisation game - managed to get all the 12 potions right on the third try (on the first one I lost in the level where two types of mushrooms were introduced, and on the second I just stupidly lost on the first level)! Though I must admit, trying to remember all these things while having the dialogue in the middle can get pretty hectic. ^^'
If I actually were to pick my reward, I'd get one (1) sandwich. It has a pretty solid utility, and knowing things everything on not-Amazon costs $26 or more, rendering the $25 gift card unusable.

The audiovisuals were nice, I enjoyed the story as well. Overall, pretty neat and funny game, but sneakily introducing different types of mushrooms was mean. ^^'

Max's Mutant Cleanup Service by Mavvy

Nice idea, though I feel there could have been more interesting things done with mechanics. In particular, the suck-only robots didn't feel like they added much variety to the game, because I was primarily using the suction mode anyway.
Maybe the user input could use tweaking - e.g. instead of using Space for sucking/shooting enemies and E to switch mode, the game could instead two different buttons? (e.g. Z/J for sucking and X/K for shooting)
I also considered left mouse button and right mouse button until I remembered this game doesn't use mouse in the first place.

The audiovisuals are nice, and also I liked the little bits of dialogue; they were pretty useful for guiding through the gameplay mechanics as well.

Overall, a nice little game, but doesn't offer much challenge in its current form.

Maze of Madness by jdGames

A decent maze game, though the corridors are pretty long - so there is not much exciting stuff happening most of the time - and the movement scheme is needlessly tricky (especially with the way the mouse bounces off the wall). >.<
Graphics are fine if pretty tiny (neat light effects, though), music is fitting, I'm glad I didn't need to hear the dying shriek too much throughout my playthrough. ^^'
Overall it's fine, if a little rough around the edges (especially the movement part).

Pacifica by Little Penguin Studio

Pretty neat mechanics, though I'd have liked them expanded upon a little more. Since I could complete all levels up to the boss without sonic wave, I completely forgot that's an option too - as a rule of thumb a control should be introduced when it's handy/necessary, but I understand it's not easy when all controls are in the README file. ^^'
Other than that, it was nice to swim around (I pretty much moved virtually all the time because that's how satisfying and well-controled movement felt) and trying to outsmart the blowfish if you didn't realise you can deflect their bullets with sound wave. The collisions didn't feel especially punishing, either.

The graphics were generally nice, though I'd have liked some more variety in the background. The music was cool and gave a sense of urgency, but I feel having it randomised sort of dampened its effect (you don't feel the connection between the track and the location if the track changes all the time). I was kinda amused by the "bonk" sound when losing (though hearing it more and more wore off my appreciation for the sound :p). Would be nice to get a proper ending instead of the game abruptly finishing.

Overall, a nice little action-y game.

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

Tried to play around for a bit, but eventually gave up on the super-sloped part where you need to enter the hole from above (it was hole 8). I tried using the mobile phone, but the ability to play was severely compromised by not being able to use south direction, as it was treated as a "refresh" gesture; maybe some form of preventDefault was needed? At any rate, the mouse movement wasn't fun at all, especially with how complex the courses were. Probably would have been better if there was a separate NEWS input for launching the ball, or alternatively a "swipe anywhere" variation, instead of requiring the player to grab a tiny, tiny ball to perform moves with that (in some cases - especially the slope - in quick succession). u_u'

Graphics weren't super-great, but they did the job well enough. The lava could probably benefit from @Gizmo199's non-repeating tiling shader. The music and sound effects were fine too; I appreciate how the intro voice acting is clear (clearer than the Sleeping Gods intro from Jam 42 ^^').

Overall, an interesting concept, but the mobile controls are compromised by the scroll-reload and the mouse controls require way too much precision (and are still too finicky).

POP by Relic

This one was pretty cool, if a little finicky to control. Would be nice to get some exact indication of how much gas is left in the balloon - technically there's size, but it's still difficult to gauge (especially since the gas runs out when the balloon is about quarter-to-half its original size).
I really appreciate online leaderboards for the quickest times. That said, it would be really great if the game remembered the player name between playthroughs, I just beat the record on map 2 as "Player2356" because I restarted the game. >.<

The graphics work well for this kind of game; maybe there could be some slight variety in the background, but even now it looks pretty fine. The sound effects are fitting, if maybe the balloon farting noise can get a little annoying over time (maybe it could be a little quieter compared to the rest?). ^^' No complaints about the choice of soundtrack.

Overall, pretty nice and original concept, with reasonable amount of polish as well. ^^

Rapid Metal by Micah_DS

The gameplay felt pretty intense, with the quickly moving player ship and super-fast bullets. Though scooting around with high speeds was also pretty cool in its own right; I just needed to make sure to carefully take down the evil pyramids, and not to get too lost. Would have liked some more variety in enemies, and maybe a bigger level (or multiple levels) to properly showcase them.

The graphics had a nice aesthetic to them, but felt a bit dizzying. Would have like the terrain to be more varied as well (e.g. different ground or wall colours, or maybe even different symbols); aside from aesthetics, it could also make it easier to find my way around the mini-maze. Nice choice of music and SFX. ^^

Overall, a neat 3D entry, though I feel with this much speed and bright lights it might be a bit too intense. ^^'

Ratty Revenge by Firehammer Games

Is Firehammer Games a new ACME? Also, this game felt significantly easier than the clown game and the E.T. game, which I'm sure lots of reviewers will appreciate. ^^
The basic gameplay worked fine, though most levels posed no trouble; I wonder if maybe some of the early levels could be skipped or otherwise merged (e.g. only one level to introduce both player-aimed and fast rockets, and only one level to introduce player-aimed and random anvils). Only towards the end I felt the need to use jump sometimes (instead of avoiding the hazards).

The foreground elements graphics were fine (though I feel like the spike/rocket dispensers were supposed to be mice but there was no time to make their sprites). However, the backgrounds had too high contrast - it led to poor readability of text in the menu itself and drawing focus away from core gameplay elements in the game proper. In general, I feel like the colours could have been balanced better (I guess the Hades vs Satan game benefited from a limited palette back then). As for the audio - the soundtrack is fine on its own, but for this game I feel something more hectic/jumpier would better fit the chaotic dodging of mouses' devices.

Overall, a nice dodger game though it could have audiovisuals (especially graphics) balanced better.

Stop Cleaning My Floors! by Team Lawnchair

It appears they want to cut the costs so much that they hire sludge-requiring mutants to save up on hiring humans. ^^

Anyway, it's an interesting concept, but I feel the gameplay could use some tweaking. Right now it seems the mutants can proceed even without the sludge (at least to some extent), which puts less pressure on the player to perform well. At the same time, the robots appearing from just near the exit are annoying, because then you need to sign them down as soon as they appear; maybe if they were spawned from other spots and the exit - thus not targeting the exit sludge instantly - and there were multiple spawn points for them, the game could punish disturbing lack of sludge more harshly while also having the player move around instead of camping at the cleanining robot only spawn spot?
...ah, only now I noticed that there's a time limit. Still, the gameplay at the moment is a tad too simplistic - just place some sludge along the path, and then camp around the exit to swat the newly appearing cleanup robots.

The graphics are simple, but work well enough. No complaints about audio, either.

Overall, a cool idea, but could be expanded upon to make it more challenging.

Sure, Nobil by Prrz, SaraTonen

It's a pretty fun shooter, with decent variety of weapons and enemies. With having to account for amunition, it feels a little more precise than one mindless zombies mowdown, which might work well enough for story mode but I guess it can get pretty tiring in the endless survival mode. Also, for a really limited supply of grenades, they barely seem to have any damage or range; I'd have expect some big ol' explosion that makes a bunch of zombies drop like flies. Maybe it would break the balance to an extent, but it would be so satisfying! I like how you need to hide in a fridge to protect yourself from radiation - I'm 99% sure it's an Indiana Jones reference.

Graphics are nice, but it seems lots of them (backgrounds and zombies in particular - the lack of outlines around zombies is especially noticeable) come from premade assets. Music and SFX are fitting.

Overall, a nice zombie shooter (even if there's plenty of zombie shooters on the market already...). ^^

Three Nights at Walmart by Bearman_18, Reality Check

Sooo, this aged poorly...

It took me a bit to get the hang of the controls and the hazards I really really shouldn't walk into - including the teal pipis stuff which upon closer inspection (of devlog) turns out to be wet floors. However, once I got familiar with controls and the core gameplay mechanics, I found the entry to be actually pretty fun. I just wish I wouldn't need to juggle the equipment so much (apparently, the UX is improved quite a bit in the post-Jam version). I think three nights are just enough to get familiar with what the game has to offer without overstaying its welcome. For some reason, even if the game says I completed it, pressing Enter doesn't seem to do anything. ^^'

The graphics are fine, there is quite a variety of them as well. No complaints about audio either - I particularly appreciate the announcer's messages and taunts.

Overall, a neat shooter with quite a few hazards, though UX could be improved a bit. ^^

Tw@tter by Siolfor the Jackal

Nice and short goofy entry. I feel like it's a reference of something, but I can't put my finger on it...
Having solve every problem with money was a nice touch, and so was the specific instance of it, i.e. bribing policemen. I feel like having to drive away as fast as possible while bribing policemen along the way (among other things) would make for a nice game in its own right.

It's surprising to see Siolfor making pixel art graphics! Well, they didn't look too bad at least. The music is rad as usual (especially the car escape one). ^^ The growls at the start where very metal too. :p

On vaguely related note, it seems like quite a few people linked Twitter with the Hazardous Environment (including Mightyjor, who didn't submit an entry in the end). That's quite telling in its own right, though I'm not sure what it's telling exactly...

Unqualified Bomb Defusal Service by The M

While it has some ideas that could make for interesting puzzles, I feel like having everything so obscured while often giving the player so little time to figure things out makes things more frustrating than they need to be. In the end, I basically brute-forced the last two levels, because I didn't feel like delving into the complexities of power boxes and capacitors and such. Maybe if the game didn't rely on the tiny X-ray window too much (instead revealing larger parts of bomb circuits), or maybe if the X-ray window was bigger, it wouldn't feel as bad? Alternatively, if there was more time to defuse things.

Graphics work well enough for their purpose, they're clean and readable (cables mess notwithstanding). Music and SFX are nice.

Overall, I feel like there's a premise for a nice puzzle here, but with this mix of complexity, obscurity and time limits it sometimes feel like brute-forcing is the easier option. ^^'

UnTagged by GameDevDan, Nana

The entry claimed to be unfinished, but I've found it actually has a proper gameplay, an ability to die to the Pink Paint Roller of Doom and then submit own score.
In the end I scored high enough to potentially take second place on the hiscore table. Not aiming for the first place, because it would take ages before I'd accumulate score like that.

The graphics are fine, though I feel like - despite the main menu graphics and the game title suggesting graffiti aesthetic - the ingame graphics make me think more of a crayon drawing (or maybe water paint?). I dunno, I feel like no self-respecting graffiti artist would leave so much unpainted spots within the picture outline - they seem pretty dedicated to flood-filling their pictures properly. There is no audio, sadly.

Overall, the menu graphics made me expect more than the game actually had to offer. ^^' It's a good effort still.

UP by Toque

Oh, Toque's house caught fire, too! Totally like Leon Skum's things!
The gameplay was alright, but nothing too exceptional. The cutscenes were nicely made, though with the single-colour background it feels like they took all the budget. :p
Overall, it's similar to other Toque's games - rought around the edges, maybe, but still has its unique charm. ^^
 

Poizen

Member
I always rank each game in a spreadsheet and I score them in four areas. I don't usually publish those scores because there's a lot of gut feeling going on, but here they are this time.

Gameplay(/fun) max 30p
Concept(/idea/story) max 20p
Theme max 20p
Polish(/length/visuals) max 10p

Reviews

Top 3:

Three Nights at Walmart by Bearman_18

In this game you are the average Walmart customer going shopping with an assault rifle slinging from your neck.

I have a little complaint: Restarting the game throws the game to windowed mode every time and it's annoying. I died a lot in the beginning because it took a while to figure out how the game works. But in the end it was a real fun Bearman_18 shooter™. The story is hilarious. A nightly purge at the grocery store.

The hazards, i.e. the other customers and the wet floor, feel a little bit unimportant to the core experience. Though it's funny how they are the most deadly of obstacles.

Gameplay: 30/30
Concept: 18/20
Theme: 12/20
Polish: 7/10

Cowpoke by Splitfish, Bubblegum Walrus

In this game you're a cowboy who wants to do a cool cowboy walk home but the environment is super hazardous.

This concept feels super fresh. I laughed when the guy first stepped on a cactus and died so dramatically. The mechanic is simple but tricksy. You have to play a few rounds to learn how the foot lands when you let go of the button. And then there's the wind. Oh, it makes me so anxious. Sometimes I keep overshooting it just in case and then I hit a cactus.

I played the game for a good while (maybe 30 minutes?) and I haven't gotten to any new places. I'm not sure if there's an ending or more than one level or what. I'm going to assume I'm just really bad at it.

Very good use of the theme. The most original take in the jam.

Gameplay: 21/30
Concept: 17/20
Theme: 20/20
Polish: 8/10

Handy Hob by SoapSud39

In this game you're the hobgoblin henchman of a D&D big bad and like an evil DM you must fill the world with impossible-to-avoid traps.

Oh man, the manual is a wall of text. I would've preferred a short tutorial level where the game tells you "place a pressure plate and a pitfall on the road, and link them with control". Well, no biggie. I was confused many a time but the manual is conveniently always there for reference.

The difficulty curve is kind of all over the place. Most levels were pretty straightforward and then I got to this level and was stumped. But bless the skip mechanic I could still have fun solving some of the later levels.

Some sound effects for the different traps would really elevate the experience.

Creating the hazardous environment is a clever twist on the theme. I dig it.

Oh yeah, I got this error many times:
Code:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_game:

Array index must be positive
at gml_Object_obj_game_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_game_Step_0 (line -1)
Gameplay: 21/30
Concept: 20/20
Theme: 20/20
Polish: 5/10

Best ofs:

Best use of Theme: Cowpoke by Splitfish, Bubblegum Walrus
Best Concept: Handy Hob by SoapSud39
Best Presentation: Cowpoke by Splitfish, Bubblegum Walrus
Best Story: UP by Toque

Ranking:

  1. Three Nights at Walmart by Bearman_18
  2. Cowpoke by Splitfish, Bubblegum Walrus
  3. Handy Hob by SoapSud39
  4. POP by Relic
  5. Hazard A Guess? by sixonekevin
  6. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  7. Baby! Don't Touch That! by Mercerenies
  8. Unqualified Bomb Defusal Service by The M
  9. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  10. Sure, Nobil by Prrz, SaraTonen
  11. Max's Mutant Cleanup Service by Mavvy
  12. Haven by Bart, Xor, Alice
  13. Ratty Revenge by Firehammer Games
  14. Hazard Henry by Evanski
  15. Stop Cleaning My Floors! by Team Lawnchair
  16. Rapid Metal by Micah_DS
  17. Pacifica by Little Penguin Studio
  18. Allotments and their Hazardous Environments by Chaser
  19. HAZARHOUSE by Fernando Gonzalez
  20. Darkness by Twintertainment
  21. Tw@tter by Siolfor the Jackal
  22. UP by Toque
  23. Everything Kills Me by Tete-chin
  24. UnTagged by GameDevDan, Nana
  25. Froggie Splash by BlueHost.gr
  26. Maze of Madness by jdGames
  27. Da Twittening by dadio

Comments:

Allotments and their Hazardous Environments by Chaser

In this game you're a gardener and you plant some flowers.

Instructions are kind of overwhelming. I hope the game will be intuitive even if I don't retain any of that.
Ok, I think I got the hang of this. I'm not entirely sure how you're supposed to grow flowers but randomly applying the hoe, water, and different seeds did the job. I managed to get flowers in all the squares, though two of them disappeared. A pretty pleasant game even if there's no ending.

Gameplay: 16.5/30
Concept: 13/20
Theme: 4/20
Polish: 4/10

Baby! Don't Touch That! by Mercerenies

In this game you're a ninja baby defending yourself against hazardous objects like knives and... books?

Ok, the instructions imply that the player is a separate person that is protecting the baby, but the baby's the one holding the weapons so what's up with that? Anyway, it's a decent tower defense (is that what this type of game is called?). The online highscores give a reason to keep playing, even though the levels start slow and it can take like five minutes before it gets super hectic and you might lose. Though it's a bummer that the first level doesn't have a submit button for your score. I got 146700 points but can't submit it. (My only random guess is that the board already has ten names and no more are allowed.)

The different powerups add some fun variety too.

I can see where the theme comes in, household objects can be hazardous for a baby, and that premise is alright. But from a gameplay perspective it's very superficial. You're just shooting at random objects on a nondescript background.

Gameplay: 19.5/30
Concept: 14/20
Theme: 10/20
Polish: 7/10

Cowpoke by Splitfish, Bubblegum Walrus

In this game you're a cowboy who wants to do a cool cowboy walk home but the environment is super hazardous.

This concept feels super fresh. I laughed when the guy first stepped on a cactus and died so dramatically. The mechanic is simple but tricksy. You have to play a few rounds to learn how the foot lands when you let go of the button. And then there's the wind. Oh, it makes me so anxious. Sometimes I keep overshooting it just in case and then I hit a cactus.

I played the game for a good while (maybe 30 minutes?) and I haven't gotten to any new places. I'm not sure if there's an ending or more than one level or what. I'm going to assume I'm just really bad at it.

Very good use of the theme. The most original take in the jam.

Gameplay: 21/30
Concept: 17/20
Theme: 20/20
Polish: 8/10

Da Twittening by dadio

Mm, topical.

Darkness by Twintertainment

In this game you're a dark tentacle monster who is a hazard but also light is a hazard to you.

Most of the time when I clicked nothing happened and I thought there was an annoying cooldown to the tentacle, but turns out the hitboxes are just so precise that I kept missing most of the time.
I can see the idea that the bright environment and the lights are the hazards to the creature of darkness, but the game doesn't really do much with that concept. The game's unfinished though I guess.

Gameplay: 12/30
Concept: 11/20
Theme: 8/20
Polish: 3/10

Everything Kills Me by Tete-chin

In this game you're a robot that runs on batteries and Coca-Cola.

Suddenly I'm dead. Oh, is that Coke bar not my health, it's those batteries?
It's a bit jank. The bounding box could use some work. Also, one time the game bugged out and wouldn't let me progress even though I killed all the robos.

I thought the game had nothing to do with the theme but then I checked the readme. It would be preferable if you could glean from the game itself what's going on.

Gameplay: 6/30
Concept: 10/20
Theme: 6/20
Polish: 2/10

Froggie Splash by BlueHost.gr

In this game you're the frog from Frogger and you collect flowers.

I didn't read the instructions properly at first so I spent a long time wondering why another flower doesn't spawn after the first one. I thought it was a bug, but you just need to go touch the house at the bottom. I wish the game showed an arrow pointing at the castle - for the sake of dummies like myself.

Sometimes a flower legit doesn't appear though. And sometimes you get stuck in the buildings.

Graphics and sounds aren't homemade, but they are neat.

Gameplay: 7.5/30
Concept: 8/20
Theme: 6/20
Polish: 1/10

Handy Hob by SoapSud39

In this game you're the hobgoblin henchman of a D&D big bad and like an evil DM you must fill the world with impossible-to-avoid traps.

Oh man, the manual is a wall of text. I would've preferred a short tutorial level where the game tells you "place a pressure plate and a pitfall on the road, and link them with control". Well, no biggie. I was confused many a time but the manual is conveniently always there for reference.

The difficulty curve is kind of all over the place. Most levels were pretty straightforward and then I got to this level and was stumped. But bless the skip mechanic I could still have fun solving some of the later levels.

Some sound effects for the different traps would really elevate the experience.

Creating the hazardous environment is a clever twist on the theme. I dig it.

Oh yeah, I got this error many times:
Code:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_game:

Array index must be positive
at gml_Object_obj_game_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_game_Step_0 (line -1)
Gameplay: 21/30
Concept: 20/20
Theme: 20/20
Polish: 5/10

Haven by Bart, Xor, Alice

In this game you're a ball-shaped robot on another planet?

Looks very neat. Looks a bit prototype-y though because it's all cubes. Missed opportunity to not have the ball robot roll around Super Monkey Ball style.

I kind of wish there was more environmental storytelling. As it is, the lore bits feel too removed from the game that is just a nondescript platformer. Also, I couldn't quite follow all the details of the overarching narrative and I don't know if I just wasn't paying enough attention (it felt a little vague). I played through the game twice. But one of those notes I couldn't figure out how to get.

Btw, it took me an embarrassingly long time to notice the "thanks for playing" message in the corner. My brow was already super furrowed from trying to figure the level out.

Gameplay: 18/30
Concept: 12/20
Theme: 6/20
Polish: 7/10

Hazard A Guess? by sixonekevin

In this game you try to find pairs like in a regular memory game, but elemental hazards add an interesting twist.

Took me a while to get with the program. It's not that you want to find every pair of various things and they have fun effects, it's that you only want the stars. The tornado especially is a troublemaker. I'm kind of bad at it. I played a few games and my best score was 38. It's a neat little game. Very chill.

Fun use of the theme. A memory game with elemental hazards.

Gameplay: 15/30
Concept: 16/20
Theme: 18/20
Polish: 6/10

Hazard Henry by Evanski

In this game you're Hazard Henry who is the summer intern at a nuclear power plant and he's tasked to run the whole place. He dies in various ways.

There's so many parts it's pretty confusing. I'm getting a vibe it might be on purpose. Makes me think of another game, RedLightGasLight, from a few jams back. So you read the instructions at the start, understand nothing, walk around confused, restart the game, read the instructions again, understand some of it this time.

Once you get a process going, it goes pretty smooth: get a rock, wait for the electric arc to go away, put the rock in the thing, take a shower, wait for the electric arc to go away, repeat. And then you get like five red rocks in a row and die in the trash compactor. I thought I was far enough from it! I blame the controls that you have to be at a pixel-perfect distance from the thing. A little frustrating and unfair. I got to like 123 seconds or something.

Would be fantastic if you could also use the arrow keys to move.

Gameplay: 13.5/30
Concept: 10/20
Theme: 14/20
Polish: 4/10

HAZARHOUSE by Fernando Gonzalez

In this game you're a forklift operator and there are oil spills on the ground which is pretty hazardous.

These graphics are really fun. Love the style. Even if there are no wall or floor textures.

The forklift controls pretty smooth but the way it gets stuck in walls is a little frustrating. And the oil puddles are pretty harmless annoyances rather than fun hazards to avoid.

This one level seems bugged. >_>

Gameplay: 15/30
Concept: 15/20
Theme: 4/20
Polish: 3/10

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

In this game you're an intern at a potion shop and you have to memorize recepies.

The game looks pretty neat and professional. The distraction mechanic is interesting because it would make most sense to just not pay attention and skip all the dialogue, but I don't want to miss it... Ok, for my last round the gloves came off and I skipped the toad, and I got to 6 consecutive days. My brain is exhausted. It feels a little too much like work.

One thing I was left wondering: Why do you have to press esc to start the game? It's so weird.

Gameplay: 19.5/30
Concept: 14/20
Theme: 12/20
Polish: 7/10

Max's Mutant Cleanup Service by Mavvy

In this game you're a dude who's got a vacuum cleaner and he uses it to get rid of monsters Luigi's Mansion style.

The pixel style is cute. Great sound design. Too bad the game is so unchallenging. I was left wanting for more variety. When the new red enemies were introduced I thought you'd a new way to deal with them, but you just suck them up like everything else.
The theme can pretty much only be seen in the backstory. Gameplaywise it doesn't feel like there's anything super hazardous going on.

Gameplay: 21/30
Concept: 10/20
Theme: 6/20
Polish: 8/10

Maze of Madness by jdGames

In this game you're a mouse who must eat all the cheese and escape the catacombs.

The light effects are neat. I'm not entirely sure if there's a stealth element to this where moving in the shadow makes the robot less likely to notice you.
It says click and drag but you can just click somewhere and the mouse goes there.
It feels like the scale of the map could use work. It's so big and it takes a while to get to places but there are very few hazards on the way. Feels a little uneventful going through the empty hallways.
Not seeing the theme particularly strongly. The hazards are basically just regular video game obstacles.

Gameplay: 9/30
Concept: 8/20
Theme: 0/20
Polish: 4/10

Pacifica by Little Penguin Studio

In this game you're a little penguin on a mission in dangerous underwater caverns.

I'm getting some TMNT underwater level vibes. Music is great and atmospheric. It's a pretty chill game. The spiky wall texture looks a little funky at places. (Don't tell me an individual background image is thousands and thousands of pixels wide and it gets compressed to heck. 0_0)

So, funny story. I got to the boss and thought this is impossible. There's no way to dodge all those spikes. Then I remembered that eons ago I had read about the space key having a function. You just don't need it until that point. Then I pressed F1 to pause the game and it crashed? And it doesn't seem like there's any way to skip back to the boss level. I painstakingly made my way back to the boss level and the game crashed again. Ok, I'm done.

Gameplay: 18/30
Concept: 10/20
Theme: 6/20
Polish: 6/10

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

In this game you push a ball around with your mouse and try to get it in the hole as fast as you can.

It almost feels less like minigolf and more like those tilting mazes with the metal ball. Because speed seems to be what counts. It's kind of fun and rewarding at times when you manage to get the ball to go where you want it to. Other times you lose and lose on the same course for five minutes. The borderless courses are too hazardous. I just lose my patience having to go so slow.

This phone control gimmick sounds interesting but I couldn't get it to work. The website doesn't load.

ETA: Ok, I got the phone thing working. It's actually very responsive. I'm impressed. It feels easier to control with the phone compared to chasing after a small ball with your mouse. I'd love to see these kind of control is a more... chill game. Also, maybe I'm doing something wrong but it's annoying that after you clear the course with your phone, you still need to clear it with the "You" player using the mouse.

Gameplay: 15/30
Concept: 14/20
Theme: 14/20
Polish: 5/10

POP by Relic

In this game you control a balloon and you must direct it to the goal while avoiding the greatest hazard to balloonkind, spikes.

It's the perfect game for online highscores. The levels are short and there are ways to optimize your run. I spent a good while trying to dominate the first place of each level.

Graphics are very minimalistic but functional.

Gameplay: 24/30
Concept: 16/20
Theme: 16/20
Polish: 6.5/10

Rapid Metal by Micah_DS

In this game you're a cool spaceship in Tron land and your mission is to blow up pyramids.

It's got that Micah_DS polish that we're all familiar with and love. The controls are very smooth and responsive. Shaders 10/10. And the game ends before it's really even begun leaving us craving for more.

The theme is super not there but I'll give one theme point for the justification in the readme.

Gameplay: 21/30
Concept: 10/20
Theme: 2/20
Polish: 8/10

Ratty Revenge by Firehammer Games

Haha, what a dramatic intro sequence with the fire hammer.
Fun cartoony vibe. I always like shiny pre-rendered 3D graphics. Cool transitions.
Maybe a little too slow-paced.
I like that the rockets say FHG on them like Firehammer Games is the ACME of this universe.

Gameplay: 15/30
Concept: 10/20
Theme: 10/20
Polish: 7/10

Stop Cleaning My Floors! by Team Lawnchair

In this game you're the janitor at a bizarro factory where you need to dirty the floors to keep the workers happy.

What an odd concept. Also, curious that we got two jam games that are about mutants and cleaning. The obvious strategy here seems to be to sludge the whole route and then keep putting signs at the door that sends in robot vacuums. And when you do that there's no challenge at all to the game, which is kind of disappointing. Needs more work.

Gameplay: 13.5/30
Concept: 14/20
Theme: 9/20
Polish: 5/10

Sure, Nobil by Prrz, SaraTonen

In this game you shoot countless mutants and chill in the fridge.

It's a pretty basic shooter but a very functional one.
The fridge is my favorite part of the game. It's a mandatory break to relax for a moment. I don't even care that it makes no sense how it gets rid of the radiation.
Nuclear radiation is a pretty popular way to do a hazardous environment in this jam it seems.

Gameplay: 21/30
Concept: 10/20
Theme: 8/20
Polish: 6.5/10

Three Nights at Walmart by Bearman_18

In this game you are the average Walmart customer going shopping with an assault rifle slinging from your neck.

I have a little complaint: Restarting the game throws the game to windowed mode every time and it's annoying. I died a lot in the beginning because it took a while to figure out how the game works. But in the end it was a real fun Bearman_18 shooter™. The story is hilarious. A nightly purge at the grocery store.

The hazards, i.e. the other customers and the wet floor, feel a little bit unimportant to the core experience. Though it's funny how they are the most deadly of obstacles.

Gameplay: 30/30
Concept: 18/20
Theme: 12/20
Polish: 7/10

Tw@tter by Siolfor the Jackal

I don't know what I was expecting from this game. Maybe some kind of a business simulator. But the focus was more on the social commentary with a couple of minigames sprinkled in. Felt a little disjointed and then it ended suddenly.

Gameplay: 9/30
Concept: 10/20
Theme: 6/20
Polish: 4.5/10

Unqualified Bomb Defusal Service by The M

In this game you attempt to defuse more and more complicated time bombs.

I completed like six levels before I realized there's a reference manual. I guess on the first level I looked at the HUD and was like "ok, I have 1 pair of cutters and 0 phone cases, cool". I think it would be better UX if you could click the tool icons on the screen to switch between them.

So I was just randomly cutting wires and winning too. But even with the manual it got too complicated for me with all the capacitors and voltage meters... Most of the time I just fall back to guesswork which is not super satisfying. Oh, and the scanner is frustrating to use. The screen is unforgivably small. It should be at least eight times the size.

Gameplay: 13.5/30
Concept: 12/20
Theme: 17/20
Polish: 7/10

UnTagged by GameDevDan, Nana

In this game you're a graffiti mouse on the run from the dreaded paint roller.

I got 63393 points. What's that in time, 20 minutes? I would've called it quits a long time ago but I thought there were online highscores and that thought was doing a lot of heavy-lifting in my enjoyment of the game. I like the style. It's minimalistic and easy to look at. Kind of like a hypnotic screensaver. The gameplay is monotonous and unchallenging. The game should get faster or the number of obstacles should increase so the game ends naturally in an adrenaline rush. Instead the game ended when my arm fell asleep.

Gameplay: 9/30
Concept: 6/20
Theme: 4/20
Polish: 4/10

UP by Toque

In this game you're a grumpy old man who shoots ufos in outer space.

It's kind of like Asteroids. There's not too much to the gameplay, but the story is fun. Nice game. 👏

Gameplay: 12/30
Concept: 12/20
Theme: 0/20
Polish: 5/10
 

Relic

Member
Reviews

Video Reviews:
I failed to capture the game audio.

Top 3:

Handy Hob by SoapSud39

Initricate puzzle mechanics that built up in difficulty over time. Perhaps a little too intrictate as I had to keep going back to the wall of text instructions. Still, by far my most enjoyed game.

Dangerous Environments by Poizen

Liked the puzzle platformer vibe with the different levels of success depending on how many dogs were saved. Would have liked to have seen less reliance on pixel perfect jumps.

Cowpoke by Splitfish, Bubblegum Walrus

A funny game that I was terrible at. Still, the polish is undeniable and the character movement is great.

Best ofs:

Best use of Theme: Hazard Henry by Evanski
Best Concept: Handy Hob by SoapSud39
Best Presentation: Cowpoke by Splitfish, Bubblegum Walrus
Best Story: Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Ranking:

  1. Handy Hob by SoapSud39
  2. Dangerous Environments by Poizen
  3. Cowpoke by Splitfish, Bubblegum Walrus
  4. Pacifica by Little Penguin Studio
  5. Three Nights at Walmart by Bearman_18
  6. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  7. Unqualified Bomb Defusal Service by The M
  8. Haven by Bart, Xor, Alice
  9. Rapid Metal by Micah_DS
  10. Sure, Nobil by Prrz, SaraTonen
  11. Baby! Don't Touch That! by Mercerenies
  12. Maze of Madness by jdGames
  13. Hazard A Guess? by sixonekevin
  14. Max's Mutant Cleanup Service by Mavvy
  15. Ratty Revenge by Firehammer Games
  16. Tw@tter by Siolfor the Jackal
  17. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  18. UP by Toque
  19. UnTagged by GameDevDan, Nana
  20. Stop Cleaning My Floors! by Team Lawnchair
  21. Hazard Henry by Evanski
  22. Allotments and their Hazardous Environments by Chaser
  23. Everything Kills Me by Tete-chin
  24. HAZARHOUSE by Fernando Gonzalez
  25. Froggie Splash by BlueHost.gr
  26. Darkness by Twintertainment
  27. Da Twittening by dadio
 

Micah_DS

Member
~ Votes and Feedback ~

Note:
Whether it comes across as such, all my comments are made in the spirit of helping, by being as truthful and direct as I can be.
I may fail horribly at doing this, but my hope is that your takeaway will be using my feedback to help propel you forward, if possible.
I'm sure at least some of my feedback will be useless, but maybe some will help.

Top 3:

Handy Hob by @SoapSud39
Super cool! I'm glad to see this kind of concept making an appearance, where the player creates the hazardous environment as a means to win. It's a really good use of the theme, I think.

I must admit, while I did enjoy it, I skipped over most of the levels, once I got the gist of it. On that note, I GREATLY appreciate that you made it possible to skip levels. That's a really handy feature for jams, giving more options for people to play how they want with the time they have available, while also getting to better see a game's content.
With that in mind, I would not know if later puzzles were good or not, but I can say that the mechanics certainly allow for good puzzling. I especially liked how terrain mattered a lot, and I'm a huge fan of how you designed one of the early levels so that arrows were blocked by trees and such, only allowing one open shot, because that taught me that terrain mattered even more than I first suspected, and without straight up telling me about it.
I absolutely love the art too! And that opening comic style scene was awesome. The polish felt very good here.

If there is any game I plan to come back to replay in full, it's this one. Fantastic job!
POP by @Relic
Woowwwww, very tough, mildly frustrating, but also very fun, and certainly a hazardous environment for a balloon, holy cows.

I liked that you can master one level, but the next requires you to learn to adapt yet again, so it doesn't feel like your doing the same challenge over again, only scaled up, it really is a new challenge, and that's awesome. So you really designed the levels well, I think, and the progression was quite good too.
You also create a more fun and challenging experience by limiting the air, so the player can't just take their sweet time and do it messily. Endless air would've made for a less fun and rewarding experience. And you take this up a notch further by adding the competitive time factor. This kind of stuff make the challenge much more interesting and fun.
This is the kind of game that doesn't work well at all if the mechanics aren't consistent, but thankfully you seemed to have nailed that as well, so it feels very fair and if I failed, it's on me, and it's clear, and since it's clearly my fault when I lose, I know I can improve. If it's the game throwing me a curve ball, it's disheartening and I only want to quit, so it's huge that you got this right.

I can't think of anything bad to say about this one, except maybe that the ending wasn't all that satisfying, just being taken back to the start screen.
Haven by @Bart, @Xor, @Alice
Seeing the team members on this one, I saved this for last, because I knew it'd be good. I was not disappointed.

You got fairly interesting storytelling here, and surprisingly good platforming, given that there isn't an obvious shadow like I always thought you had to have to make 3D platforming work. You proved me wrong there, I guess. And the graphics are pretty cool, as expected. I really love the reflecting material kind of having a techy marble look, for lack of better description. Very cool. The reflections do give a bit of an overkill glowing bloom sort of effect, not in brightness, but just in amount, but I still preferred it over nothing at all. Loved the animation of the robot, btw.

You've got decent level design, with enough variation to present various challenges. Having the notes to collect gave a good progression element that made it more satisfying and encouraged exploration. It did feel almost a bit too maze-like, but not bad. My game probably did worse in that regard though, so it's not like I can say anything, lol.
If I'm honest, the gameplay wasn't especially amazing, but it was solid enough. It could've used some spicing up with moving hazards or more interesting puzzles, but hey, it's a jam, so I bet you guys thought of stuff like this and just didn't have time to do it.

I actually would've given you guys first place, but I felt a couple other people did even better with the theme use. Still a solid third from me.

Best ofs:

Best use of Theme: Handy Hob by @SoapSud39
Best Concept: POP by @Relic
Best Presentation: Dangerous Environments by @Poizen
Best Story: UP by @Toque
Best Devlog: Haven by @Bart, @Xor, @Alice

Ranking:
  1. Handy Hob by SoapSud39
  2. POP by Relic
  3. Haven by Bart, Xor, Alice
  4. Dangerous Environments by Poizen
  5. Three Nights at Walmart by Bearman_18
  6. Max's Mutant Cleanup Service by Mavvy
  7. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  8. Tw@tter by Siolfor the Jackal
  9. Sure, Nobil by Prrz, SaraTonen
  10. Stop Cleaning My Floors! by Team Lawnchair
  11. Baby! Don't Touch That! by Mercerenies
  12. Cowpoke by Splitfish, Bubblegum Walrus
  13. UP by Toque
  14. Hazard A Guess? by sixonekevin
  15. Pacifica by Little Penguin Studio
  16. Hazard Henry by Evanski
  17. Allotments and their Hazardous Environments by Chaser
  18. Unqualified Bomb Defusal Service by The M
  19. Everything Kills Me by Tete-chin
  20. Darkness by Twintertainment
  21. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  22. Ratty Revenge by Firehammer Games
  23. Maze of Madness by jdGames
  24. Froggie Splash by BlueHost.gr
  25. UnTagged by GameDevDan, Nana
  26. HAZARHOUSE by Fernando Gonzalez
  27. Da Twittening by dadio

Comments:
Allotments and their Hazardous Environments by Chaser
I'm a bit let down that there is no end goal. I was able to get all pots planted and no more weeds would spawn, so I guess that's like an ending, but it doesn't really feel like one.

The movement didn't always move or turn the character when I pressed the key, so it felt a bit clunky from being unresponsive in this way. It was also kind of hard to tell if soil had a weed started or not.

So I'd say the execution was a bit lacking, but the concept is cute, interesting, and it was kind of fun and charming, despite what it lacked. Not bad.
Baby! Don't Touch That! by Mercerenies
I'm not sure why the first two levels didn't let me submit my high score when I was well within the top scores shown. There was no submit button following the first two levels. I only had the submit option after beating the third level.

Anyway, the concept is good, relatable, a bit humorous, etc. Pretty good. I would've just stuck with one level and focused on competing for the top ten high score table. Three levels made the content feel a little too stretched out, as they didn't really offer much of a new experience or different challenge, really.

Overall, the fun factor wasn't too high for me, but it's a pretty solid game.
Cowpoke by Splitfish, Bubblegum Walrus
Hmm, can't say this one is for me. While I do really like the unique mechanic of each foot moving, I would have preferred to use my right hand for this kind of movement (arrow keys). It was awkward using A and D, because I was moving with my left hand, which is not as good with precision movements. I find it best to double up the keys in cases like this, so both WASD and arrow keys would work.

I'm also not a player that gets much enjoyment when I lose all my progress, but I see you're adding checkpoints in future builds, so that probably won't be an issue in later builds.

One thing I would like to see is some kind of progression system. Perhaps you're already doing this, but I was thinking about letting the player keep racking up the coins, then using them to purchase upgrades, which could be the boots, but maybe also ways to minimize how much the wind pushes you, or maybe a whip or explosive to clear out a few cacti - just various things like that. Maybe not exactly those things, because they may or may not work well, but just something to make me always gain, even when I lose, and also something to give me goals or reason to play, other than to reach the finish.

Again though, I really love the unique movement choice, and it's a really great concept that fits the theme well. With a little more work, I could see this being a great phone game, actually.
Da Twittening by dadio
Pffffttttttttt! Can't even call this a joke game, just a joke. ..... But I loved it.

Gotta say though, I didn't expect the Britney reference. Of course, as a millennial, I felt it. I felt it deeply.
Dangerous Environments by Poizen
On a few levels - especially later ones, I found myself having to edge over on a ledge to get the selection to grab a dog on the same tile as my character occupied. This was a bit unwieldy. I'm not actually sure if it was intentional or not, but I used it a number of times, because I didn't see another way to move things around as needed without doing this move.

On that note, on level 5, I think I did an exploit instead of actually solving it correctly. I grabbed a block right beneath me as I jumped so I could carry a block up some steps.... yep, pretty sure that ain't it, chief.... BUT I beat it!

The final level felt a bit unfair, due to the camera not showing enough of the level. To overcome this, I made a couple suicide runs, just to see the whole level, but I had to keep a good mental image of it after that - it just didn't feel like great level design.

In the end, I was able to complete all the levels fully, with all dogs saved, but I'm sure I 'solved' at least a couple of the levels totally incorrectly.

Is all the art AI-generated? What art is yours? Not sure what to think on that exactly, but I liked it all.
Darkness by Twintertainment
Wait a minute... I lose either way? I first ate all the guys and succeeded, then on my second play, I let myself get lit up like a Christmas tree (tis the season), and I got game over in both cases. Not enough time for a proper ending, I guess?

Anyway, interesting choice to go the path less traveled, making the player a monster, rather than pitting the player against the monster. Seems kind of unfinished, but neat, just the same.
Everything Kills Me by Tete-chin
The menu doesn't seem totally functional? I couldn't access some options. Actually, the game is unfortunately a bit too buggy and unpolished, in general. I was getting by until I opened up the menu from inside a level. The menu popped up, but I was unable to move the selection and I couldn't get rid of the menu to get back to playing either. All I could hear was the sound effects of menu movement when trying things, but nothing happened.

So I gave it another go and avoided opening the menu. I got a ways into it, but the attack animation seemed pretty glitchy and so were the sound effects, so I had trouble knowing if I was actually hitting enemies, etc. I ended up dying after defeating maybe 15-20 enemies.
The camera can jump position and be very jarring. I actually thought the room was changing or that I died or something.
The walls are also sticky, which can really harm the experience. Nice movement goes a long way to making a game feel good and even fun.

I do like the concept, but the gameplay was just a bit too rough and buggy to be very enjoyable, unfortunately.
Froggie Splash by BlueHost.gr
Gotta say, getting stuck in the solids put a damper on this one. I'd go drop a flower off at the house, only to get stuck in it, then I'd just wait for my inevitable demise, unable to escape the death cloud.

I suspect sprite changes also changed the player collision mask and that's why you can get stuck? I hope you'll be able to look into that and learn how to avoid it in the future, because it's a very big deal to make sure a player cannot get stuck in walls.

I also had one time where I needed to wait for a log to come along for far too long. There should be more consistency with logs existing, so the player doesn't have to wait.

A Frogger clone definitely does offer a hazardous environment though. It's a very sensible concept choice, it just needed to work a bit better.
Hazard A Guess? by sixonekevin
I must say, that's a very clever and fitting title for your concept.

The game feels nicely polished and has enough going on to make things interesting. I'm not sure why though, but I just didn't have much of a sense of accomplishment from winning. Maybe it needed some kind of progression or goals for a player like me to get into it more.

So it did fall a little flat for me, but it really isn't a bad game at all. It just didn't make me feel much of anything from winning is all.
Hazard Henry by Evanski
Good humor and the theme use fits. The gameplay wasn't amazing, but it was fine. I see this as more of a humorous experience, rather than a good feeling gameplay experience. The humorous situation is solid.

One critical problem with the gameplay, however, is you didn't seem to ensure that the thing would give me green rocks consistently enough. It appears to be totally random, meaning sometimes it's literally impossible. In fact, I actually had a run where it only gave me red rocks, so I literally had no chance. That's not very fun. Funnily enough, I also had a run where it kept giving me green rocks when I was trying to figure out what feeding a red rock would do. RNG really wasn't on my side for this game, haha.

The game was very engaging, but the fun level wasn't so high as far as gameplay goes. Maybe I needed to have a goal? I'm not sure if you can win or not. I never did. I think that pointless feeling harmed the gameplay for me - I want to accomplish something and overcome a challenge when playing a game.

But as I said, it does it's job in giving a humorous experience, fitting of the jam's theme. Not half bad.
HAZARHOUSE by Fernando Gonzalez
Cool idea, but I felt it lacked any sort of challenge that would make it fun. Maybe a time mechanic would've been good, provided the problem of getting stuck on walls was resolved, otherwise it'd just be really frustrating.

I also got to a level that was clearly bugged. Getting everything in the correct areas had me under in one area and over in another, so I thought maybe some things just weren't what they seemed, and that a yellow barrel was actually a box or something, but the behavior was just too weird. My boxes area went into -2 when I removed all the boxes, and that's when I decided to just give up, because something was definitely not working correctly.

So I can't say I enjoyed it much, but I do like the general concept and the graphics.
Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
A rather hilarious concept. If anyone can actually beat this without chea- er.. use of a... visual memory trainer (it's not cheating, it's training!), then I'd be impressed. I got about 6 of them done before I had capture the screen to, uh, TRAIN myself to remember.

I do think it's a conflicting design choice, however, making the game mostly about humor, yet designing it so you miss a lot of the humor if you try to actually beat it. Because you pretty much have to skip quickly over the boss's text without even reading it if you hope to remember everything.
While it does add to the idea of a hazardous environment, having the boss distract you, it's not a good mechanic, because it conflicts, forcing you to choose between winning or enjoying and failing.
It's just a jam game, so it's not a huge deal, and I did enjoy it a lot since I screenshotted stuff so I could read all the funny text from the boss.

I also really enjoyed the audio and grabbing and dropping items. I literally rapidly moved the mouse over options to hear the wonderful bloopy pop sounds. Good sound design. It kind of reminds me of Stardew Valley's bloopy pop sounds. Uh.. btw, "bloopy pop" isn't a real descriptor, to my knowledge, it's just how I hear them, lol.

Overall, the conflicting design choice is pretty much a nonfactor because the rest of the game is just great. It's a wonderful use of the theme, too.
Max's Mutant Cleanup Service by Mavvy
Suuuuper polished with great game feel and good game 'juice'.

I gotta say, one big thing brings this game down for me, and that is that the mechanics didn't really seem to find a solid use for truly interesting gameplay, so I felt like I was doing too much of the same stuff, and not really being challenged in any meaningful way. Even taking down the big guys wasn't really a challenge at all.

It really needed some spicing up, like shooting into the mouth of some beast to defeat it, kind of like Zelda's Dodongos and bomb mechanic, or maybe some puzzle elements, or perhaps it just needed enemy AI that posed more of a challenge, like an enemy that charged you if it saw you.

This game has everything else going for it though. I'd honestly love to play a post-jam version of this with more interesting use of the sucking and blasting mechanics.
Maze of Madness by jdGames
The method of movement is an interesting choice. It wasn't bad, per se, but I do think it would've controlled better with more traditional controls. If it were for a touch screen device, it'd make sense though.

I clipped through the wall a couple times. Can't complain though because it saved me from getting caught once, lol.

Overall, the game is mildly buggy, but still very playable. It had enough challenge to keep it interesting. I think it would've been better to make the cheese required, so you'd collect the cheese to open the exit. As it is now, cheese really doesn't feel like it matters, even though it gives you score, score doesn't seem to do anything? I just ignored the cheese after I realized it wasn't important.
Pacifica by Little Penguin Studio
Unfortunately, it's just a little too difficult for me. Death is too easily come by and too punishing, since many mistakes are instakills. Having to do so much in one go without making a little mistake is just asking too much.

Too bad, because the presentation is fantastic, and a lot of the gameplay feels great. Great audio as well.

My advice for difficult gameplay like this is to make levels very small or have frequent checkpoints, so the player doesn't lose much by dying, or just avoid instakills, to give the player the ability to make a few mistakes.
Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
Maybe it's easier on a phone? I gave up on hole 8. It felt too finicky with the mouse. I found myself giving it way too much or too little power and it didn't feel very consistent. Perhaps if there was some line drawn to give a visual of how much power I was giving, I could've adapted to the mechanic?

A fun concept, and I certainly couldn't do any coding in a moving car, so that's admirable, but it's a little too 'extreme' for me with the putting mechanic.
Rapid Metal by Micah_DS
I don't have a joke or pun to tell this time, just some useless trivia for you:

My use of the intro text "We have to be careful, this is an emergency area." is a direct quote from an old Dos game called Electro Man. In that game, when you start a level, an audio clip plays, saying those exact words. The younger me found it to be epic and memorable, and the theme reminded me of it, so I quoted it.

I actually do this kind of thing in my games whenever I see a fitting opportunity to do so. Maybe it's stupid, but I think of it as paying respects to games and creators that have inspired me in some way. It's also a nostalgia thing that motivates me and keeps me excited about what I'm making.

So there you have it. If anyone actually read this, I hope it was interesting and maybe useful... somehow?
Ratty Revenge by Firehammer Games
It's a little weird that the mouse is used for the menu, but not gameplay. Seems like it might offer a better UX to make the menu control using the same controls that the player uses for playing the game.

As far as gameplay goes, It was fine, just drug out a bit much. I felt like I was doing largely the same thing, without enough change up to the gameplay to keep things interesting.

Presentation is good, and the cat flip is cute. In general, the game is cute and has charm. It just needed a little more spice.
Stop Cleaning My Floors! by Team Lawnchair
Simple and fun concept, but perhaps a little too easy to exploit. All you really have to do is lay a wet floor sign right in front of where robots appear, then create a sludge path to where your buddies spawn, then make your way back to the exit point, smacking down any robots and repair the sludge along the way, then just stand in front of where the robots spawn and smack them as soon as they spawn and just replace the sludge there. The robots never get a chance to wipe up sludge in the level. Easy-peasy.
It would've been more of an engaging challenge if robots spawned in more than one place, and/or the exit wasn't the cleaner robot spawn area.

Not bad though. The presentation was quite good. Nice art and music, and I didn't notice any bugs.
Sure, Nobil by Prrz, SaraTonen
The readme said to press escape to see controls, but at the start, it'll just quit, yet you need to use WASD to get to the place to press escape to see the controls. It's a small issue of 'putting the cart before the horse', but I guess it's normal for most gamers to try WASD, so maybe not a big deal. Still, the controls should probably be made known before needing to use them.

Even with the controls given, I felt a bit confused about when the heck I was doing. The goal wasn't made clear, nor was the fridge mechanic. But at least when you were starting to die from not going in a fridge (radioactive something??), it said to find one. Once I beat the first level, the confusion was gone, because it was clear I just needed to kill everything, but it would've been good for that to be clear right away.

Love the sort of elevator music in the fridge - great touch! I also liked how you have different guns. The enemy AI wasn't the most interesting to fight, but it's hard to make great AI for a jam game, and it served its purpose.
The endless mode is truly endless. It never seems to ramp up the difficulty enough to be a real challenge, so I felt like I could go on forever. I quit with the survival time of almost 800. If it does ramp up difficulty more, it needs to do so much faster.

It's a decent use of the theme to have a radioactive environment and a mechanic to overcome it, such as a fridge. Not bad!
Three Nights at Walmart by Bearman_18
Putting automatically progressing tutorial text right at a game's start might not be the best way to go, because some players (like me) will be getting their bearings and messing with the game window. I actually had to start the game over, because I'd missed most of the tutorial text by the time I was focused on what it was saying. Text in general also didn't stay quite as long as I needed it to, so my slow brain could register what it was saying to me.

It took me about a minute of messing with the controls to feel comfortable with it, so that's pretty good, Overall, I definitely enjoyed the game. It's exactly the kind of game I've learned to expect from you. That is - GUN FIGHTS.
The idea of Walmart sending out a death squad to remove customers that stayed past closing is hilarious to me, and the boss actually got me laughing out loud a bit with those voice lines. The escalation in the voiced lines was perfection.

At the end, pressing enter didn't do anything. I'm not sure if there was more to the ending that I missed, but if not, it was a bit lacking, but not a big deal. I had fun with it.
Tw@tter by Siolfor the Jackal
Oh, you know I liked that opening part. "HRRRRRRRRRRRRRRRNNGGG!" When I found out what that was all about, I actually laughed out loud. Hilarious.

Gotta admit, the gameplay didn't really excite me much, since it was pretty much just drive along, throw money at cop, rinse and repeat, but the story was good, and that was obviously the focus of the experience.

It's pretty much a high quality joke entry, and I'm fine with that. You already know I like the music. Animation was good too.
Unqualified Bomb Defusal Service by The M
I got stuck on level 7. I'm not much of an electrician. All I know are some basic things, mostly from my interest in music production and how speakers work.
The new tool given on level 7 looked kind of like something to test a connection or the output (not sure what the tool is actually called), but I might be wrong. Whatever the case, I couldn't figure out how to use it.

I got through most of the game just randomly trying things. You definitely should have given tooltips or something to help out the less informed people like me.
UnTagged by GameDevDan, Nana
This is what you get when you port one of those McDonalds LCD games to PC with enhanced HD color graphics. :p

Jokes aside, I guess you didn't have much time this jam or something, and that's fine. The gameplay isn't very fun, but it sure is smooth.
UP by Toque
Your flavor of humor is unique. I don't see anyone else do it like you, and I love it.

I quite enjoyed this. The gameplay wasn't anything incredible, but not bad either. Really, it's the journey you took me through that really sold it. I think this is one of your best jam games. Well done.
 

Splitty

Member
Reviews

Top 3:

Max's Mutant Cleanup Service by Mavvy
I like the take on the theme and really most things about this game in general.

I think it could use a little more polish in the enemy behaviors and the controls, but this is pretty solid all around.

The dialogue is nice, the level progression feels good. There is a lot of charm here for sure. The concept of sucking the goop and using it as ammo is great.
It looks good, this is well put together. I think its great.

My only issues are really just polish things. The large enemies move around a little too basic-like and their blasts come out very suddenly without interrupting their movement.
Looks janky and makes moving in to collect their shot a little tricky in a not so good way.

The range on the suction feels a little smaller than I think it should be. It would feel better if it gained range while you held the button, eventually hitting a limit, but being more generous than
what we have now. I don't feel like that's there, but maybe it is and its just not as big as I want it to be.

Really those are nitpicks though, I see a lot of potential here. I like it a lot.

POP by Relic
Yeah this is my kind of game. I definitely spent the most time playing this one out of all of them.

I appreciate the challenge of it. It feels fair and balanced if not a little too tight. I'm not one to talk about requiring some precision in beating a game though!
I think the concept is great, and as simple as a balloon around some spikes could sound on the surface, I think you did a really good job with this.

I love the way you move. It's different and it's silly & it's a little stressful. Just how I like it. The already existing high scores definitely helped me in staying interested too, I really wanted to get a new top score on
all of the levels I played.

I found it hard to learn how to handle the wind, but I know it is doable & I dunno. I like this a lot, I'm into it. Great job on this.

Dangerous Environments by Poizen
I really like the concept on this one. I appreciate that it makes you think to get to the end of a level if you wanna save the dogs.
The graphics look pretty good & I especially appreciate the variation of themes going on here. The extra effort put into that plus the level selection menu really
do well in giving this a finished look. I also like how the controls were presented in the first level.

Gameplay is nice & creative. I like that thinking is involved & the weight increasing with more stuff is a nice gameplay touch.

All in all I'd say this is a good submission! Only thing I'd really like to see is some more animation with the character for digging & placing the blocks back down.

Best ofs:

Best use of Theme: Max's Mutant Cleanup Service by Mavvy
Best Concept: Handy Hob by SoapSud39
Best Presentation: Hazard A Guess? by sixonekevin
Best Story: UP by Toque


Full ranking:

  1. Max's Mutant Cleanup Service by Mavvy
  2. POP by Relic
  3. Dangerous Environments by Poizen
  4. Hazard A Guess? by sixonekevin
  5. Pacifica by Little Penguin Studio
  6. Handy Hob by SoapSud39
  7. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  8. Haven by Bart, Xor, Alice
  9. Sure, Nobil by Prrz, SaraTonen
  10. Stop Cleaning My Floors! by Team Lawnchair
  11. Rapid Metal by Micah_DS
  12. HAZARHOUSE by Fernando Gonzalez
  13. Tw@tter by Siolfor the Jackal
  14. Allotments and their Hazardous Environments by Chaser
  15. Hazard Henry by Evanski
  16. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  17. Three Nights at Walmart by Bearman_18
  18. UP by Toque
  19. Everything Kills Me by Tete-chin
  20. Darkness by Twintertainment
  21. Baby! Don't Touch That! by Mercerenies
  22. Maze of Madness by jdGames
  23. UnTagged by GameDevDan, Nana
  24. Unqualified Bomb Defusal Service by The M
  25. Ratty Revenge by Firehammer Games
  26. Da Twittening by dadio
  27. Froggie Splash by BlueHost.gr


I did my best to give honest feedback on all of the games here. This is both my first jam in participation and viewing. I hope I don't come off harsh or like
I know what's best or anything like that in my comments here. I am very new to this and giving my thoughts is honestly super intimidating.
I also will space out trying games more next time around, I did this almost all in one go and was honestly getting pretty worn out near the end. I don't feel like
I gave every game as much time as I could have & if that's had me miss some things or judge things unfairly then I apologize for that.

Comments:

Allotments and their Hazardous Environments by Chaser

This is cute and charming. I had trouble getting everything to work, but I see that it isn't all the way finished.

Love the concept, really unique idea in general. The little weed guys are cute. This seems like it'd be pretty fun to get into if it were more complete.
I like what's here and what's done is nicely designed and neat for sure. I like it.

Baby! Don't Touch That! by Mercerenies

The title screen had me expecting a different type of gameplay. Maybe like a baby would be crawling around as you defend it or guide it away from the dangerous objects.

For what it is, this is fine. It doesn't feel that challenging or interesting to play though. The baby sits in a void with these household objects + ants just ambushing from all sides.

Its described as defending the baby, but are we not the baby? The hands come from the baby & when an upgrade is aquired, it is placed in the baby's hand.

I'm not sure how else to do this, but it coming from a radius around the baby just feels weird to me. The upgrades are nice, the idle animation is alright.
It just isn't that engaging and is really easy to just spam and survive.

Its cute though and I see the effort, I might be clouded by just having a different idea in my head of what to expect from the title screen, idk.

The objects having different behaviors is cool and clearly there is creativity and attention placed there.

It's neat and shows coding skill, just doesn't feel that compelling to play and do better at for me.

Cowpoke by Splitfish, Bubblegum Walrus

Well BubblegumWalrus and I made this game, but I'll use this spot to just thank you all so much for the feedback.
This has been a huge step in trying to be a good game dev and I've learned a whole lot and gained a lot of confidence from participating.

The feedback has been noted and is helping me shape Cowpoke to be a bigger and better game. Thank you for checking it out and sharing your thoughts!

Da Twittening by dadio

Alright... ( lol ).

Dangerous Environments by Poizen

I really like the concept on this one. I appreciate that it makes you think to get to the end of a level if you wanna save the dogs.
The graphics look pretty good & I especially appreciate the variation of themes going on here. The extra effort put into that plus the level selection menu really
do well in giving this a finished look. I also like how the controls were presented in the first level.

Gameplay is nice & creative. I like that thinking is involved & the weight increasing with more stuff is a nice gameplay touch.

All in all I'd say this is a good submission! Only thing I'd really like to see is some more animation with the character for digging & placing the blocks back down.

Darkness by Twintertainment

I like where this one was headed, but as it is, it doesn't have too much going on.

Cool concept for sure. I think with more time this could be a pretty cool game. I appreciate that the guard's flashlight lights adjust to the distance from the wall and move with them.
That looks nice & I can tell time was spent on getting that right. The tentacle grabbing definitely works, just feels a little underdone. I appreciate that the tentacle doesn't awalys come from the same place
and seems like it changes it's starting position based on where it's gonna go.

I think the controls text should have been scooted down a bit or changed in color, because I hardly noticed them until I was trying to figure out how to attack or something.

A little effect or any indication of the light hurting you besides the health number going down would have been great. I thought that damage wasn't put in the game and it was risk free until I looked over there and saw the number.

It seems like you had more ideas with this than you had time for. I could see this going somewhere with more time though. Thinking about it being more dark in the room & you can mostly just see your character's eyes,
the guard's flashlights also serving to help you scope out the environment before you start your killing spree. Would be neat if the light sizzled and hurt you more clearly, maybe even shrinking you down and making your reach
shorter until you consume another guard. Then of course more stuff with the guard's AI like awareness and all that. Probably would need to add hiding places like vents or something like that if they could chase you.

I'm just spitting ideas here though, just saying I think this has potential.

Everything Kills Me by Tete-chin

The graphics are pretty. I like the layout. Not totally behind the gameplay though. That short ranged smack attack is not very satisfying to use.

Weird that the big guys attacking me do the same. The design is cute, the concept is there, but it just feels clunky to me & the fighting seems unecessary.

With how the fighting goes, I'd like it better if it were optional and you could run away & keep collecting things. I'm not sure what I would change, honestly.
I died once, I think from the lack of soda pop and I was rusted, I was laying on the ground but still getting pummelled by the big dudes. Wasn't sure what happened there..
or if the death just lingers a bit to have a funny moment of our little guy getting beat while he's down.

I found myself wanting to just avoid the fighting, because it wasn't very fun for me and hoped to duck down an alley to try to explore, but that was just a texture and not an actual alley.
That's fine and common though. But yeah, Idk, there's promise here but it's not totally clicking for me.

Froggie Splash by BlueHost.gr

Okay so I wanna say a couple things that I do like first. I like the graphics. The vehicles look great. I like the music and I like that it changes when the cloud appears.

I gotta admit though, I don't like a lot of this game. Mainly because it is just frogger with randomly changing goal points + storm cloud chasing you.
I can appreciate that things were done to make it more than frogger, but it still doesn't say "I'm not frogger" enough.

This leaves me ya know, wanting it to feel more like frogger. I think it would be better if one press of the arrow key moved your frog farther, like a whole tile in front.
I find your frog's movement to feel a little slow and not very frog like. More like a crawl. I think it should be more hoppy. It also is weird when you move downwards & don't have a
front facing sprite of the frog. The sprite just flipped like that doesn't match the rest of the set.

The obstacles really don't feel like that much of a risk factor. The vehicles don't move that fast & the cloud is just generically tracking you.
The logs work as intended and I really appeciate that the frog moves with them as they go, that's effort noticed for sure.

I got the first flower & returned it to the castle, but then at least 6 flowers after that all spawned on my side of the road. I know it's random, but it was a little too easy.
I think the music restarting at every flower return is a little jarring as well, I'm sure that is to make sure it resets from the cloud chasing music. Would make sense to not
reset the music if the cloud isn't around though.

I can see the effort here, but I think you could shine more with a more original concept & some more thought on making the movement feel more interesting.



Handy Hob by SoapSud39

Love the concept of this one. Love the art style. Handy Hob is a cutie for sure.

This is a well thought out, well put together, creative game. I think its neat, great take on the concept & there's a good bit of different tools to play with.
The gameplay is nice, a bit simple once you know the rules, but the experimentation and the manual are nice to put together while you figure it out.

Not sure what all to say about it beyond that. I'd love to see it developed further with more animations and sounds and such. This is a good game, great job.

Haven by Bart, Xor, Alice

I dunno what to say on this one. I admire the work on making all this 3D stuff and the level layout is nice and interesting... but I just feel bored playing it and moving around as slow as it goes.

The music is nice, and fitting of the atmosphere, but I think the character's lack of sound effects is a little lackluster. I wanna here the metal tinks of its feet hitting the floor, I wanna hear a jump or even a landing sound.

I rebooted the game a couple times just to make sure and I'm not getting sound effects for the little guy, sorry if I'm missing something.

I see this one getting a lot of praise so I kinda feel like I'm not giving it enough of a chance, but I'm just not vibing with it. The technical execution is great and I really like the controls. Feels good at its base level!
I just feel so slow & the silent steps just pull me out of enjoying moving around. This all seems like a great base to make something more out of. Just making the player move faster would be nice, but I also find myself wishing it could curl into a ball and roll around or something like that to pick up speed & handle more dynamic challenges. Feels like I'm underwater with the movement and I just can't find it engaging enough to wanna keep going.

Its nice looking, its cool & it looks like it has more to offer, but it's not clicking with me very well.

EDIT : So I was wrong about the slowness & just didn't realize that my laptop wasn't running the game at full speed. I've now played it on the lowest graphics settings on my laptop and tried it again on my desktop.
If its slow, press G for the graphics settings. They don't just change the appearance, but disable things that will improve performance. I feel bad that I didn't realize it was just running slow. Everything still seemed to move smoothly so I thought that's what it was. Leaving the above review because that was my honest opinion there. New review & I'm changing the ranking based on that. I think changing votes is probably not a correct thing to do... but there are still voting days left and my impression on Haven was skewed by this performance thing.

ANYWAY, with it running as intended, I have no issues with the movement speed. The movement is actually quite nice and not underwater feeling at all. The environment is very pretty and the character model is neat for sure.
I'm not the biggest fan of reading text and discovering a story in games, I'm more into exploring mechanics and I love to see creative movement and stuff like that. I do think this premise is cool and interesting though.
The gameplay feels a lot better and the platforming is tighter with the speed going properly. It feels good to control and look around at the same time. I've completed it now and I do like it more than on the first go for sure. The lasers were nice obstacles too. I think if there were some moving lasers to have to jump around and dodge, it could get a little more interesting though. I still would like to see a little more with sound effects, but jam games are jam games so I understand that there isn't always time or priority for those things. Haven seems like a very ambitious project and I respect that you all got so much going on with it. I could definitely see this being more fleshed out with more obstacles, environments and unlockable player mechanics being pretty darn cool.


Hazard A Guess? by sixonekevin

Yeah this is well done! I've never played a memory game that even disables your recently picked option before.

I really really like how this was made. I didn't do very good at it, but this is super creative. I appreciate that you can't just go flipping cards and wittling them down.
This game really makes you have to work your brain to remember where things are at & adjust to curveballs of matching the hazard cards. Each variation of the hazard
cards are unique & makes sense for what it does. Presentation is good too. This is just all around impressive & well made. Very nice!

Hazard Henry by Evanski

Your logo animation is cool and cute.

I like the title screen loop, its nice and themed well.

The environment is certainly hazardous. The text is a little more than I wanna read through at the beginning, but its charming and I like the jokes in it.

I really don't like that electrical thing. I'm sure it is on some sort of pattern, but it just seems random to me. I'd like it
more if it lit up and crackled a little bit before the electricity just appeared like that. How it is, I don't ever feel like I can just run past it, I better
wait for it to activate and go right after that happens. A warning sign would help mix it up imo.

Moving the green rock to the thing is neat though, and the radiation build up is intuitive. Making sure to hit the shower to keep that down is cool.

It doesn't feel totally engaging to me, but it is very neat and creatively crafted. I like it.



HAZARHOUSE by Fernando Gonzalez

This is neat for sure. I wasn't expecting the full 3D rotation when I started moving. Very cool.

This is put together nicely and the functions work well I'd say. I got stuck on walls here and there, but it was an easy adjustment when that would happen.

I feel like the forklift might control a little too well though? Just seems pretty easy to manuever since you can fully rotate in place. I think if you had to be moving forward or backwards to turn, the gameplay would change
drastically. The hazard theming is there, but I feel like that's mostly just from the labels on the items rather than the game itself. I was expecting the oil slicks to maybe make you drop what you're carrying and fail, but they just slip ya a little bit. I like what's here, but I think more danger could be involved. Some ideas like, maybe the red barrels start sizzling like a fuse and will blow up if you don't sit them down quickly enough. Urging you to hurry it up.

The 3rd? level radioactive barrels could explode if you bump them into a wall or something like that. IDK just throwing stuff out there.

I think it's neat & it controls well as it is. Good work all the same!

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

This is a very cute and good game. I really like how the frog starts to annoy you before you realize that he's supposed to do that to mess you up.

I can't say I felt all that compelled to keep trying and I got tired of it kinda quickly, but that's such a creative way to annoy someone that I appreciate it a lot.

Interesting design choices all around. I never would have thought of something like that. I like the creativity and the charm is VERY strong here.

Max's Mutant Cleanup Service by Mavvy

I like the take on the theme and really most things about this game in general.

I think it could use a little more polish in the enemy behaviors and the controls, but this is pretty solid all around.

The dialogue is nice, the level progression feels appropiate. There is a lot of charm here for sure. The concept of sucking the goop and using it as ammo is great.
It looks good, this is well put together. I think its great.

My only issues are really just polish issues. The large enemies move around a little too basic-like and there blasts come out very suddenly without interupting their movement.
Looks janky and makes moving in to collect their shot a little tricky in a not so good way. They also were showing as layered over those red floating guys and that looked pretty janky too.

The range on the suction feels a little smaller than I think it should be. It would feel better if it gained range while you held the button, eventually hitting a limit, but being more generous than
what we have now. I don't feel like that's there, but maybe it is and its just not as big as I want it to be.

Really those are nitpicks though, I see a lot of potential here. I like it a lot.

Maze of Madness by jdGames

Cute concept. The squeal is funny the first time or two. It feels kinda slow to manuever the mouse.
The first obstacle is a little confusing, but is avoidable enough. The lighting is nice, I like the atmoshphere.

Its alright but not too engaging.

Pacifica by Little Penguin Studio

Title screen is very nice. Pretty and fills the screen nicely. I like that.

The gameplay is alright. I don't mind the difficulty in avoiding the spikes. I noticed that some spiked areas seem a little less .. focused? than the others. Looks like the sprites were stretched up quite a bit or something like that.
Assuming that was just to make less unique spikes and save some time. I do appreciate that it's not the same thing repeating over and over & it does feel like I'm going somewhere.

The action of jumping out of the water for air is nicely done. I appreciate the dolphin jumps that you can do with that. Well done and cool stuff there.

I think the game feels a little jittery though. Mainly just from the swimming animation when you hold the button down. I like the initial arm flap to get going, but when it loops it just seems a little too spastic.
I think it'd be neat if the first bit of movement worked as is, but holding it would switch to just kicking the feet with a little bit of a speed slow down and maybe more responsive turning.

The pufferfish definitely added to the hazardous feel, but the spikes were so abundent that I almost didn't even want to try to dodge them. They keys seemed a little over-used but it did encourage me to go into riskier spots so I definitely like their presence.

In general, I like it & I think it is nice looking.

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

The use of the mobile device to control the game is really cool. Could just be me, but I couldn't get a consistentcy with hitting the ball & got a little frustrated when my swipes didn't do anything.

I imagine that with more time I'd get the hang of it & its on me for that. I dig the idea a lot, its cool. The movement and sound effects on the launch pads and goals are nice. Satisfying stuff.

Honestly though I really don't like that lava background. It's just so static and bright compared to the metal of the course that I didn't wanna keep looking at it. Was just hard to keep my eyes on the ball / course & focusing was hard for me. Could be another just me thing. This is well done and programmed & I appreciate that. I think a little more time and some graphics upgrades would do a lot for this. Good potential for sure.

Okay actually didn't read the readme until after writing that, but I'll leave it as is for an honest impression. I see that the phone controls were known to be janky. KUDOS to getting this much accomplished while riding in a car. I can hardly even focus on texting on my phone when I'm in a car. With the circumstances considered, gotta give mad props to what got acccomplished. Good job and impressive ambition to make it work!
Still feel about the same way with the gameplay and graphics, but I admire the hard work.

POP by Relic

Yeah this is my kind of game. I definitely spent the most time playing this one out of all of them.

I appreciate the challenge of it. It feels fair and balanced if not a little too tight. I'm not one to talk about requiring some precision in beating a game though!
I think the concept is great, and as simple as a balloon around some spikes could sound on the surface, I think you did a really good job with this.

I love the way you move. It's different and it's silly & it's a little stressful. Just how I like it. The already existing high scores definitely helped me in staying interested too, I really wanted to get a new top score on
all of the levels I played.

I found it hard to learn how to handle the wind, but I know it is doable & I dunno. I like this a lot, I'm into it. Great job on this.

Rapid Metal by Micah_DS

The ship feels nice to control. I like the sound effects in here, especially the double jump.

The enemies just shooting wildly is kind of hard to handle for me. I don't feel like there's every really a good time to move from cover
and shoot at them, just kinda gotta slide around and keep firing. I didn't really feel like I had many ways of handling enemies besides just rushing them.

Which is kinda cool, but I would have appreciated there being more strategy or timing involved.

I think I found the end? When you go up the path to on top of the building? It seemed like a dead end but I wasn't sure.
I had died at one point after getting up there, respawned and beat the enemies up there. Jumped down to explore a bit and
saw that despite the checkpoint in location, the enemies were all back. I'm not sure if I would have cleared the level if I beat them all again, but I died
and started over & didn't really wanna after that. I think I had seen most of what there was at that point but maybe I'm wrong.

It looks cool and the player character reminds me of classic star fox and f zero kinda mixed into its own ship thing. & idk, I think its cool for sure.
I think this could be a pretty good base to make something more out of. It's nice and feels good to control.

Ratty Revenge by Firehammer Games

The moving text and the background for the menus is slick and looks nice. I love the screen transitions. Also it is nice that there are control options too!

The graphics are nice, the cat is cute.. but I can't get behind this gameplay. It's just really really easy. You barely have to move to clear the first couple levels.
I get that they're tutorial levels and they're supposed to teach you about the hazards, but I feel like that could have all been crammed into one stage or shorter segments.
That way the meat of the levels could have more challenge to them.

I got to the falling anvils stage and really just lost interest. I think they should show a shadow before falling or something different than just seeing them fall like that.
The cat's jump also didn't feel like it left the ground at all, more so felt like a small flip. I liked the animation for it though, and I like when the cat looks up. It's cute.

I think if this could be made to be more chaotic, it could get fun. Maybe it does in later levels, but I just got bored and wanted to move on, to be totally honest here.

I do appreciate that there was a variety of obstacles though, and assuming I haven't seen them all so I'm sorry if so.


EDIT : The end and the level title text / descriptions are all super charming. I do love the personality behind this.

Stop Cleaning My Floors! by Team Lawnchair

I like the concept, this just seems a little unfinished to me.

Its kinda hard to feel like you're doing the right thing or if you're failing.

Based on the instructions, I know what to do, but I don't really feel like the guys that I'm laying down the sludge for are really showing me any feedback.

They don't seem upset when they're walking on normal tile, kinda just keep goin until you're told that you lose. Unless you keep the sludge under them and win ofc.

I think the wet floor signs work alright & the whole roomba enemy idea in general is funny and neat.

I love the personality in this though, there is some real charm and character put into the graphics and the animations.
Its fun to mess around with, but the feedback on how you're doing just doesn't seem to be there and I think it could benefit from some more time with it.

Sure, Nobil by Prrz, SaraTonen

The movement feels nice. I like the speed of it. Rotating and aiming around the player feels right and looks good. I appreciate the sprites for the character and that it rotates with the aim.

I don't really get the fridge mechanic & it feels a little random, but I think it's a nice idea to add another thing to keep track of and do.

I'm not a big fan of the zombies though. Pretty generic and they just kinda come at you in a basic fashion. Shooting them feels alright, but each time I try to play I run out of bullets faster than I can
take the zombies down. I do like their death animation though. Its neat and I like the graphics of the layout too. Nice color choices imo. The title screen structure is neat too.
I think the core gameplay isn't anything all that original, but its well put together and feels good to control. I like it.

Three Nights at Walmart by Bearman_18

I wanna like this one because it is seriously a funny concept, but I can't get into it.

Moving around feels slow, the insta deaths from the customers don't seem proportionate to being able to take multiple bullets and heal.

I get the idea though, to make them unique moving hazards, but I don't really like it. And what the heck they doing in there after closing?
I think it could make more sense for the customers to be there and be abundent before closing time, then they clear out so the gun fighting can begin.

I know it's a jam game so the sprites couldn't get all done, but I just have a hard time looking past the still images of the characters just scooting around.
I think this could be cool with some more work though. I saw some posts about you giving this some adjustments post jam & I think it could be a lot more enjoyable with some polish.

I wanted to see the boss that people were talking about but this game isn't for me. I found it just frustrating to handle & didn't wanna keep trying at it.

BUT absolutely this has charm and it is for sure funny and creative. Big points for that. I like the concept and I can tell there was some love put into making this.

Tw@tter by Siolfor the Jackal

Hahah okay, yeah. This was a funny experience. Very topical.

I can't say the gameplay was incredibly engaging, but behind the humor this shows a lot of technical talent.

Everything functions well, the movement and the actions are responsive and feel right. The dialogue boxes, the transitions, animations, all show that you know what you're doing.
This is a dumb little game just to poke fun at that one rich guy, and I dunno, all in all its well executed and I'm impressed lol. I'm curious to see what other games you might have made
or whatever you come up with in the future. Well done.

Unqualified Bomb Defusal Service by The M

This is neat but I have no idea what I'm doing. I don't know if its supposed to be a mess around and find out type game or if there are instructions that I'm missing.

I like the tool switching and the graphics and animations for the tools are nice and charming. I feel like I'm blindly guessing at stuff though.

UnTagged by GameDevDan, Nana

Okay so this is funny. The title screen is creative & does a good job for what it is.

The gameplay is functional and it's cute, but it's pretty simple lane changing without much variation.
The paint roller hand chasing you is hilarious though. I love that. The concept and theming is cute and creative & it really works together well.

I would appreciate a litte more going on, or some more polish on this. I like where it's going, but it doesn't entice me all that much to keep playing it more than a short bit.

A couple things that I think would be nice to add would be a bit of opacity on the painted things, so the bricks show through a little bit and look more painted on. I think
that would also make the player character have more of an appearance of movement as well. I think the paint roller should also paint over / destroy the mines when it goes over them,
just for logic's sake.

It's neat and I like the idea for sure.

UP by Toque

The way he got in the spaceship made me laugh out loud.

The actual gameplay for this was honestly not all that great, but this was just a goof game and seems like that's all you're going for.
In that aspect I'd say you've accomplished that and made me laugh for sure. I don't really know what to say, but keep being you and I'm curious to see what's next.
 
Last edited:

Bart

WiseBart
Bart's Reviews

Top 3:

Cowpoke by Splitfish, Bubblegum Walrus

After using the A and D keys I'm quickly discovering what the legs do. What a brilliant concept!

It took a while to get accustomed to the movement using the legs, as the game is hard from the beginning.
After a while it started going more smoothly and from that moment it becomes rather satisfying to move the cowboy.
The game is very unforgiving though and it is hard to advance. So I gave up at one point.

Visuals, music and sound effects are very nice, too! So overall a very good entry! Highly polished.

Definitely a hazardous environment as well, so the theme is there.

A very likely candidate for best concept!

Hazard Henry by Evanski

Nice game title with that alliteration in it!

The theme is definitely there, this must be the most hazardous environment I've ever seen in a game 😄
Overall I really like this game. The cute pixelated visuals, the audio and background music are all consistent.
Very good use of all the sound effects!

The "GMC" seems to get a different meaning once more in this entry. The little bit of dialogue is a good way to tell the back story.

I enjoyed this game and played it for a bit. Until I quit playing when my score was somewhere above 200.

Tw@tter by Siolfor the Jackal

That intro couldn't be better! Also, I had no idea the "Problems" music you posted in the discussion topic was used for this.
Great tune, the type I'd play endlessly on repeat!

For the game itself, "just throw money at it" as a game mechanic is interesting for sure. I managed to figure out how to advance everywhere and completed the game.

This entry makes clear that games could be a means to express an opinion towards events in the real world. Definitely an interesting thought.

Bonus points for the great humor in this entry! This was just hilarious :D

A nice, short entry.

(Also, interesting devlog :p)

Best ofs:

Best use of Theme: Hazard Henry by Evanski
Best Concept: Cowpoke by Splitfish, Bubblegum Walrus
Best Presentation: Handy Hob by SoapSud39
Best Story: UP by Toque
Best Devlog: Dangerous Environments by Poizen

Ranking:

  1. Cowpoke by Splitfish, Bubblegum Walrus
  2. Hazard Henry by Evanski
  3. Tw@tter by Siolfor the Jackal
  4. Dangerous Environments by Poizen
  5. POP by Relic
  6. Sure, Nobil by Prrz, SaraTonen
  7. Handy Hob by SoapSud39
  8. Ratty Revenge by Firehammer Games
  9. Pacifica by Little Penguin Studio
  10. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  11. Max's Mutant Cleanup Service by Mavvy
  12. Allotments and their Hazardous Environments by Chaser
  13. HAZARHOUSE by Fernando Gonzalez
  14. UP by Toque
  15. Hazard A Guess? by sixonekevin
  16. Baby! Don't Touch That! by Mercerenies
  17. Unqualified Bomb Defusal Service by The M
  18. Rapid Metal by Micah_DS
  19. Stop Cleaning My Floors! by Team Lawnchair
  20. Everything Kills Me by Tete-chin
  21. Three Nights at Walmart by Bearman_18
  22. Froggie Splash by BlueHost.gr
  23. Maze of Madness by jdGames
  24. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  25. UnTagged by GameDevDan, Nana
  26. Darkness by Twintertainment
  27. Da Twittening by dadio

Comments:

Allotments and their Hazardous Environments by Chaser

That didn't turn out too well for me with all the monsters :D

This is a very interesting concept and seems to work quite well. My patch of ground got flooded by all the red and blue enemies and in the end I haven't been able to grow any seeds.
Will try playing again later if I find the time.

Definitely a hazardous environment to grow any crops in.

Nice background music, pretty visuals, and all in all a consistent look and feel.

Baby! Don't Touch That! by Mercerenies

A very creative use of the theme, in an interesting setting!

Not the usual puzzle game though still a game that's enjoyable to play!
I like the variation in "hazards" and power-ups. It's this variation that kept it interesting to play this game for a while.

A perfect selection to go with the hazardous environment this baby is clearly in.

I got a fairly okay highscore in the first level but it didn't get added to the online highscore list (how are you supposed to confirm your name, I couldn't figure this out? => I see now that it's a bug)
It turns out that submitting the highscore works fine in the second level, where the list is refreshed and you get a "Submit" button to actually submit the score.

Cowpoke by Splitfish, Bubblegum Walrus

After using the A and D keys I'm quickly discovering what the legs do. What a brilliant concept!

It took a while to get accustomed to the movement using the legs, as the game is hard from the beginning.
After a while it started going more smoothly and from that moment it becomes rather satisfying to move the cowboy.
The game is very unforgiving though and it is hard to advance. So I gave up at one point.

Visuals, music and sound effects are very nice, too! So overall a very good entry! Highly polished.

Definitely a hazardous environment as well, so the theme is there.

A very likely candidate for best concept!

Da Twittening by dadio

These entries keep getting shorter, don't they? :p Too bad there wasn't a potato in this one.

There was some educational value in this one though as I had no idea that "gotcha" could also be written "gotchya": https://en.wiktionary.org/wiki/gotchya

Dangerous Environments by Poizen

That's a clever mechanic!

The game combines platforming with something that seems like Minecraft, where you pick up blocks of certain types and place them anywhere.
With the difficulty that you jump less high if you have more items in your backpack.

It's very clever, and well executed too!

I didn't read the readme before playing and so had no idea that the goal was to take the dogs with you. The game gets harder if you decide to rescue the dogs.
I like how you can choose to rescue the dogs or not. It adds a bit of replayability to the levels.

The visuals are nice and audio is okay (interesting to learn that it's generated by AI!)

Overall a very polished entry! I enjoyed playing it!

A candidate for best concept.

Darkness by Twintertainment

An interesting idea to play as the "darkness", the concept of grabbing the guards is an interesting one too.

All in all though the game is a bit to too basic (is it perhaps unfinished?)

Everything Kills Me by Tete-chin

An interesting game where you have to defeat the enemies with some bosses in between.

Definitely some nice graphics, although it is mentioned in the readme they were made (and modified) before the jam.

I enjoyed playing the game and think I made it to the end (at least if it ends with a "game over" screen after you defeat the final robot?)

While the overall idea is good, there are some issues with the collisions: both the player and the enemies get stuck on the sides. The fireball also misses the enemy you want to hit quite easily because of this.

All in all though, still a fun entry that I enjoyed playing!

Froggie Splash by BlueHost.gr

Neat little game! It seems to be inspired by the classic Frogger.

I enjoyed playing this for a bit and managed to collect 5 flowers in total.
Some nice art and a good choice of background music to go with it.

The thundercloud is an interesting "hazard". I liked moving from log to log to avoid it.

All in all the theme is definitely there. From the perspective of the frog the entire screen is a hazardous environment.

There is a bug where the frog can get stuck in the buildings (not always).

Handy Hob by SoapSud39

This is an interesting concept! As it appears it's some variation on tower defense games.

Beautiful art and good background music.

I managed to complete a couple of levels but didn't make it to the end.

Hazard A Guess? by sixonekevin

Interesting variation on the memory game.

I first tried to combine tiles with the same figure on them, no matter if they were stars or not, until I realized that you only need to match the stars and it's best to avoid the others.
After that the game became a bit easier and I managed to win a round.

The background music gets repetitive quickly. The sound effects fit well.

Hazard Henry by Evanski

Nice game title with that alliteration in it!

The theme is definitely there, this must be the most hazardous environment I've ever seen in a game 😄
Overall I really like this game. The cute pixelated visuals, the audio and background music are all consistent.
Very good use of all the sound effects!

The "GMC" seems to get a different meaning once more in this entry. The little bit of dialogue is a good way to tell the back story.

I enjoyed this game and played it for a bit. Until I quit playing when my score was somewhere above 200.

HAZARHOUSE by Fernando Gonzalez

A fun little game. It's incredibly satisfying to drive that reach truck around!

I played the game to the end though the gameplay gets repetitive after a bit.

The theme is there, but only in the environment itself. It doesn't appear as if any hazard ever happens (or did I miss something?)

While the truck moved very smoothly the collisions with walls aren't smooth, you can get stuck in those.

Nice subtle visual effects (the smoke) and audio effects (the forklift moving up and down and the sound effect when driving backwards)

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Interesting combination of a memory game with a shop owner that actively tries to make you forget the combination that you should use.
That sure is an interesting added game mechanic :D

Overall a very nice game. Good gameplay, very pretty visuals and some very pleasant background music to listen to. Bonus points for the frog's voice!

The first potions went fine but in the end I didn't get far though.

A solid entry!

Max's Mutant Cleanup Service by Mavvy

What a cute little game!

If I'm right this is the third GMC Jam entry of yours and it always has this cute, cheerful, positive atmosphere. I've come to like it a lot!
The gameplay isn't particularly hard and gets a bit repetitive after a couple of levels but it's still enjoyable to play.
The vacuum cleaner gameplay is enjoyable, it reminded me of Luigi's Mansion.

Overall a great little entry!

(Also, thank you for such a great theme for this jam!)

Maze of Madness by jdGames

Interesting setting this game takes place in. The theme is there, as the place is a hazardous environment for the mouse.

I played for a bit but couldn't get to the exit in the first level.

Perhaps holding the left mouse button could be a better way to do movement. Dragging a line over and over gets a bit tiring after a while.

Very nice lighting!

Pacifica by Little Penguin Studio

A game where you're an underwater diver trying to escape while avoiding the environment and getting air.

I like the game. There's a sense of freedom in moving around and the difficulty is just right in my opinion.
I had to try a couple of times to get all the keys and make it to the boss level. Not sure if I actually defeated it, as the game suddenly stopped. Is that how it's supposed to end or was that me or my computer?

The environment reminded my of the Donkey Kong Land underwater levels.

Really like the presentation, the vector graphics work well again, as usual.
Great soundtrack, some of the gameplay and boss melodies threw me back to the better 90s trance music (especially the Bossfight themes). Bonus points for that! :D

All in all a solid, fun, short game!

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

Controlling the game with your phone via a website is pretty neat!
I played the game like this and it works rather well, although there's a slight delay it seems (could be my phone as well)

A good entry, especially considering it was made mostly in a car.

Some nice heavy background music as well!

POP by Relic

This is another really neat concept!

Incredibly fun and entertaining, and very satisfying balloon sounds.
There's not only the movement of the balloon that takes a bit of time to learn, but also the limited amount of oxygen in it.
Quite challenging, especially the later levels.

Nicely presented. Simple but very good!

A candidate for best concept.

Rapid Metal by Micah_DS

Really nice to see someone else consistently trying to make 3D games for the jam!

Love the presentation. If I recall correctly you used a similar color scheme in an earlier jam? It works well.
The jump mechanic is a bit odd for a jet. Especially the double jump. It took a moment to figure out that you could do that.
Eventually I completed the game.

It lagged at times on my "potato graphics"™ laptop. Then again, there's probably room for optimizing the 3D drawing.

The theme is there, but not very clearly. It is a hazardous environment, but no more than other games where enemies shoot at you.

Ratty Revenge by Firehammer Games

Nice logo at the start, the melody made me think of a very well known one but I can't remember it.

I managed to complete the game. Most levels are quite easy though the later levels provide a bit more challenge.
There is enough variety in the hazards to keep things interesting.

Quite a few parts were premade, looking at the readme, though it does lead to very high level of polish overall.

I enjoyed playing this!

Stop Cleaning My Floors! by Team Lawnchair

This is an interesting concept.

The workers follow a path that should - ideally - be dirty. The robots, eager as they are, start cleaning right away.
It is counter-intuitive but makes up an interesting game idea.

I played the game for a bit but didn't play to the end.

Sure, Nobil by Prrz, SaraTonen

It took a bit of time for me to fully appreciate this game. It is really good and a lot of fun to play!

I like how a lot is told through the environment, which is definitely a "hazardous" environment. You're in a hazard suit, shooting all zombies, and after a certain time you need to find a fridge to... "cool down" I guess. What isn't very clear though is the reason why you need to do that. Does something change in the environment? Or can the suit only withstand the radiation for a given amount of time? I'm assuming it is the latter.

The sprite art is really good. The music is even better, somewhat too cheerful music for the situation that you're in :D. That actually works incredibly well.

The boss zombie is pretty epic, even though it's just a scaled up version of the other ones. I wasn't able to defeat it unfortunately, even though I tried a couple of times.
In the end there are so many zombies that I died while trying to avoid them.

A worthy candidate for best use of theme!

Three Nights at Walmart by Bearman_18

Ah, the new heavy shooter jam entry by Bearman 😄

At the start I didn't realize you had get certain things in certain parts of the store.
After that I killed a couple of enemies, but I quit playing as the game's a bit hard for me. Compared to your earlier entries it seems to be a bit more forgiving though.

I liked the voice announcing the store's closing.

Guess this should get the "mild cartoon violence" rating :p

Tw@tter by Siolfor the Jackal

That intro couldn't be better! Also, I had no idea the "Problems" music you posted in the discussion topic was used for this.
Great tune, the type I'd play endlessly on repeat!

For the game itself, "just throw money at it" as a game mechanic is interesting for sure. I managed to figure out how to advance everywhere and completed the game.

This entry makes clear that games could be a means to express an opinion towards events in the real world. Definitely an interesting thought.

Bonus points for the great humor in this entry! This was just hilarious :D

A nice, short entry.

(Also, interesting devlog :p)

Unqualified Bomb Defusal Service by The M

A nice concept which definitely takes place in a hazardous environment. The presentation is somewhat basic but it works well enough to convey the idea.

At first I started cutting all wires in no particular order which seemed to work fine until I reached the third level. From there on I started making (not even educated) guesses.
Not always sure what I've been doing in the later levels, in the end I got to level 9 where I eventually gave up. In a real life situation this trial-and-error approach would most definitely not be the way to go though :D

In the end I couldn't really figure out the rules that apply to the circuitry. It's not often that you see something powered with a single wire :p
(the disclaimer in the readme on the made-up circuitry made this clear enough though)

Some random thoughts:
* Making the buttons clickable instead of having to press the number keys would've been convenient. Right now you're forced to play the game with two hands.
* The "Power Scanner" device is a bit small

UnTagged by GameDevDan, Nana

An unfinished entry for a change, definitely the exception to the rule.

I did play it for a bit and liked the bit of gameplay that's there. I played for a couple of minutes until I had a score of around 12000.

UP by Toque

Ah, it is the new Toque game! I always look forward to these.

This entry is good. I like the focus on the story, which is a good one.
The atmospheric background sound really helps to set the tone of this game, create the mood.

What a sad ending in this game. Luckily he had the time of his life in space with the aliens.

A candidate for Best Story
 

The M

Member
Reviews

Top 3:

Cowpoke by Splitfish, Bubblegum Walrus

Tw@tter by Siolfor the Jackal

Three Nights at Walmart by Bearman_18



Best ofs:

Best use of Theme: POP by Relic
Best Concept: Cowpoke by Splitfish, Bubblegum Walrus
Best Presentation: Cowpoke by Splitfish, Bubblegum Walrus
Best Story: Tw@tter by Siolfor the Jackal

Full ranking:

  1. Cowpoke by Splitfish, Bubblegum Walrus
  2. Tw@tter by Siolfor the Jackal
  3. Three Nights at Walmart by Bearman_18
  4. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  5. Haven by Bart, Xor, Alice
  6. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  7. Pacifica by Little Penguin Studio
  8. Rapid Metal by Micah_DS
  9. Hazard A Guess? by sixonekevin
  10. Max's Mutant Cleanup Service by Mavvy
  11. Baby! Don't Touch That! by Mercerenies
  12. POP by Relic
  13. Everything Kills Me by Tete-chin
  14. Handy Hob by SoapSud39
  15. Sure, Nobil by Prrz, SaraTonen
  16. HAZARHOUSE by Fernando Gonzalez
  17. UP by Toque
  18. Ratty Revenge by Firehammer Games
  19. Dangerous Environments by Poizen
  20. Stop Cleaning My Floors! by Team Lawnchair
  21. Hazard Henry by Evanski
  22. Allotments and their Hazardous Environments by Chaser
  23. Maze of Madness by jdGames
  24. Froggie Splash by BlueHost.gr
  25. UnTagged by GameDevDan, Nana
  26. Darkness by Twintertainment
  27. Da Twittening by dadio

Comments:

Allotments and their Hazardous Environments by Chaser

The game was interesting but despite the thorough tutorial I felt like I didn't quite understand it. I think it mostly came down to feedback on my actions being a bit unpredictable? More importantly, I didn't find a goal to the game and without one the incentive to keep going didn't last all too long.

Baby! Don't Touch That! by Mercerenies

Well, that was something. The premise is great and there are a lot of different projectiles, each with their own movement patterns. The way your score increased when hitting consecutive targets made it more interesting, though it was hard when the game sped up and it did not combine well with the boomerangs that could hit multiple targets, often also hitting the next target I aimed for and ending my combo. I think the pacing of the game was a bit on an off as there were times where I felt I might as well stop playing and carry on, and other times where I had to struggle to keep up with the pace. The golden spiders were especially tricky to hit.

I only played the office level as I lasted long enough that I was quite satisfied with the game at the end. When I started the next level I just felt like I'd had enough already. That's not to say I didn't enjoy the time.

Cowpoke by Splitfish, Bubblegum Walrus

The atmosphere is golden and the whacky look of the cowboy is so good! I loved the many background elements. The coins confused me as they didn't seem to serve a purpose and it was anticlimactic to just have the game end when you stepped on a cactus. I managed to get far, but there didn't seem to be an end and with no checkpoints I eventually accepted that it would take too much effort to get to a possible finish line.

Da Twittening by dadio

You did get me. I thought this one would actually be playable :)

Dangerous Environments by Poizen

It's a novel idea to have to balance your inventory with your jumping ability and shape the environment so that you can still reach the exit with your inventory full of pups. Though while it made for some interesting puzzles, it also got annoying quickly as it mostly lead to extra labor, moving back and forth to get sand or snow out of the way or moving one pup at a time past some obstacle. It was realistic, but not necessarily fun. It was a bit similar with how, when you didn't know at first how many dogs there were in the level, you had to dig through it all to make sure there wasn't one hidden beneath one of the bottom piles. That one could be improved by showing the number of dogs in a level before starting it, or during it.

Darkness by Twintertainment

You managed to capture the feeling of being a predator, stalking unsuspecting pray. The controls worked but can be improved for smoother movement and action to make it really feel like you're sweeping past just out of sight and snatching soldiers as you go. I also would have liked more reactions from the guards if they spotted you, like stopping temporarily and aiming at you until you moved out of sight.

Everything Kills Me by Tete-chin

You felt like quite the underdog going up against so many big robots. Thankfully, it turned out that hit and run tactics were very efficient against them and most of the challenge ended up being to bait them one at a time and not get impatient. I liked the concept of gathering junk for powers. It amused me that the trash bins were just as sturdy as the enemies as both required the same number of hits.

Froggie Splash by BlueHost.gr

There's a witch AND an evil queen!? Man, that's rough. I managed three flowers and then I got stuck inside the castle wall when dropping off the third and couldn't move. The level was decent, but I'm not sure I liked having a time limit combined with the logs that were very unpredictable in whether they'd appear and give you a path across. I ended up having to wait a lot for a log to come and then I had to deal with the cloud that wasn't my fault in the first place.

Handy Hob by SoapSud39

I love the art style! I found the classes to be a bit hard to tell apart but I'm not sure it's because of the limited color palette or because they all have similar but specific rules, or because you can't always see all of them at the start of the level. The rules were interesting and for better or worse it wasn't always obvious how they would interact. In the end I could only estimate a guess as to what would happen and adapt with some trial-and-error to get it to work.

Unfortunately, the game crashed on me at times when I tried placing objects. Thankfully, the skip level button let me keep trying.

FATAL ERROR in
action number 1
of Step Event0
for object obj_game:

Array index must be positive
at gml_Object_obj_game_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_game_Step_0 (line -1)

Haven by Bart, Xor, Alice

The game looks so good! I love the varying reflectiveness in the floor and the lighting in general. A small gripe would be that the lack of a point shadow makes aiming jumps a little harder and I found that I had to position the camera straight above often to get a good read on how I was positioned relative the obstacles (particularly when dealing with the laser fences). The level was fun enough to navigate. The camera zoom system was neat but the many tight corridors didn't mesh that well with the rest, causing visual artifacts and clipping. It was nice that it didn't take too much effort to open the portal, but if you wanted to be completionist about it the message logs were more challenging to reach.

Hazard A Guess? by sixonekevin

The game is both cozy and stressful at the same time. The timer on revealed tiles is a clever way to prevent you from immediately trying to combine a start with every other tile. I also like the many different effects of the hazard tiles. They make things more interesting than just losing a life would have been.

Hazard Henry by Evanski

I lasted two minutes and then it didn't seem like anything would change so I quit at that point (the clock doesn't show minutes by the way). The premise was fun but the collision boxes were a bit clunky and unreliable which made things frustrating. Just making the interaction sound not play when you had nothing to interact with would have made it easier to work around. I thought the boiler was going to start spewing fire or something, but it played nice the entire time.

HAZARHOUSE by Fernando Gonzalez

The visuals of the truck and the accompaning sound effects are great! The oil slicks and walls are quite the contrast with their simple appearance. I liked the game but wish the controls were a little smoother. In particular I found it to be a little too easy to get stuck in walls and I think it would have been more fun if you didn't, even if that may not be as realistic. I got stuck on the third level as removing a nuclear waste barrel subtracted from the wrong score (the box count) which made the level unbeatable after I accidentally pushed one out of the landing zone.

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

The memorization part of the game was equally hilarious as it was frustrating. Having to remember a random sequence of twelve ingredients, while reading a frankly more engaging story was not easy. I managed a couple, enough to get an acceptable pass which I don't know whether it was part of the story or based on my performance. Also, shame on you for the mushroom switch up! I was so sure I'd get that one only for there to be two mushrooms to pick between on the shelf.

All in all an enjoyable game

Max's Mutant Cleanup Service by Mavvy

The game is stylish and feels polished with its many levels and fancy menu. I think the suction/blaster combo is an interesting mechanic, yet I can't help but feel it was under-utilized. The big monsters were a good example of what could be done with it, but that was also the only time were the blaster was really needed. I think making the levels more puzzle focused and making you think about how to use the ammo would have given the game a stronger identity. Alternatively, going in the opposite direction and create more actively hostile enemies and focus on combat. Right now it sits in an awkward spot in-between genres.

Having said that I still liked the game. I think you should try letting the player move slowly while vacuuming to make it a little less fiddley and it will control great.

Maze of Madness by jdGames

The dynamic lighting adds a lot to the atmosphere and the game is suitably creepy. I found the controls to be weird and think a conventional control scheme would have worked better. These controls let me glitch through the terrain by bouncing on walls and backing through the opposing wall. I didn't do it intentionally at first, but rolled with it as it kept happening.

Pacifica by Little Penguin Studio

So, did the game quit because I died too many times or was that a bug that somehow crashed it? I was enjoying myself trying to overcome the boss so it was very disappointing to not get a chance to do so...

The atmosphere of the game is awesome with a lot of well-crafted sounds to sell the environment and the urgency of the situation. The controls took some getting used to, especially how hard it was to stop at any point, but it was fun once it clicked and I could pick up the pace.

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

Well, that was an innovative control scheme. I liked it but it would have been nice with some more feedback on the phone screen to know that it recorded my swipe and how my aim was. The whole setup was surprisingly smooth. The levels had an interesting combination of careful precision and reckless speed as I had to mind both the hit count and the timer. As a result I just barely passed 5x par for the course, though I nailed one hole in one, so that was satisfying. The music did an excellent job putting me in a suitably stressed mood.

POP by Relic

The game was entertaining and frustrating in equal measures. I had a hard time putting my finger on what exactly was wrong, but I think it had something to do with how the balloon slowed when you let go of the button and how it constantly rotated back to its original angle. I think I would have preferred the game without that as it basically was the game working against the player while forcing the player to perform tight and unforgiving maneuvers. I can't deny it fit the theme like a glove though.

Rapid Metal by Micah_DS

The game was intense! I loved the fast pace, though it threaded dangerously close to the edge of causing motion sickness. Part of me is glad the game wasn't longer for that reason, even though I enjoyed it. I found some parts of the game to be hard to parse. Your health for one, I think would have been nice to have a health bar for, and the enemies' bullets were a little too flat to easily see. With the spread-out but perfectly aimed attack pattern of the enemies, their high fire rate and hard-to-see bullets, it was difficult to avoid getting shot at so not being able to quickly parse your own health made the game unpredictable.

Being able to jump over the bullets was a nice way of letting you counterattack and being just a little faster than their aim meant you could soar past, reverse and gun them down from behind, which was oh so satisfying. I once had a close call where I fell off the edge but barely managed to get back up with a desperate double jump. That felt great :D

Ratty Revenge by Firehammer Games

This game is smooth. Movement is smooth, the rainbow text is practically liquid and the water texture is so smoothened you have to squint to make anything out of it. There was a neat variety of obstacles, but I think the game suffered from being too drawn out. Cutting a few of the levels would improve the pace significantly. On a graphical side, I think what I assume were 3D models looked great and had neat animations. The menu UI was a bit too incoherent, with wavy rainbow text on a hard metal background and buttons you couldn't read if you moused over them (though I do prefer getting a response when highlighting them so you get half a point for it). I think the game would look more grounded if everything had shadows and I reckon the anvils in particular would benefit from that.

I also found the cat to look and animate more like a rabbit, probably because of the long ears and how it moved both front legs at once as it walked. :)

Stop Cleaning My Floors! by Team Lawnchair

It's a fun concept but despite the floor getting larger and more complex, the challenge didn't really increase thanks to the cleaning bots all entering from the same location. I found that the best strategy was to prepare a path for the slime workers, killing the roombas as they got close and then just guarding the exit and placing a new sign the moment one was destroyed. Had the robots had multiple spawn points I think the game could have been more interesting and would force you to adapt, which you didn't have to now.

Sure, Nobil by Prrz, SaraTonen

I enjoyed the game, but there were a few confusing things that made it harder to play. For one, I didn't know what to do when the level turned dark and the enemies stopped spawning. I found through trial-and-error that I could advance to the next stage by pressing Y on the controller, but that was not obvious. I also didn't know what to do when I ran out of ammo. Luckily for me I could swap back to the gun which held just enough bullets to kill the last few enemies, but if that hadn't been enough I reckon the game would have soft-locked and forced me to give up. Finally, I had some trouble understanding when and why I had to run for a fridge. It eventually dawned on me that it was because I had a radiation meter that increased over time and then it made enough sense.

All in all, it was fun. I think the grenades could have used a buff so that they were a potent weapon that could get you out of tricky situations, and I think it'd been fun if there were even more guns to find, but what was there were entertaining enough for what it was.

Three Nights at Walmart by Bearman_18

I love the announcements, they really made the game! It was an interesting challenge to dash between shelves for ammo and healing while managing an inventory and dodging slippery spots. I found that I often pressed the wrong button when I wanted to grab an item, but I otherwise had no problem with the controls. I think it could have been interesting if the shelves you ransacked were emptied to force you to move, though that might just add issues when you run out of ammo.

Tw@tter by Siolfor the Jackal

I can't believe what I just played! Hurling wads of cash at stuff to solve problems was great, but firing the janitors for not writing code was the best line in the game! The game looked great, sounded even better and I really liked the smoothness of the car controls (and appreciated that it wasn't self-driving). The end was a little unexpected, but on the other hand, I think you'd made your point by then.

UnTagged by GameDevDan, Nana

The setting is cool but the game itself, while fine, doesn't go anywhere which means it never gets really interesting. I was wondering why so much screen estate was wasted since you didn't need to see the mines behind you, but once I got hit it turned into a fun twist that you're running from a hand trying to erase the graffiti. It's unfair that it doesn't erase the mines too!

UP by Toque

The many misadventures of Toque continues and now they're out of this world. This one was short and neat. Blasting the enemies felt satisfying and the story was delightfully absurd. The end was fitting.
 
Siolfor's "Oops, I forgot to play the games I better play them tonight" voting post

I left some brief comments after my initial playthroughs, but I didn't end up having time to clean them up and give better, more useful feedback for everyone.

Top 3:

Handy Hob by SoapSud39

An interesting and mostly well executed puzzle game. The presentation was top notch, that intro was especially cool. Great consistent design.
It took me a little time to figure out, so having the instructions so readily available was a great idea. That said, I had to constantly keep referencing it for most of the game because there were just so many parts to consider, almost a bit overwhelming.
Also, why am I setting up a locked spike pit? Why wouldn't I just set it up already unlocked? 🤔

Unqualified Bomb Defusal Service by The M

This was really well done, but got complicated FAST. I had two friends helping me out and it was still difficult.
Great polish and mechanics, any faults I can find would be nitpicks.

Baby! Don't Touch That! by Mercerenies

Whoa, this isn't a puzzle game?!
Very simple but effective design. Great variety of hazards and power ups. The slow increase of difficulty as you go is nice too. I had a pretty good time with this.
I managed to beat all current high scores but was not able to submit them which is a shame. I'll leave a screenshot of at least one of them haha.

Best ofs:

Best use of Theme: Stop Cleaning My Floors! by Team Lawnchair
Best Concept: Unqualified Bomb Defusal Service by The M
Best Presentation: Handy Hob by SoapSud39
Best Story: Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

Ranking:

  1. Handy Hob by SoapSud39
  2. Unqualified Bomb Defusal Service by The M
  3. Baby! Don't Touch That! by Mercerenies
  4. Cowpoke by Splitfish, Bubblegum Walrus
  5. POP by Relic
  6. Pacifica by Little Penguin Studio
  7. Stop Cleaning My Floors! by Team Lawnchair
  8. HAZARHOUSE by Fernando Gonzalez
  9. Rapid Metal by Micah_DS
  10. Haven by Bart, Xor, Alice
  11. Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo
  12. Max's Mutant Cleanup Service by Mavvy
  13. Hazard A Guess? by sixonekevin
  14. Allotments and their Hazardous Environments by Chaser
  15. Sure, Nobil by Prrz, SaraTonen
  16. Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers
  17. Three Nights at Walmart by Bearman_18
  18. Hazard Henry by Evanski
  19. Ratty Revenge by Firehammer Games
  20. UP by Toque
  21. Darkness by Twintertainment
  22. Dangerous Environments by Poizen
  23. Maze of Madness by jdGames
  24. Froggie Splash by BlueHost.gr
  25. Everything Kills Me by Tete-chin
  26. UnTagged by GameDevDan, Nana

Comments:

Allotments and their Hazardous Environments by Chaser

I have to say, I found this very confusing at first. My first attempt, nothing seemed to work. I couldn't use the weed killer on infected plots, and my hoe did nothing, and I couldn't plant seeds. So I started assuming I just had to wait for plants to grow and then fight them. That seemed to work.
I tried again later and suddenly things worked?
The movement felt stiff. Not sure how you implemented it, but when I'm holding Left, and then I change direction by holding Up, if I let go of Up while still holding Left, I expect to keep moving left now, not stop in place.
I did notice some little issues with positioning myself to use the weed killer or hoe on a plot, but that was a small issue.
The sprites and backgrounds, and overall presentation was nice. Especially liked that title screen.

Baby! Don't Touch That! by Mercerenies

Whoa, this isn't a puzzle game?!
Very simple but effective design. Great variety of hazards and power ups. The slow increase of difficulty as you go is nice too. I had a pretty good time with this.
I managed to beat all current high scores but was not able to submit them which is a shame. I'll leave a screenshot of at least one of them haha.
Baby! Don't Touch That! 12_12_2022 9_46_40 PM.png

Cowpoke by Splitfish, Bubblegum Walrus

Nice unique idea, controlled mostly pretty well. The wind pushing you back added a nice extra layer of challenge.

Dangerous Environments by Poizen

A bit simplistic. The inventory space and weight was an interesting design choice though.
The art is very inconsistent, nothing fits with anything else, The player and dog sprites clash hard with the tileset.
Ahh, this is the AI game. That explains a lot.

Darkness by Twintertainment

Ahh, so this was a bit rough. The mismatched sprites were jarring, and it's always feel like a bit of a faux pas to use the default font. I didn't even notice the text at the top at first.
The tendril extending was neat though.

Everything Kills Me by Tete-chin

The controls and collisions in this one were a bit rough, which made it difficult to enjoy.
The attack animation would get interrupted by moving which made it possible to start an attack and move and start it again quickly over and over. I was able to basically walk through enemies and kill them without actually attacking properly.
Trying to fight properly, the combat was just too unsatisfying.

Froggie Splash by BlueHost.gr

This is just Frogger. Mostly controlled well, but I did get stuck in the house and was unable to move. You might want to check your sprite's collision masks.

Handy Hob by SoapSud39

An interesting and mostly well executed puzzle game. The presentation was top notch, that intro was especially cool. Great consistent design.
It took me a little time to figure out, so having the instructions so readily available was a great idea. That said, I had to constantly keep referencing it for most of the game because there were just so many parts to consider, almost a bit overwhelming.
Also, why am I setting up a locked spike pit? Why wouldn't I just set it up already unlocked? 🤔

Haven by Bart, Xor, Alice

Little robot guy animated well. Controls felt good, though some jump buffering would be nice.
This looked nice(which isn't surprising), but the gameplay was a bit lacking. Some light platforming and note collecting.
The music was great. perfect mood music.

Hazard A Guess? by sixonekevin

Ahhhhhhck, memory games. I'm too old for these.
It's a nice twist on it, especially with the cooldown and hazards, but that just made this so much more difficult than it already is for me.

Hazard Henry by Evanski

By the time the intro dialogue had finished,I had completely forgotten all the information provided. Luckily, I was able to trial-and-error my way through. Once you understand what you have to do, it's simple enough(though I didn't click on that the grinder safety was related to the electricity).
I didn't really have any trouble fueling up the generator. got it to max power and then sat there looking at my phone for a bit. Didn't seem to be any indication this would end though.
Absolutely not a fan of those sound effects or jingles though.

HAZARHOUSE by Fernando Gonzalez

This looked great, and controlled well. A fun and amusing entry. Though it bugged out hard on one level and I couldn't complete it.
Driving was a bit twitchy, and would have done well in larger more open environments. With the size of the levels and doorways here, it was too easy to crash.

Leonard & Co's Magical Apothecary and Other Oddities by Cloaked Games, Joseph Ellis, Adrien Weathers

My first reaction was "Ugh, no... a memory game" because I'm old and my memory doesn't work well anymore. Then the guy talking to me before I can start the potion. I had almost had enough before the dialogue about distracting me came up and it all clicked. Had me going there for a minute. Once I realised I was being set up to fail, I was not annoyed anymore. I think I managed 1/12. I did do a second run where I cheated and got 11/12, and was pleased the ending changed.
Very stylish and funny.

Max's Mutant Cleanup Service by Mavvy

Not much to write about in terms of gameplay. It's pretty simple, but controls well.
Odd choice on having a button to switch modes, I'm still on the fence about how I feel about that.
The sprites were OK. Everything was presented well.
Music was cool.

Maze of Madness by jdGames

Not a big fan of clicking to move in games.
I think the player sprite blended too much with the background, made it hard to see on my display, especially since I couldn't force fullscreen.
Also, I'm not quite sure why clicking and dragging was creating a line.

Pacifica by Little Penguin Studio

Cool setting, and tight controls. There was one part where I had to jump out of the water over a spike, and I wish there was more than one instance of that. Oxygen replenishment worked well, and the sonar blowing up stuff and reflecting projectiles was OK.
Can't tell if I beat the boss or the game just crashed either.
I think it was the second music track that played that felt very fitting for the game, nice work.

Phone Controlled Minigolf: EXTREME EDITION by Mr Magnus, matharoo

Neat idea. I happened to be streaming jam games to a couple of friends when this popped up, but alas, we couldn't get the 3 of us in together. Only one of us was able to join.
I was only able to try it out with a mouse later and it was rough, especially since there's a lot of sections without walls that mean a full restart. It was very difficult to hit the ball with any precision this way.
The menu music was pretty good, but the main gameplay music was a bit rough. Good riffs, but the production needed a lot of work.

POP by Relic

Oh huh, this is not at all what i was expecting.
An interesting movement mechanic. You seemed to have captured the balloon movement very well. I absolutely suck at this though. The balloon trying to reorient itself is cool but totally throws me off haha.

Rapid Metal by Micah_DS

The ship looked rad, and it controlled so smoothly. I was however a wee bit disappointed this wasn't a flying game. The screenshots made it look like that's what I was going to get.
The repeating texture used for everything brought this down a bit too.
The death effect was pretty cool. What little was here was stylish, I just wish you were able to do more with it!

Ratty Revenge by Firehammer Games

Very simple but works well enough. Controls fine, and I really dig the jump flip animation.
The music isn't your best work, and at times I think I found it a bit distracting.
I played through all the levels. The introduction of new hazards was handled well. The game was a bit simple and easy up until the two cubes. With the introduction of those, there was finally a challenge, and I was having a good time.

Stop Cleaning My Floors! by Team Lawnchair

Hey, not bad. This had an interesting art style. The game was confusing at first with no instruction. I was just spamming sludge to my heart's content. Wasn't until the second level where I noticed the guys were moving faster on it!
Controls felt good, great animations and presentation, and that music was cool too.
Once I got into this, I appreciated the pathing lines being visible. There wasn't much challenge since it was easy to spam sludge everywhere, but I don't know, that was fun. Some weird cathartic experience making a mess like this.

Sure, Nobil by Prrz, SaraTonen

A simple shooter. The guns weren't overly satisfying to use, and enemies had far too much health. Kiting is only fun for so long before it becomes a bit tedious.
I'm not completely sure why I needed to hide in the fridge, but I did find it funny.

Three Nights at Walmart by Bearman_18

Unfortunate timing on this one. Though, given how things are over there, any other setting would be just as likely to have something like that happen at the same time.
With that out of the way, the shooting and controls in general felt good, the enemies weren't too tough or too easy.
My main complaints are the waiting around between rounds for the death squad to come out, I felt like you needed something to do there. Some other parts felt a bit disjointed, but that's about it.
It was a bit weird watching my ugly sprite man scoot around staring at me the whole time.

Tw@tter by Siolfor the Jackal

GOTY

Unqualified Bomb Defusal Service by The M

This was really well done, but got complicated FAST. I had two friends helping me out and it was still difficult.
Great polish and mechanics, any faults I can find would be nitpicks.

UnTagged by GameDevDan, Nana

Cute little mouse sprite. A shame this is unfinished.

UP by Toque

Fantastic. Very funny, glad you got on well with the Aliens at first.
 
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