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GMC Jam Voting The Sickly GMC Jam 48 | Voting Topic

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Alice

Darts addict
Forum Staff
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Get the Games:

ALL GAMES + RANDOMISER (520 MB)
This zip folder contains a new Jam Game player to help you play and rank games. The previous Jam Player is also included in the ZIP.

Alt link:
Evanski's Mirror

or you can just download individual games from the games topic here:
https://forum.yoyogames.com/index.php?threads/the-crazen-gmc-jam-47-games-topic.99604/


Voting Deadline
Wednesday, March 8th at 23:59 UTC
(plus the time needed for me to wake up and close the voting topic)


  • Voters will then have around 3 weeks to play and rank the games and voting will close on Wednesday, March 8th at 23:59 UTC.
  • Any member of the GMC can vote, even if they didn't enter the jam. You cannot vote for your own entry.
  • Votes shall be posted in a single post in the voting topic. You may create a post and continue to edit it as you review more games, do not create more than one post for your votes.
  • Voters are encouraged to rank as many games as possible, and their final votes must include at least their top 3 games.
  • The top 3 votes must also be accompanied by a short review of why you liked the game and voted for it (any beyond the top 3 do not need a review, but it is nice to have).
  • Voters can also vote for the best game in each of the following (optional) categories: Best use of theme, best concept, best story, best presentation (gfx/sound) and best devlog (as written in the games topic).
  • Using Jam Player to review the entries and export your votes is strongly recommended, as it makes it easier to gather up votes for tallying; what helps in particular is putting the ranking in [list=1][*]entry[/list] tag, and following the <game name> by <author/team name> format

Voting Template
(optional but helpful)

Code:
[size=7][b]HamishMcSweeney'S REVIEWS AND VOTES[/b][/size]

[size=6]Top 3:[/size]

[size=5][b]Game Name[/b] by  HamishMcSweeney[/size]

I voted for this game because...

[size=5][b]Game Name[/b] by  HamishMcSweeney[/size]

I voted for this game because...

[size=5][b]Game Name[/b] by  HamishMcSweeney[/size]

I voted for this game because...


[size=6]Best Ofs[/size]

[b]Best use of Theme:[/b] game name by HamishMcSweeney
[b]Best Concept:[/b] game name by HamishMcSweeney
[b]Best Presentation:[/b] game name by HamishMcSweeney
[b]Best Story:[/b] game name by HamishMcSweeney
[b]Best Devlog:[/b] game name by HamishMcSweeney

[size=6]Full Ranking[/size]

[list=1]
[*]game name by HamishMcSweeney
[*]game name by HamishMcSweeney
[*]game name by HamishMcSweeney
[*]game name by HamishMcSweeney
[*]game name by HamishMcSweeney
[*]etc.[/list]
That's all you need to know!
Get playing and voting and enjoy those jam games :)

Boring technical info about how the votes are counted: Entries receive points based on where each voter ranked them, following the formula <BASE SCORE> * <TOTAL VOTES> / (<TOTAL VOTES> - <VOTING AUTHORS>)
For example, with 20 votes:
- the entry whose author didn't vote would have average score of <BASE SCORE> / 20
- the entry with 1 voting author would have average score of <BASE SCORE> / (20-1) = <BASE SCORE> / 19
- the entry with 3 voting authors would have average score of <BASE SCORE> / (20-3) = <BASE SCORE> / 17

More info in the Jams Suggestion topic


Live Streams! I encourage those that want or are wanting to stream the games to do so and also let the community know! Streaming games allows the devs of the games to have play tests of their games and gain useful info about how they can further improve their game dev skills!​
 

HayManMarc

Member
GMC Jam 48 Votes & Reviews by HayManMarc

Top 3:

Glebulon by TheSaurus
This was pretty well done. If I hadn't seen it played before I played it, I probably would have given up on it. Quite a concept of alternative movement. It was weird, but once you figured out the rules, it was doable and still challenging. Loved the character GFX and the humorous diabolical monologue, with a nice twist at the end. Great stuff.

Bugged and Debugged by Poizen
I debugged the garden. Really nice hidden object game. Nice choice in music. I liked the glitches that released bugs. Fun and relaxing.

Bug Hunter X by Relic
Pretty cool. I made it to core 11 or 12. Coulda probably made it further, but I did a stupid thing and got killed. Still fun, tho, esp. when fire rate, auto-turret and damage are high. Simple GFX, but bonus kudos for isometric.


Best ofs:

Best use of Theme: DA PROPAR GAEM 4 WUNCE by dadio
Best Concept: Glebulon by TheSaurus
Best Presentation: Bugged and Debugged by Poizen
Best Story: Break The Game by qwertykg


Ranking:
(These are ranked according to: how fun they were for me, how much I enjoyed them, how engaging they were to me, and how likely that I'd revisit. Not objective, but honest. No offense intended to anyone.)
  1. Glebulon by TheSaurus
  2. Bugged and Debugged by Poizen
  3. Bug Hunter X by Relic

  4. Lady Debug by Little Penguin Studio
  5. Killborg Flowerbot by Mercerenies
  6. Blob on the loose by The M
  7. NANO DRONE by Pixellated Hammered Raccoon
  8. HannaH Desynchronised by GameDevDan
  9. Fred by Richerama
  10. Centery Gun by NAL

  11. Operation Teleblade by Mavvy
  12. Bug Killer by lyfe264_
  13. Break The Game by qwertykg
  14. DeBuggers by Mightyjor
  15. Dental Revenge by Toque
  16. Downhill Ski by fisher_bcn
  17. Circuitry Invasion by Guds, Palf
  18. Bug-t Hunter by Fernando Gonzalez
  19. Machine by Perichron Interactive
  20. Glitch Runner by Sucram Studio
  21. Lonely Bug Bakery by Mr Magnus
  22. The Fabric by Bart
  23. Doki Doki Debug Console by SoapSud39, Becca
  24. R'LOEV SOTY by Alice, Splitfish
  25. It will never end by kabadesign
  26. Glitch Rush by Clever Dragon
  27. The Glitcher and the bug by davidovichz
  28. Bug the glitched bug by S.T.K.
  29. Bugship Chaos by The Creative Cousins
  30. DA PROPAR GAEM 4 WUNCE by dadio
  31. crashOS by RickRocket

Comments:

Blob on the loose by The M
Oh so very blobby. Loved being able to pick up the robots and throw them too! Fun game, but frustrating to have to start over from the beginning after failure. Great GFX and music!

Break The Game by qwertykg
Very cool GFX, very funny dialogue, very difficult to play. Using mouse to shoot seemed weird to me. Unfortunately, I couldn't get past the first level. I really liked the look of it, tho!!

Bug Hunter X by Relic
Pretty cool. I made it to core 11 or 12. Coulda probably made it further, but I did a stupid thing and got killed. Still fun, tho, esp. when fire rate, auto-turret and damage are high. Simple GFX, but bonus kudos for isometric.

Bug Killer by lyfe264_
Looked like a pretty cool idea and game, but I kept dying. Just wish I was a better player, or the difficulty wasn't so high. I liked the artwork, and the glitches were neat.

Bug the glitched bug by S.T.K.
Cute GFX, looks like a lot of effort went into this. Unfortunately, I couldn't get the feel for the controls and actions. Nice presentation.

Bug-t Hunter by Fernando Gonzalez
I totally thought the first screen was a legit error until I hit the 'abort' button. haha! The visual is definitely glitchy. Maybe too glitchy. Seems like the bugs take an unnecessary large amount of hits to destroy them. Level 4 was too much for me and quit in frunstration. Kinda fun up to that point, and the "error message" messaging between levels were well done.

Bugged and Debugged by Poizen
I debugged the garden. Really nice hidden object game. Nice choice in music. I liked the glitches that released bugs. Fun and relaxing.

Bugship Chaos by The Creative Cousins
I'm sorry, but I have no idea what I'm supposed to do - how the game is supposed to be played. GFX look amazing, tho.

Centery Gun by NAL
I got 36690. Cool FX! Fun little arena shooter.

Circuitry Invasion by Guds, Palf
Got to the level where you had to bounce on top of the bugs. It was too difficult for me, but I'm probably just bad at playing. Nice GFX and presentation. Bugs on paths making walls glitch is a great concept.

crashOS by RickRocket
Very nice presentation, but I couldn't do anything but change the color scheme and wait for the time to expire. Not sure what's going on. Still, it was kinda neat.

DA PROPAR GAEM 4 WUNCE by dadio
I'm not sure what I just experienced, but somehow I kinda liked it anyway. Nice... thing, here. Yeah, OK! ... ITZ GAEM-ARTZ!! (I wanna rank it #1 but I'm afraid I'd be banned and shunned for the rest of my life. Cheers, mate!)

DeBuggers by Mightyjor
Kinda easy, but fun. Not sure what I think of the music, haha, but it seemed to fit. Fun, cartoony GFX, too!

Dental Revenge by Toque
Wow! When the difficulty ramps up it REALLY RAMPS UP! Funny stuff as usual - love your games, Toque. Seems like the game doesn't reset correctly after death. Anyway, I beat it -- "Don't need teeth to code!" I scored in the 70's somewhere, i think. No glitches or bugs tho? oh well.

Doki Doki Debug Console by SoapSud39, Becca
Game froze on 'set to fire mode" message. Character gfx were nice, but background and platform tiles were very plain, comparatively. Bonus for voice over messages. I can tell a lot of work went into this game. (Just gotta say, that's one of the strangest routes to school I've ever seen. :p )

Downhill Ski by fisher_bcn
Title/menu screen is kinda weird, probably because I was expecting 'hover highlight' instead of 'click to select'. Nice music, tho. It took me a little while to figure out the speed vs turning (z and x keys). After that, I played several times in all catagories. I almost made it to the finish line once. Haha! Cool game, I'm just really bad at playing it.

Fred by Richerama
Pretty dark premise on a cool concept. I played until the level with a lot of saw blades and got too frustrated to continue trying. Excellent minimalist GFX and nice ambience to set the tone. All around, well done.

Glebulon by TheSaurus
This was pretty well done. If I hadn't seen it played before I played it, I probably would have given up on it. Quite a concept of alternative movement. It was weird, but once you figured out the rules, it was doable and still challenging. Loved the character GFX and the humorous diabolical monologue, with a nice twist at the end. Great stuff.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
Aw man, I want more! It was over too fast.

Glitch Runner by Sucram Studio
So weird and seemingly ametuerish, but very fitting for the theme. If this is completely intentional, it's brilliant! Loved the contrast of the dramatic music - seemed to work well. Got stumped on second to last level for a bit, but I made it thru the whole game. All in all, nothing too special and it was on the easy-to-beat side, but still nicely done, imo.

Glitch Rush by Clever Dragon
Was pretty difficult to control as the controls didn't feel as responsive as I'd like them to be. Made the character feel really heavy and cumbersome. Didn't seem fair that the baddies could destroy platforms and make escape impossible sometimes. However, GFX seemed fine and the main character was a fun, cartoony-looking guy.

HannaH Desynchronised by GameDevDan
Well, I got to the wavy level and gave up in frustration. Great puzzler, tho. Nice glitchiness goings-on.

It will never end by kabadesign
Couldn't figure out how to manage the game. No idea what was causing the glitches that made me fall back to the bottom. Got frustrating way to quickly for me, but I'm probably just bad at playing. GFX weren't extra special, but the glitch GFX were pretty awesome. Looks like a fair amount of work and effort went into making the game.

Killborg Flowerbot by Mercerenies
Geez! How many levels are there?? Yes, I did laugh at the robot joke. I looked at the first bonus level, but got stumped and decided I had enough. haha. Good puzzler and humor. I enjoyed it, tho it was kinda long for a jam game.

Lady Debug by Little Penguin Studio
Level 4 and 6 were difficult, but I did it! Those spiders are creeping me out. Couldn't figure out level 8. Good puzzler, and superb presentation!

Lonely Bug Bakery by Mr Magnus
I failed miserably, haha! Hard to know what to buy before knowing the weather, tho, or I'm just a poor business-ant. Match game was neat, but not sure what I was accomplishing there. GFX and music all around were pleasant, tho. Looks like a lot of effort went into this with so much that seems to be happening under the hood. Cheers for mad juice!

Machine by Perichron Interactive
I programmed through the first level. This game looks well made the effort put in is obvious. Unfortunately, the game play was too tedious for me to enjoy, but that's probably just my personal preference. Music gives it a nice, ominous feel.

NANO DRONE by Pixellated Hammered Raccoon
Nice space shooter, but in inner space instead of outer space! Took me two tries to get the hang of it, then I was able to win the level. Excellent GFX and presentation!

Operation Teleblade by Mavvy
ok, so I'm throwing the sword at the bad guys but they're not dying. Sometimes they do, and then sometimes they don't. Can't figure it out before I die. Anyway, cool game otherwise. Love the camera follow towards the mouse. The fast action and responsiveness is really nice, too. GFX are great. Nice game.

R'LOEV SOTY by Alice, Splitfish
Couldn't get past the bed stage. Either I'm a really bad player, or it's just too difficult. Felt like there was no place to dodge a lot of the time. Maybe needs some kind of shield that destroys balls, or something? GFX are nice. Lots of menu extras. Nice presentation.

The Fabric by Bart
Nice 3D world! I was doing fine until I got to the cube beyond the boundary. Couldn't seem to figure out how to get it. After that, I wandered around a bit, but kinda got lost. But I liked the look and ambience you had going, it was really cool.

The Glitcher and the bug by davidovichz
Combining mouse and keyboard controls the way you have makes the game cumbersome to control. The oldschool, retro GFX were cool, tho. Nice ambient sounds, also.
 
Last edited:

Lucas' Ultra Late Reviews


FIRST OF ALL:

I'm always looking forward to playing and ranking all the games, but then I remember:
DAMN, I H A T E ranking the games, because sometimes I feel very bad for ordering them from "fun" to "not so fun".
This is because I am WELL AWARE of all the effort every single person put into their game.
Therefore I really value every entry, be it a beginner who just started using GML or programming
itself, or a pro that does that kind of stuff for ages already, knowing their way around with graphics, audio AND
coding in the best case. I was once again having a very hard time ranking the games.
I always keep the theme as my main subject to judge a game but I rank them in combination
with how much fun it was for me to play, or the way the game spoke to me in a certain way.
Even though my reviews and comments might come off a bit cocky or picky sometimes, it does not mean that your game
sucks or anything. Please keep in mind, that english is my foreign language, so I could describe what I'm feeling way better in German! :D
It was fun to play every single game and I'm thankful for the support and activity in this community!
I usually say this at the end of my reviews, but here you go:

THANKS TO EVERYONE WHO PARTICIPATED IN THIS JAM!
These jams live through every single entry contributed.

Special thanks to the hosts for putting in extra effort and work (creating the topics, the jam player,
the teaser trailers, the banners, the icons, and so on and so forth!).
I'm happy to be a part of this amazing community! XOXO β™₯


Top 3:

πŸ‘‘
Lonely Bug Bakery by Mr Magnus

Aww, what a shame!!!
I REALLY REALLY loved the idea of the game and I immediatley
got hooked and hyped when I read the much promising readme file.
HOWEVER I was disappointed by a few things:

1: The GUI - Would have loved a better overview of how many ingredients I have, how many I'm about to buy,
what their costs are and what I'm going to sell the products for. It was ALL in there, I know, but it could have been improved by
different formatting and the use of colors.

2: Weather - I NEVER KNEW what weather it was gonna be. It always showed a bright sunny
background in the window and I always had to guess what's it gonna be and guess what:
I rarely had the right stuff for the customers, which led me to:

3: running out of money very fast - by day 8 I was bankrupt, cause I kept buying the wrong stuff,
because I never knew what weather it was gonna be... :( I would have liked if customers buy stuff anyways,
because for example it was cheap. But since they only buy what icon is above their head I failed so bad.

4: Not being able to speed up the baking mini game - I had good clusters and reached some good scores,
but then having to wait 2 more minutes just to not lose the score is crazy lame.
I ended up clicking spiders too, so I could do anything at all and BOOM: 0 Score. Maybe I'm just dumb (which is VERY likely)

HOWEVER here are the reasons why I'm ranking the game #1:

- The presentation was TOP NOTCH. Absolutely amazing graphics and use of sounds even though they were borrowed.
The music in the baking mini game was so fun! Amazing choice!
- The game idea itself was awesome and I'd love to play an updated version! I'm really interested in it!
- The programming is amazing. The way the ingredients wobble and move when clicking clusters is ultra smooth.

The whole thing was so much fun to me, even though it really disappointed me at the same time!
I can't help but ranking it #1 anyways. It's just how I feel about it haha.

Awesome entry regardless!

EDIT: Uhm yeah, I'm really just dumb.
I did notice it said what kind of weather it was as text, when I played it for the
very first time already, but I kind of thought my leftover ingredients would
disappear after the baking process. So never mind hehe.



πŸ₯ˆ
HannaH Desynchronised by GameDevDan

Holy cow, as the game progresses the visuals get more and more distorted :D
I REALLY loved the puzzle mechanics, because there were always more than
one official solution to the levels! It was fun to become creative with that.
The boss fight was absolutely awesome! I love how you have to spare ne block
for when he dodges away, so you can hit him.
I was really impressed with how the music changed according to the progression of the game and all..
That was a very very polished entry. Gameplay and presentation wise.
NICE.



πŸ₯‰
Bug Hunter X by Relic

Since I was always a big fan of Call Of Duty Zombie modes,
this was a fun one for me. I really loved all the different upgrades you could buy
and I like the permadeath mechanic. Often I couldn't decide what upgrade to buy,
because they all sounded amazing :D
When the frigging spiders showed up for the first time, I knew it was a good choice
to buy a lot of fire rate and HP percs. Damn, they're nasty.
I liked the presentation very much, especially because I have never seen a game in
that genre being isometric, I think...

Nice game, thanks! :)

Best ofs:

Best use of Theme: It will never end by kabadesign
Best Concept: Lonely Bug Bakery by Mr Magnus
Best Presentation: Operation Teleblade by Mavvy
Best Story: R'LOEV SOTY by Alice, Splitfish

Ranking:

  1. Lonely Bug Bakery by Mr Magnus
  2. HannaH Desynchronised by GameDevDan
  3. Bug Hunter X by Relic
  4. Centery Gun by NAL
  5. Operation Teleblade by Mavvy
  6. Bug the glitched bug by S.T.K.
  7. R'LOEV SOTY by Alice, Splitfish
  8. NANO DRONE by Pixellated Hammered Raccoon
  9. Bugged and Debugged by Poizen
  10. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  11. Doki Doki Debug Console by SoapSud39, Becca
  12. DeBuggers by Mightyjor
  13. Killborg Flowerbot by Mercerenies
  14. Circuitry Invasion by Guds, Palf
  15. Bug-t Hunter by Fernando Gonzalez
  16. Bug Killer by lyfe264_
  17. Break The Game by qwertykg
  18. Blob on the loose by The M
  19. Downhill Ski by fisher_bcn
  20. The Fabric by Bart
  21. Glebulon by TheSaurus
  22. It will never end by kabadesign
  23. crashOS by RickRocket
  24. Glitch Rush by Clever Dragon
  25. Dental Revenge by Toque
  26. Fred by Richerama
  27. Machine by Perichron Interactive
  28. Bugship Chaos by The Creative Cousins
  29. The Glitcher and the bug by davidovichz
  30. Glitch Runner by Sucram Studio
  31. DA PROPAR GAEM 4 WUNCE by dadio

Comments:

Blob on the loose by The M

I didn't really get the connection to glitches and bugs,
but maybe the slime was a glitch during an experiment or so :D
I didn't complete the whole game, because dying a lot and not
having any checkpoints somewhere just killed my patience.
Other than that, I really admire the slime effect and your overall visuals!
Combined with the music it instantly reminded me of the 2006ish browser flash games!!
I loved to secretly play them during computer class in school! :D
Nice entry!

Break The Game by qwertykg

Amazing presentation, but I think I missed the credits.
Who made the graphics they look neat!!!

Having to read the whole dialogue again each time you die
is a major red flag for me, when it's as long as these!

These long zero gravity kind of jumps slow the gameplay down drastically, which
killed the vibe for me.

Other than that the idea was cool and the whole presentation and concept was solid!

Bug Hunter X by Relic

Since I was always a big fan of Call Of Duty Zombie modes,
this was a fun one for me. I really loved all the different upgrades you could buy
and I like the permadeath mechanic. Often I couldn't decide what upgrade to buy,
because they all sounded amazing :D
When the frigging spiders showed up for the first time, I knew it was a good choice
to buy a lot of fire rate and HP percs. Damn, they're nasty.
I liked the presentation very much, especially because I have never seen a game in
that genre being isometric, I think...

Nice game, thanks! :)

Bug Killer by lyfe264_

The presentation is really nice!
The graphics are on point and the gameplay feels smooth!
I love the different guns and the fact that you can't just hide
somewhere and farm kills, because the random bad collision bug
will cross your plans there!
Nice one!

Bug the glitched bug by S.T.K.

Heyy it's that bug pokemon with a horn!!! :)
- just kidding

The intro scene and the dialogues are very cute!
I love how the GM music complements that :)

I love the fact you recorded your own voice, apparently, to create
SFX! That's cool!

Solid entry indeed! :)


Bug-t Hunter by Fernando Gonzalez

I loved the idea of visually recreating a GML error message!
The glitch shader is amazing, but I ersonally think it's a bit too
over the top to use it throughout the entire game. It's very
heavy on my eyes :D

The visualy are nice tho and the game itself feels very fluid and smooth.

Are these green croissaints my friends? I think I don't wanna find out, so I suck
them in with my bugfix vacuum cleaner! - Edit: they are not my friends.

Nice little game, it was fun to play!




Bugged and Debugged by Poizen

The ultimate chillout game!
The graphics are incredibly amazing and cute!
I found all the bugs! yay!

This could be some relaxing android game if it had more levels.
So cute! :3



Bugship Chaos by The Creative Cousins

I'm really sorry to ranking games on the lower half, but I really couldn't see
a hook that catched me gameplay wise.
The graphics are amazing though and I know you guys must have been grinding hard to
create all the game. As always: I DO value the effort you put in, it just didn't speak to me
as a game. Doesn't mean it's a bad game or anything.

Centery Gun by NAL

Uhm is it just me, or does this game make perfect use of the new GML audio effects?
I realized that everytime I took damage, I might be wrong though.
No matter what it was: It felt amazing! Perfectly decent use of that famous shader, not overdone it
and the overall gameplay felt very smooth and fluid. I love the levelling system and the different enemy types!
The graphics were neat and the entire game felt like a well polished and complete product!
Nice work I really enjoyed it!

Circuitry Invasion by Guds, Palf

Nice little platformer game with intelligent level design!
I really loved the presentation, nice music and SFX that
fit the game very well! The gameplay felt very smooth!
No long talking, straight forward game design!
Nice!

crashOS by RickRocket

The visuals were exceptional! Really really loved what I saw!
The puzzles were crazy too, though I didn't beat the whole game.
Sick glitchy IDM music playing at some point!

DA PROPAR GAEM 4 WUNCE by dadio

I mean... the dubstep music was nice heh.

DeBuggers by Mightyjor

Ayyeee amazing beatbox acapella music! Clean recordings and smooth mix, I'm impressed!
Coupled with that awesome crayon kind of arts style it makes a very nice mini game!
The programming and presentation are top, however it's not hooking me enough to beat the whole game, sorry.
The main strength is the presentation!

Dental Revenge by Toque

Don't need teeth to code! :D
Top notch entry as always! :D

Doki Doki Debug Console by SoapSud39, Becca

I think I have a crush on the Nondescript Schoolgirl uwu ...
The presentation was cool as always! It's clear to see you have your very own arts style.
I personally think the movement, especially the climping felt a bit stiff.
However it's a very cool entry. Nice music as well, well done!


Downhill Ski by fisher_bcn

The glitches and bugs mode didn't seem to be any different from the casual mode.
I loved the shadow effect when jumping off a ramp. this is important to do in a 100%
topdown game. The game didn't seem to fit the theme at all in my opinion.

Improvement suggestions:

- don't send us back to the title menu each time we lose
- display the speed in km/h or mp/h for a nice detail
- It is possible to ride off-track and not stick to the track at all
and still not get punished or slowed down in any way. I just rushed
through off track holding Z to sprint... Maybe implement a "GeT BACK ON TRACK"
timer that kills you once it reaches 0.

Other than that pretty cool ski game.

Fred by Richerama

Uhm I liked the visual presentation and that dark eerie feel,
but I didn't get any connection to the theme...
I ended up trying to build a staircase with ym own corpses to
get out of that pit I obviously had to fall in in order to proceed anyways.
I had -33 lived and I didn't see any reason to keep playing :D
The atmosphere was cool, but the game itself was unplayable for me.
I didn't even get why you couldn't avoid the spikes at all. Or was there a
secret hack to do this?


Glebulon by TheSaurus

I really loved the presentation and the monologues!
The graphics looked incredible and it seems it was very well coded!
However the gameplay mechanics were not my cup of tea, in fact it drove me crazy :D
Didn't finish the game, because I couldn't really figure out where to go after a while,
but I do value the effort you put in there!


Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

Uhm, ahem, I'm not biased or anything, but Siolforautomatically has bonus points from me for
being a fellow metalhead! :D :D jk I'm judging fairly hehe.
Absolutely incredible original music as always! The presentation was top notch and the gameplay felt ultra
smooth and fluid.
Kick dem friggin bugz m8!



Glitch Runner by Sucram Studio

audio jungle...
audio jungle...
audio jungle...

hahah sorry but that was annyoing, even though
she had a nice voice.

A basic platformer game, not much to say about it.
Don't fall down and make it to the end of the level!
The distorted glitch platforms looked cool!

Thanks for the entry!



Glitch Rush by Clever Dragon

Heyy fun rolling physics!
I personally think the level design was a bit random
but I totally loved the way I had to trick that glitch-electro-jellyfish
kind of thingie into opening some areas for me!
I would have liked if it was a bit more fast-paced, but to be honest:
it's a fun little entry! Thanks! :)

HannaH Desynchronised by GameDevDan

Holy cow, as the game progresses the visuals get more and more distorted :D
I REALLY loved the puzzle mechanics, because there were always more than
one official solution to the levels! It was fun to become creative with that.
The boss fight was absolutely awesome! I love how you have to spare ne block
for when he dodges away, so you can hit him.
I was really impressed with how the music changed according to the progression of the game and all..
That was a very very polished entry. Gameplay and presentation wise.
NICE.


It will never end by kabadesign

This game had me laughing all the time! :D :D
Not because it was bad, but because my only thoughts were:
WHAT IS HAPPENING HEREEEEEE :D
The sound effects make up an autechre song :D :D
Loved that! The graphics were cool but I never knew what the f was going on hahaha

Killborg Flowerbot by Mercerenies

KILL ME ALREADY!!! - oh, game over? :eek:

*siiiigh* another Mercerenies gem with own
voice recordings! I loved that in Lenny & Bones
and also in this game it's a very entertaining PLUS!
:)

Your signature graphics are top notch as always!

I FOUND THE NAME EASTER EGG! :D
- Edit, oh wow, there are more than just one! :eek:

I love how you simly deliver flowers but still call them
your 'victims' :D

The presentation is very nice as always and I really really
appreciate your own voice recordings. However the gameplay itself was
pretty boring to me and the puzzle vibe didn't quite get through to me.

Thanks for this lovely entry you're doing great, even if the game is not
MY cup of tea!

Lonely Bug Bakery by Mr Magnus

Aww, what a shame!!!
I REALLY REALLY loved the idea of the game and I immediatley
got hooked and hyped when I read the much promising readme file.
HOWEVER I was disappointed by a few things:

1: The GUI - Would have loved a better overview of how many ingredients I have, how many I'm about to buy,
what their costs are and what I'm going to sell the products for. It was ALL in there, I know, but it could have been improved by
different formatting and the use of colors.

2: Weather - I NEVER KNEW what weather it was gonna be. It always showed a bright sunny background in the window and I always had to guess what's it gonna be and guess what: I rarely had the right stuff for the customers, which led me to:

3: running out of money very fast - by day 8 I was bankrupt, cause I kept buying the wrong stuff, because I never knew what weather it was gonna be... :( I would have liked if customers buy stuff anyways, because for example it was cheap. But since they only buy what icon is above their head I failed so bad.

4: Not being able to speed up the baking mini game - I had good clusters and reached some good scores, but then having to wait 2 more minutes just to not lose the score is crazy lame. I ended up clicking spiders too, so I could do anything at all and BOOM: 0 Score. Maybe I'm just dumb (which is VERY likely)

HOWEVER here are the reasons why I'm ranking the game very high:

- The presentation was TOP NOTCH. Absolutely amazing graphics and use of sounds even though they were borrowed.
The music in the baking mini game was so fun! Amazing choice!
- The game idea itself was awesome and I'd love to play an updated version! I'm really interested in it!
- The programming is amazing. The way the ingredients wobble and move when clicking clusters is ultra smooth.

The whole thing was so much fun to me, even though it really disappointed me at the same time!
I can't help but ranking it high anyways. It's just how I feel about it haha.

Awesome entry regardless!

Machine by Perichron Interactive

I see the effort it took to make such a game and apparently it's very
well thought trough! However it wasn't my cup of tea by any means!
Though I see the work you put in and value that! Good work, the visuals
are absolutely on point!

NANO DRONE by Pixellated Hammered Raccoon

Damn. Reading "Pixellated Hammered Raccoon" already guarantees top notch
games. I mean not everyone has it, but this is what you get from having dedicated
arts and audio people. This is a very short, yet ultra polished entry, and to mer personally,
this is what counts. Quality before quantity. That doesn't mean I rank games with pre-made
creative commons music lower or anything, but this game right here really spoke to me.
P.S.: once again: DAT PARALLAX THOOOOO...
Good job you guys!

Operation Teleblade by Mavvy

"I hope you like 90s drum n bass." you gotta be kidding me!
Orrrriiginallll mmmmurrrrddddaaaasssooouuunnnddd!!! *heavy amen breaks incoming*

DAMN THESE GUARDS!!!!11!!1!

Okay first of all: top notch graphics as always!
I loved how the music went from chill loungey liquid funk to straight up amenbreak mayhem! :D
That's a bonus point on it's own! :D

I hate these guards, I simply hate them! FOr the most part I tried to run past them, since stunning them
with a sword rush was often a game of luck! :D

I always like the way your games aren't too short nor too long but very polished.
Last time with the mutant cleanup service it was just the same: entertaining but ended before it gets boring!
Good balance.

Very solid entry!

R'LOEV SOTY by Alice, Splitfish

First of all, I love the fact that you offer a variety of buttons for certain controls,
so people can play the game the way they feel the most comfortable!
... Is that an Eel Statue??? :D
Uhm okay S doesn't seem to work, so I play using the arrow keys!
I tried to leave the first room by walking through that door at the bottom
of the screen and it spawned me next to my bed and it says finaly stage.
Did I miss something?
I really like the idea of fighting your inner self and the dialogs sum that up quite precisely!
All these white dots swirling around and you try not to get attached to them is literaly my
life with ADHD... :D
But speaking of that: I'm not patient enough to try this over and over and over again. :s
... Okay I successfully beat my bed in that confrontaion. Now I'm discovering the world outside! :D
Why did leaving that cave end the game? o_O
Uhm, no matter what I try, leaving the cave will always send me right back to the title menu screen.
I'm not sure if I mssed something, but I went back and tried to take any potential ways... o_O

The visuals are amazing, very nice work! The GM music was a good pick too, it complements the arts style
perfectly! The dialogues I read were very entertaining and well written! Really liked that!

There is either an issue with the game or I was just dumb again. However, if that clears up, I'd be
happy to give this game another try!

EDIT: Yeah after texting with @Alice, it was clear that I was just being dumb again!
So I finished the whole game now and here are some more notes:

I loved the way you have to
use the known issues to actually beat the game.
For that theme that was genius, but I think I wouldn't have gotten that anytime soon by myself :D
It's a strongly story-driven game, which I'm personally not a big fan of. The many conflicts in the last dialog were
a bit tedious and I would have NEVER beat them without invincibility mode. Also When I tried to beat them in normal mode
it was impossile for me to read the dialogues...
I see all the effort you put in there to write all this story and I appreciate your commitment, though this is clearly not my genre.

Great entry though!

The Fabric by Bart

The atmosphere was cool!
Reminded me of Zelda: The Wind Waker underground caves
or the tower of the gods for some reason.
I am not a big fan of Game Maker 3D games and the gameplay didn't
quite hook me personally, but I respect the effort you put in to make this game!
Also I highly value that you made everything from scratch, that's something that's
important to me!

Solid entry indeed!

The Glitcher and the bug by davidovichz

"There are many bugs that I couldn't fix because of time, sorry :/"
SHHHH DON'T ADMIT THAT! THAT'S JUST A GOOD USE OF THEME! ;-)

Uhm the presentation felt very weird - not in a negative but in a ...
... weird way! I didn't really see where I was supposed to go and attacking felt a bit
stiff. Also the dashing and jumping felt a bit off. It's just my personal taste, so that does
of course not mean it's a bad game - just not my cup of tea!

Thanks for the entry and your effort! :)
 
Last edited:

Evanski

Raccoon Lord
Forum Staff
Moderator
Evanski is really tired of all the platformers but had fun with your games non-the-less Reviews

Top 3:

R'LOEV SOTY by Alice, Splitfish
I never thought I'd ship minecraft Alex and the Pokemon Misdreavus but here we are.
This game is really fantastic!

The only three criticisms I have
1. in the starting house, it should imedeantly start with what to do, rather then waiting for me to exit the bedroom, just a small nitpick nothing major

2. the more important, in the desert level, it should be better executed about using the knownbugs, maybe when you enter the room you get a notification that a new bug was added to the tracker
thus the player knows to read it and use it as a hints system

3. When im in a battle, I can not focus on not getting hit and reading the text at the same time! I have to choose!!! DONT MAKE ME CHOOSE!!!

Other then those three things, I never had any problem with this game
I was emotionally invested in these characters and even more so at the end incounter
I would love to see a polished and full released style game of this, maybe just because Im into this fluffy romance fanfic stuff, who knows?

The Music was also epic to listen too and really drove the emotions and situations at the given time, very nicely done.

The ending screen was also great
Great job guys

Centery Gun by NAL

Extreamly addictive and fun shooter with very juicy effects and visuals
top score was 109460 too bad their isnt an online highscore
the visual effects of getting an upgrade and getting hit are simular so it was hard to tell in the the heat of the moment if I was hit or getting stronger

other then that a very fun and exciting game to play!

Doki Doki Debug Console by SoapSud39, Becca

Very nice, I like the dark humor of eating the apples
I wish that space was jump and the j was to dodge but oh well
the bosses poped out of no ware and it was like darksouls

I like this game, needs adjusting of controls though

Best ofs:

Best use of Theme: Doki Doki Debug Console by SoapSud39, Becca
Best Concept: Blob on the loose by The M
Best Presentation: crashOS by RickRocket
Best Story: R'LOEV SOTY by Alice, Splitfish

Ranking:

  1. R'LOEV SOTY by Alice, Splitfish
  2. Centery Gun by NAL
  3. Doki Doki Debug Console by SoapSud39, Becca
  4. Lady Debug by Little Penguin Studio
  5. Killborg Flowerbot by Mercerenies
  6. Bug Hunter X by Relic
  7. Bug-t Hunter by Fernando Gonzalez
  8. HannaH Desynchronised by GameDevDan
  9. Fred by Richerama
  10. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  11. DeBuggers by Mightyjor
  12. crashOS by RickRocket
  13. Lonely Bug Bakery by Mr Magnus
  14. Circuitry Invasion by Guds, Palf
  15. Bugged and Debugged by Poizen
  16. Bug Killer by lyfe264_
  17. Dental Revenge by Toque
  18. Blob on the loose by The M
  19. Machine by Perichron Interactive
  20. Operation Teleblade by Mavvy
  21. Bug the glitched bug by S.T.K.
  22. Break The Game by qwertykg
  23. Glitch Rush by Clever Dragon
  24. It will never end by kabadesign
  25. The Glitcher and the bug by davidovichz
  26. Glebulon by TheSaurus
  27. Bugship Chaos by The Creative Cousins
  28. The Fabric by Bart
  29. DA PROPAR GAEM 4 WUNCE by dadio
  30. Downhill Ski by fisher_bcn
  31. Glitch Runner by Sucram Studio

Comments:

Blob on the loose by The M

I like the concept of this gel like creature and the ability to squeeze through things is really cool!

Sadly the doors seem to stop working after the first few rooms and thus I get teleported to the middle of enemies that shoot every frame and I die
I tried this a few times with the same result so I didnt get to finish

but very nice concept I like it
Just wish it was a bit more playable

Break The Game by qwertykg

The game has good promise

The irony is the typewriter seems to have a memory leak itself and laggs the game completely and makes it kind of unbearable to sit through the text
however skipping the typing brings the frames back so carfully skipping makes the text not annoying

What is annoying is the text repeating every time i restart the level due to a death
the gun also only shoots horizonally and some enemies are not hurt by the gun,
the tree shooters shoot so often that I cant shoot and dodge at the same time
so really I never had a use for the gun

I got fed up with the floaty jump and the tree shooters and just couldnt finish it sadly

Bug Hunter X by Relic


This game is fun and addictive

bullets go brrrrrrrrrrrrrrrrrrrrrr

Bug Killer by lyfe264_

The game wants to be hotline miami but makes me want to actually play hotline miami

The annoying things about this game is the random "bugs" that happen, they feel punishing for playing the game, the inverted controls annoys me the most

this often leads to death sortly after as the enemies can randomly get infinte hp or walk through walls
the only gun I found that works good enough to keep me alive is the machine gun
it wasnt until I figured out the grey square things were needed to be collected that I progressed
until I got stuck trying to figure out why I couldnt get the other one
after that I made it to level 2 which was the same thing just layed out diffrently and had another ticket

I made it to level 2 after 30minutes of trying to play and thus when I got insta killed I decided that was enough of the game


Bug the glitched bug by S.T.K.

I have no idea how to play this game
I get to the wall and im stuck
I try the space thing and that makes noise and I turn blue

then i lose my horn

Their is so much going on and so little explained
the help is just thrown at you rather then explained slowly over the game

I feel over welmed and confused by this game

Bug-t Hunter by Fernando Gonzalez

The presentation of this was really good, I even thought it was a real error until I pressed abort

The idea to do level transitions as gm errors was a really cool idea

The visual effect that is on the game when you are playing makes everything hard to see, its very obnoxious

also the enemies have WAAAAAYYY too much health I feel like I was sitting their for a whole minute waiting for a lady bug to die
I have no idea if level 5 is even possible due to bugs taking forever to die, your inability to jump and taking 1 hit to die

besides those problems the game is simple to play and has a interesting way of presenting itself

Bugged and Debugged by Poizen

Very nice and sweet hidden object game
Not a whole lot for me to say, I found the all the bugs after a while
the music is nice and easy to listen too

Game only has one level so once you find all the bugs you win

Bugship Chaos by The Creative Cousins

I dont understand what im doing

I've watched these drone dudes forever and they all look the same, I dont see any glitch

Idk what im doing and the game doesnt explain it well at all

Centery Gun by NAL

Extreamly addictive and fun shooter with very juicy effects and visuals
top score was 109460 too bad their isnt an online highscore
the visual effects of getting an upgrade and getting hit are simular so it was hard to tell in the the heat of the moment if I was hit or getting stronger

other then that a very fun and exciting game to play!

Circuitry Invasion by Guds, Palf

this game has really nice presentation, the first cutscene in the game after you beat level one was really nice

sadly I suck at platformers and didnt make it far
but this game was a nice treat to play and felt really good to play

crashOS by RickRocket

The presentation was cool

Where is game?

The calculator crashes

Edit: watched merc play the game, thought I did / 0 but nothing happened

lots of polish on this, maybe needs better user ability

DA PROPAR GAEM 4 WUNCE by dadio


DeBuggers by Mightyjor

Not much to say, the game is pretty short and for at least myself it was extreamly easy
their is only one track, it gets slightly annoying after a bit
only one sound effect
the levels are pretty simple

Not a whole lot going on here
its okay
nothing exciting or bad

Dental Revenge by Toque


Another fantastic entery into the Toque saga
This time Toque is attacked by his past mistakes of poor dential hygene

really simple game, just left click delete the teeth away and you win

Doki Doki Debug Console by SoapSud39, Becca

Very nice, I like the dark humor of eating the apples
I wish that space was jump and the j was to dodge but oh well
the bosses poped out of no ware and it was like darksouls

I like this game, needs adjusting of controls though

Downhill Ski by fisher_bcn

I have this irational fear a yeti is going to come out of no where and eat me

I like that the trees have an istock water mark on them, thats getting a point reduction from me

I also dont notice a use of theme even with the bugs and glitches option so

Nice skiing game, doesnt have much glitches and bugs though... maybe thats a good thing?

Fred by Richerama

I like the concept of using my dead body as a platform for my next go around, I jsut wish the limit wasnt 4!!!
so basicly to make it my last run through the room needs to be deathless

I like the idea got a few levels in until i gave up as it became annoyingly hard to do pull off the required moves with the limited bodys i was allowed

Glebulon by TheSaurus

I gave up on level 3
the mechanics are extreamly confusing for me and when I thought I understood them I was proven wrong and still confused on what to do excatly, combined with non-forgiving penalty of starting the entire level over,
I decided not to punish myself longer

I cool concept but the execution could have been handled better, maybe with a tutorial to make the mechannics of what I can and cant do more clear

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal


Game is short simple stupid
pretty fun to kick things, other then that not much going on

Glitch Runner by Sucram Studio

Besides the pixel art are you allowed to use any of the other assets?

The background music even has the "audio jungle" every few seconds saying where its from
and I doubt microsoft gave you permission to use the windows 8 logo

Either make assets yourself or find ones you can use
Their are loads of free assets you can use online

Here is an entire topic of free to use things

Like come on, I know you can do better then this, You know you can do better then this,
Apply yourself more and don't sell yourself short

I look forward to bigger and better games from you in the future
and wish you luck on your game dev journey

Glitch Rush by Clever Dragon

I dont have a lot to say about this game

The platforming feels weird
the jump bearly jumps
and i could only really roll around on the floor

HannaH Desynchronised by GameDevDan

I like the concept, but my dislexic brain keeps forgetting which button is for what which leads to me dying a lot

I like the idea of jumping, pausing the game, placing a block under you, then jumping again

However, theirs apparenly some issue with doing this, as often when I did, the game wouldnt let me jump anymore and when I'd go to jump i'd just fall
that, as well as trying to solve puzzles infurated me and preventing me from finishing the game

Great concept, good game, very annoying for raccoons lmao

It will never end by kabadesign

What is happening?!

The platforms just keep glitching and I cant make any progress

I dont know what is going on or how to play this game

Killborg Flowerbot by Mercerenies

Oh hey look the killer robot knows my name!

Wow that was easy, he just killed me after I told him too
weird because he only kills humans but im a raccoon so, thats a defect

I like all the fun easter eggs in the name you set, I loaded the game into audacity to hear them all

Okay played for real
I think this is the first puzzle game of yours i've completed fully! Probably due to the limited amount of actions and trial and error

The game was fun, had witty dialougeyy and wasnt super difficult to figure out and get the concepts of

very nice, good job

would have liked an optional route through the game where my goal is to kill all the humans rather then flowers



Lady Debug by Little Penguin Studio

im almost certian level 7 is impossible
their is no way to get the pea in the line of the 3 spiders
theirs no way, its impossible

Fun game
nice visuals

my hatred for lady bugs is now 5x as much as before

Lonely Bug Bakery by Mr Magnus

Good news! Ive learned that I cant run a bakery!

I also learned that the game bugs out when you lose and you get -999$ and cant progress

I often would try to sell what people wanted the next day and only one person would come, go MEH
then I'd lose 40$

Maybe my pastries suck


Machine by Perichron Interactive

I tried playing this game for like 30 minutes then gave up
It took way to long to try and test out moving and if there was a problem I couldnt stop it, I had to wait for it to crash or eof
and then testing to see if what i had done was correct took forever to do as well

so much so that I grew bored of the game and I hadnt done anything besides use a menu

Im dissapointed, the game has great atmosphere but annoying controls

Operation Teleblade by Mavvy

I originally started playing the game as a pacifist because I thought you couldnt kill the robots
then I found that sometimes I could?

So this lead to spam clicking to try and kill the robots, and being met time and time again with inst-deaths
I gave up on level 2

R'LOEV SOTY by Alice, Splitfish

I never thought I'd ship minecraft Alex and the Pokemon Misdreavus but here we are.

This game is really fantastic!

The only three criticisms I have
1. in the starting house, it should imedeantly start with what to do, rather then waiting for me to exit the bedroom, just a small nitpick nothing major

2. the more important, in the desert level, it should be better executed about using the knownbugs, maybe when you enter the room you get a notification that a new bug was added to the tracker
thus the player knows to read it and use it as a hints system

3. When im in a battle, I can not focus on not getting hit and reading the text at the same time! I have to choose!!! DONT MAKE ME CHOOSE!!!

Other then those three things, I never had any problem with this game
I was emotionally invested in these characters and even more so at the end incounter
I would love to see a polished and full released style game of this, maybe just because Im into this fluffy romance fanfic stuff, who knows?

The Music was also epic to listen too and really drove the emotions and situations at the given time, very nicely done.

The ending screen was also great
Great job guys


The Fabric by Bart

I couldn't even finish this
The sensitivity for looking up and down is way to high
while turning my head was so low that I needed to drag my mouse across the entire desk to move

Then the Real bugs and glitches of falling through the floor and the gun not working half the time, annoyed me so much I rage quit the game

Shame.

The Glitcher and the bug by davidovichz

I have no idea what is happening or anything
but somehow I got to the end screen with the title name?

Idk what im doing
 
Last edited:

Splitty

Member
Alright the bulk of playing these games had to be done all in a row, which lead me to hurry and not fully digest every game as I went.
I played each game to get a feel for it, and stuck around long enough to see how things change / upgrades, next levels, etc.

Honestly there's a lot of great stuff here, my rankings are based off of a lot of things, but a lot of it came down to my particular taste in games.

I intended to stream all of the games, but things didn't work out for that. Next time I will prepare myself better & I'm looking forward to it.



Reviews

Top 3:

Fred by Richerama
I really like this game. The style is great, simple yet it still manages to have a menancing & eerie aura.
The sounds are really nice. Love his falling down thud & the little jump noise he makes. The puzzles were well put together
and always took some thinking and experimentation to get through them. I haven't beaten it, but I think I'm close. I stopped to
get to other games, but I wanna go back and beat the last levels. Great job!

Operation Teleblade by Mavvy
I really like the style of everything here & the teleporting mechanic is super cool + nice to use.
I just plain enjoy playing this one a lot.

Glebulon by TheSaurus
I love Glebulon's sprites. They look super good, his glitching out face is hilarious.
In my stream I said something about walk animations, but he definitely is moving his feet. It's subtle but its there lol.
As I played this one I was between super interested and kind of frustrated, but in the end I felt good about beating it.
The wacky movement is really creative and unexpected, I like Glebulon as a character as well. IDK, all around it just ended up
being one of my favorites.

Best ofs:

Best use of : Bug-t Hunter by Fernando Gonzalez
Best Concept: HannaH Desynchronised by GameDevDan
Best Presentation: Doki Doki Debug Console by SoapSud39, Becca
Best Story: NANO DRONE by Pixellated Hammered Raccoon
Best Devlog: ...

Full ranking:

  1. Fred by Richerama
  2. Operation Teleblade by Mavvy
  3. Glebulon by TheSaurus
  4. NANO DRONE by Pixellated Hammered Raccoon
  5. Circuitry Invasion by Guds, Palf
  6. Lady Debug by Little Penguin Studios
  7. Killborg Flowerbot by Mercerenies
  8. HannaH Desynchronised by GameDevDan
  9. Doki Doki Debug Console by SoapSud39, Becca
  10. Centery Gun by NAL
  11. DeBuggers by Mightyjor
  12. Bugged and Debugged by Poizen
  13. Bug Killer by lyfe264_
  14. Blob on the loose by The M
  15. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  16. Break The Game by qwertykg
  17. Bug the glitched bug by S.T.K.
  18. Bugship Chaos by The Creative Cousins
  19. Downhill Ski by fisher_bcn
  20. Dental Revenge by Toque
  21. Bug Hunter X by Relic
  22. The Fabric by Bart
  23. Glitch Rush by Clever Dragon
  24. Machine by Perichron Interactive
  25. The Glitcher and the bug by davidovichz
  26. Bug-t Hunter by Fernando Gonzalez
  27. It will never end by kabadesign
  28. Lonely Bug Bakery by Mr Magnus
  29. Glitch Runner by Sucram Studio
  30. crashOS by RickRocket
  31. DA PROPAR GAEM 4 WUNCE by dadio


I'd love to have comments but I just gotta get this posted. I am so impressed with the diverse ideas & talent y'all have shown for this jam!
 
Last edited:

GameDevDan

Former Jam Host
Moderator
GMC Elder
GameDevDan's πŸ“£ FINAL πŸ“£ Votes and Reviews

Top 3:

πŸ₯‡ Lady Debug by Little Penguin Studio

The graphics and music are very cute and good I love them. The concept and execution are very good also.
There should have been some on-screen indication of the spider's movement pattern so you don't have to do trial and error wandering around to see this in advance.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

πŸ₯ˆ R'LOEV SOTY by Alice, Splitfish

Very competent Undertale-like RPG and visual novel engine for the timeframe of the jam, with nice graphics and good music. The story is obviously the best one in the jam (it's the only game with any real story to speak of, but it's a good story anyway). Checking the menu for the solution to the puzzle as its own mechanic is a bit meh, but the game was interesting enough anyways.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

πŸ₯‰ Centery Gun by NAL

Very slick animations and movements which make the whole game feel well choreographed. The progression between level ups is neat, although it would be nice to let the player choose which upgrade to get so they have some agency over the game. This is a properly solid entry and very good fun to play.

Best ofs:

Best use of Theme: DA PROPAR GAEM 4 WUNCE by dadio
Best Concept: DeBuggers by Mightyjor
Best Presentation: Lady Debug by Little Penguin Studio
Best Story: R'LOEV SOTY by Alice, Splitfish

Ranking:

  1. Lady Debug by Little Penguin Studio
  2. R'LOEV SOTY by Alice, Splitfish
  3. Centery Gun by NAL
  4. Bug-t Hunter by Fernando Gonzalez
  5. Circuitry Invasion by Guds, Palf
  6. DeBuggers by Mightyjor
  7. Bugged and Debugged by Poizen
  8. NANO DRONE by Pixellated Hammered Raccoon
  9. Killborg Flowerbot by Mercerenies
  10. Operation Teleblade by Mavvy
  11. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  12. Fred by Richerama
  13. Blob on the loose by The M
  14. Bug Hunter X by Relic
  15. Bug Killer by lyfe264_
  16. Lonely Bug Bakery by Mr Magnus
  17. Break The Game by qwertykg
  18. Dental Revenge by Toque
  19. Machine by Perichron Interactive
  20. Doki Doki Debug Console by SoapSud39, Becca
  21. The Fabric by Bart
  22. Downhill Ski by fisher_bcn
  23. The Glitcher and the bug by davidovichz
  24. Glitch Rush by Clever Dragon
  25. Bugship Chaos by The Creative Cousins
  26. Bug the glitched bug by S.T.K.
  27. DA PROPAR GAEM 4 WUNCE by dadio
  28. It will never end by kabadesign
  29. crashOS by RickRocket
  30. Glitch Runner by Sucram Studio
    [*]HannaH Desynchronised by GameDevDan
    [*]Glebulon by TheSaurus

Comments:

Blob on the loose by The M

This game is technically impressive for the way the blob is drawn to the screen & picks up items. I really like the concept of this and the technical execution. The robots were a bit too aggressive & hard to hit with the weapons available.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

Break The Game by qwertykg

The story is well thought through, and the level design is OK. As platform engines go the jumping/movement is a bit floaty and I think if the shooting is going to be mouse based the player should be able to aim - otherwise just stick to a keyboard button.

Bug Hunter X by Relic

I like the isometric-style graphics and the premise of the game as well as the enemy animations, music and the upgrade system. The fundamental flaw with this game is that everything starts too slow. It's so very, very slow to grind to the point where you can upgrade enough to make the game more fun to play. It should start off with the movement speed and rate of fire just a little bit higher, and you should get more code block drops in the first wave.

Bug Killer by lyfe264_

It's not a bad little top down shooter engine - I'm not very good at it but it's well made. The graphics hinder the readability of the game a little bit - I think interactive objects should be more obvious vs. the background tiles.

Bug the glitched bug by S.T.K.

It's very different in feel to any of the other games - a unique set of gameplay mechanics. They're not executed totally well - everything here is very stop-start which makes it hard to immerse myself in. Good attempt though.

Bug-t Hunter by Fernando Gonzalez

I really dig the ghostbusters style sucking up mechanic, the audio, the fact that the player cannot jump is actually really well implemented (like an old arcade game vibe). I would prefer to be able to use the arrow keys, not just WASD, as it's a more natural fit for me with the spacebar. I couldn't play for too long because the shader was giving me sore eyes / a headache. It was cool how the glitchy shader gave way to normal graphics when you complete the level, but maybe some other shader would have had the same glitchy feeling but less impact on the brain.

Bugged and Debugged by Poizen

I debugged the whole garden! What a rush it was to find that last bug and think "OH YES, this wasn't a trick game where there is actually no last bug, THANK GOD!" The graphics are good and the game was relaxing and fun, even though it is incredibly simple. The glitch part of the theme is just represented by those few glitchy spots you click to reveal bugs.

Bugship Chaos by The Creative Cousins

I didn't really understand the glitches I was looking for, and it's tough to be invested in the game when the gameplay consists of sitting and staring very carefully at the screen rather than being involved in any kind of action. I did like the graphics for each of the little areas containing the bugs though.

Centery Gun by NAL

Very slick animations and movements which make the whole game feel well choreographed. The progression between level ups is neat, although it would be nice to let the player choose which upgrade to get so they have some agency over the game. This is a properly solid entry and very good fun to play.

Circuitry Invasion by Guds, Palf

The concept behind this one is really good and the enemy / platform / level designs are cool. The actual platform mechanics are a little bit loose, but it holds up very well as a jam entry.

crashOS by RickRocket

Does exactly what it says on the tin. Behaved a little bit like a fake OS and then crashed when I clicked the "." button on the calculator.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

DA PROPAR GAEM 4 WUNCE by dadio

This is really more of an art installation than a game. If you charged me Β£1,000 for a ticket to see this piece at the Tate Modern I would gladly pay it. However, this is not the Tate Modern it's the GMC Jam so I'm afraid I'm going to have to put it in last place. What a cruel world. UPDATE: Oh Christ, oh no. I actually had to put this NOT in last place because I enjoyed the humour of it more than I enjoyed playing a couple of the other games. Now I'm sad.

DeBuggers by Mightyjor

The concept here is very neat. It's a strategy game at its core, and quite a good one, I wish there was more to it! After a certain number of levels it just quits out but I enjoyed what was there (although I did take my earphones out after the music looped a few times lol).

Dental Revenge by Toque

Lol, "Don't need teeth to code" Indeed. This one's pretty good to be honest. Very basic, but gave me the vibe of old cartoony arcade shooter games like Point Blank. And despite its simplicity there was actually progression, with the different enemy movement types (although they were conveyed by just painting the teeth red and black rather than making them look more interesting).

Doki Doki Debug Console by SoapSud39, Becca

A relatively straightforward platformer, I didn't find much wrong with it but also not super excited by it.

Downhill Ski by fisher_bcn

It's surely a downhill skiing game. The mechanics are well done as they are considering the jam time frame, doesn't seem to fit the theme much though unless I just didn't play enough.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

Fred by Richerama

The mechanic of "die in order to continue" is a good concept in theory - the practice of it here is that a lot of it is trial and error because, for example, you can't see the spikes before they come out of the ground. I like the presentation & the general vibe it gives off.

Glebulon by TheSaurus

Sorry I didn't play this one because it was GX only & I don't have it installed on this PC.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

Decent graphics and sound, good gamefeel on the mechanics of a mario-bros-esque platform beat 'em up - although I usually prefer different controls (like arrow keys + ZX) I know some people would prefer this. A decent entry.

Glitch Runner by Sucram Studio

I don't know if I'm missing some mechanic or control option but I can't even pass the first wall / high platform??
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

Glitch Rush by Clever Dragon

The physics are very cumbersome & the graphics a little straining on the eyes. It fits the theme and has good music.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

HannaH Desynchronised by GameDevDan

My game

It will never end by kabadesign

This game is crazy I can't seem to climb very far before a glitch thing happens and I fall several levels lower again. The presentation of the story at the beginning is well done but I couldn't get very far in the time I had.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

Killborg Flowerbot by Mercerenies

A very good concept. The art leaves something to be desired, but the gameplay itself is solid and fits the theme well. If you issue a wait command in the glitched spot the robot should do the opposite of wait i.e. do all the actions at once and go completely WILD
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

Lady Debug by Little Penguin Studio

The graphics and music are very cute and good I love them. The concept and execution are very good also.
There should have been some on-screen indication of the spider's movement pattern so you don't have to do trial and error wandering around to see this in advance.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

Lonely Bug Bakery by Mr Magnus

Credit where it's due for making something a bit different - I think this is the only entry that went in a significantly different direction to the ideas I thought about myself upon seeing the theme. I'm not very good at it though - I make some pretty awful business decisions in the world of bugs.

Machine by Perichron Interactive

It's a good concept - very similar in premise to Killborg Flowerbot from this jam. Both similar in that they require programming a thing on screen to move to your commands buuut I think Killborg pulls it off in a much more fun way, even though the presentation of this game is slicker. It needs to be faster paced and more interesting.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

NANO DRONE by Pixellated Hammered Raccoon

Good graphics and sound, not just any standard top down shooter it had the added interesting mechanic of guiding the robots. The controls were a bit floaty and there could have been a bit more to it. One of the more fun entries I've played so far.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

Operation Teleblade by Mavvy

Nice little grappling hook mechanic you have going on here I like it. It's quite challenging to get used to being pulled towards the enemies in the right way to destroy them but once you get the hang of it, it's very satisfying. The rank up gates should have the number of the rank you need to be on them before you approach & fire your sword.

R'LOEV SOTY by Alice, Splitfish

Very competent Undertale-like RPG and visual novel engine for the timeframe of the jam, with nice graphics and good music. The story is obviously the best one in the jam (it's the only game with any real story to speak of, but it's a good story anyway). Checking the menu for the solution to the puzzle as its own mechanic is a bit meh, but the game was interesting enough anyways.
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!

The Fabric by Bart

The mechanics are a little too floaty and unsettling to get on well with roaming around the 3D world. In particular it's quite hard to tell how shooting even works - the visual representation of the balls being fired and then moving along the floor seems to be at a mismatch with what destroys the cubes (clicking on one from a distance seemed to get it?) but most of the cubes I can't see against the background of the floor / walls until it's too late and I'm sucked in and then it's very hard to right yourself and shoot the cube before the level restarts.

The Glitcher and the bug by davidovichz

The graphics of this one strain my eyes a bit too much, I can't seem to get the attack to damage the enemy very well and the levels seem to restart at random even when my healthbar appears full. Definitely fulfills the theme of glitchy!
NOTE: Part of the last wave of 12 games which I gave a little less time than the others but I didn't want to leave anything out of my votes!
 
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Mavvy

Big Dork
I glitched time and space and somehow got my reviews in before the last minute.

(I did these reviews in a 7-hour marathon of the games. I noticed a lot of platformers... I wish I made all of them lol)

Top 3:

R'LOEV SOTY by Alice, Splitfish
Well, you did it. You made I game I absolutely love. You win. From the logo to the end screen, just endless charm and a great story to boot. Looks gorgeous and the music is wonderful!


HannaH Desynchronised by GameDevDan
Love the gameboy music, love the concept, love the design and characters! It's tricky, but certainly not frustrating. Rad stuff!


Lady Debug by Little Penguin Studios
Crisp visually and wonderful sound design, I'm currently banging my head against the wall (dang spider) on the last puzzle and loving this! I like the chill vibe and solving a puzzle made me feel like a dang genius.


Best ofs:

Best use of : Doki Doki Debug Console by SoapSud39, Becca
Best Concept: Blob on the loose by The M
Best Presentation: HannaH Desynchronised by GameDevDan
Best Story: R'LOEV SOTY by Alice, Splitfish
Best Devlog: ...

Full ranking:

  1. R'LOEV SOTY by Alice, Splitfish
  2. HannaH Desynchronised by GameDevDan
  3. Lady Debug by Little Penguin Studios
  4. NANO DRONE by Pixellated Hammered Raccoon
  5. Doki Doki Debug Console by SoapSud39, Becca
  6. Circuitry Invasion by Guds, Palf
  7. Centery Gun by NAL
  8. Bugged and Debugged by Poizen
  9. Fred by Richerama
  10. Killborg Flowerbot by Mercerenies
  11. Blob on the loose by The M
  12. Glebulon by TheSaurus
  13. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  14. The Fabric by Bart
  15. Bug Killer by lyfe264_
  16. Lonely Bug Bakery by Mr Magnus
  17. Bug Hunter X by Relic
  18. Machine by Perichron Interactive
  19. DeBuggers by Mightyjor
  20. Downhill Ski by fisher_bcn
  21. It will never end by kabadesign
  22. Bugship Chaos by The Creative Cousins
  23. Bug-t Hunter by Fernando Gonzalez
  24. Dental Revenge by Toque
  25. Bug the glitched bug by S.T.K.
  26. The Glitcher and the bug by davidovichz
  27. Break The Game by qwertykg
  28. Glitch Runner by Sucram Studio
  29. Glitch Rush by Clever Dragon
  30. DA PROPAR GAEM 4 WUNCE by dadio
  31. crashOS by RickRocket

Comments:

Blob on the loose by The M

I got excited about this one from the screenshots and you did not disappoint! I love the visceral sliding through tight spaces and launching various things at robots. I encountered a bug where I enter a room, can't move and suddenly pop up at the top center of the room. Other than that, this is an absolutely rad entry!

Break The Game by qwertykg

Straight-forward platformer. Graphics seem grabbed from various sources, which I think works with the setting. The controls are a little curious, you shoot with the mouse despite not aiming with the mouse. I think the real winner here is the dialogue, while it does have some odd pauses, it is very amusing.

Bug Hunter X by Relic

While maybe not complete according to the README, this game is a pretty good time! It's interesting visually (isometric games are very hard to nail and it's played really smart here) and the upgrades are very cool.

Bug Killer by lyfe264_

This game is very fun and I really like it, but dang I am TERRIBLE at this. It is fun to mow down enemies when you get a rhythm for it and the sound design really completes the package.

Bug the glitched bug by S.T.K.

Nice graphics and charming sound effects, I have to admit that I haven't the faintest idea what is going on. I charge, I damaged the wall once but didn't quite know how I did it, then I was beaten up by cute cloud things. Don't get me wrong, I like this game, I just wish there were a little more direction and maybe a more interactive tutorial. Otherwise, super unique and I'm really into it.

Bugged and Debugged by Poizen

"The garden is malfunctioning." Well dang, this escalates directly from the README.

Well dang. That was a charming and frankly delightful take on the theme. Visually gorgeous meadow right out of a children's illustration and music where I half expected LGR to take me on a trip to the thrift store and go on about retro stuff. I adore this entry!

Bugship Chaos by The Creative Cousins

Super interesting, wasn't 100% sure what I was looking for, but whenever I didn't see names pop up, that was who I suspected of being corrupted. It is presented wonderfully, it's just I wish it were just a little more engaging and maybe a little more forgiving, 30 seconds to check that many cameras is a pretty tall order. I also enjoyed the chill music in the void.

Bug-t Hunter by Fernando Gonzalez

The error that kicked off from the get-go got me. The visuals are trippy! I feel like I'm playing Jetpac on the ZX Spectrum. The one hit deaths make the longer levels a little less savoury, but hey, it's calling back to that era. Rad entry!

Centery Gun by NAL

That was a tasty game. Lots of polish, effects and buttery framerate. If I could be picky about one thing, it'd be an options menu to balance the audio. Other than that, this game is incredible.

Circuitry Invasion by Guds, Palf

Great platformer, feels good to move and downtime is minimal. Decent variety in obstacles, too! I like the cute pixel graphics and the tricky jumps!

crashOS by RickRocket

Really neat conceptually, but I couldn't really figure out what to do? I love exploring operating systems, but couldn't really get anywhere here. Otherwise, a fantastic sense of polish and that INTRO IS AMAZING.

DA PROPAR GAEM 4 WUNCE by dadio

... YOU RAN THESE JAMS. WHAT HAPPENED.

DeBuggers by Mightyjor

I know I can't really rate the game on its backstory, but man do I love the idea of taking ideas from those mobile game ads lol. Loooove the aesthetic, crayons and acapella give off a very warm aura in this context.

Dental Revenge by Toque

I feel an extreme need to brush my teeth after this. I like this take on Paratrooper, a little more forgiving with the mouse controls, but balances out with the variety of enemies. Love the music, reminded me of Newgrounds titles.

Doki Doki Debug Console by SoapSud39, Becca

Love the visuals and humor in this game, I ended up using the numbers ala DOOM to switch weapons, I found it just as effective if not more than the console. Sonny Long Legs made me burst out laughing, would've loved to see a Treasure-esque boss rush game with this! The ledge grab is a nice touch!

Downhill Ski by fisher_bcn

The menu delighted me. Reminded me of random freeware I would download in '98-'05. I like the sound design a lot and when I got a handle on the steering with the drifting, it felt like it could go way deep. Just wish there were a handful more courses, but other than that this is a rad entry.

Fred by Richerama

Really dark, best played with the lights off and the sound up. Those spikes that come up out of the ground brought back memories of Jetpack for DOS where a single pixel on the floor would suddenly end you. Unsettling and I loved every second of it.

Glebulon by TheSaurus

Those VISUALS THO. WOW. "Glebulon the Great" is fun to say out loud. Also pretty fun is the game, really interesting take on the theme, the walking on air bit took a bit to get, but the final level is what clicked it for me. Adore it!

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

Pumped from the title screen. It's short, it's rockin' and it kicks ass. I like it.

Glitch Runner by Sucram Studio

I ABSOLUTELY LOVE THIS. THIS is a particular game jam vintage and I am absolutely here for it. I sense that this might be an early work, you have a pretty good grip on platforming physics and I think the visual style works well in the context of the theme, you even have a couple of cutscenes so that's a massive kudos! About the only things I can think of are some unintentional falling through the floor and at one point a background was pretty similar looking to a solid block, so it made it a little tricky to read the room. I hope you participate again as I would love to play something even more refined by you.

Glitch Rush by Clever Dragon

I get the sense that this is an early work, and I really appreciate you sharing this game. I can tell you explored a lot of the engine, even getting the physics engine to get your gameplay running, the music and sound design are present and there didn't seem to be any unintentional bugs. I will start by saying that I love how the player controls and the concept is pretty tight ( an ever shrinking environment is very cool ). The thing is, the environment demands some more precise jumps than what the object can reliably pull off sometimes, combine this with the insta-death bullets and the game feels very, very hard. Outside of that, I managed to find one out of what I assume are multiple endings (I love secrets and multiple endings), the title screen art is very cool and the original music and sprites are effective and charming. This is all very cool and I look forward to playing something even more refined by you!

HannaH Desynchronised by GameDevDan

Love the Gameboy music, love the concept, love the design and characters! It's tricky, but certainly not frustrating. Rad stuff!

It will never end by kabadesign

The struggles of working IT. You will always have work, but it will be largely the same work. I like this conceptually and I enjoy the little touches like how the key's eyes move, I found some climbs a little frustrating, but I really got to understand the inner workings when I just stopped moving. There's a lot of cool stuff in here, I like the little details like the return and spawn gates. The effects look nice, too!

Killborg Flowerbot by Mercerenies

Another excellent puzzle game by Mercerenies! I love the sense of humor, I went the Flowerbot path and found a delightful adventure of "enflowering." Haha, this is great!

Lady Debug by Little Penguin Studios

Crisp visually and wonderful sound design, I'm currently banging my head against the wall (dang spider) on the last puzzle and loving this! I like the chill vibe and solving a puzzle made me feel like a dang genius.

Lonely Bug Bakery by Mr Magnus

I ADORE THE SELECTION OF MUSIC IN THIS. There's this nice gentle store music, contrasting with the bombastic nearly Jet-Set-Radio-esque music in the puzzle along with explosion sound effects. Thanks for having what they prefer in the README file, my first few tries went not great, but eventually I got the hang of this. I love the character design and setting so much.

Machine by Perichron Interactive

I like the very detailed illustrations, the classic Mac stylings and atmosphere in the game. I like and respect what it's doing, for as much as this game is trial and error, I appreciate things like being able to change the programming without having to reprogram everything up to that point.

NANO DRONE by Pixellated Hammered Raccoon

The background is GORGEOUS! It melted my Mvidia esasketch 9060 TIXXXL! Seriously, looks, sounds and plays great, love the cutscenes.

Operation Teleblade by Mavvy

My entry. *Sigh* so I may or may not have shipped this version with busted hitboxes. :S

I have since posted an updated version on my Itch page with more forgiving hitboxes, as well as a handful of other minor fixes.

R'LOEV SOTY by Alice, Splitfish

Well, you did it. You made I game I absolutely love. You win. From the logo to the end screen, just endless charm and a great story to boot. Looks gorgeous and the music is wonderful!

The Fabric by Bart

I absolutely LOVE the movement in this game! The glitch gun is very fun to play with and the world is interesting to explore. It reminded me a bit of a DOS game called Get Lost, but with the Swingshot from Ratchet and Clank. Love the cyclorama, made it feel like a real space in the digital void.

The Glitcher and the bug by davidovichz

I really appreciate the low-res graphics, but the flashing was starting to give me a headache. I appreciate the sound design, wonderfully odd and plays nicely into the almost DOS-like visuals.
 
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Guds

Member
GUDS' REVIEWS AND VOTES

Top 3

R'LOEV SOTY by Alice, Splitfish
cutest and most emotional game in the jam! I was proud of myself for getting stuck and figuring out what to do after opening the menu and unintentionally finding the hints disguised as a bug tracker πŸ˜… and a big plus for the lgbtqiap+ representation ❀

NANO DRONE by Pixellated Hammered Raccoon
great story, gameplay, sounds, music, graphics, everything! The way it's played as a mission with many steps, like disarming the bot and bringing it to infected spots is so detailed and well presented, its definitely one of the best entries in this jam for me

Bug the glitched bug by tete-chin
very cute game! A lot of effort was definitely put into it. I loved the story, the voice sounds and the gameplay. It also feels kinda nostalgic




Best Ofs

Best use of Theme: Break The Game by qwertykg
Best Concept: Operation Teleblade by Mavvy
Best Presentation: crashOS by RickRocket
Best Story: R'LOEV SOTY by Alice, Splitfish
Best Devlog: Bug the glitched bug by tete-chin

Full Ranking

  1. R'LOEV SOTY by Alice, Splitfish
  2. NANO DRONE by Pixellated Hammered Raccoon
  3. Bug the glitched bug by tete-chin
  4. HannaH Desynchronised by GameDevDan
  5. Bug Hunter X by Relic
  6. Blob on the loose by The M
  7. Lady Debug by little penguin studios
  8. Doki Doki Debug Console by SoapSud39, Becca
  9. DeBuggers by Mightyjor
  10. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  11. Fred by Richerama
  12. Centery Gun by NAL
  13. Bug-t Hunter by Fernando Gonzalez
  14. Bug Killer by lyfe264_
  15. Operation Teleblade by Mavvy
  16. Killborg Flowerbot by Mercerenies
  17. Machine by Perichron Interactive
  18. Bugged and Debugged by Poizen
  19. Downhill Ski by fisher_bcn
  20. Break The Game by qwertykg
  21. crashOS by RickRocket
  22. Bugship Chaos by The Creative Cousins
  23. The Glitcher and the bug by davidovichz
  24. The Fabric by Bart
  25. It will never end by kabadesign
  26. Lonely Bug Bakery by Mr Magnus
  27. Glitch Rush by Clever Dragon Studio
  28. Glitch Runner by gamwyboy459
  29. Dental Revenge by Toque
  30. DA PROPAR GAEM 4 WUNCE by dadio

Reviews

Blob on the loose by The M
very addictive! The blob moving is so smooth and good to control, and there are so many small mechanics to play with. A big win to me

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Break The Game by qwertykg
I love how destroying the components changes the game, and the levels were very cool. Had a good time playing. Suggestions: Controlled jump height would be a nice addition

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Bug Hunter X by Relic
one of my favorites since I love playing these kind of upgrade games. Art, music, SFX are amazing and I can easily see myself playing this for hours and hours

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Bug Killer by lyfe264_
Those glitches that happen periodically are a nice touch. Hard game but really fun to play. Suggestions: start with a gun or picking them up on touch

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Bug the glitched bug by tete-chin
very cute game! A lot of effort was definitely put into it. I loved the story, the voice sounds and the gameplay. It also feels kinda nostalgic

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Bugged and Debugged by Poizen
I had a lot of fun searching for all the bugs. Its not too hard yet not too easy. And great picture! The art really stands out on this game.

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Bugship Chaos by The Creative Cousins
I had some trouble figuring out how to spot bugged bugs, but once I figured what to do, the game was pretty fun. I love this 3D style point and clicks from the 90s had

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Bug-t Hunter by Fernando Gonzalez
I like how you used the game maker crash window. You got me there for a moment πŸ˜† simple but very fun to play. Nice retro graphics

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Centery Gun by NAL
definitely the most polished game of the jam. I had way too much fun playing

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crashOS by RickRocket
the crunchyness and details are really impressive. Not really much to do, but great idea

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DA PROPAR GAEM 4 WUNCE by dadio
that was a weird experience. The game definitely is what the author intended it to be

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DeBuggers by Mightyjor
original puzzle game, nice graphics and music. Very polished. I'd love to play more levels and see more mechanics

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Dental Revenge by Toque
another weird one. Very goofy and actually fun to play

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Doki Doki Debug Console by SoapSud39, Becca
impressive game with a lot of effort put in! And there are TWO BOSSES! Could grow into a great metroidvania


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Downhill Ski by fisher_bcn
had a hard time, but that's on me. The controls are sharp and precise and have a very smooth feel. Nice game

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Fred by Richerama
great atmospheric puzzle game. A true successor to the flash classics with the same premise. Suggestions: A dark story would be a nice touch

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Glebulon by TheSaurus
didnt review. Sorry πŸ˜•

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Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
definitely a solid entry. Great soundtrack and gameplay. Had a lot of fun playing!

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Glitch Runner by gamwyboy459
despite being a novice entry, the intro comic is a nice touch, and every level has its own gig. Suggestions: Could use some enemies to add some more life to the levels

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Glitch Rush by Clever Dragon Studio
very hard game, but great idea. It's fun to play with the physics ball. Suggestions: Faster movement, and maybe change the seeking turrets to something like walls near you start degrading at random, but thats just an idea

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HannaH Desynchronised by GameDevDan
another jam gem! Impecable gameplay and graphics, well-thought puzzles, a complete boss battle, and very well polished overall. 10/10

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It will never end by kabadesign
has nice graphics, but the game is a bit too hard for me. I liked trying until I got far up in the platforms, so a suggestion would be tweaking when and where things will be at specific points, so there's always a solution for every platform

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Killborg Flowerbot by Mercerenies
its a fun instruction game. Has its goofs and hard puzzles. I really like the UI and voice acting

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Lady Debug by little penguin studios
another clean and polished entry. Very fun to play, not too hard and not too easy. The graphics and sounds are top notch

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Lonely Bug Bakery by Mr Magnus
nice concept and fun to play. Shop management is a genre I love, and I think you did a nice job. Nice graphics too! Suggestions: Tweak the ability to change item cost. As it is now, it's a bit too much to think about and doesnt give much clue as to how much I should change

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Machine by Perichron Interactive
very eery and atmospheric, and the UI is on point. Suggestions: Dropping an instruction before the first one is difficult - could have more space there, the ship could move faster, and the delay after the instructions are over could be shorter

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NANO DRONE by Pixellated Hammered Raccoon
great story, gameplay, sounds, music, graphics, everything! The way it's played as a mission with many steps, like disarming the bot and bringing it to infected spots is so detailed and well presented, its definitely one of the best entries in this jam for me

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Operation Teleblade by Mavvy
the teleporting mechanic is very unique and it's a lot of fun to play with. It also feels smooth to move and teleport. It's a great game with a great concept. Suggestions: Make it a little bit more forgiving πŸ˜… It's very easy to miss enemies or get hit while teleporting, losing all progress. Maybe increase their hitboxes and add a health system

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R'LOEV SOTY by Alice, Splitfish
cutest and most emotional game in the jam! I was proud of myself for getting stuck and figuring out what to do after opening the menu and unintentionally finding the hints disguised as a bug tracker πŸ˜… and a big plus for the lgbtqiap+ representation ❀

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The Fabric by Bart
nice 3D graphics and environment! I'd really love to explore more but I couldnt figure how to go up most ramps. Sorry

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The Glitcher and the bug by davidovichz
I really love this art style, it has a NES-ish vibe. The game pretty cool, its nice to hit the enemies and see them getting hurt over time. Suggestions: slow down the player movement (mostly vertical). It's very fast and hard to land on certain platforms
 
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Pixel-Team

Master of Pixel-Fu
Pixel-Team's Reviews

Top 3:

Centery Gun by @NAL
Centery Gun is a very polished-looking Arcade-style shooter by Allison James, of Chequered Ink. This game is a simple idea that is executed very well. There are a lot of little details about this game that I just appreciate the heck out of. There's a grid in the back that gets distorted when explosions happen over them. When you shoot, there's a bit of kickback that affects your ship. The music is really great, and the game has a "glitchy" appearance to it. I would have loved to see dual analog support, but this game looked and played fantastic!! This is my kind of game. Great job!

Bug Killer by @lyfe264_
Bug Killer is a Hotline Miami-styled shooter where you have to move through your house and collect concert tickets to be validated on your computer. The glitches kick in every few seconds and apply various disadvantages to you, like inverted controls, upside-down camera, super speed, etc. There was a lot going on in this game, and it manages to do a lot while keeping the levels small and not overwhelming. Great and colorful pixel art, good music and sound effects. This is a really good entry, even if the glitches make it HARD!! great job @lyfe264_

HannaH Desynchronised by @GameDevDan
HannaH Desynchronized is a puzzle game by GameDevDan of Chequered Ink. This is a rare time GameDevDan has gone with old-school pixel art style, and the game has a great retro feel. You have to switch between HannaH and the snake and make the snake form platforms for HannaH to cross so she can get to the exit. You can commit to a section of the snake becoming a block that HannaH can stand on, but you have to be careful not to box yourself in because the snake cannot travel over its own body. I think this was a very well executed game with a great presentation, and lets you play at your own pace. The visuals and audio are great, and the puzzles were imaginative. Excellent job!!


Best ofs:

Best use of : Bug Killer by lyfe264_
Best Concept: Doki Doki Debug Console by SoapSud39, Becca
Best Presentation: Bug Killer by lyfe264_
Best Story: R'LOEV SOTY by Alice, Splitfish
Best Devlog: Bugged and Debugged by Poizen

Full ranking:

  1. Centery Gun by NAL
  2. Bug Killer by lyfe264_
  3. HannaH Desynchronised by GameDevDan
  4. Machine by Perichron Interactive
  5. Doki Doki Debug Console by SoapSud39, Becca
  6. Bugged and Debugged by Poizen
  7. Lady Debug by Little Penguin Studios
  8. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  9. R'LOEV SOTY by Alice, Splitfish
  10. The Fabric by Bart
  11. Blob on the loose by The M
  12. DeBuggers by Mightyjor
  13. Killborg Flowerbot by Mercerenies
  14. Dental Revenge by Toque
  15. Bugship Chaos by The Creative Cousins
  16. Circuitry Invasion by Guds, Palf
  17. Glebulon by TheSaurus
  18. Fred by Richerama
  19. Bug Hunter X by Relic
  20. Bug-t Hunter by Fernando Gonzalez
  21. Operation Teleblade by Mavvy
  22. Lonely Bug Bakery by Mr Magnus
  23. Break The Game by qwertykg
  24. It will never end by kabadesign
  25. Downhill Ski by fisher_bcn
  26. Glitch Rush by Clever Dragon
  27. The Glitcher and the bug by davidovichz
  28. Bug the glitched bug by S.T.K.
  29. crashOS by RickRocket
  30. DA PROPAR GAEM 4 WUNCE by dadio
  31. Glitch Runner by Sucram Studio

Comments:

Blob on the loose by The M

Blob on the Loose is an interesting game where you're the blob, and you can squeeze through tight spaces, and pick up guns and use them to shoot at the robots. The blob itself is animated organically, and I really dig how he is rendered. There was a bug I noticed in the game which I'm sure was not intentional, and that is when I entered certain rooms, the blob would appear stuck at the left entrance, but when I pushed right a couple seconds, he then appeared at the top center of the screen. This made for some frantic moments, especially when there were bad guys in the room attacking me. This is a great concept, and I can see this turning into something really cool. Nice job!


Break The Game by qwertykg

Break the game is a platformer where you have to shoot the motherboards (and bugs) Not bad mechanics throughout this game, but when you die, it was a bit of a chore to click through the dialog again. Bypassing this on the next man would be a good idea. This keeps a quick game loop, and can help keep players from dropping off. To help even more, continue spots are good. All in all, this was pretty well put together. Nice job!

Bug Hunter X by Relic

Bug Hunter X is a isometric shooter that has some upgradable elements to your character. The bug theme was used here, and there was good difficulty progression as the levels increased. From a fun perspective, this was one of the more memorable entries here, and @Relic has proclaimed his failure to have a finished game and balance and effects, but I think what is here is an excellent start, and kudos for doing an isometric game!!

Bug Killer by lyfe264_

Bug Killer is a Hotline Miami-styled shooter where you have to move through your house and collect concert tickets to be validated on your computer. The glitches kick in every few seconds and apply various disadvantages to you, like inverted controls, upside-down camera, super speed, etc. There was a lot going on in this game, and it manages to do a lot while keeping the levels small and not overwhelming. Great and colorful pixel art, good music and sound effects. This is a really good entry, even if the glitches make it HARD!! great job @lyfe264_

Bug the glitched bug by S.T.K.

Bug the Glitched Bug is a game where you're a worm who accidentally gets a horn put on him. There's quite the intro at the beginning that explains how he gets his horn. The problems start when it gets into the actual gameplay. The instructions were a bit confusing to me, because the language "Press down right/left or A/D or up/down or W/S" and like a knucklehead, I was literally trying to pull down while pressing space. So just for dummies like me, in the future, you don't need to say press "down" anything, because we know that a button gets pressed "down." If that were the only problem with this game, that would be small potatoes. To start, the game said I could use A and D for movement, but when I hit D to begin playing, the bug wouldn't move right, and I got killed by the spikes right off the bat. I quickly learned my lesson that arrow keys were for movement. So then I moved the worm to the top, it got stuck, and I kept getting hit. The enemies were all but impossible to dodge. Game-Overs took way too long to reset, and I was getting a bit frustrated. I love the concept of a "glitch" of a "bug" getting the wrong part put on him, and the game looks very charming. I would just focus on the gameplay. This one is a miss for me.

Bugged and Debugged by Poizen

This was a hidden object game where you had to click on the bugs. A lot of effort went into the scenery, and there were a few "glitches" that you got to click on that threw a few more bugs onto the screen for you to click on. This was a pleasant and relaxing game, and I had a great time. Nice job!!


Bugship Chaos by The Creative Cousins

Bugship Chaos is a game where you have to monitor various systems on your ship and disable certain crewmembers if they start to glitch out. There was some pretty good pre-rendered 3D art in this game, and it reminded by of Five Nights At Freddy's because you have to keep an eye on the monitors to see where the problems arise. I was a little confused by the timer, because it was really close to the ship integrity indicator, so I thought I was dying every time the counter went down to zero. I think this game shows really great promise, and I think it just needed to have a little bit more going on in between countdowns for there to be a need for interaction with either the monitors, or the grew management. Good job, and I would love to see this idea come together further!

Bug-t Hunter by Fernando Gonzalez

Bug-T Hunter is a platform game where you have to kill bugs. The game starts out with a GML crash screen that looks really convincing, until you click somewhere on it, and then you are presented with the instructions. This was a really cool way to implement the theme, and I loved the game mechanics. The only thing that killed it for me was the over use of shaders, because once you are in the actual gameplay, the visuals are just too much to make out what's going on. I loved the whole concept, and the presentation was really good. I would just pull back on the filters a bit. Great job.

Centery Gun by NAL

Centery Gun is a very polished-looking Arcade-style shooter by Allison James, of Chequered Ink. This game is a simple idea that is executed very well. There are a lot of little details about this game that I just appreciate the heck out of. There's a grid in the back that gets distorted when explosions happen over them. When you shoot, there's a bit of kickback that affects your ship. The music is really great, and the game has a "glitchy" appearance to it. I would have loved to see dual analog support, but this game looked and played fantastic!! This is my kind of game. Great job!

Circuitry Invasion by Guds, Palf

This was a cool little platformer where you had to jump through the glitches (and not be caught inside one when the bug moves outside of it) Very tight game loop, and great pixel art. I really liked this one! Great job!

crashOS by RickRocket

Crash OS was an OS simulator, but there wasn't a whole lot that could be done, at least not while I played. The calculator seemed to work, but playing with a calculator was about as fun as a fart in a spacesuit. I loved the general appearance of this game. The bootup sequence was top notch. I can see the beginnings of a cool hacker game here. Maybe there's more to the game, but all I could do is change colors of icons for a bit.

DA PROPAR GAEM 4 WUNCE by dadio

@dadio managed to misspell all five words in his title, unless that was just a glitch in his keyboard. At any rate, this was an all-out assault on the senses, and we're all stupider now for playing it.

DeBuggers by Mightyjor

DeBuggers is a puzzle game by @Mightyjor where you have to move your men along a game board and leave the bug with no moves left. The presentation on this game was exceptional, and I love the art style, and you can tell a lot of love went into the game, including the music. While there was not anything overly innovative here, and once you get the formula, passing each level was pretty easy. That said, I think this was one of the more charming entries. Great job!

Dental Revenge by Toque

Dental Revenge is another entry in the @Toque Universe, where Toque's teeth want to kill him, and you have to click on them so they won't kill him. I like the realistic green plaque on the dentures, and the pixel art in general was pleasant. Molar Madness was a pretty hard level, but I was able to beat it after switching from a touchpad to a mouse. I wish this game fit the theme more, but to be honest, I'm just glad to play another toque game!! Great job, @Toque!!

Doki Doki Debug Console by SoapSud39, Becca

This game is a platformer where you're a nondescript schoolgirl who just wants to go for a walk, and there are bugs everywhere. You have to change the game modes using the debug console (the author graciously spares you having to type this all out if you don't want to) in order to deal with the different types of bugs. This game had a lot of love put into it, from the hand drawn artwork, to the voice-over work and conversation dialog. The theme was represented very well, and the game has a lot going for it. Well done!


Downhill Ski by fisher_bcn

Downhill Ski is not a what you think it is. Instead, it's a downhill skiing game. You're probably wondering like I was what a downhill skiing game is doing in a game jam about glitches and bugs. It might have something to do with the 1 page ad for music that was found in the ReadMe.txt. If that's also what you concluded, then you're not alone. But let's talk about the game itself. This is actually a REALLY good downhill skiing game! you can control your rate of turn with one of two buttons, and there are two levels, the first of which is a track style where you have to stay in the lines, and the other is a slolom, where you have to ski in between poles. Each of the levels also can be played with "Glitches" active, which is actually more true to life, because there are erratic moves and odd rotations when you're trying to ski. It would have been nice to have global high scores, because I could see players really optimizing their runs to get the best times. Nice work!!

Fred by Richerama

Fred is a game where you have to get Fred to the exit, but not without dying... a lot. This game uses an interesting mechanic where you have to die in some cases so that your next Fred can proceed by jumping on the body of the last Fred who died. It's genius! At least, it was until it crashed on the level where you start at the top left.


Glebulon by TheSaurus

Glebulon is a game where you have to get Glebulon to the exit, using some mechanics that include jumping through platforms, walking through walls, and stopping in midair. The pixel art was good, particularly on Glebulon, and I liked the dialog.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

Glitch Kicker is a platformer where you have to kick bugs (and computers.) The game features good pixel art, (and great lighting) and really good music. I kind of feel like the experience was a tad short, but then so was my game, so I'll let that slide this time. Great job all around!!

Glitch Runner by Sucram Studio

This game is a platformer that just has you jumping from block to block. It uses various graphics pulled off the internet, and even used unlicensed music, as evidenced by the audio watermark during the music. That should disqualify the entry, but I'll just say that there is plenty of royalty free stuff you could have used, and the game itself, while working, could use some more polish. I did appreciate the "glitchy" platforms as a way of integrating the theme, but it just wasn't strong enough. Don't give up, and definitely work on more interesting gameplay.


Glitch Rush by Clever Dragon

This game was a physics platformer where you are a big circle with a face on it that has to collect stars all over the level, while avoiding 'glitches' which are slow-moving enemies that can also take out platforms you need to stand on. In the 1980s, there was an arcade game called Ghost n' Goblins, which was notoriously the hardest game to beat in the world at the time... This game was harder. You definitely have to take advantage of momentum to get the air and the distance you need in your jumps. I like the concept, and this one is going to take more tries to master. Good job!

HannaH Desynchronised by GameDevDan

HannaH Desynchronized is a puzzle game by GameDevDan of Chequered Ink. This is a rare time GameDevDan has gone with old-school pixel art style, and the game has a great retro feel. You have to switch between HannaH and the snake and make the snake form platforms for HannaH to cross so she can get to the exit. You can commit to a section of the snake becoming a block that HannaH can stand on, but you have to be careful not to box yourself in because the snake cannot travel over its own body. I think this was a very well executed game with a great presentation, and lets you play at your own pace. The visuals and audio are great, and the puzzles were imaginative. Excellent job!!


It will never end by kabadesign

It will never end is an aptly named platformer where you just have to jump up 2 floors at least, but you're never going to get there. Because there's an endless supply of glitches that screw up the floors, there's not enough room to jump over them, and you're pretty much screwed right from the get go. I will say this. The art was very well done, and the glitch effect on the sprites and floors was really neat. I also liked the crispy sound effects of static. This game is just way too HARD. But maybe that was the point. Nice job!

Killborg Flowerbot by Mercerenies

Killborg Flowerbot is a game where you have to give flowers to each of the people. At first, I thought this game was just some dialog where you tell the Killborg that you want it to kill everyone on the planet including you. I wonder how many other players also did this? After some more playthroughs, I discovered that this is actually a puzzle game where you have to pass instructions to the Killborg so that he can properly face each person and give them flowers. A decent effort here!

Lady Debug by Little Penguin Studios

This is a puzzle game where you have to get the Lady Bug to the leaf. Each level presents a "bug" in your movement that you can correct by collecting a pea, and shooting it into a block that will fix the movement bug, so you can proceed to the exit. The presentation was very well done, with smooth art (I love the style) and great music and sound. There's a level select, that remembers your last level, which is good because I'm stuck on the last level. This was an exceptional effort and fit the theme very well. Great job!

Lonely Bug Bakery by Mr Magnus

Lonely Bug Bakery is an interesting game by Mr. Magnus, and involves you making treats in a bakery. It had really good music, and a 106 page novel that was the instructions. I clicked on a bunch of ingredients that I would spend my money on, played a little game of match-three, and watched a bunch of people come in and nobody wanted to buy my honey tea even though it was raining outside. Curse me for not knowing that Temperate actually means mild temperatures!! Anyway, after days and days of losing money, I ended up becoming a stripper to make ends meet, and that didn't go over too well either. Right now I'm in a homeless shelter typing on the "loaner" laptop, which is riddled with popups due to all of the pron surfing by other homeless bugs. Great job, Mr. Magnus. You've figured out how a bug economy thrives, and I've figured out how it doesnt.

Machine by Perichron Interactive

This game resembles the old Hypercard programs on Macintosh computers I played with as a kid in elementary school. You have to program the robot to navigate the hallways, and then play the program to watch it do its thing. This game left an eerie feeling (great music) and I enjoyed having to really think my moves in advance. Very unique game design here, and I was sold on the mood of the whole experience. Great job!!



NANO DRONE by Pixellated Hammered Raccoon

This is a game I did with @kburkhart84 and @Evanski. We wanted to have a game that was sort of like Fantastic Voyage, where you're fighting viruses inside a human body. That was going to be the "bugs" part of it. For "Glitches" we wanted to have tiny robots who are supposed to be helping you fight the viruses, but they have software glitches and need reprogramming. This was the first game I involved the use of AI generated artwork, and I used Midjourney.ai to help make the environment background, the comic panels, and concept art when designing the ship and for concept art while drawing the repair bot. I don't want to get your hopes up though, because despite being an incredible asset for concepts, I had to do a TON of photoshop work, including paintovers in order to get a consistent style to certain things. All in all, I enjoyed the experience, and also shoutout to @CodeManu for SpriteMancer. This utility is one of the coolest sprite generation tools I've seen in forever, and I used it to make the virus cells (and their explosions). I will definitely be using this in future projects! We had great aspirations for this game, but instead of getting more levels in, I spent the last hours wrestling with a boss virus that had a tentacle come out and grab you. It was just too buggy to allow to go into the final game. Hopefully we can revisit this game and make the necessary improvements. Special Thanks to my team members @kburkhart84 and @Evanski for all their hard work. @Evanski was animating my sprites and put together the intro and outro sequences, and @kburkhart84 worked very hard making Sega Genesis music for our game, as well as providing his Audio and Input systems. All of us frequently cross over into other disciplines, and I absolutely love these guys! Thank you all for your feedback! Yes, we know it's a short experience, (and that pesky robot is not the most observant) but we're going to fix it. Cheers!

Operation Teleblade by Mavvy

Operation Teleblade is an interesting game, although I'm not sure how the theme was implemented. You're trapped in a basement and have a weapon called the Teleblade, which can teleport you to where you throw the blade...sort of.

R'LOEV SOTY by Alice, Splitfish

This game is about a girl who has to collect 3 items for her date, at least that's what I got from the title. What? You don't read 'glitch?' It says 'Our Love Story.' You get into an argument with your bed over how much sleep to have, and this argument takes place in the form of a hyper galactic dodge-ball game. This argument leads to a whole adventure involving chocolates, flowers, and a ring. The level design was pretty neat, and you had to look at levels a certain way to see a path forward. I also loved the effect on the space background behind some areas. I did get stuck in the desert level, having gone out the top of the screen (this was before I read about the known issues) and when I continued my game, I was caught between the desert level and the aetheric looking level with the black holes on it and shop. I'm going to have another go at this one, because I could tell a lot went into this one. Great job, @Alice and @Splitfish

The Fabric by Bart

The Fabric is a 3D game that takes place in a TRON-like world where you have to shoot the cubes and interact with some interesting terrain. At first I was a bit confused at why my bullets would disappear when they hit ledges, even though there was no geometry there for them to collide into, but this was explained in the game. While I did appreciate that there were continue spots, I got frustrated when flying into the air and, not shooting the enemy fast enough, having to reset and start over. Still, this is one of @Bart's better 3D games, and it looks very immersive. Good storytelling and music throughout as well. Great job, @Bart!


The Glitcher and the bug by davidovichz

The Glitcher and the Bug is a platformer, with interesting pixel art, and some shaders to give a glitchy appearance. The pixel perfect tile collision worked flawlessly, but because of that, the camera was so rigidly stuck to the player, it became a bit jarring at times. The attack animation did not appear to show me what areas the swing would affect, so it took some time to figure that out. Sometimes the jump button didn't make the character jump, and sometimes the mouse button didn't make him swing, and sometimes I killed a bug, but after the bug disappeared, the level started over because apparently I died too, but a half second later. So it wasn't exactly clear if I was taking damage, or scoring hits on the bugs. This game shows promise, but unfortunately it missed the mark for me.
 
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kris24

Member
Lots of really great games this jam! Happy to be able to participate again and I feel like I learn so much from the experience each time.

Top 3:

HannaH Desynchronised by GameDevDan

Honestly just a really well put together game even outside of the context of a game jam. The presentation is cohesive and stylistic enough to be interesting. The switching mechanic was novel (to me at least) and made this a really well done puzzle platformer. Also, the difficulty curve was just right for me - I was challenged on some levels, to be sure, but I never got frustratingly stuck.

Circuitry Invasion by Guds, Palf

Art, SFX, music blend well together. The concepts are introduced at a good pace and the difficulty, while a bit beyond me to master in the limited time I had, does scale pretty well. I'm terrible at plaformers so I didn't make it all the way to the end but this is one of my most-played games of the jam trying to get there. I would have appreciated a true full-screen option.

Lady Debug by Little Penguin Studio

Really polished entry in almost every area. Smooth gameplay, really nicely made visuals that compliment each other super well, excellent use of sound. I just could not get past the last level though, I spent way too much time and was getting very frustrated at that dang spider that just wouldn't get out of the way of my shot...maybe I'm just an idiot (nobody answer that) but I don't understand it kept ending up that even though I was moving an odd number of spaces back and forth and the spider is moving an even number that it kept lining up...aughhhh

Best ofs:

Best use of Theme: Glebulon by TheSaurus
Best Concept: Machine by Perichron Interactive
Best Presentation: Lady Debug by Little Penguin Studio
Best Story: Machine by Perichron Interactive

Ranking:

  1. HannaH Desynchronised by GameDevDan
  2. Circuitry Invasion by Guds, Palf
  3. Lady Debug by Little Penguin Studio
  4. Bug Hunter X by Relic
  5. Glebulon by TheSaurus
  6. R'LOEV SOTY by Alice, Splitfish
  7. NANO DRONE by Pixellated Hammered Raccoon
  8. Fred by Richerama
  9. Lonely Bug Bakery by Mr Magnus
  10. crashOS by RickRocket
  11. Machine by Perichron Interactive
  12. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  13. Centery Gun by NAL
  14. Bug-t Hunter by Fernando Gonzalez
  15. Bugged and Debugged by Poizen
  16. Killborg Flowerbot by Mercerenies
  17. DeBuggers by Mightyjor
  18. Doki Doki Debug Console by SoapSud39, Becca
  19. Blob on the loose by The M
  20. Bug Killer by lyfe264_
  21. Dental Revenge by Toque
  22. It will never end by kabadesign
  23. Operation Teleblade by Mavvy
  24. The Fabric by Bart
  25. Downhill Ski by fisher_bcn
  26. Bug the glitched bug by S.T.K.
  27. Break The Game by qwertykg
  28. Glitch Rush by Clever Dragon
  29. The Glitcher and the bug by davidovichz
  30. DA PROPAR GAEM 4 WUNCE by dadio
  31. Glitch Runner by Sucram Studio

Comments:

Blob on the loose by The M

Nice 'n blobby. Sorry I don't have too much to say, it was a good game overall that was decent but not necessarily standout in any particular area aside from the blobbyness.

Break The Game by qwertykg

This was hard to judge because I especially enjoyed the "motherboard" overworld concept and the humor in your writing. Unfortunately, this game was a bit frustrating to play just because it doesn't "feel" quite right; the player character is floaty and a bit unresponsive, the enemies are just annoying to deal with, the dialogue text is too slow to appear, using the mouse to shoot doesn't make sense since the character only shoots the direction he's facint...a lot of little touches that while not broken or outright bad, just take away from the enjoyment of the game. Last thought; please don't have a level reset to *before* a cutscene when the player dies...if you're bad at these games like I am it gets old really fast to have to skip through several dialogues.

Bug Hunter X by Relic

Isometric perspective is a great way to stand out from all the other games. Loved the little things too like the door lighting up at the end of a round. The game itself plays quite well, but I did feel the player was a bit too underpowered/slow at the start. Amount of upgrade options was a bit overwhelming but kind of the norm for this genre, I feel like.

Bug Killer by lyfe264_

Decent take on the top-down shooter genre, which unfortunately isn't my favorite so it's hard for me to judge fairly. Wish it had a full-screen option. The visuals were a bit on the eye-searing side.

Bug the glitched bug by S.T.K.

This one gets let down a bit by clunky controls & game feel, otherwise I would likely rate it higher. Nice little story and I appreciate having options for control layout. Did not enjoy the random "lose the horn" mechanic, I wish it could have been integrated better into the gameplay.

EDIT: I see now that there are multiple endings, which is a nice thing for a game jam game!

Bug-t Hunter by Fernando Gonzalez

Love the incorporation of the gamemaker error handler into the game. Would have liked a full screen option. Cute game that seems to work well overall, although I did notice some times where the bugs just wouldn't die until you moved a bit.

Bugged and Debugged by Poizen

Charming game. The clicking seemed to be a tiny bit inconsistent sometimes about whether it registered or not, and when full screen, for some reason the pointer didn't line up correctly where I clicked, but aside from those small issues it was a good game to play through and take a short break from the more difficult games!

Centery Gun by NAL

A nicely put together game with some really nice effects going on. All the intense chromatic abberation started making me feel a tiny bit nauseous but not too badly; just something to watch out for. Other than that though, this was a solid entry that was fun to play and felt good. Some explanation of what the different upgrades actually are might have been helpful, but since which one the player gets seems to be random (?) maybe it doesn't matter so much.

Circuitry Invasion by Guds, Palf

Art, SFX, music blend well together. The concepts are introduced at a good pace and the difficulty, while a bit beyond me to master in the limited time I had, does scale pretty well. I'm terrible at plaformers so I didn't make it all the way to the end but this is one of my most-played games of the jam trying to get there. I would have appreciated a true full-screen option.

crashOS by RickRocket

Awesome job on the aesthetic and overall presentation. The "boot" sequence is amazing. I don't know that I got it to do everything that is there - I did manage to figure out how to trigger the notepad application, at least. I also found an actual game crashing bug with trying to use the decimal point on the calculator - "unable to convert string "." to number" in obj_calc

DA PROPAR GAEM 4 WUNCE by dadio

Well that was a propar gaem indeed.

DeBuggers by Mightyjor

Cute puzzle game with good art and sound, not too hard but my tired old brain thanks you for it since I could actually complete this game, ha. *SPOILER* uhhhh, what's with the platformer prototype when you hit SPACE in the menu?

Dental Revenge by Toque

Quite the fever dream concept, did someone on the dev team go to the dentist recently? Ha, as far a knockoff of paratrooper goes, it's pretty fun.

Doki Doki Debug Console by SoapSud39, Becca

Nice to have voice acting, the game overall was good with most elements reasonably polished up for a jam game but it did sort of feel like the whole console thing was tacked on just to meet the criteria of the jam, versus being an essential part of the game, if that makes sense? Looked neat though. Not familiar with Doki Doki Literature Club so maybe missed out on references that would have improved my enjoyment of the game.

Downhill Ski by fisher_bcn

Decent start to a skiing game although I do wish you'd been able to include the theme a bit more. The mechanics of skiing seem pretty well implemented, but the rest of the game around it is quite barebones which does bring down the overall experience.

Fred by Richerama

A+ on atmospheric feeling - excellent visual style, sfx, and ambient soundtrack makes this into a very polished jam entry. It's one of the vibiest of the entries, for sure. And an interesting mechanic as well, although I'm still not completely sure I understand it. (I didn't make it all the way to the end, assuming there is one, so hopefully I didn't miss anything, but I got through at least 5 levels I think, the first time I tried playing last week). Onboarding the player a bit more thoroughly and maybe adding some more elements of a story would be the only areas I can really think of to suggest.

Glebulon by TheSaurus

I really enjoyed the way this game incorporated the glitchiness into the actual movement mechanics; it was pretty well balanced between being a useful and a problem to overcome. A little bit more time explaining/onboarding would have helped with actually learning the game though. Some adjustment to the controls (variable jump?) might have made me less frustrated while playing, however I'm also just bad at platformers in general so my experience may not be typical. This was one of the games that kept me engaged the longest because I kept feeling like "I almost have it..." The presentation is a little rough around the edges in some ways, but you get a whole extra star just for the goofy googly eyes when the protagonist is glitching.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

Short & sweet. Nothing groundbreaking really, but a solid platformer with controls that feel good and a sort of "80's arcade game" vibe that I enjoy.

Glitch Runner by Sucram Studio

My first recommendation is to not use unlicensed music - even if it doesn't outright disqualify you from jams, most people aren't going to be very accepting of having to listen to the audiomark over and over. But hopefully you are getting some good advice from doing this jam and your next entry can be better!

It occurs to me that this whole project could just be a really deep-dive deconstructive take. If it turns out that you actually wrote the music and put the audiojungle watermark over it...I want to change this to be my number one game.

Glitch Rush by Clever Dragon

Good effort with an interesting idea of having the level deteriorate around you. Please have an option to play full-screen though. Also, while I generally prefer vibrant colors over the "grey-blah" aesthetic that sometimes happens, this was a little eye-searing. The movement could be a bit frustrating at times as well, but I did actually only get stuck once.

HannaH Desynchronised by GameDevDan

Honestly just a really well put together game, even outside of the context of a game jam. The presentation is cohesive and stylistic enough to be interesting. The switching mechanic was novel (to me at least) and made this a really well done puzzle platformer. Also, the difficulty curve was just right for me - I was challenged on some levels, to be sure, but I never got frustratingly stuck.

It will never end by kabadesign

Based on the title of the game, maybe this is intentional, but I just could not get more than 4 or 5 levels up and it was extremely frustrating getting there, haha. I enjoyed the little intro scene with the phone call.

Killborg Flowerbot by Mercerenies

A charming game. Appreciated the voice acting. The difficulty ramped up well. No real complaints actually.

Lady Debug by Little Penguin Studio

Really polished entry in almost every area. Smooth gameplay, really nicely made visuals that compliment each other super well, excellent use of sound. I just could not get past the last level though, I spent way too much time and was getting very frustrated at that dang spider that just wouldn't get out of the way of my shot...maybe I'm just an idiot (nobody answer that) but I don't understand it kept ending up that even though I was moving an odd number of spaces back and forth and the spider is moving an even number that it kept lining up...aughhhh

Lonely Bug Bakery by Mr Magnus

Well I completely ran out of money by day 8, so clearly I better stick to my day job, ha. Cute artwork and a game with surprising depth to it. I never quite figured out the baking minigame despite the instructions - since the player *has* to pop the spiders I figured it was best to get them out of the way right away before getting any other ingredients to score, but since I almost always ended up with a low score anyway maybe that wasn't the right strategy.

Machine by Perichron Interactive

This game is the definition of "atmospheric" The art style and overall presentation really grew on me and it really evoked the sense of trying to remote control a drone as it explores deeper into the mysterious creepy corridors. Excellent use of sound as well. The story as presented in the text log is just great, high quality writing with just a touch of humor and also sets the mood really well, which is why I'm picking it as the best of for both concept and story despite not ranking the game higher overall. Wish there was a full screen option.

NANO DRONE by Pixellated Hammered Raccoon

Nicely put together slice of what could easily be a larger game that I would enjoy a lot. The concept is great. Just wish there was a little bit more to it!

Operation Teleblade by Mavvy

Overall a fun, well-put together game, with a few tweaks and more incorporation of the theme I would have ranked this one much higher. I felt like destroying the bots was a bit inconsistent; maybe the hitbox is a bit too small? Also the teleporting not going where you actually clicked felt a bit wrong, although I did get used to that.

R'LOEV SOTY by Alice, Splitfish

Really polished entry with a clever use of the theme that flew over my head the first time I played this, ha. Glad that it has a save/load feature! :) The gameplay of dialogue encounters wasn't my favorite - it's just a bit shallow and yet requires enough attention that it wasn't easy to follow the actual dialogue. I didn't mind it in the initial confrontation but having to do it several times in a row at the end got a bit old.

The Fabric by Bart

As always, impressive to see a 3D game in Gamemaker at all, even if it's a little quirky. Looks pretty good and I was able to sort of figure out what to do. The shooting mechanic did feel like it was half complete (projectile only goes on a horizontal plane?) so that did make it more than a bit confusing. I appreciated the little bits of lore scattered around the world.

The Glitcher and the bug by davidovichz

This seems like it could be an interesting game, but the controls and collisions are just too clunky to be able to get into it. Also, while the art style definitely fits into the glitchy theme, it's a bit too strong, I think, and just adds to the confusion.
 
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Jaspogames

Member
Jaspo's Reviews

Top 3:

Glebulon by TheSaurus

Interesting but short story, really clever mechanics. I enjoyed this one a lot. Graphics ok; sparse but with some neat effects. Sounds were a bit repetitive and music isn't original.
No way to exit fullscreen.

Bugged and Debugged by Poizen

Really enjoyable art and the music, while not original, fit it well. The game was a bit of a metaphor of my jam experience, took forever to find that last bug!

Bug Killer by lyfe264_

The shotgun was relatively useless. Aside from that, this was a really solid entry and a lot of fun to play. Story was a bit odd but I guess it works, and fits the theme well. Basically Arachnophobia: the game. Good use of music & sfx, though they weren't original. Coherent graphics & UI.

Best ofs:

Best use of Theme: Bug-t Hunter by Fernando Gonzalez
Best Concept: crashOS by RickRocket
Best Presentation: Centery Gun by NAL
Best Story: NANO DRONE by Pixellated Hammered Raccoon
Best Devlog: The Fabric by Bart

Ranking:

  1. Glebulon by TheSaurus
  2. Bugged and Debugged by Poizen
  3. Bug Killer by lyfe264_
  4. Lady Debug by Little Penguin Studio
  5. HannaH Desynchronised by GameDevDan
  6. Bug-t Hunter by Fernando Gonzalez
  7. Fred by Richerama
  8. Machine by Perichron Interactive
  9. NANO DRONE by Pixellated Hammered Raccoon
  10. Bug Hunter X by Relic
  11. R'LOEV SOTY by Alice, Splitfish
  12. crashOS by RickRocket
  13. Centery Gun by NAL
  14. Doki Doki Debug Console by SoapSud39, Becca
  15. Blob on the loose by The M
  16. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  17. Circuitry Invasion by Guds, Palf
  18. Downhill Ski by fisher_bcn
  19. DeBuggers by Mightyjor
  20. The Fabric by Bart
  21. Killborg Flowerbot by Mercerenies
  22. Operation Teleblade by Mavvy
  23. Bug the glitched bug by S.T.K.
  24. Lonely Bug Bakery by Mr Magnus
  25. The Glitcher and the bug by davidovichz
  26. DA PROPAR GAEM 4 WUNCE by dadio
  27. Break The Game by qwertykg
  28. Dental Revenge by Toque
  29. Glitch Rush by Clever Dragon
  30. It will never end by kabadesign
  31. Glitch Runner by Sucram Studio

Comments:

In position 15, Blob on the loose, the marvelous creation of the esteemed The M.

Theme: 2, Concept: 4, Presentation: 2, Story: 3, Overall: 3.

Fun to play but has some bugs. Also some sort of checkpoint system would've been good.; just a little too far to backtrack when you die. Graphics are ok but not great, music is good but not original.

In position 27, Break The Game, the marvelous creation of the esteemed qwertykg.

Theme: 3, Concept: 3, Presentation: 1, Story: 4, Overall: 2.

Definitely loses points for being (almost?) all assets sourced from elsewhere. And for a few other things too...fps hangs in the audio level, repeating dialogue after dying (even though each line can be skipped), and everything just looks like assets put together to make levels. Also inconsistent difficulty level. But relatively bug free and an interesting concept/story.

In position 10, Bug Hunter X, the marvelous creation of the esteemed Relic.

Theme: 5, Concept: 4, Presentation: 2, Story: 3, Overall: 3.

Probably too hard to get the data fragments once there's a whole lotta enemies. Maybe they should stick around a little longer? Some collision bugs with the walls, got teleported a few times.
Otherwise a decent game. I like that there is a way to win and it's not just a see how far you can get game. Got to level 4, I'll have to come back to it. Art and sound was decent, felt the sprites didn't quite match the environs perfectly though. No esc to quit.

In position 3, Bug Killer, the marvelous creation of the esteemed lyfe264_.

Theme: 4, Concept: 3, Presentation: 4, Story: 3, Overall: 4.

The shotgun was relatively useless. Aside from that, this was a really solid entry and a lot of fun to play. Story was a bit odd but I guess it works, and fits the theme well. Basically Arachnophobia: the game. Good use of music & sfx, though they weren't original. Coherent graphics & UI.

In position 23, Bug the glitched bug, the marvelous creation of the esteemed S.T.K..

Theme: 4, Concept: 3, Presentation: 2, Story: 4, Overall: 3.

Quirky little game with impeccable theology. Controls were a little confusing and it wasn't clear how the attacks from above were hitting or missing. Sfx was somewhere between funny and annoying. Graphics weren't fancy but they worked. Music fit ok but wasn't original.

In position 6, Bug-t Hunter, the marvelous creation of the esteemed Fernando Gonzalez.

Theme: 5, Concept: 2, Presentation: 5, Story: 3, Overall: 4.

Well for starters the UI is absolutely brilliant. The rest of the design has a very convincing (but glitched!) retro feel. However the difficulty might've been a bit too much on the easy side; a few tighter timing windows might've been nice. This game could've gone for a few more levels too. Sound matches retro theme nicely, not sure if its original or not.

In position 2, Bugged and Debugged, the marvelous creation of the esteemed Poizen.

Theme: 4, Concept: 4, Presentation: 4, Story: 3, Overall: 4.

Really enjoyable art and the music, while not original, fit it well. The game was a bit of a metaphor of my jam experience, took forever to find that last bug!

In position 13, Centery Gun, the marvelous creation of the esteemed NAL.

Theme: 1, Concept: 2, Presentation: 5, Story: 2, Overall: 4.

Not clearly tied to theme and a fairly generic gameplay loop but polished and fun nevertheless, with good pacing and difficulty level. Though not original, the music fit well with the graphical style.

In position 17, Circuitry Invasion, the marvelous creation of the esteemed Guds, Palf.

Theme: 4, Concept: 3, Presentation: 3, Story: 2, Overall: 2.

Intentionally difficult but somewhat generic platformer; my rusty platforming skills weren't quite up to the task. Decent use of theme and mechanics, easy controls, art and sound are basic. No esc to exit.
Story is sort of present but doesn't make much sense.

In position 12, crashOS, the marvelous creation of the esteemed RickRocket.

Theme: 5, Concept: 5, Presentation: 2, Story: 3, Overall: 3.

Clever idea and good visual and sound design but presentation has some flaws, notably it's impossible to close the game or see the ending screen when the console window is open.

In position 26, DA PROPAR GAEM 4 WUNCE, the marvelous creation of the esteemed dadio.

Theme: 5, Concept: 3, Presentation: 3, Story: 1, Overall: 2.


___________________________________________
############################################################################################
FATAL ERROR in
action number :p
of Alarm Event for alarm 0
for object FreakingInsaneSpiderThingThatIsWhite:

Moving to next room after the last room because infinity is too complicated.
at gml_Object_FreakingInsaneSpiderThingThatIsWhite_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_FreakingInsaneSpiderThingThatIsWhite_Alarm_0 (line -1)


In position 19, DeBuggers, the marvelous creation of the esteemed Mightyjor.

Theme: 4, Concept: 2, Presentation: 4, Story: 2, Overall: 3.

Good art and polished controls and I appreciate the original music and the inclusion of AI. Game was a bit too easy though, and the bug glitched sometimes (imagine that!) ending up in the same space as the player. Also the abrupt ending made me play through again just to make sure I didn't miss something/the game didn't crash.

In position 28, Dental Revenge, the marvelous creation of the esteemed Toque.

Theme: 3, Concept: 2, Presentation: 1, Story: 3, Overall: 2.

Well... that just happened. Definitely one of the games ever made. But hey, the music was decent and the graphics weren't terrible and I didn't completely wear out my mouse button so it's all good.

In position 14, Doki Doki Debug Console, the marvelous creation of the esteemed SoapSud39, Becca.

Theme: 4, Concept: 3, Presentation: 3, Story: 3, Overall: 3.

Dokiwoman X of Persia? Oki Doki I guess. I swear the jam player's saving all the strangest ones for last. Anyway, plot aside its a fairly straightforward affair, with only intended bugs so far as I could tell, an actual animated character (if a bit wooden), and finally some original music and voice acting. Not super original, but not bad, all in all.

In position 18, Downhill Ski, the marvelous creation of the esteemed fisher_bcn.

Theme: 2, Concept: 4, Presentation: 2, Story: 2, Overall: 3.

Love me a good ski game. The game itself seems considerably better than the interface though. Would be better to not have a complete restart every time you crash, especially since the game is difficult and crashing is common. Also the interface doesn't look all that great and is clunky in other ways, while the game itself looks and plays fine. The glitched part is very tacked on. Loses a few points for no custom music, like many games in this jam.

In position 7, Fred, the marvelous creation of the esteemed Richerama.

Theme: 2, Concept: 4, Presentation: 4, Story: 4, Overall: 3.

Difficult platformer with a unique idea and decent story presented well. Doesn't tie into the game jam theme much though.

In position 1, Glebulon, the marvelous creation of the esteemed TheSaurus.

Theme: 5, Concept: 5, Presentation: 3, Story: 4, Overall: 4.

Interesting but short story, really clever mechanics. I enjoyed this one a lot. Graphics ok; sparse but with some neat effects. Sounds were a bit repetitive and music isn't original.
No way to exit fullscreen.

In position 16, Glitch Kicker, the marvelous creation of the esteemed HayManMarc, Micah_DS, Siolfor the Jackal.

Theme: 4, Concept: 3, Presentation: 3, Story: 3, Overall: 2.

The biggest impression this game leaves is that it is REALLY short. Aside from that, good graphics, good mechanics, great music, but it belongs in a fullscreen-eum.

In position 31, Glitch Runner, the marvelous creation of the esteemed Sucram Studio.

Theme: 3, Concept: 1, Presentation: 1, Story: 2, Overall: 1.

Technically it had a story. That's about all there is to say about that. And some semblance of glitches but they didn't do much. Really short, really floaty controls, graphics weren't great, audio wasn't original, and there wasn't much gameplay. But hey at least an attempt was made.

In position 29, Glitch Rush, the marvelous creation of the esteemed Clever Dragon.

Theme: 3, Concept: 2, Presentation: 2, Story: 2, Overall: 2.

Rather basic platformer. Not so sure about the level design. Would've felt better with the ability to accelerate more. More graphical variety and cohesion would've been nice. Music was ok. Instruction text was wall-of-text-y and a bit hard to read.

In position 5, HannaH Desynchronised, the marvelous creation of the esteemed GameDevDan.

Theme: 3, Concept: 5, Presentation: 3, Story: 2, Overall: 4.

Well, it was a story. Didn't make any sense but it was a story. And it had a bug. Not sure how or why but it did.
But mechanically the game was clever and fun. Once again no custom music, other than that the sound design was good. Fairly basic graphics though, other than nice use of shaders.

In position 30, It will never end, the marvelous creation of the esteemed kabadesign.

Theme: 4, Concept: 2, Presentation: 1, Story: 2, Overall: 2.

The gameplay didn't seem to tie in with the story very well, and it was unclear what was going on during the game. And even what wasn't unclear didn't seem very easy to do anything with. Cool glitch effect, otherwise graphics and sounds were rather meh.

In position 21, Killborg Flowerbot, the marvelous creation of the esteemed Mercerenies.

Theme: 3, Concept: 3, Presentation: 3, Story: 4, Overall: 3.

Story is good, graphics are a bit plain; exposition is more polished than the game itself. Music is good but not original. Gameplay is ok but not anything outstanding.

In position 4, Lady Debug, the marvelous creation of the esteemed Little Penguin Studio.

Theme: 5, Concept: 3, Presentation: 4, Story: 2, Overall: 4.

Fairly clever puzzles, comfortable length, grapical style coherent but a bit simple. Good tutorial and presentation, not much story.

In position 24, Lonely Bug Bakery, the marvelous creation of the esteemed Mr Magnus.

Theme: 3, Concept: 4, Presentation: 1, Story: 3, Overall: 2.

Ambitious, but too ambitious. Too many unknowns in this one; It was hard to buy without knowing the weather, or what prices to put things at, and no ingame indication of what the weather would do to people's food preferences...and too difficult to remember from reading it in the readme. The ingredient quality game also seemed too hard. Sure, you'd get the hang of it alleventually but eventually usually doesn't get the opportunity to happen in a game jam. Visually, the ant looks nice, the other things? They're ok, but not great. Unclear what the blue thing in the background is, if that was the sky with the sun it didn't indicate the weather so probably just a thing that didn't have time to be added properly.

In position 8, Machine, the marvelous creation of the esteemed Perichron Interactive.

Theme: 4, Concept: 3, Presentation: 4, Story: 2, Overall: 4.

An impressive effort in such a short time. A bit fiddly and deterministic for my tastes but well presented. Good choice of music (though unoriginal) and sfx (which is uncredited). A bit short on exposition. Decent use of theme.

In position 9, NANO DRONE, the marvelous creation of the esteemed Pixellated Hammered Raccoon.

Theme: 5, Concept: 4, Presentation: 2, Story: 4, Overall: 3.

Looks nice, sounds nice, and has a good story, but this game is really short, and probably too easy as well. Fits the theme really well though.

In position 22, Operation Teleblade, the marvelous creation of the esteemed Mavvy.

Theme: 1, Concept: 4, Presentation: 3, Story: 2, Overall: 3.

Interesting idea and decent execution, but the game suffered from inconsistent collisions with enemies making it feel like the game was cheating against you at times. This combined with the one hit kill and lack of saving between plays feels kinda bad. But decent graphics (would've liked a player death animation or at least state though), decent sound, and original. Also, weak on theme.

In position 11, R'LOEV SOTY, the marvelous creation of the esteemed Alice, Splitfish.

Theme: 3, Concept: 3, Presentation: 3, Story: 4, Overall: 3.

That was...a story...(is this what kids are into these days? *curmudgeon noises*) Anyway technically impressive but with very clear elements of "we ran out of time to implement x thing"...nevertheless impressive to see a jam game with a fully operational UI. Some interesting puzzles, decent use of theme, was a bit conflicting to have text going at the same time as the encounter thing though. Once again though not original music/sfx which loses a few points in my ratings.

In position 20, The Fabric, the marvelous creation of the esteemed Bart.

Theme: 4, Concept: 4, Presentation: 2, Story: 2, Overall: 3.

Three things hurt this game quite a lot: 1) too short, 2) key for glitch gun not listed, so I actually found the debug key (numpad 1) before the glitch gun key (2) 3) regular gun bullets only shoot horizontally and miss at point blank range. Aside from that ran into a movement glitch once after the first glitchgun up. Maybe that's what the sign was referring to, idk. But this concept has potential. Graphics were decent, sound was a bit lacking.

In position 25, The Glitcher and the bug, the marvelous creation of the esteemed davidovichz.

Theme: 3, Concept: 2, Presentation: 2, Story: 2, Overall: 2.

No shortages of actual glitches in this one. Also suffered from the pretense of a story that in reality didn't go anywhere. Guessing this game is referencing something but I'm not sure what. Best I could come up with is the Catcher in the Rye? Nah, that's probably not it... graphics and sound were interesting though.
 
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Toque

Member
This was the best you could do? Really?

1) Lady Debug
2)Fred
3)Century Gun



1. Lady Debug
2. Fred
3. Centruy Gun
4. Blob on the loose (that effect alone wins it for me)
5. Killborg
6. It will never end
7. HannaH Desynchronised
8. Bug Killer
9. Circuitry Invasion
10. Glitch kicker


Blob on the loose
Fun game. The effect is just mesmerizing. At places a bit unfinished. Mechanic makes it.



Break The Game
I like the story. Its a bit floaty but I kind of like that. I had fun with it.





Bugged and Debugged
Really nice art. Great stuff. Music is great choice. There are bugs….. Good instructions. Click and find…. how fun is this!!!! Love it.



Bugship Chaos
I like the art. Great music. Its a bit complicated for my simple mind. I had to watch a stream and come back to it…. Pretty good concept. Good designs. NIce game. It had bugs.




Bug Hunter X
Isometric style wich is a cool change of things. It seems a bit slow at the start. But this was really well done.




Bug Killer
Nice little top down shooter you got their. Things could stand out a bit more. Loved it.




Bug The glitched Bug
Pretty unique stuff here. Tried some different mechanics. So its a bit foreign. I like when people do something different. RESPECT.





BUG T Hunter
Uses a glitchy shader that was really cool. Hey art looked original so I like that.





Fred
Platformer. Love the feel. Look, art, gloomy stuff. You sacrifice to use… cool. Love the target white effect. So nice. Way too many levels (joke as I usually have 3). Great game.



Century gun
Nice Animations….! Hey this was a lot of fun. Great job.





Circuitry Invasion
Good level designs. I like the mechanics but some my not. Great game.



crashOS
This OS is better than windows 95. This game outsmarted me. Thats not the games fault though. Very interesting.



Da Proper Game 4 Wunce
Dadio is consistant. I dont know you but Im guessing a big heart. If anything you prevent another jammer from coming in last. That deserves credit in my books.



Debuggers
There is some strategy here for sure. A think a lot of thought went into it. Just a neat entry. Glad I could play it.



Doki Doki Debug console
Platformer. It works well. Its good. Cute art.




Downhill Ski
I always thought I would do a Toque downhill ski game….haha. Still might. But this will be hard to beat.



Glebulon
An odd but still interesting game. A cool vibe. Seems a bit unpolished but I really like it.




Glitch Kicker
Platformer. I like the simple just kick everything. Im terrible at these things but I felt this was pretty forgiving with the damage. Thank you. Music is top notch. Solid fun game.



Glitch Runner
I think this is a physics engine game. Always hard to tighten things I find. But you handled it well enough. You collect stars. Hey I had lots of fun with it.




HannaH Desynchroniesd
A mix of platfromer with puzzled elements. Some cool screen effects. Pretty long boss fight. maybe because IM not very good.




It will never End
Well you cant get much more glitchy than this. Haha. Have to use the glitches to your advantage. Rewarding. Enjoyed this one.



Killborg
PUzzler. The premise is great. kind of tough but really like this game. Thanks for making it.



Lady Debug
Ok love the name. minimilasitc that I always admire.


Lonely Bug Bakery
Run a bakery. I had fun playing with it. I suck at running a bakery. But I normally dont like these style of games but I found myself sticking with it….. So good job.



Machine
It has a good impression. Sometimes it seems kind of random. Im guessing a bug haha. But yeah its well done and really feels polished.



Nano Drone
Nice concept. Impressive art. Great. I wanted more. But it didnt disappoint.





Operation Teleblade
Very original. Anime feel. I just like to kill everyone. The dash kill of the robot was cool. Nice. I always wanted to make a hook mechanic game.





R’LOEV SOTY
Great story. It had puzzle elements. Wanted more battles…. There was enough there to have a great experience.


The Fabric
Has a very cool feel. Wasnt exactly sure where to go sometimes but thats probably on me. Bart loves his 3 D. Its always interesting to see what he does with it. Good entry. you have made better.



The Glitches and the bug
I like the atmosphere of the game. Art was good. Maybe a little confusing. Im wondering if that was the intent. Maybe slow down the player movement???


/SPOILER]
 
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kburkhart84

Firehammer Games
As usual, I don't have too much time and then end up having to rush things. I did play through all of the entries though. As usual there is quite a variety and a large range between best and worse. And as usual there are several really good entries that make things hard to choose. But, it has been done, and below are the results.

Reviews

Top 3:

Bug Hunter X by Relic

This is the one, the one that held my attention for far too long. I did notice a couple move glitches, and yes some of the abilities are OP. There is certainly a turning point where you get the auto-turret fast enough that you can pretty much just coast from there.


Lady Debug by Little Penguin Studio

Pretty unique puzzle concept(though I've said before I don't really like puzzles). I beat the first 7 but not the 8th

R'LOEV SOTY by Alice, Splitfish

No idea what the name is supposed to be, I can't say story stuff is my kind of game but it was pretty well done. Once I figured out that the "known issues" matter it wasn't so hard to figure out. It was said to look there so there is that.

Best ofs:

Best use of Theme: Fred by Richerama
Best Concept: Bug Hunter X by Relic
Best Presentation: Centery Gun by NAL
Best Story: R'LOEV SOTY by Alice, Splitfish

Ranking:

  1. Bug Hunter X by Relic
  2. Lady Debug by Little Penguin Studio
  3. R'LOEV SOTY by Alice, Splitfish
  4. Centery Gun by NAL
  5. Fred by Richerama
  6. Operation Teleblade by Mavvy
  7. HannaH Desynchronised by GameDevDan
  8. Bug Killer by lyfe264_
  9. Circuitry Invasion by Guds, Palf
  10. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  11. Doki Doki Debug Console by SoapSud39, Becca
  12. Killborg Flowerbot by Mercerenies
  13. Glebulon by TheSaurus
  14. Break The Game by qwertykg
  15. The Fabric by Bart
  16. Blob on the loose by The M
  17. Bugged and Debugged by Poizen
  18. Bug the glitched bug by S.T.K.
  19. DeBuggers by Mightyjor
  20. Dental Revenge by Toque
  21. Lonely Bug Bakery by Mr Magnus
  22. Bug-t Hunter by Fernando Gonzalez
  23. The Glitcher and the bug by davidovichz
  24. Glitch Rush by Clever Dragon
  25. Bugship Chaos by The Creative Cousins
  26. Machine by Perichron Interactive
  27. crashOS by RickRocket
  28. It will never end by kabadesign
  29. Downhill Ski by fisher_bcn
  30. DA PROPAR GAEM 4 WUNCE by dadio
  31. Glitch Runner by Sucram Studio

Comments:

Blob on the loose by The M

Neat concept with the blob….but the glitches felt more like actual game bugs than gameplay features, for example the one where you get stuck entering a room and the after a few seconds appear in the middle.

Break The Game by qwertykg

The concept/idea was pretty cool, I think the platforming mechanics could have really used some work though.

Bug Hunter X by Relic

This is the one, the one that held my attention for far too long. I did notice a couple move glitches, and yes some of the abilities are OP. There is certainly a turning point where you get the auto-turret fast enough that you can pretty much just coast from there.


Bug Killer by lyfe264_

That last level was a doozy, good to see the glitch mechanics in effect, though the infinite enemy HP was a little OP in my opinion at times as it was almost a guaranteed death unless you were lucky to not be surrounded. I also think it could have used something of a sound for what glitches were coming because you are too busy watching around the player and don't have time to watch the debug log thing.

Bug the glitched bug by S.T.K.

The descriptions of how to attack walls weren't very clear(but I figured it out). Besides that I think it was too short.

Bug-t Hunter by Fernando Gonzalez

I think the look of the levels was overboard done, just my opinion though. The enemies were really basically the same too, just some faster or in the air, but no variety beyond that.

Bugged and Debugged by Poizen

Not my idea of fun but I found them all, it's a bias though as I prefer action to puzzle stuff

Bugship Chaos by The Creative Cousins

I liked the visuals, I'm guessing you did some 3d pre-rendering to get that look(but I could be wrong). The issue is that I didn't know what to look for at first(until looking at some other reviews), and then when I did, it is way to short of an effect to catch so there was no way to notice all of them.

Centery Gun by NAL

Lots of fun, well presented, and good variety of enemies…......I don't know what "sharps" are though.

Circuitry Invasion by Guds, Palf

I liked the actual glitch based mechanics, though the precision platforming was probably more difficult than I would have liked.

crashOS by RickRocket

No idea what is supposed to be done. I read after the fact other people figuring out that you are supposed to make it BSOD but since it didn't tell me that I can't really change my review on it. Points for presentation on the intro though :)

DA PROPAR GAEM 4 WUNCE by dadio

As usual, not a very serious entry and more a troll. Oh well.

DeBuggers by Mightyjor

Concept was alright, funky music too. Just exited when the last(I think) level was beaten.


Dental Revenge by Toque

Very short entry, basic clicker, atleast you had 4 types of enemies with different behavior

Doki Doki Debug Console by SoapSud39, Becca

There were for sure some bugs in there…not bad overall but the little delay of the flyswatter wasn't good. It WAS certainly good that you didn't force the use of the debug console though.

Downhill Ski by fisher_bcn

It wasn't clear that the glitches and bugs version was an option despite it being the same size font as "casual." I think the concept really needs more fleshing out, especially since going out of the lines didn't seem to matter.

Fred by Richerama

Nice concept, ended up with a glitch that I don't think was intentional after like 8 levels or so(maybe due to blood).

Glebulon by TheSaurus

Neat little concept once it was figured out, more mechanics would make it better

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

That was legit, but extremely short. Music fits of course

Glitch Runner by Sucram Studio

It seems you have used licensed music that wasn't actually licensed. That's why you get "audio jungle" every few seconds, it's the audio version of a watermark. I've never judged against pre-made assets, but in this case not only is it not licensed, but you didn't credit it per the jam rules either.

Glitch Rush by Clever Dragon

Visually it's nice, but there didn't seem to be much of an objective. I thought at first it was about collecting the star thingies but then they would just reappear after I did so. Maybe after some amount something happens but I don't know and it was never said.

HannaH Desynchronised by GameDevDan

Nice enough concept and a neat way to integrate the boss into it.

It will never end by kabadesign

Maybe there is a trick to it but with no explanation of what is going on I could not progress


Killborg Flowerbot by Mercerenies

I just LOLed at the readme because I've used Coder's Crux myself. Neat puzzle concept(though I still don't like puzzles that much)

Lady Debug by Little Penguin Studio

Pretty unique puzzle concept(though I've said before I don't really like puzzles). I beat the first 7 but not the 8th

Lonely Bug Bakery by Mr Magnus

I guess I suck at this concept, I could never get ahead due to how random things are. I kept running out of money

Machine by Perichron Interactive

I beat the first level but I don't have the patience to mess with the second(or more that you have). I don't think clicking and following the theoretical position of the machine is any fun honestly.

NANO DRONE by Pixellated Hammered Raccoon

THIS IS IT!!!!!!!!!!, this is the best entry in the jam. And the music stands out as being better than any VG Music that has ever been or ever will be :)

Operation Teleblade by Mavvy

Good concept…I felt like the hitboxes could have used some work as the bots sometimes just didn't seem to die.

R'LOEV SOTY by Alice, Splitfish

No idea what the name is supposed to be, I can't say story stuff is my kind of game but it was pretty well done. Once I figured out that the "known issues" matter it wasn't so hard to figure out. It was said to look there so there is that.

The Fabric by Bart

This one was alright, though probably too much 3d tech demo and not enough actual gameplay IMO.

The Glitcher and the bug by davidovichz

That's a strange one…I do see the effort in the enemies behavior and sprite changes but only one kind of enemy meant little variety
 
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dadio

Potato Overlord
GMC Elder
Reviews
Note: Sorry as usual for the short, sharp reviews. I never seem to have time any more to do anything properly. Hope my feedback helps in some way. If you've recently started with GM, and managed to submit something here - anything - you're a winner! (And your game was probably more playable than anything I've ever submitted lol!) Grats to everyone! Participating and having fun are key!

Note 2: Please, please, PLEASE everyone - always allow ESC to exit the game at any point in the game!

Note 3: Please note that all my reviews are my personal opinions/impressions. They are *not* objective reviews/rankings. I like good platformers. I like unexpected stuff. I like funny stuff. I generally don't like puzzles. Yadda yadda. This stuff colors my perception of any game I play, and directly effects my ranking. Sooooo... yeah, just bear that in mind.

GREEN = Great Games
YELLOW = OK Games
RED = Meh Games
BLACK = Crashed out / unplayable


Comments all completed!

*** Top 20: ***

1. Circuitry Invasion by Guds, Palf
2. Bug-t Hunter by Fernando Gonzalez
3. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
4. Centery Gun by NAL

5. HannaH Desynchronised by GameDevDan
6. Bugged and Debugged by Poizen
7. Lady Debug by Little Penguin Studios
8. Killborg Flowerbot by Mercerenies
9. DeBuggers by Mightyjor
10. R'LOEV SOTY by Alice, Splitfish

11. Glebulon by TheSaurus
12. Bug the glitched bug by S.T.K.
13. Operation Teleblade by Mavvy
14. Bug Hunter X by Relic
15. Blob on the loose by The M
16. Dental Revenge by Toque
17. Fred by Richerama
18. The Glitcher and the bug by davidovichz
19. It will never end by kabadesign
20. NANO DRONE by Pixellated Hammered Raccoon

21-31... All the rest


Best ofs:


Best use of Theme: Circuitry Invasion by Guds, Palf
Best Concept:
HannaH Desynchronised by GameDevDan
Best Presentation:
Centery Gun by NAL
Best Story:
Killborg Flowerbot by Mercerenies
Best Devlog:
N/A = Didn't look at any

Full ranking:

1. Circuitry Invasion by Guds, Palf
2. Bug-t Hunter by Fernando Gonzalez
3. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
4. Centery Gun by NAL
5. HannaH Desynchronised by GameDevDan
6. Bugged and Debugged by Poizen
7. Lady Debug by Little Penguin Studios
8. Killborg Flowerbot by Mercerenies
9. DeBuggers by Mightyjor
10. R'LOEV SOTY by Alice, Splitfish
Etc.

Comments:

Blob on the loose by The M

I see. When I saw the blob effect you had made in the topic I was expecting something much more ambitious (Like a LocoRoco clone.) Solid presentation.
What's here is kinda nifty. I like this blob!


Break The Game by qwertykg

Very basic single screen platformer shooter. Floaty jumping. Graphics were ok. I liked the little text bits!


Bug Hunter X by Relic

Pretty cool. Loved the music here! Nice visuals. isometric top down shooter thing.


Bug Killer by lyfe264_

Top down low res bug finding thing. Kinda interesting. Could I shoot? Couldn't figure it out. Music was fitting, overall consistent presentation / vibe.


Bug the glitched bug by S.T.K.

I felt oddly attached to this little uni-worm. I think the combination of cutesy worm + sound + soft music worked well. Nice job!


Bugged and Debugged by Poizen

Caught off guard by this entry. It's a Where's Waldo - with bugs. Very slick art / presentation. Perfect length of playthrough. A nice, neat package here. Happy to see something like this that I haven't seen before in a Jam!

Bugship Chaos by The Creative Cousins

Argh! Ok, this was an interesting one... because I usually love this kind of thing... the space ship viewscreen + control panel setup. Gorgeous! But man, I just couldn't figure out what to do! Sorry! loved the look of the thing!


Bug-t Hunter by Fernando Gonzalez

Really liked this one. Side view platformer with a little spaceman killing bugs. Nice, chunky retro visuals. Perfect glitch effect use. Nice music and sounds. Reminded me of an old C64 game I used to play 100 years ago. Great work!

Centery Gun
by NAL

WOW! Presentation off the charts good! Fantastic, fitting integration of the Theme. The warping and glitching effects were used perfectly. Gameplay itself was solid (single sscreen top down shooter) and enjoyable. Really should have had an online High Score thing. Very sexy entry.

Circuitry Invasion by Guds, Palf

NICE! Very nice. This reminded me more than anything of the original NES Megaman games. But very cool, creative use of the Theme here for mechanics / timing. Fittign music. Heavy hitting sound effects. Enjoyed that a lot!

crashOS by RickRocket

Errr.... loads up a Windows 95 lookalike... but couldn't really do anything. Mmmhmm.


DeBuggers by Mightyjor

Weird mouth music. Funky crayon drawn like graphics. A simple tile puzzler. Would really benefit from a move counter / limit. Very neat tho. I dug it. The music and art made it feel very unique.


Dental Revenge by Toque

Lol! Well now... what was that? An old guy stands in the middle of the screen while teeth randomly pop on screen to try to eat him. Simple stuff, but kinda fun! (Also reminds me I still have yet to make my dentist appointment, even tho my teeth are killing me for weeks now.)


Doki Doki Debug Console by SoapSud39, Becca

Some error about Unity.dll missing at stat up? Was this made with GameMaker or Unity? Hmm... what's here is ok. Very basic sidescroller with VN text/voiceover bits tacked on. Was ok.


Downhill Ski by fisher_bcn

Top down ski game. Was not expecting to see that. Game itself was actually alright. Smooth controls. But zero use of the Theme? Sorry, creative use of Theme is really important to me when rating these things.


Fred by Richerama

Moody, dark side view platformer. Simple but quite slick. Couldn't get past level 2, but that's probably just cos I suck. Decent job.
EDIT: Got a bit further. Nice little game.

Glebulon by TheSaurus

Sorry, wouldn't run for me here. Tried to open on OperaGX, but wouldn't finish. (Next time, just submit a regular .exe please!)
EDIT: Got it to run! Ok...
Pretty nice little game here. Loved the pixel art + little story + basic concept.
Music and sounds were very moody and fitting too! Good work here!


Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

WOW! I really liked this one! Consistent low res pixel art style, side view beat em up thing. Music was EPIC. Punchy sound effects. Gameplay was simple and intuitive. Whole thing was short and sweet, ending before it overstayed it's welcome. Would love to see this expanded. (Big thing missing was a Big Boss Battle at the end, that would have made this truly great!) Nice work guys!

Glitch Runner by Sucram Studio

Well, that was something. Simple side view platformer. Very basic art, get to the exit on each level. Needed more to it! Audio Jungle thing was funny.

Glitch Rush by Clever Dragon

Side view scroller.. physics thing with a circle rolling around. Hmm... not much to it. Not very exciting gameplay. Was ok... I guess.


HannaH Desynchronised by GameDevDan

Hmmm....mmm...m. Ok. Very nice pixel art and overall presentation. Cool NES style music and sounds. This is a nifty little single screen platformer puzzler of sorts. Reminds me of setting up the ghosts in Super MarioWorld. Unlike that tho, here the grid snapping and level design is very strict. I wish I was more of a puzzle fan so I could appreciate this more! Alas, I'm too impatient to work out how to get very far. Nice work tho!

It will never end by kabadesign

Weird, glitchy platormer where I am a ... floppy disc? I liked the glitchy effects and sound use here! Good job!

Killborg Flowerbot by Mercerenies

Neat little instruction giving bot thing. I kinda liked this one. Simple and relaxing. Decent enough presentation. I liked that I could intruct it to kill lol.


Lady Debug by Little Penguin Studios

Slick presentation and unique visual vectory smooth art style. Another kind of step puzzler game. Weird that the Theme inspired so many of these. Nice entry! Solid work!

Lonely Bug Bakery by Mr Magnus

Puzzle game. With Ants intro. Must have spent a bit of time on the artside - so props for that. Not my cup of tea tho (or I'm too dumb to work out what to do lol!)


Machine by Perichron Interactive

Interesting one. Block set your machine to move around... I guess... was a bit too slow and fiddly for my tastes. Nice consistent art style tho, props for that - and the atmospheric music.


NANO DRONE by Pixellated Hammered Raccoon

Hmmm... old school shooter thing, find the bot... shoot the blobs. I really liked the little intro bit. Very cool old style comic art there! Actual gameplay was... so so.


Operation Teleblade by Mavvy

Top down scroller. Low res pixel art. Nice music and sound use. Core movement and mechanics were solid. Not quite enough going on to keep my interest, and the level layouts could have been tighter. Decent job tho! Felt neat just moving around.


R'LOEV SOTY by Alice, Splitfish

I couldn't get very far in this. Reminded me most of Undertale. What I managed to see was nice! Good job!


The Fabric by Bart

Odd 3D walking simulator... kind of? I liked the mood set here. Stylish visuals. But... man, what am I even meant to really do? Severely lacking in gameplay. (Happy to see at least 1 3D entry here!)


The Glitcher and the bug by davidovichz

That was kinda interesting. I liked the ultra low res, mostly black and white visuals. Neat! I have a soft spot for this kind of game - retro cave exploring type thing. I dug it! Wish there was more to it and that the gameplay was better/ more interesting.
 
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Alice

Darts addict
Forum Staff
Moderator
Alice's Reasonably Unbugged Reviews

A general remark: This time, when ranking, I paid more attention to the theme than usual, giving a speial bonus to games that had proper intentional glitches in their mechanics. In part because theme naturally leads to some mechanical implementations, whatever they would be, and in part because I kinda got tired of seeing mote insects/worms as the core implementation of the theme. ^^'
At any rate, here goes...

Top 3:

Lady Debug by Little Penguin Studio

Really enjoyable small puzzle entry, and includes a neat mechanical implementation of the theme, too!

HannaH Desynchronised by GameDevDan

At first it seemed like a puzzle-platformer with a relatively trivial "puzzle" part, but I was surprised how a proper combination of mechanics made for a nicely challenging entry.

Circuitry Invasion by Guds, Palf

One of the cooler and more varied usess of theme, which made for several neat platforming puzzles.

Best ofs:

Best use of Theme: Bug Killer by lyfe264_
Best Concept: Circuitry Invasion by Guds, Palf
Best Presentation: Lady Debug by Little Penguin Studio
Best Story: Killborg Flowerbot by Mercerenies

Ranking:

  1. Lady Debug by Little Penguin Studio (@Josh Chen, @bandman28, @LucasSchachtMusic)
  2. HannaH Desynchronised by @GameDevDan
  3. Circuitry Invasion by @Guds, Palf
  4. Killborg Flowerbot by @Mercerenies
  5. Bug Killer by @lyfe264_
  6. NANO DRONE by Pixellated Hammered Raccoon (@Evanski, @kburkhart84, @Pixel-Team)
  7. Bugged and Debugged by @Poizen
  8. Bug Hunter X by @Relic
  9. Glebulon by @TheSaurus
  10. crashOS by @RickRocket
  11. Break The Game by @qwertykg
  12. Operation Teleblade by @Mavvy
  13. Doki Doki Debug Console by @SoapSud39, Becca
  14. Glitch Kicker by @HayManMarc, @Micah_DS, @Siolfor the Jackal
  15. Fred by @Richerama
  16. Centery Gun by @NAL
  17. It will never end by @kabadesign
  18. DeBuggers by @Mightyjor
  19. Machine by Perichron Interactive (@Dr. Wolf)
  20. The Fabric by @Bart
  21. Bug the glitched bug by S.T.K. (@Tete-chin)
  22. Dental Revenge by @Toque
  23. Blob on the loose by @The M
  24. Bug-t Hunter by @Fernando Gonzalez
  25. Glitch Rush by @Clever Dragon Studio
  26. Lonely Bug Bakery by @Mr Magnus
  27. Bugship Chaos by The Creative Cousins (@Jaspogames)
  28. Downhill Ski by @fisher_bcn
  29. The Glitcher and the bug by @davidovichz
  30. DA PROPAR GAEM 4 WUNCE by @dadio
  31. Glitch Runner by Sucram Studio (@gameyboy459)

Comments:

Blob on the loose by The M

I appreciate the gameplay mechanics, and the slime squishing around was nearly excellently done, except for sometimes getting stuck between levels for some reason. The fact that you need to start over from the start after losing too much health is harsh, and the fact that it also happens when you get stuck between rooms is plain unfair. The fact that I didn't have any indication of how much health I have left didn't help, either. Overall, while I like the general concept - and the blob physics could be useful for other projects as well! - I feel the game is unnecessarily difficult because of bugs (robots) and glitches alike. ^^'
The visuals are alright, I especially like the blob animation and the semi-transparent goo covering the absorbed objects. Audio is good as well. Not much theme use, though.

Break The Game by qwertykg

A simple platformer, maybe a little clunky with the player sticking into the disappearing walls. Still, I appreciate how varied mechanics it had - a shooter enemy, some up-down bouncing enemies, disappearing blocks and also the spikes chase. Pretty much the only thing missing was some boss at the end.
I also appreciate how the glitching affected the game, though rather than going CPU (freezing) -> Sound unit (no audio) -> GPU (grayscale), I'd instead prefer the GPU -> Sound -> CPU instead. In part because it makes more sense for CPU to die last (since destroying it makes computer basically unfunctional, rather than just a little more laggy), and in part because the freezing annoying is kinda annoying. Still, I appreciate the glitches being properly reflected in gameplay itself, instead of being more of a decoration thing (together with insect-like bugs).
I wasn't too fond of the control scheme - WSAD + Space + mouse to shoot works for games where the mouse is used for aiming, but since the player always shoots either straight left or right, the control scheme could instead use another keyboard key for that, keeping things closer (and maybe also allowing for alternative control scheme with arrow keys instead).

The audiovisuals were more or less fine, though it seems gathering different graphics assets resulted in some stylistic inconsistencies?
The dialogue - while it had weird pauses when typing out the text - was pretty amusing. The computer in particular reminds me of those recent chatbot AIs that can be tricked into telling something they weren't supposed to (though sometimes requiring some kind of deception to do so). Considering how goofy real-life AIs can be, I find the computer helping the protagonist break everything much more fitting/realistic than maybe the author had planned for.

Bug Hunter X by Relic

Really nice continuous upgrade game. One scary thing is that once you die you must start over, but after you make it through the first levels, and especially after you get the magnet upgrade, collecting enough money to get the overwhelming power upgrades should be pretty easy afterwards. I found that extra bullets + bouncy bullets had a really nice synergy, allowing me to mow down basically anything in my line of sight and then some, it was pretty satisfying! After a while with that combo, I managed to get the /*1000 required to more or less complete the game.
As for gameplay itself, the first two enemies were a bit boring, but also if spiders were introduced before the queens the player could have been cornered too easily early on, so maybe it's a good thing slow queens were introduced first. Things got properly tricky with the fourth enemy type that shot bullets at the player (though with enough bullets and bounces, not so tricky anymore). At any rate, I consider enemies decently varied for the span of the game. ^^
Graphics were fine, though the isometric perspective made aiming a little harder (back when I had to pay attention to each bullet, I'd sometimes find myself barely missing). Audio was good. I feel like maybe there could be more audiovisual feedback on being hit so the player is more aware when that happens (at some point I found myself with health brought down to like 1-2 seemingly out of nowhere).

Bug Killer by lyfe264_

I enjoyed this entry quite a lot, especially various amusing glitches like SAMESPRITE or MULTIPLAYER. The core gameplay was decently satisfying, too, though I found it annoying how I had to press E then Y to complete the level (instead of just having "press E to complete" thing). My biggest complainst would be that some glitches were too disrupctive compared to others, with the bigger offsender being the infinite enemies hp. Also, it would help to have some extra visual feedback for certain glitches that aren't as apparent, like the infinite hp or inverted controls, so the player knows when these start and end and can react accordingly (without having to look at the Debug.exe window).
Graphics were mostly fine, though I feel the bugs sometimes blended with the background too much? Also, the UI sometimes covers gameplay elements (like the ticket in the top-left corridor), so expanding the room a bit so the UI elements land in a blank area in corner/edge positions would help, too. Audio was mostly fine, though it'd be nice to have some auditory feedback when the player is hit (some pained groan or something).

Bug the glitched bug by S.T.K.

It was a pretty cute gameplay, though the gameplay felt very clunky, especially with the way the wormbug stopped either when hit by the enemy or seemingly randomly when temporarily losing horn. Took me a bit of figuring out how to break down the walls, but once I did I completed the game on the next run (despite general movement clumsiness). I'm still not sure if I understand the gameplay mechanics fully, though. ^^'
The graphics were rough round the edges, but generally alright (and I appreciate drawing them yourself, rather than using premade resources like previously). The sound effects were quirky for sure. ^^' The music is from GM Asset pack, but I don't consider it a flaw (especially considering our entry used the BGM asset packs as well); these tracks are good, they are meant to be used.

--- EDIT ---

Upon reading some posts, I found out there are multiple endings depending on what you do to the enemies (though it wasn't very clear you actually could affect your karma with doing different actions to the enemies, even with the neutral ending hinting there could be more done). The good ending was nice, the evil ending... I'm getting a little tired of the eel humour, to be honest. ^^'

Bug-t Hunter by Fernando Gonzalez

Gotta admit, the first time I've seen this GM error screen, I thought it's a genuine one (custom-generated, but still the one you would get from show_error rather than put together from sprites). Only after I clicked Abort (not having an option to ignore) did I realise it was a fake.
This one had alright gameplay, if a little monotonous along the further levels. Can't argue that vacuuming the bugs is often pretty effective, though. The last level was a bit unfair, as it required me to do leap of faith without knowing the position of the bugs below.
The graphics are mostly fine, but the glitch effect feels too intense, kinda interfering with the gameplay. Audio was alright, I guess.

Bugged and Debugged by Poizen

That's a nice and pleasant hidden object game, though I wish there were more glitchy elements instead of a handful butterflies, bees and the like. Pretty nice audiovisuals, too!

Bugship Chaos by The Creative Cousins

Interesting concept, but I feel the execution needs better balancing. As it is now, finding and confirming the tell for the corrupted bot might be fine for two or three systems to watch over, but if it's more like 5 and 6 with ~30 seconds to browse them all, it becomes way too unforgiving. Maybe it could be better if the tell itself was briefly turning the eye red instead of none? With the current one, on the first signal I can't be sure whether I actually spotted it, or it was just me blinking.
Other than that, the game generally looked and sounded pretty well, it's just that the gameplay requires way more attention than I can provide. u_u


Centery Gun by NAL

A nice shooter, but I didn't feel like I was upgrading at all. I got these Agility+, Calibre+ and Sharps+ updates, but I didn't see any effects of theirs. In that regard, I much prefer Relic's upgrade path where you could make dozens upon dozens bullets bouncing around, spreading the cheerful chaos; I didn't feel that cheerful chaos here, the game felt sort of relaxed in a way. ^^'
At least the variety of enemies/patterns was good, but other than that, I don't feel very eager to play some more.
No complaints about audiovisuals, the graphics are neat (with some nice GFX too) and the song is funky too. ^^

Circuitry Invasion by Guds, Palf

One of the cooler uses of theme I've seen so far, having walls glitch when a bug passes through them, and depending on the glitch type there's a different behaviour (maybe they could be differentiated by slightly different glitch pattern aside from colour, to acommodate people with colour blindness). The platforming was tricky, but didn't feel clunky - when I would lose, it would be my fault. The levels provided also used the gameplay mechanics well.
The visuals were neat (colour-blindness aside), the audio was also good, except the losing sound felt really loud; I think with some slight balancing it would work really well. ^^

crashOS by RickRocket

Considering on my first attempt I just threw the calculator and theme into trash and then got the countdown to system update, I'd say the game gets into Guide Dang It! territory. Or rather, had I not remembered about your guide somewhere, I'd just assume you only had time to implement themes and calculator and the scheduled system update, not knowing the victory condition is to reach the bluescreen. Personally, I think this game would have benefited from no time limit and no ability to get rid of the apps needed to reach your objective (like I made Calc disappear). ^^'
If there was no time limit and there was some hint that you're supposed to do anything you can think of to crash the system, it might have made for a nice puzzle-ish game, I think.
The visuals were pretty nice, in terms of both effects and basic pictures. The audio was fine too (it even had the floppy assistant voiced!), though the music at the end felt somewhat obnoxious to me. Maybe it's just this kind of track, or maybe it has something to do with audio balance? (i.e. it sounded louder compared to the previous track)

DA PROPAR GAEM 4 WUNCE by dadio

"I'm a man of my word", huh?
Gotta give it to you, this entry has some meaningful player interaction that can result in getting a higher or lower score (by colliding with the white screaming rectangle things), so there's that! I even got a score of 133 on my third playthrough, because I wanted to try and get a score larger than 100, so I'd say it works as a minimum viable game, at least.
I kinda liked the glitch aesthetic in the background and overall visuals. The screams were a tad too loud, and I'm disappointed there is no music given in the credits, since I kinda like it (I wonder if all those voice clips are part of the song or you added them yourself).
Also, I really hope the soundtrack is used with permission.

DeBuggers by Mightyjor

Pleasant short entry, though the levels were relatively trivial - just make sure to close off the exits and close in on the bug while doing so. According to Readme there were supposed to be special trap cells as the designated targets, but I haven't noticed any in the game proper (maybe I didn't look hard enough). Would be nice to have more variety there. Also, having the neighbouring cells connected with a line would make things easier to plan.
Audiovisuals were fine, no particular complaints, except after I completed the level I got the "YOU" message appearing near the right side of the screen, as if expressing the resentment of the bug just caught. I guess it's some mishap with the "YOU WIN" text placement, maybe related to Draw GUI mismatch (I played the game on 3840x2160 screen, for the record)?

Dental Revenge by Toque

Very much a Toque game, in a good way. The gameplay was fairly simple, but varied enough across its 3 levels. Audiovisuals were alright, story is a classic Toque story (I liked the bit at the end, calling back to Old Man Toque too). Good job overall. ^^

Doki Doki Debug Console by SoapSud39, Becca

It's a fine concept, even if adapting one's "form" to the opponent isn't entirely new. The platforming was fine in general - nice job with the ledge-grab, by the way - though attacks felt more clunky than they needed to be. Got a bit stuck on a spikes section in the first level, but then I found out I can just phase through them like through the glitches. Having a jump-dash would have been nice to have, though. The boss battles were alright, though somewhat schematic.
Audiovisuals were good, though I'd have liked more interesting backgrounds. I appreciate the voice acting, though requiring the player to wait until the voice clip ends is poor for replays (when I wanted to play again and check some things).

Downhill Ski by fisher_bcn

The entry is alright in terms of general mechanics, gotta admit sliding downhill is actually pretty fun in the way, though the game is pretty unforgiving. What's more, there's lots of time between failing one attempt and starting another, both with a long fade-in in the menu, and the long countdown at the start of the game. Retrying the stage itself without going to the menu as well as shortening the countdown would make subsequent attempts not as punishing. I checked out the GLITCHES AND BUGS mode, but didn't see much to it, aside from maybe the player jumping sideways and maybe some visual errors with the obstacle things? At any rate, the theme use falls pretty flat here...
The audiovisuals were alright, though not as outstanding as some other entries.

Fred by Richerama

Gahhh, this was so frustrating! Not a huge fan of precision platforming in game jams, especially late at night. And what's worst, there are these hidden spikes thing that will keep attacking me and wasting my previous lives. It wouldn't be as bad if the spikes location was more apparent, but right now they are like a sucker punch in what would otherwise be still a somewhat frustrating precision platformer, but at least a fairer one. At least the ending was sort of nice. Not seeing really much of the theme, though, except that multi-spawn could be considered as a glitch of sort, and there was bug crawling, and also the "Dead" in the menu. Then there was also a game freeze after I died on one of rotating saws, maybe got stuck in some while loop or something (had to start all over again, and this was one of last levels...)?
The graphics are nice and atmospheric, if maybe a tad too reminescent of seemingly frequent "black boy with white eyes in mostly grayscale voidy space" artistic choice. ^^' That, and I'd have preferred if the ground was more... well, grounded, instead of having these thin platform/walls floating in space. Audio did a good job of setting the mood, though I'm not a big fan of atmospheric non-melodic scary tracks; especially in a game as frustrating as this one, the track just sort of drained my motivation.

Glebulon by TheSaurus

It took me a while to get used to the general idea, but once various oddities of the glitched movement clicked it made for a pretty interesting puzzle platformer. One huge flaw is that there are often some off-screen obstacles that the player would reach, having to restart the level, and in general because of narrow view (especially on the bottom side) there's lots of important information skipped. Also, when pressing down near the edge of a wall, but not overlapping with it, the character will still keep going down even if it should only go its own height down or so.
The graphics aren't very advanced (except for the MC sprite), but they work for this type of game, especially one that relies so much on the lines being clear. That, and I found the glitching MC animation amusing. Audio was fine as well.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

Short but enjoyable entry; personally I found it more interesting than the other ladder-climbing bug-squashing game. Generally, the game was generous with its HP , so the one and only boss battle isn't much of a problem, except it took me way longer than I'd like to admit to find the passage to the top-left computer unit. After that, I kicked the rest of the bugs into nonexistence!
Visuals were nice, I liked the bugs - psychedelic coloured, but not overly bright/saturated. The darkness led to some trickiness in some cases, though. Audio great as usual. ^^

Glitch Runner by Sucram Studio

*doorbell rings*
"Who's there?"
"Me :)"
- credits in a nutshell

A somewhat clunky and glitchy platformer, but at least not too terribly long. Though it would be nice to have some proper goal and conclusion, story-wise (as it is now, I don't know what the main character tried to accomplish by entering the gates to the glitch).
Visuals were pretty bright; would have preferred subtler glitchiness like in Doki Doki Debug Console. The photo-like background also clash with the gameplay elements, style wise. Music was fine, not sure if the most fitting, and I don't know what that "Oreo Jungle" thing was about (was it a sound effect or part of the music?).


Glitch Rush by Clever Dragon

Some kind of hi-score platformer. Personally, I'd have preferred if it had a clear goal of collecting all the stars (and maybe be divided into multiple increasingly difficult levels), but at least the way it is now I don't need to feel bad for not completing it. And that's especially useful, considering the platforming feels pretty clunky/heavy, especially with the man character taking awfully long to accelerate and various jumps being especially tricky. Too bad, because I feel in some other context and with slightly altered implementation the wall-destroying glitches could make for an interesting gameplay (e.g. in a puzzle platformer, where the player has to make the glitches destroy some inconvenient wall). For the record, the best score I got was 7 points.

The visuals are alright, though it would help to make the background darker and make the important elements (especially dark walls, the stars and the glitches) pop out more. The music feels like my early attempts at composing; are those your early attempts at composing? If so, good luck! ^^

--- EDIT ---

After seeing the streams and the secret thing at the bottom, I played around some more, gathered a best score of over 13 and then after many attempts managed to complete a boss battle of sorts. Gotta admit, there was more to this game I initially thought. However, I wish boss battle wasn't that hard, you basically need to nearly perfect this run so as not to get overwhelmed with the homing glitches. That, and the THE END after the battle was somewhat poor reward, just barely satisfying my completionist urges. Some more backstory how all the glitches were defeated or even a YOU WIN text would have been so much nicer.

HannaH Desynchronised by GameDevDan

It made for a nice puzzle. At first it seemed like it would have relatively trivial game loop of "place blocks where needed, move the player", but then it turned out the bugs can get stuck into one another, which made the puzzle logic a lot more interesting. The anti-bug gates added a nice variety, too, and so did the boss fight at the end (even if attack patterns were basically the same, but considering the boss battle restarts completely if you get hit, I consider it a good thing).
The visuals were alright, especially with the extra glitchy FX layers, and so were sound effects. I particularly liked the music.

It will never end by kabadesign

That was some tough platforming, mostly because of a ton of ghosts making the nearby platforms disappear. And I had to climb to the top three times! The ghost blocks especially made me remember my experience with Getting Over It by Bennett Foddy, but back then I was playing a frustrating game intentionally. >.<
I don't mind the premise per se, it's just that ghost blocks make a complete mess of what could have been a pretty fun mechanics with better balancing. Also, if you are going to make me enter three keys, at least make the path for each different in some way or another (like, make different levels or so). I mean, the way it is now, it sort of emphasises the "It will never end" title, but coming back to the title after completing the game is more than sufficient to convey the message.
Other than that, the visual were pretty neat (glitch effects included) and sound effects were also fitting. No music, sadly.

Killborg Flowerbot by Mercerenies

Ayyy, it uses Undo Stack!
It was an enjoyable puzzle game, though I've seen the concept already a couple of times, and with more advanced execution (mostly by adding subroutines to add the instructions to). The main levels weren't too hard, the bonus levels were significantly tricker (except the second one), so well done on that front. Still completed the game, so you haven't yet achieved the level of difficulty of *that* room in Three Rules Standing. πŸ˜›
Graphics were cute, though maybe the background could have been made a little darker to make the humans stand out more (one human in particular had this teal shirt that sort of blended with the grass background)? The bonus level graphics were fine in that regard. ;) The music was alright, the voice acting was good as well, the quip about neurotoxin caught me off guard. ;)
Also, did you make a specifically voiced message just for me? XD

Lady Debug by Little Penguin Studio

Really enjoyable small puzzle entry. I liked the glitch activation/deactivation mechanics, one of the more mechanical implementations of the theme (aside from aesthetics, which are there too). I got stuck on level 8, but after a slight push from Lucas I finally figured out what needs to be done; the solution to that was pretty clever and satisfying, I'd say! ^^
A small potentially unintended bug: when the menu popups with "Are you sure you want to quite the game?" message, then clicking on it from a level select screen may click a level button below and redirect to the level instead.
Audiovisuals are really well executed well, in regards of neat artstyle, various graphic effects, visual feedback, auditory feedback and the music. My only complaint would be how the music restarts whenever the level is started/restarted - would be nicer if instead the tracks would randomly (or not randomly) play one after another regardless of the change in levels. Right now the levels are so short it's pretty likely one will restart/complete the level (and change the music) before it plays to the end.

Lonely Bug Bakery by Mr Magnus

I recall you mentioning how you would usually go full gameplay and no presentation, and now it would be the other way round. The way I see it, the game actually suffers from having too much gameplay still.
Or rather, it involves all kinds of economic decision making, complete with planning which resources one should stock up on, which one-day items one should make for the upcoming day, and what prices to set on the items. And it's just too much decision making to my liking, especially since I don't have the internal knowledge of how many customers will come or how preferences combine (or not) during multiple special conditions (e.g. cold and rainy); speaking of, it seems the readme got sunny/raining descriptions swapped (it tells people want drinks during rain, but they seem to prefer breads instead). Not to mention different ingredients have different prices, too.

I kinda liked the exciting minigame, though it was also a bit stressful with all these stress spiders, for some reason at the end my score gets reduced to 0 and I'm not sure how much quality did I get overall. Which I guess is a recurring theme in the game - that things sort of work in the game, but there's not enough feedback and precise enough information to make informed choices about how to proceed. I feel this premise would have worked better if the exciting minigame was kept as a part of relaxing incremental loop, rather than tight economic one. Also, give more feedback about the outcome of the minigame.
That, or maybe use the minigame to collect ingredients while simultaneously trying to bake whichever things the customers demand?

Visuals were fine when static, but I feel the way they look in motion is somewhat... lackluster? Except for the minigame zoom effect, that one's fun if a little tiring after a while (especially since it interferes with understanding how things fall in place). No complaints about the audio, I actually liked the minigame music.

Machine by Perichron Interactive

There seems to be this misconception, often among scientists themselves as well, that for something to sound "scientific" they must use as obscure language as possible. I got reminded of it when reading the help section for Nth time trying to figure out how Pitch Up/Pitch Down/Roll Left/Roll Right commands work, exactly, and failing spectacularly to make them do what I want (where is the beam axis or the solar panels, anyway?). One prominent attempt would be trying to undo the Pitch Down state with Pitch Up and failing to get nice and comfortable planar setting with familiar top-down rotation.
I feel the game would be much easier to grasp if you ditched these weirdly described commands (and while we're at that, the "smart" sounding language), and instead stuck with Forward, Rotate Left, Rotate Right, Rotate Upwards, Rotate Downwards and maybe Wait if needed somewhere. That said, even with these changes the game would be quite a chore, trying to navigate a somewhat large map with many commands. It doesn't help that there is no grid on the map, so at first I had trouble estimating how many cells forward do I need to move, and also the fact that the program-running mode goes pretty slow. >.<

Visuals are cool and stylish (though I would have liked some grid still), though the noise thing during the exploration phase was pretty uninteresting; would have liked to see some actual images there (though I understand they can be expensive to make). Audio works well for this kind of game too. Also, it would really help to have some kind of direction/rotation indicator so I could figure out how my ship is oriented, not sure how tricky it would be to program (I guess there would be quite a few images for every possible ship orientation, I count 24).

--- EDIT ---

After seeing some streams I tried and play around some more - especially after noticing the second level had inverted controls, which might also be the reason why Pitch Down and Pitch Up acted in seemingly incomprehensible way (would be nice to have these used in the first non-glitchy level). I've got to say, once you know the controls are meant to be inverted (and that each level has its own anomaly) it becomes somewhat more interesting; the third level especially had a nice twist of moving forward after each command. However, I couldn't get past the level 5 with Nemesis (was it the last one?). I figured out I can wait things out and time my movement so that I can see things on screen, but I couldn't for the world get my ship to move in any direction other than north; as if no amount of pitching/rotating/rolling didn't change the ship's orientations at all. >.<

NANO DRONE by Pixellated Hammered Raccoon

So, like, I really enjoy the gameplay and think there's lots of potential stuff that could be done with it...
...but there's only one level of it, I want more! With even different viruses types and such!
Also, one more thing: it would really help if, when the player sees an infection spot nearby (i.e. within the range of nanobot following), the robot will automatically know to get there, even without the player "pulling" the robot towards the spot. At least, that's how I intuitively felt it should work, and was surprised that it wasn't the case.

No particular complaints about visuals, they were very well made across the board, except the parallax background can be confusing at start, because there are no near-foreground elements aside from the player in the starting spot, and thus one can get warped sense of how fast they move. Audio was good, too. ^^

Operation Teleblade by Mavvy

I like the gameplay concept, but I feel it falls short in execution. More specifically, the place the player is pulled towards seems a few cells short, which makes striking enemies significantly more difficult, and in quite a few instances I felt like I should have took down a robot guard yet I didn't. This, coupled with instant death when hit by the robot and relatively long levels made the game drag out a bit more than it needed to be. Mind, the mechanic is generally cool and satisfying, it's just that when I get killed for an Nth time because the hit didn't quite connect, the charm of the mechanic quickly wears off.
Fine work with the graphics (especially various effects), excellent with the audio, enjoyed 90s dubstep a lot. Nice that there's an actual ending too, however brief it is. The theme use - assuming it's about the glitchy sword - feels like quite a stretch. ^^'

The Fabric by Bart

The concept of gravity-attracting glitches has some potential, but I feel it needs more elements to interact with to be properly realised. I enjoyed moving around with the glitch gun, at least? What didn't help was that the movement was somewhat clunky, but especially the way you shot in the general direction of glotch, the bullets would appear somewhere below it, but they would still count as valid glitch hits. Even if I face slightly upwards, the bullets would move parallel to the ground.
One serious flaw in the level design - if you shoot down the glitch near the glitch gun and then fall off, you won't be able to reach the glitch gun, leading to a softlock of sorts.
The graphics were alright, though I wasn't a fan of how they would continuously and somewhat abruptly change; I feel it was somewhat tiring to my eyes. The game could use some more sound effects, I guess? (especially for shooting and hitting a bullet)

The Glitcher and the bug by davidovichz

A somewhat clunky action platformer, I found it somewhat frustrating how I couldn't jump when I moved sideways, or how tricky it was to land a hit on a bug. Also, considering the game boils down to getting the bucks stuck somewhere and safely (if tediously) slashing them down, I think the game could use either more variety or fewer levels (the former is preferred, but if it's unfeasible it's good to consider the latter).
The graphics are alright, though the coolest glitch thing was in the intro. There's some reasonable variety at least (like water and stuff). The audio is sort of fitting, but also pretty tiring with all this repetitive attention-grabbing noise, so not a big fan on this front.
 
Last edited:

Tete-chin

Member
Reviews

Disclaimer: The ranking of the games is in the order that I liked the most, regardless of the bugs, the theme, or the quality, I simply ordered them as I liked the most, the ones I enjoyed the most, the ones I played the most, the ones I want to play more.

Top 3:

NANO DRONE by Pixellated Hammered Raccoon


OS: Windows,
no walls, just the windows thanks
CPU: AI NANO TECH 99.36 MMHZ
GPU: Mvidia esasketch 9060 TIXXXL,
Shapes and colors!!!
XDXDXD

What should I say? This game is incredible, it looks like the demo of an upcoming indi game on steam, I had a lot of fun, I love the graphics, the music too, the gameplay, the story... I haven't seen anything to improve because I think it's perfect .

Hopefully one day there will be an extended version with enemies with different behavior, more weapons, more history...

HannaH Desynchronised by GameDevDan

It has been challenging! It's the game I've spent the most time on, because even though I didn't know how to do some parts and my bad hand played tricks on me, it seemed like I was always on the verge of discovering how to pass the puzzle.

I felt that the jump was a bit short, I think I released the key too soon XD

The story is fine, although they could be magical beings in a distorted world, not much to do with the issue of bugs.

The mechanics, the movement, everything is very refined, I felt comfortable playing and jamming the bugs XD

The final boss thought it was easy, but it also has the mechanics of it.

The music and sounds are well placed.

I would like to see more of HannaH's adventures in the future.

Bugged and Debugged by Poizen

A simple hidden object game... I love it, I love those games (my friends don't like them XD), and it's a game without bugs, well, it has a lot of bugs, but no bugs XD and I really liked how they are hidden some bugs, by shape or color.

With the typical casual music of these games, it becomes pleasant, an impeccable presentation, although I didn't get to use the zoom... I've already played many of these games XD

Best ofs:

Best use of Theme: Break The Game by qwertykg
Best Concept: Blob on the loose by The M
Best Presentation: Bugged and Debugged by Poizen
Best Story: R'LOEV SOTY by Alice, Splitfish
Best Devlog: Bug Hunter X by Relic

Ranking:

  1. NANO DRONE by Pixellated Hammered Raccoon
  2. HannaH Desynchronised by GameDevDan
  3. Bugged and Debugged by Poizen
  4. Lady Debug by Little Penguin Studio
  5. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  6. Bug-t Hunter by Fernando Gonzalez
  7. R'LOEV SOTY by Alice, Splitfish
  8. Circuitry Invasion by Guds, Palf
  9. DeBuggers by Mightyjor
  10. Centery Gun by NAL
  11. Downhill Ski by fisher_bcn
  12. Dental Revenge by Toque
  13. Fred by Richerama
  14. Glitch Rush by Clever Dragon
  15. Doki Doki Debug Console by SoapSud39, Becca
  16. Glitch Runner by Sucram Studio
  17. Operation Teleblade by Mavvy
  18. Blob on the loose by The M
  19. Break The Game by qwertykg
  20. Glebulon by TheSaurus
  21. Bug Hunter X by Relic
  22. Bug Killer by lyfe264_
  23. The Fabric by Bart
  24. Lonely Bug Bakery by Mr Magnus
  25. Killborg Flowerbot by Mercerenies
  26. Machine by Perichron Interactive
  27. DA PROPAR GAEM 4 WUNCE by dadio
  28. Bugship Chaos by The Creative Cousins
  29. It will never end by kabadesign
  30. crashOS by RickRocket
  31. The Glitcher and the bug by davidovichz

Comments:

Blob on the loose by The M
18
It's an interesting concept, Blob's movements are very well done, he has great physics, I love how he moves, how he swallows things and throws them and breaks them, how you push the broken bits... but the gameplay was difficult for me I don't know how to move, aim, shoot, dodge, all at the same time, but not because the game is bad, but because I still have a hard time adapting to shooting by aiming with the mouse in a 2D game.

The graphics are nice, the music didn't really notice if it was playing... it would be nice to know how many bullets are left in the weapons, maybe a little number above each weapon would be enough, I just kept shooting without knowing where (and when I recorded the video I knew I could aim with the mouse but I just forgot...)
Theme: -
Concept: 4
Presentation: 3
Story: -
Overall: 2


Break The Game by qwertykg
19
Why put the shot on the mouse? it could be the jump by pressing up and the shooting on the spacebar, I was not comfortable using that configuration. The jump is too slow, it doesn't give me a feeling of gravity, it's like floating in space.

The general appearance is nice, it has a lot of details and very good movements. The story seems interesting, the conversations are funny.

The music doesn't really suit me, it's like too casual for an action game.
Theme: 3
Concept: 4
Presentation: 5
Story: 4
Overall: 4


Bug Hunter X by Relic
21
I find the game very entertaining and well put together, the only thing that has spoiled the gaming experience is that I didn't shoot where the mouse pointed, and that was annoying when I missed easy shots, in addition to the fact that the enemy has a very small hit zone, I'm clumsy shooting XD

All the graphics are very good, although I didn't learn much about the story, the music has a mystical touch that I think suits the environment very well. The isometric theme is very successful.
Theme: 2
Concept: 4
Presentation: 4
Story: 1
Overall: 3


Bug Killer by lyfe264_
22
It's not a type of game that I like, so I didn't play it much, it bothered me to hit the button to pick up the weapon instead of being automatic (I learned that it was annoying in the game I made in the previous jam XD), and I don't know how many shots the bugs need, they get on me and it seems that I don't hit them...

I really like the graphics, the way of bugging and the backgrounds.

The thumping music works very well.
Theme: 2
Concept: 3
Presentation: 5
Story: 3
Overall: 4


Bug the glitched bug by S.T.K.
-
I can't rate this game because it's mine, but I'll review it anyway XD

First, there are sounds that are not heard well, especially explosions, I think it is because in the new sound system I used options that were not adequate (why do I play anything? XD).

Life is at 100%, so if it goes over 100 it becomes 100, but sometimes it's over 100 and that causes the damage not to be reflected on the bar.

The background of the ending is not the one that touches... it is supposed to come down from the sky with the blue background and the clouds, but the grass appears directly... what a stupid mistake I have made.

The animations need to be improved, the horizontal attack looks good, but the vertical one doesn't show what it's doing, it's supposed to use the horn to throw enemies away, get them out of the way so they don't get run over by the wall of spikes.. .

Apart from that, I enjoy playing my own game, especially now that I've played it several times and I don't die anymore XD

Bug-t Hunter by Fernando Gonzalez
6
What an original way to start the game! For a moment I thought there really was a bug and it was going to close...

The controls are good, but just as they told me to put ASDW in mine as an alternative, please put the arrows too, I'm an old player, I play better with arrows.

The movement is also good, except for the attack that has to be at a certain point for it to work, not too close and not too far... and the sound of the moths exploding doesn't work.

Another game that needs epilepsy warning, the bad thing about chromatic aberration is that in the fourth level I already have a headache (I don't have epilepsy but I do have photophobia and bright colors hurt me), I feel dizzy with the movement of colors ...

I liked the level design, it seemed very intuitive, not one of those that you get lost but that follows a coherence of where to go.
Theme: 3
Concept: 4
Presentation: 5
Story: 3
Overall: 4


Bugged and Debugged by Poizen
3
A simple hidden object game... I love it, I love those games (my friends don't like them XD), and it's a game without bugs, well, it has a lot of bugs, but no bugs XD and I really liked how they are hidden some bugs, by shape or color.

With the typical casual music of these games, it becomes pleasant, an impeccable presentation, although I didn't get to use the zoom... I've already played many of these games XD
Theme: 2
Concept: 4
Presentation: 5
Story: 3
Overall: 4


Bugship Chaos by The Creative Cousins
28
I didn't quite understand what happened, the account starts as soon as I hit the game and I don't have time to read anything, when I read it because the account is going to restart anyway, I don't understand much, I'm going to disable things, I hit other buttons I don't see a difference...

The graphics look good and the music is adequate, the controls are responsive and I haven't had any bug issues.
Theme: 4
Concept: 3
Presentation: 3
Story: -
Overall: -


Centery Gun by NAL
10
More chromatic aberration... help XD

But the game is great! especially when I realized that the "click to play" was only to start the game and that I could move with the ASDW XDXDXD

Very good arcade, I didn't understand if it was about bugs, but it entertained me, and with that catchy little music that makes you dance while you play, it's a great asteroids update.

Nothing weird happened to me, I didn't see any bugs, the game is very good. Congratulations.
Theme: 1
Concept: 5
Presentation: 5
Story: -
Overall: 4


Circuitry Invasion by Guds, Palf
8
Sorry, I got too nervous to finish it, my hands were sweating XD

The game is great, the control is very good and very smooth, it feels fast to move and you can rush the jumps well.

I love the graphics, and the little protagonist is very cute, his movement and his little jump, for some reason reminds me of megaman.

The music makes me tense XD
Theme: 4
Concept: 5
Presentation: 5
Story: 5
Overall: 5


crashOS by RickRocket
30
The game crashes... I didn't know what to do, just click random everywhere since it craches...
Theme: 1
Concept: 2
Presentation: -
Story: -
Overall: -


DA PROPAR GAEM 4 WUNCE by dadio
27
WTF was that... I had to alt+F4

I thought I was going to go crazy with the little sounds and the colors... put an epilepsy notice.

Do I have to avoid the white stuff? there is no stop with the ceiling or the floor, I am confused, I cannot think with the noise...
Theme: 1
Concept: -
Presentation: -
Story: -
Overall: -


DeBuggers by Mightyjor
9
It has a bug and I could not play it at first... the first time I tried, freezed all my laptop, I could not close the game, I had to restard... the second time I could enter the title screen, and then an error closed the game...

Ok, third time trying to play... it worked :)

O-M-G!!!

"Hare and Hounds"??

In spain is called "ratΓ³n que te pilla el gato!" (mouse, the cat is going to catch you!) and I use to play so much to this with my grandfather when I was like... 6 or 7 years old, maybe before, for quite a few years, but we played with a chess board, only using the diagonals, 4 cats and 1 mouse, and singing: "mouse! the cat is going to catch you, mouse! he'll going to catch you, if he doesn't get you tonight, tomorrow will catch you".

I miss you, grandpa :'(

About the game... it looks good, the graphics are as expected, I find the music fun and lively, I like to listen to it during the game, the movement is good, and the AI is very good (sorry for being a pro in this game thanks to my grandfather, but the AI moves so well).

I don't know what else to say, nostalgia has hit me...

Well, yes, I read the readme and I think what you've done is great, I'm also making a game because the version I was playing on android was unplayable with so many ads XDXDXD
Theme: 2
Concept: 5
Presentation: 5
Story: -
Overall: 3


Dental Revenge by Toque
12
OMG help me XD it's so funny how you fail, that last image is so lol.

Ok, seriously, the mechanics are simple and it could perfectly be a casual android game, what's more, it would be easier there XD

I have not had problems clicking and not hitting, the collision box is fine, the graphics are funny, that yokel has a face to laugh at, the molars have a really angry face, the story is absurd, to play for a while while you wait your turn at the dentist's office XD

The music sounds weaker than the sounds and is not defined or emphasized much.
Theme: -
Concept: 4
Presentation: 4
Story: 2
Overall: 3


Doki Doki Debug Console by SoapSud39, Becca
15
I'm not comfortable with the controls, I used shift, z,x, but jump and attack doesn't work good; holding onto the edge is easier to jump than waiting for the whole animation to go up. So, I run and run to the end, and I can not evade the boss laser XD

The drawings need to be polished a bit but they look good, although the background confused me a bit at first, and the apple family has traumatized me, I thought you were going to save the little apples but no, you eat them XDXDXD

I didn't pay much attention to the music, it sounds weak compared to the sfx and voice, which sometimes doesn't have much emotion.

Why it shows that error?
"The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this error."

Why do I die when I use the attack if the enemy doesn't touch me?
Theme: 2
Concept: 1
Presentation: 2
Story: 1
Overall: 1


Downhill Ski by fisher_bcn
11
It has nothing to do with the theme, but it's been fun to play, it reminded me of my winter olympics years on the old pc.

It moves well, the controls respond as they should, I like the animation of falling, and the shadow is very good, it indicates the height of when you jump.

The graphics are a bit weird, or so I thought XD
Theme: -
Concept: 3
Presentation: 2
Story: -
Overall: 3


Fred by Richerama
13
I have a similar looking game on steam...

An interesting puzzle game, the first time I played it, the video I made of it didn't record... when I realized it I started again, it moves well, the movement is coherent, the jumps are not too demanding, but you have to Stop and think a bit, it's not like running around the screen like crazy, I found it very entertaining, it's a pity that it froze when it was quite advanced and I didn't play it again from the beginning, because I figured out what I had to do ...

There is an occasional failure in a collision, but nothing major.
Theme: 1
Concept: 3
Presentation: 5
Story: -
Overall: 3


Glebulon by TheSaurus
20
I could not play it so much, GX got bugged... it's not a joke, it keeps going to the right... and it doesn't let me go out from fullscreen to restart the game.

The art is awesome, and the idea too, but I have no patience in games that need trial and error several times to find the way without a clue to follow.

The background music is very good, and all that retro aspect with the sounds are very good.

I wish I was better at playing it... I wanted to see where it went.
Theme: 2
Concept: 3
Presentation: 4
Story: 3
Overall: 4


Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
5
I like the game, but next time put the alternative to use gamepad, there are already too many games that use strange keys to jump and attack.

It seems to be a beta, because the game could be longer and with more things, I like the additions on the second screen. The music is great, a breath of fresh air after playing so many chiptunes or casual music, I love rock and heavy music and I think you don't see that much in action games.

I like to kick bugs XD
Theme: 1
Concept: 4
Presentation: 5
Story: 3
Overall: 3


Glitch Runner by Sucram Studio
16
Well, it's not that bad... some other beginner's bug, it's a game that isn't polished, but I liked that it put platforms as if you could go up but then they were useless and they mislead you from your objective, the music seemed to me weird, the game looks like a bad drug trip.

Things that have to be polished:
-The jump so that it gives a sensation of gravity.
-The rotation of the sprite that does not have the point in the center and therefore jumps when changing the direction.
-Add animations.
Theme: 2
Concept: 2
Presentation: -
Story: -
Overall: 1


Glitch Rush by Clever Dragon
14
It's funny, I love the ball, its face is great, and the physics, they're funny, I didn't quite understand what the little things that follow you do, they were supposed to shoot, but suddenly those little things would break everything and break you too you (I suppose they were the bullets that the info said), I was just going around looking for some things that give points when you catch them (little stars?). And that's it.

Good graphics, good mechanics, even if I don't know what to do, it's fun to hang around, the music is catchy XD

I have not had failure problems, only the first time I lost it seemed to me that the animation was not centered, the second time it was already where it belonged XD

It would be nice if the sprites were added in the explanations to know what is what.
Theme: 1
Concept: 4
Presentation: 4
Story: -
Overall: 3


HannaH Desynchronised by GameDevDan
2
It has been challenging! It's the game I've spent the most time on, because even though I didn't know how to do some parts and my bad hand played tricks on me, it seemed like I was always on the verge of discovering how to pass the puzzle.

I felt that the jump was a bit short, I think I released the key too soon XD

The story is fine, although they could be magical beings in a distorted world, not much to do with the issue of bugs.

The mechanics, the movement, everything is very refined, I felt comfortable playing and jamming the bugs XD

The final boss thought it was easy, but it also has the mechanics of it.

The music and sounds are well placed.

I would like to see more of HannaH's adventures in the future.
Theme: 4
Concept: 5
Presentation: 5
Story: 4
Overall: 4


It will never end by kabadesign
29
I don't know how to avoid the bugs...

Curious graphics, they look fun.

The control and movement is very good, very easy to move and the jump gives a good feeling of gravity.
Theme: 5
Concept: 3
Presentation: 5
Story: 3
Overall: 1


Killborg Flowerbot by Mercerenies
25
The robot voice is so funny, and the game is easy to play, but I found it a little boring, it was too slow and the robot talks too much. I don't know if the game mechanics change later, but what I played seemed very similar to me.

The graphics are very simple, the interface however looks much better, the sound becomes annoying and the music is too soft.

The concept is interesting, like block programming, but I found it repetitive.
Theme: 2
Concept: 5
Presentation: 3
Story: 4
Overall: 3


Lady Debug by Little Penguin Studio
4
I love puzzles, even when I'm not good at it XD

The controls have annoyed me having to use the mouse to hit the button when the gameplay is by keyboard...

The drawings are simplistic but fit well into the simplicity of the puzzles, as well as the music.

I need to dedicate some more time to the final puzzle xD

I really like the footsteps :)
Theme: 2
Concept: 3
Presentation: 3
Story: 1
Overall: 3


Lonely Bug Bakery by Mr Magnus
24
The graphics scared me at first, but they didn't become annoying, I love the minigame, but the game itself... well, I followed the guide but it didn't go as it said... it said that the day was rainy and cold but everyone wanted to honey cake and spice cake! no one wanted the hot drinks! I feel cheated...

At least it has a story, which is more than you'd expect from a puzzle game... oh yeah, candy crush and all that, I think it could compete with them.

I love the effects of when you hit the pieces like an explosion, the music is well chosen.
Theme: -
Concept: 3
Presentation: 5
Story: 4
Overall: 3


Machine by Perichron Interactive
26
Another trial and error game (and I get lost with the twists in English XD), I found it boring, sorry, it's just my opinion, maybe those who like this type of game will find it more entertaining, because the game well done, responsive as it should, graphics and music get you in the mood, interesting itself but not for me...didn't read much of the story either, too much text in a row.
Theme: -
Concept: 3
Presentation: 4
Story: -
Overall: 2


NANO DRONE by Pixellated Hammered Raccoon
1
OS: Windows,
no walls, just the windows thanks
CPU: AI NANO TECH 99.36 MMHZ
GPU: Mvidia esasketch 9060 TIXXXL,
Shapes and colors!!!
XDXDXD

What should I say? This game is incredible, it looks like the demo of an upcoming indi game on steam, I had a lot of fun, I love the graphics, the music too, the gameplay, the story... I haven't seen anything to improve because I think it's perfect .

Hopefully one day there will be an extended version with enemies with different behavior, more weapons, more history...
Theme: 4
Concept: 5
Presentation: 5
Story: 5
Overall: 5


Operation Teleblade by Mavvy
17
The concept is interesting (throwing the sword and teleporting to it instead of using, I don't know, a hook like in zelda XD), but I couldn't play it much, the movement of the camera makes me dizzy and nauseous (I'm sensitive lately ...), a pity because I discovered that I can break the robots...

Would it be nice that when you rank up I saved it so I didn't have to start the phase from scratch for a little touch with the "shots"? from the enemy, it was heavy for me, especially when they don't explain that you can go after the enemies either.

The graphics are very cute, the way the player moves was funny to me, and the style is cute too.

The music is good, what a good old drum 'n bass of the 90s XD

Regarding failures, I have only come across the phrase that when you lose it comes out halfway, or not as a failure but I did not like the fact that when shooting against certain walls I did not go close to the wall but about two meters from the wall, I did not know how to calculate my jumps with that.
Theme: 1
Concept: 4
Presentation: 3
Story: 1
Overall: 3


R'LOEV SOTY by Alice, Splitfish
7
I loved the story, the little I could read... please, don't put dialogues during the action part if it's not with a voice, yes, in undertale the final boss of the genocidal route was cool attacking you while you were browsing the menus , but I couldn't read anything during the action, I had to watch the video I recorded...

The graphics are somewhat simple but I like the simplistic, besides that they have little details like in the fridges, yes, I don't think it's a good idea to change the size of the mini kitchen cabinet, it's blurry, unless it's on purpose, I quickly read the bug list, but you couldn't interact with almost anything either, I don't like the dialogues with that font, and they are not in the area they must to be.

I did like the character design, especially at the end.

Game maker's music fits very well, it's suitable for the situations.

I also really liked the gameplay, very classic rpg style, and the way to use the glitches as well.

PS= Undertale rules XD
Theme: 2
Concept: 3
Presentation: 1
Story: 5
Overall: 3


The Fabric by Bart
23
Sorry I got bored and stopped playing. Some signs I couldn't get to read, there was one that if I got closer the gravitational field of that bad cube caught me and I went back to the beginning, so I stopped trying to read it.

The general appearance is very good, the graphics give a good atmosphere, although the music is a bit low.
Theme: 3
Concept: 3
Presentation: 4
Story: 3
Overall: 3


The Glitcher and the bug by davidovichz
31
I couldn't get past the first pool...
Theme: 1
Concept: 2
Presentation: -
Story: -
Overall: -

Playlist youtube
(All the videos in the order I played it, not ranked)
 
Last edited:

Mercerenies

Member
Mercerenies' Developmentally Gravitational and Spaciously Voluminous Reviews

Top 3:

Circuitry Invasion by Guds, Palf

Phenomenal platformer. Super interesting gimmick with the three types of glitched walls. It's a simple concept but you really milk it for all it's worth with the amazing level design. Well done all around!

Doki Doki Debug Console by SoapSud39, Becca

A really fun platformer with an amazing ambience: great music and visuals to go with it. The game was just the right length, and the boss fights were really fun.

R'LOEV SOTY by Alice, Splitfish

What a beautiful story. You had a lot of ups and downs in it for such a short game. It would've been cool to have a couple more confrontations in between the start and end, but I realize that was a time constraint more than a design one, and the final boss was plenty long to compensate.

Best ofs:

Best use of Theme: Doki Doki Debug Console by SoapSud39, Becca
Best Concept: HannaH Desynchronised by GameDevDan
Best Presentation: Bugged and Debugged by Poizen
Best Story: R'LOEV SOTY by Alice, Splitfish

Ranking:

  1. Circuitry Invasion by Guds, Palf
  2. Doki Doki Debug Console by SoapSud39, Becca
  3. R'LOEV SOTY by Alice, Splitfish
  4. Bugged and Debugged by Poizen
  5. HannaH Desynchronised by GameDevDan
  6. NANO DRONE by Pixellated Hammered Raccoon
  7. Bug Hunter X by Relic
  8. Bug Killer by lyfe264_
  9. Break The Game by qwertykg
  10. Blob on the loose by The M
  11. Operation Teleblade by Mavvy
  12. Centery Gun by NAL
  13. DeBuggers by Mightyjor
  14. Lady Debug by Little Penguin Studio
  15. Bug-t Hunter by Fernando Gonzalez
  16. Bug the glitched bug by S.T.K.
  17. The Fabric by Bart
  18. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  19. crashOS by RickRocket
  20. Downhill Ski by fisher_bcn
  21. Fred by Richerama
  22. Machine by Perichron Interactive
  23. Lonely Bug Bakery by Mr Magnus
  24. The Glitcher and the bug by davidovichz
  25. Glitch Rush by Clever Dragon
  26. It will never end by kabadesign
  27. Bugship Chaos by The Creative Cousins
  28. Glitch Runner by Sucram Studio
  29. Glebulon by TheSaurus
  30. Dental Revenge by Toque
  31. DA PROPAR GAEM 4 WUNCE by dadio

Comments:

Blob on the loose by The M

Very fun concept. I knew it was going to be neat when I saw the little blob moving around in your Jam topic post. A few minor glitches (especially with room transitions), but nothing major enough to ruin the experience.

Break The Game by qwertykg

Very beautiful game. Good pacing on the levels, it was nice having one that was precision and one that was timing-based. I don't feel like the freezing on the second level added anything, was mainly just an added frustration with no benefit.

Bug Hunter X by Relic

For an entry you claim to be incomplete, I spent *a lot* of time on this. There's something addictive about these "buy upgrades to make the screen more chaotic" types of games, and you sell it very well. Until the ranged guys showed up, I think "thorns" was optimal, but after that I think "bounce + penetration" was optimal.

Bug Killer by lyfe264_

Well done! Super fun, and a well-designed difficulty curve. Some of the mechanics were a bit difficult to get the hang of, and the blood splatters on screen made things a little busy (which may have been the point, given the nature of some of the bugs)

Bug the glitched bug by S.T.K.

A beautiful, cute game. The glitch mechanic was a bit random. I liked that there were multiple endings. The graphics were absolutely adorable.

Bug-t Hunter by Fernando Gonzalez

Neat enough game. The visual distortions were a bit extreme some of the time. I liked the poltergust-style attack animation.

Bugged and Debugged by Poizen

Lovely relaxing hunting game. The music really sold the atmosphere. And having the first few bugs be the running roach things really helped introduce the primary mechanic in a way that didn't need words.

Bugship Chaos by The Creative Cousins

Interesting concept. The glitches on the bots were *far* too subtle (I had to have someone else explain it to me, or I never would've seen it at all).

Centery Gun by NAL

Simple but very well executed shooting game. The visuals were phenomenal, especially the shaders when you get an upgrade / take a hit.

Circuitry Invasion by Guds, Palf

Phenomenal platformer. Super interesting gimmick with the three types of glitched walls. It's a simple concept but you really milk it for all it's worth with the amazing level design. Well done all around!

crashOS by RickRocket

Great concept, would have probably been better without the tight time limit, or even just a ~10 mins time limit instead of the super tight required speedrun right now.

DA PROPAR GAEM 4 WUNCE by dadio

What did I experience.

DeBuggers by Mightyjor

A cute, short puzzle game. The graphics were beautiful. I do feel the computer moved sub-optimally sometimes, and there was one level where it was a bit difficult to tell which squares were adjacent, though fortunately it was fairly intuitive for most.

Dental Revenge by Toque

That was a bit uncanny. Simple but enjoyable gameplay. The hitboxes were very forgiving which was nice.

Doki Doki Debug Console by SoapSud39, Becca

A really fun platformer with an amazing ambience: great music and visuals to go with it. The game was just the right length, and the boss fights were really fun.

Downhill Ski by fisher_bcn

The controls were very smooth. It felt very nice sliding around on the snow. I don't think anything was checking that I stay within the lines / between the flags though. It was much easier to just sail to the end in a straight line than to try to follow the track. Did "Glitches" mode do anything? I didn't notice any significant changes.

Fred by Richerama

My only complaint is the difficulty curve. Wonderful concept! Love the idea of using past lives as a puzzle mechanic. Maybe let us have more than three corpses, since beating the harder levels basically requires perfect play not once but four times in a row to win.

Glebulon by TheSaurus

It looks like there's an internally consistent ruleset to how the alien moves, but I can't figure it out. Perhaps if you provided some easier tutorial levels that gradually introduce the bizarre movement mechanics, it would be an interesting puzzle game. But having everything thrown in at once at the very first level just makes for a confusing experience.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

Fun entry. Very short, but the very responsive controls made it feel super engaging. It was quite satisfying running around kicking things (even if some of those things were other people).

Glitch Runner by Sucram Studio

Was there a pattern to which glitched floors worked and which ones didn't? I didn't see any strategy there so it was a lot of guess and check.

Glitch Rush by Clever Dragon

Good platforming physics. Interesting use of Box2D. I like the idea of having the enemies destroy the platforms. The visuals need some better contrast; the busy orange background made it impossible to see enemies or stars.

HannaH Desynchronised by GameDevDan

Great game, fun concept. The controls confused me a bit (I did a lot of switching when I meant to jump or vice versa), though that was a minor issue. The final boss was absolutely amazing! Fun to dodge and just the right length.

It will never end by kabadesign

Perhaps I was missing some of the mechanics. I seemed to be changing size randomly. I got to the top once and then reset to the bottom.

Lady Debug by Little Penguin Studio

This was a phenomenal puzzle game. Unfortunately, the last level sort of ruined the experience for me. The concept was very solid and there was a ton of potential for more levels like 1-7. But having the mechanic based on the timing of movement was just not in line with everything else the game set out to be.

Lonely Bug Bakery by Mr Magnus

I don't think I ever fully grokked the strategy here. I would try to make what the readme said and people still wouldn't buy it. And I think the candy crush sorta game in the middle was stealing my merchandise, but I don't understand how to stop it.

Machine by Perichron Interactive

Wonderful concept! Definitely love the 3D reasoning, even if I'm personally terrible at it. It's a bit of a frustrating experience in execution though. I think, with some UI improvements (such as being able to see what's happening live, and being able to see which direction you're facing) it would be a really neat experience.

NANO DRONE by Pixellated Hammered Raccoon

Very fun asteroid-style shooter. It took a bit to realize what the repair droid was, perhaps an arrow towards it may have been warranted (at least for the first step). Short but the amazing story tiles made the game feel very engaging. Well done!

Operation Teleblade by Mavvy

Good concept, interesting take on bullet hells. I think the main thing holding this back right now is the incredibly strict hitboxes on the robots. It felt like a dice roll every time I collided with one whether or not the game would register it. Great controls though, and with the hitboxes fixed it would make a really cool combat game.

R'LOEV SOTY by Alice, Splitfish

What a beautiful story. You had a lot of ups and downs in it for such a short game. It would've been cool to have a couple more confrontations in between the start and end, but I realize that was a time constraint more than a design one, and the final boss was plenty long to compensate.

The Fabric by Bart

Wonderfully-presented world, with a beautiful, abstract story. The gameplay was short, but when I got the hang of the shooting and aiming, it was quite satisfying.

The Glitcher and the bug by davidovichz

I don't think I ever really knew what was going on. It was a platformer fighter, and I think I win a level by defeating all of the enemies. Combat was a bit wonky, with it being hard to aim at enemies clearly. And both I and they got stuck in walls quite frequently.
 

Relic

Member
Reviews

Top 3:

HannaH Desynchronised by GameDevDan

Wonderful onboarding, clever puzzle design and rounded off with a boss fight. Only nitpick was the precision required for the platforming was at odds with the slower pace of solving the puzzles.

R'LOEV SOTY by Alice, Splitfish

The various use of believable glitches made for some interesting puzzles to work out how to proceed. The presentation was great and the Undertale inspired "combat" was very well executed. Some signposting to using the bug console in the main menu would have made for a smoother journey - I feel that that was almost a requirement to find solutions to the puzzles but was hidden in a place I'd only find if I was about to quit the game.

Lady Debug by Little Penguin Studio

I loved the cute presentation of this grid, turn based puzzle game. A good amount of mechanics for the time available in the jam. I almost always felt in control of the outcome to solving the puzzles as onboarding and the use of the tutorial system made things very clear. Only gripe was with the final level requiring to break away from the turn-based movement of player and enemies in order to solve.

Best ofs:

Best use of Theme: crashOS by RickRocket
Best Concept: Blob on the loose by The M
Best Presentation: Centery Gun by NAL
Best Story: R'LOEV SOTY by Alice, Splitfish

Ranking:

  1. HannaH Desynchronised by GameDevDan
  2. R'LOEV SOTY by Alice, Splitfish
  3. Lady Debug by Little Penguin Studio
  4. Fred by Richerama
  5. Circuitry Invasion by Guds, Palf
  6. Centery Gun by NAL
  7. Doki Doki Debug Console by SoapSud39, Becca
  8. Killborg Flowerbot by Mercerenies
  9. DeBuggers by Mightyjor
  10. Bug Killer by lyfe264_
  11. NANO DRONE by Pixellated Hammered Raccoon
  12. Blob on the loose by The M
  13. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  14. Bug-t Hunter by Fernando Gonzalez
  15. Downhill Ski by fisher_bcn
  16. Bugged and Debugged by Poizen
  17. crashOS by RickRocket
  18. Operation Teleblade by Mavvy
  19. Glebulon by TheSaurus
  20. Dental Revenge by Toque
  21. Break The Game by qwertykg
  22. Bug the glitched bug by S.T.K.
  23. Machine by Perichron Interactive
  24. It will never end by kabadesign
  25. Lonely Bug Bakery by Mr Magnus
  26. The Fabric by Bart
  27. Bugship Chaos by The Creative Cousins
  28. The Glitcher and the bug by davidovichz
  29. Glitch Rush by Clever Dragon
  30. Glitch Runner by Sucram Studio
  31. DA PROPAR GAEM 4 WUNCE by dadio

Comments:

All games have feedback through live stream at
 

Poizen

Member
Reviews

Top 3:

Fred by Richerama

Cool, minimalistic, morbid platformer with some puzzle elements. Very nice presentation and atmosphere. Great level design. At least one level made me consider ragequitting but I did beat the game eventually. It's probably a sign of a good game. My life counter was at -90 at the end.
I like how the glitch aspect is kind of subtle and not immediately apparent.

HannaH Desynchronised by GameDevDan

Very nice puzzly platformer. Cool concept. Good length. I like the screen effects that add difficulty.
The boss fight is neat but it felt like it went on maybe a little too long. Though it could just be the fact that I sucked at it and had to restart a couple of times.

Killborg Flowerbot by Mercerenies

Love the premise. Great unique theme-appropriate puzzler. Very enjoyable.
The last two regular levels were pretty tough. And there are extra levels? Yes please. Now those were tough!
This is probably the game I spent the most time on. (I'm stuck on level D as I post this.)

Best ofs:

Best use of Theme: R'LOEV SOTY by Alice, Splitfish
Best Concept: Machine by Perichron Interactive
Best Presentation: Centery Gun by NAL
Best Story: Killborg Flowerbot by Mercerenies

Ranking:

  1. Fred by Richerama
  2. HannaH Desynchronised by GameDevDan
  3. Killborg Flowerbot by Mercerenies
  4. R'LOEV SOTY by Alice, Splitfish
  5. Circuitry Invasion by Guds, Palf
  6. Centery Gun by NAL
  7. Glebulon by TheSaurus
  8. It will never end by kabadesign
  9. Lady Debug by Little Penguin Studio
  10. Machine by Perichron Interactive
  11. Bug Killer by lyfe264_
  12. The Fabric by Bart
  13. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  14. crashOS by RickRocket
  15. Bug Hunter X by Relic
  16. NANO DRONE by Pixellated Hammered Raccoon
  17. Operation Teleblade by Mavvy
  18. Doki Doki Debug Console by SoapSud39, Becca
  19. Blob on the loose by The M
  20. Bug the glitched bug by S.T.K.
  21. Lonely Bug Bakery by Mr Magnus
  22. Downhill Ski by fisher_bcn
  23. The Glitcher and the bug by davidovichz
  24. Glitch Rush by Clever Dragon
  25. Bug-t Hunter by Fernando Gonzalez
  26. Break The Game by qwertykg
  27. Glitch Runner by Sucram Studio
  28. Bugship Chaos by The Creative Cousins
  29. DeBuggers by Mightyjor
  30. Dental Revenge by Toque
  31. DA PROPAR GAEM 4 WUNCE by dadio

Comments:

Blob on the loose by The M

This is a fun, unique entry. Music is great. The blob effect looks impressive. It's a bit glitchy at times though. You often get stuck on room entrances and then you teleport into the room. It's also a little weird and inconvenient that aiming and throwing are the same button.
But yeah, fun game. Just needs more work.

Break The Game by qwertykg

It's a pretty basic platformer. I'm not sure why I need to use the mouse button to shoot when the guy is not even shooting in the direction of the cursor. The jump is very floaty which adds to the difficulty of dodging the tree bullets.
There are only two levels but it's nice there's variance. I'm glad it's not all dodging bullets and shooting enemies.
The sound cutting out is a neat detail. Wasn't expecting that. Also, thank lord dying to spikes after that doesn't restart the level. Very forgiving.


Bug Hunter X by Relic

Loving the oldschool isometric pixel art. Almost feels like this could be a game on the NES.
The game starts a bit slow. All the upgrades definitely add longevity to the game. It's satisfying to easily destroy an army of bugs. Starts to feel a little bit samey after a while though. I got to level 16 (I think) and then I didn't care to continue, so I alt-tabbed to write this and ended up dead.


Bug Killer by lyfe264_

A decent shooter. I found it very difficult. So many bugs in narrow corridors. Couldn't get past the second level.
Not a big fan of inverted controls as a status effect in games. Especially in a hectic game like this and when there's no way to avoid it. I do like the glitches that make the game wackier but don't (significantly) worsen the gameplay.
It is fun though even if I suck at it. And the choice of music is great.

Bug the glitched bug by S.T.K.

What a charming game. The sound effects are delightful and the story is nice. You love to see an underdog have their day.
Took me a moment to figure out the mechanics though. It seems like you only need the horn attack. I threw one dead enemy, but it's not apparent what that accomplishes.

Edit: Ok, afterwards I learned you get different endings if you stab or throw the angel balls. So I guess I got the good ending on the first try!

Bug-t Hunter by Fernando Gonzalez

Those GameMaker error boxes as the main UI is pretty fun.
You go around and suck up bugs Luigi's Mansion style. It's pretty easy and straighforward until the last level where bugs come from all directions.

Bugship Chaos by The Creative Cousins

It's unfortunate that the game doesn't tell you exactly what you're supposed to be doing. I was confused for a long time. Then I was told that you have to look out for blinking eyes and then I got to experience the actual game.
Anyway, the concept is not bad. I like the pre-rendered 3D look. I didn't beat it though. It seemed easy at first but then more monitors come in and I guess I let too many glitchy bots get away.

Centery Gun by NAL

Killer presentation! Not a dull moment. A real adrenaline rush. Makes me think of Geometry Wars (the first game I ever bought on Steam).
Two things kept tripping me up. First, the recoil. Second, changing shooting directions with the mouse is a little cumbersome at times when you need to shoot in the opposite direction. Could be more convenient if the shooting direction was based on the direction from the center of the screen? Idk.
My highscore was 168785.

Circuitry Invasion by Guds, Palf

Great presentation and polish. Fun mechanics that are explored in various ways and combinations.
But there's just a little too much precise timing stuff. Definitely the least satisfying aspect is trying to jump on a moving bug and missing. Sometimes the bug you're aiming at is even out of view.


crashOS by RickRocket

A cool mock operating system. Great attention to detail with the look and sounds. That boot animation with the Window 95 sky is very pretty. (Something about it makes me think of Inscryption.)
I have no clue what to do though. I tried messing around on the command line. Seems like there could be a way to get root privileges that way or find a clue in the file system. No luck. I can throw the color changing button in the trash. I can make the game crash by opening the calculator and pressing the decimal dot button at a certain point (probably not an intentional feature). I found the hints on the forums, but they didn't help me at all.
Again, the intro sequence does look cool, but it takes too long when you inevitably fail and have to restart multiple times.

Edit: I was watching Relic's livestream and learned that dividing by zero does things. Guess I'm too dumb for this game. But I like the concept.

DA PROPAR GAEM 4 WUNCE by dadio

There's hardly any gameplay, but at this point I wouldn't have it any other way. These dadio games are a jam staple. And I can tell a non-zero amount of work went into this. The theme is clearly present. The music is nice. I actually played through it three times for this review.

DeBuggers by Mightyjor

It's a pleasant game. Perhaps a little too easy. All the boards could be beaten pretty straightforwardly. The enemy had basically no strategy.

Dental Revenge by Toque

I beat it. Could've gone for a couple more waves. I didn't get hit once so I had to go back and see what happens if you do. Oh wow, that's a violent death scene.
I'm trying to think if the theme applies somehow. I guess bacteria could be called little bugs.


Doki Doki Debug Console by SoapSud39, Becca

Cute art.
Took me a moment to find the tilde key. Turns out it's the Β§ key for me.
I wish the debug console saw more use. You only use it to change weapons a couple of times, and then the weapons quickly become actual features of the game.
The name of the game made me think there was going to be a dark twist. Luckily there was no such thing.

Downhill Ski by fisher_bcn

It's a pretty neat slalom game. Online highscores would be perfect for this. It would add that competitive element that the game is missing.
The watermark on the trees is pretty hilarious.
I actually can't tell the difference between casual and glitch mode. Couldn't see any glitches happening.

Fred by Richerama

Cool, minimalistic, morbid platformer with some puzzle elements. Very nice presentation and atmosphere. Great level design. At least one level made me consider ragequitting but I did beat the game eventually. It's probably a sign of a good game. My life counter was at -90 at the end.
I like how the glitch aspect is kind of subtle and not immediately apparent.

Glebulon by TheSaurus

This is a weird and interesting game. I dig the atmosphere and it's definitely challenging. I like how it feels like you're breaking the game by moving diagonally through walls and stuff. Can never be sure what's the intended solution. But there are problems with the view because sometimes you can't see what's up ahead when you commit to sliding in a direction. It feels unforgiving then to crash into a wall. It was enjoyable enough though that I played it to the end. The game has a lot of potential but it needs more work.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

A very short but fun platformer. The gameplay is straightforward; just kick everything you see. It's super forgiving; you have a huge health bar and the enemies only do a tiny bit of damage. The soundtrack is great as always.
One small nitpicky suggestion for improvement: allow the player to fall down the ladder instead of having to climb it all the way down.

Glitch Runner by Sucram Studio

This crunchy presentation is very fitting. The visuals and choppy gameplay. Turning around gets you stuck in platforms. I wish that kind of stuff was used to solve some levels.
Not too long or challenging but it was a nice snack.

Glitch Rush by Clever Dragon

It's fun to use GameMaker's physics engine but it makes the platforming a bit janky. It's diffifult to get up slopes.
So you go around collecting stars until you can't run from the bullets anymore. I didn't manage to explore the whole map but I did get high up. After a few tries my best score was 13.
The music is pretty cool.

HannaH Desynchronised by GameDevDan

Very nice puzzly platformer. Cool concept. Good length. I like the screen effects that add difficulty.
The boss fight is neat but it felt like it went on maybe a little too long. Though it could just be the fact that I sucked at it and had to restart a couple of times.

It will never end by kabadesign

This is the quintessential glitch game. It's so chaotic but you can somewhat get the hang of the logic. It's fun to use the glitches to your advantage. And other times they make you fall down a dozen floors.
It felt very rewarding to fix the system. And then it broke again. (β•―Β°β–‘Β°οΌ‰β•―οΈ΅ ┻━┻

Killborg Flowerbot by Mercerenies

Love the premise. Great unique theme-appropriate puzzler. Very enjoyable.
The last two regular levels were pretty tough. And there are extra levels? Yes please. Now those were tough!
This is probably the game I spent the most time on. (I'm stuck on level D as I post this.)

Lady Debug by Little Penguin Studio

Nice minimalistic presentation. Fun chill game. A pretty good difficulty curve. The last level actually stumped me for a moment.
Small gripe: it's all keyboard controlled but you still need to use the mouse every time to enter the next level. Well, it is a mock OS.

Lonely Bug Bakery by Mr Magnus

Kinda chaotic. Gets a while to get the hang of it and it feels like a slog when you're doing suboptimal decisions. Managing what ingredients you need and how much, what products you should make and what you should charge for them... Feels like I'm doing work on an excel spreadsheet. 30 days is way too long. On day 9 I have $7.50 and I'm kinda over it. I wish all that "boring" business stuff was more streamlined and I got to play the bejeweled part more. Now that's the meat of the game. And it looks great!

Machine by Perichron Interactive

I thought it was going to be tedious to input so many commands and watch them execute, but the UX and the atmosphere are so good that it works pretty well. I didn't get anywhere with that darn third level though. Can't wrap my mind around it. Every move does something lol random.
I gotta say, I wish the player had to use the pitch up/down moves before they were messed with in level 2, because it made it harder to understand what they actually do.
But yeah, otherwise very neat and polished.

NANO DRONE by Pixellated Hammered Raccoon

Impressive art in the intro segment! I guess it was made with Midjourney? The in-game graphics style reminds me of the Trauma Center DS game.
What's here is great, but it left me wishing for more. More types of enemies and stuff.

Operation Teleblade by Mavvy

Cool concept. Very original, very anime. I like that you can take multiple approaches; you can be stealthy or kill everyone.
Dash killing a robot is very satisfying. Though most of the time you miss and then the robot nails you.

R'LOEV SOTY by Alice, Splitfish

Nice heartwarming story. Creative meta puzzle elements. The bullet hell parts feel a little off, because there's a whole tutorial battle and then there's only one other battle in the game (but I heard it's because there wasn't enough time to put in more battles). Also it's a shame that you miss some of the dialogue when it's going at the same time as you're focused on dodging bullets.
Reminds me of Undertale in more than one way. You can feel the love for that game.

The Fabric by Bart

The atmosphere is pretty cool. The absolute best part is flying around with the glitch gun.
A bit hard to tell where to go at times. Controls are a bit fiddly.
I don't get why the default movement speed is so so slow. I'm glad there's a button to move faster.
Always impressive to see a 3D game.

The Glitcher and the bug by davidovichz

Cool spooky atmosphere.
The attack doesn't feel super responsive. You just spam left mouse button and sometimes it hits.
It's too bad the text doesn't follow the view so you miss a lot of the dialogue if you immediately fall down.
The glitchy look is very on-theme.
 

The M

Member
Reviews

Top 3:

Lady Debug by Little Penguin Studios

R'LOEV SOTY by Alice, Splitfish

Centery Gun by NAL



Best ofs:

Best use of theme: crashOS by RickRocket
Best Concept: Operation Teleblade by Mavvy
Best Presentation: Lady Debug by Little Penguin Studios
Best Story: R'LOEV SOTY by Alice, Splitfish

Full ranking:

  1. Lady Debug by Little Penguin Studios
  2. R'LOEV SOTY by Alice, Splitfish
  3. Centery Gun by NAL
  4. crashOS by RickRocket
  5. HannaH Desynchronised by GameDevDan
  6. Bugged and Debugged by Poizen
  7. Operation Teleblade by Mavvy
  8. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  9. Bug-t Hunter by Fernando Gonzalez
  10. Bug Hunter X by Relic
  11. DeBuggers by Mightyjor
  12. Bug Killer by lyfe264_
  13. Circuitry Invasion by Guds, Palf
  14. NANO DRONE by Pixellated Hammered Raccoon
  15. Killborg Flowerbot by Mercerenies
  16. Glebulon by TheSaurus
  17. Doki Doki Debug Console by SoapSud39, Becca
  18. Dental Revenge by Toque
  19. Machine by Perichron Interactive
  20. Downhill Ski by fisher_bcn
  21. The Glitcher and the bug by davidovichz
  22. Break The Game by qwertykg
  23. It will never end by kabadesign
  24. Fred by Richerama
  25. Lonely Bug Bakery by Mr Magnus
  26. Glitch Rush by Clever Dragon
  27. Bug the glitched bug by S.T.K.
  28. The Fabric by Bart
  29. Bugship Chaos by The Creative Cousins
  30. DA PROPAR GAEM 4 WUNCE by dadio
  31. Glitch Runner by Sucram Studio

Comments:

Break The Game by qwertykg

The problem with breaking the game is that, quoting the main character, "it kind of sucks". While very thematic, I don't think the glitches introduced by breaking the components were very fun and they didn't really add anything to the gameplay. On the other hand, the game itself was pretty fun. Movement felt smooth and collision worked well. The floaty jump took some time to adjust to as the moment you chose to jump you were committed to a few seconds of air time, but that was fine. All in all, I found the game to be well made.

Bug Hunter X by Relic

I was surprised by the depth of the game, with later waves introducing more enemy types long after I'd thought there weren't much variety to the game and that this was going to be a breeze. Suddenly the up-until-now useless decoy became a life saver as bullets zipped past me and I had to upgrade my movement speed a lot. I think the game was a bit slow to get going and some upgrades felt a lot more meaningful than others, but it was fun to decide what to prioritize and when to stop spending the credits and start saving towards winning the game. Unfortunately, I ended up being teleported outside the arena after a dozen or so levels and became soft locked.

Bug Killer by lyfe264_

It's a fun game with an interesting twist. I like the gunplay, though I would have liked a way to reload manually because finding yourself in a tight spot with only a few bullets left is never fun. I also think picking up guns was a little to clunky and I feel it would have been better to streamline it so that you picked one up automatically when you move over one. As for the bugs, I liked that there were so many effects. The infinite enemy health bug was far worse to face than any of the other, but on a whole I think they were good additions.

Bug the glitched bug by S.T.K.

I had a hard time parsing what was happening and I struggled some with the controls. I managed to get to the end, but I couldn't tell whether that resulted in victory or if it only restarted the game for me to try something else. I liked the concept and the worm was as cute as a worm can be.

Bugged and Debugged by Poizen

The game is neat, chill and it's satisfying sweeping the area of bugs. With so many to collect it lets you achieve constant progress, but the last one remaining bug was a bit tough to find because at that point I'd already scoured the area. The graphics were great and the glitch effect was a nice extra element to make the scene a little more dynamic. My only complaint would be that it sometimes felt like clicking didn't do anything when it should have collected a bug. Maybe the hitbox was a little off?

Bugship Chaos by The Creative Cousins

This one confused me. It took multiple cycles for me to understand that after the timer ran out you would get a chance to disable bug bots, if you'd memorized their names, and then the next cycle you would only get to look at the systems. I never understood what the difference between a working and a bugged bot were so I failed spectacularly in the end. The spaceship interior looks really cool though.

Bug-t Hunter by Fernando Gonzalez

Well, you certainly went all out with that chromatic aberration. I admit the fake-out got me, but it was the last game in my list so it felt almost appropriate. It was handled really well. As for the game: I enjoyed it, had fun with it and got a little tired of it by the end. Apart from not being able to see much of the screen due to all the cool special effects, the game is very basic. I loved how everything returned to normal at the end of each level though!

Centery Gun by NAL

It's a satisfying game, with just enough visual effects that you can still barely make out what's going on when the screen gets busy. The art style is clean and the game feels good to play. I feel like I never quite understood what the upgrades did. I assume they were they were intended to make the game harder by making my movement twitchier and increasing the recoil from shooting? Either way, there's just something inherently satisfying in working towards flashy level ups and I found myself aiming for enemies more for that than for any score. The stars were the real menace though, and whenever four appeared at once I was guaranteed to lose a life.

Circuitry Invasion by Guds, Palf

Wow, that really escalated towards the end; the game got *challenging*! I enjoyed it for the most part: seeing and figuring out the different kinds of distortions was fun, as was using them in tandem with bouncing on the bugs, but the windows you had to work with got increasingly narrow and the manouvers more complex to the point where it took many tries to clear the last few stages. I think the game could have streamlined restarting after dying a little better. If I'm not mistaken the reset timer did shorten after the first death, but it still didn't feel snappy enough for me, given that I'd have to restart a lot. I did manage to get through it in the end though, so there's that.

crashOS by RickRocket

I enjoyed the challenge of breaking down the OS piece by piece and gaining access to new privileges and tools. The over the top sound design was great, as were the visuals. I kind of wish the game didn't auto-quit as I'd have liked more time to tinker with things and having to reboot it several times got annoying.

DA PROPAR GAEM 4 WUNCE by dadio

Ha! There were some proper effort behind this one! I'm as impressed as I'm confused

DeBuggers by Mightyjor

It's such a clean and simple premise that works great. I liked how by varying the layout you managed to add some variation to an otherwise very light strategy game and it had just the right length to not become tedious. The AI seemed decently clever to me and was suitably predictable in its movements that you could anticipate its actions and plan accordingly. The readme mentioned special tiles but I suppose those didn't make it into the final game? I've also now got that melody stuck in my brain...

Dental Revenge by Toque

The game's treading the narrow line of mildly disturbing and mildly entertaining. It played well, had some fun escalations and left me slightly concerned at the end.

Doki Doki Debug Console by SoapSud39, Becca

Well, that was something. Father was impressive with its eldritch, doomsday beam, but Son was on another level entirely. You had some cool movement tech throughout the game but it felt a little stiff and clunky, in particular the climbing, although it worked nicely. I got an error when starting the game, but it didn't stop the game from running so I don't know what that was about (maybe the titular debug console crashed)? I do wish the bosses had a little less health, as it took quite some time to wear them down.

Downhill Ski by fisher_bcn

Taking a tight turn or going for some big air time feels great, but the game is hard and I never managed to reach the goal in one piece. I tried going downhill without following the markings, which made surviving easier but also showed some weird things about the game (specifically how you would jump even when nowhere near the ramp, and some weird collision on the diagonal railing near the end). I wish I could try again immediately after losing instead of waiting around for the menu to appear. The game is thematic and looks nice, though I wouldn't really say bugs are its theme.

Fred by Richerama

The game is very thematic, and very disturbing. When the mechanics work fine, I very much wish the game let me keep more than a small number of corpses. The level design is based on dying in certain spots but rarely leaves you room to fail in between those which means you have to redo the levels multiple times just to get back to a state where all corpses are back where they should be.

Glebulon by TheSaurus

The mechanics of this game were really interesting and felt very theme appropriate (purposefully so). The setting is eerie and atmospheric and figuring out how to navigate forward was a fun puzzle. There came a point, however, when exploration turned into little more than blind trial and error due to the limited view you had of the level. This was especially bad when you needed to move downwards and didn't know if there was an opening or a kill plane just out of sight.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

Those are some satisfying kicks! The movement in general feels very fluid and it's fun to just run and jump around the level to adrenaline pumping music. I kind of feel like I missed some intro to why I'm in a bunker full of head crab rainbow bugs, but that's not really the most important bit here. The second level was fun, but came surprisingly fast and the game was over before it had time to build up to the finale it threw at me. I wanted more!

Glitch Runner by Sucram Studio

The game is neat, feels mysterious and definitely invokes the glitch theme in its presentation. The platforming physics is a little wonky but fine and any imperfections just add to the vibe. It's funny how you mention yourself in the credits without mentioning the origin of the clearly watermarked music :)

Glitch Rush by Clever Dragon

It's a neat concept and the execution isn't bad, but I feel like the awkward player movements makes the game frustrating to play and while it's a cool idea on paper to cut the level into pieces as time progress to make it harder, I felt that in practice you had too little control over where the enemies would tear up holes next. As a result it was very hit or miss whether the enemies did nothing noteworthy at all or removed some vital platform needed to get up to the upper half of the level. With that said, it's not a bad game and despite my personal gripes with the character physics, the game runs well.

HannaH Desynchronised by GameDevDan

It was a neat game with cool special effects. The ghost bug/block train was an interesting twist which led to some fun moments. It was a bit fiddley to swap back and forth though and the levels often boiled down to 1. swap to bugs, 2. build platforms, 3. get to the goal and hope you don't die and have to redo the first two steps. This was brought to its point during the boss which, while awesome-looking and fun in how it escalated the battle, took a few too many hits to beat without any checkpoints.

It will never end by kabadesign

I found the mechanics frustrating and I often fell down just as far as I could climb. The effects were cool and it was pretty satisfying to finally reach the top. Of course, that was imeadiately replaced with dread when I realized I had to do it two more times, but by then I had figured out how the mechanics worked and it wasn't nearly as bad. I think the mechanics are interesting, but they feel overwhelming and very hard to predict, which makes getting somewhere tough for a new player.

Killborg Flowerbot by Mercerenies

Coding a robot with malfunctioning instructions is such a straightforward and excellent theme interpretation. The game plays well. The bite-sized levels are clever enough, though I felt like I either saw the solution immediately or had to do some trial-and-error with what I guessed was the right way to start. There were a few levels that, once I beat them, I didn't feel clever but rather curious about what I did different this time that worked. The setting is cute and walks the line between wholesome and morbid. The bonus levels were a nice touch. If I had one wish for the game, it would be to let me auto-place instructions by right-clicking on them and not have to drag them every time. That was fun in the beginning but turned into a chore after a few levels.

Lady Debug by Little Penguin Studios

The game has a very neat and clean presentation that looks incredibly polished. The puzzles are fun and the challenge ramps up nicely (though the gimmick of the last level got a little frustrating). The game really embraces the theme and runs with it, with the visual glitches being my favorite effects. I wasn't that big a fan of the tutorial - it's a bit too condescending and while it suggested what I should do, I never saw it actually explain *how* to shoot. Maybe I missed that?

Lonely Bug Bakery by Mr Magnus

I shouldn't start a bakery: I'm clearly no good at it. I found it a bit overwhelming to have to try and figure out both what to bake and what to sell it for, and I often ended up baking too little of the thing that sold (and probably sold those for too little). The "baking" game was decently fun, though it felt like some patterns were mean and left a lot of waste behind. I didn't really understand whether to prioritize large groups or clearing out everything. I also didn't understand whether I should treat the spiders differently or not.

Machine by Perichron Interactive

The visuals are very impressive and I like the idea of coding a drone to reach a goal. Unfortunately, the game suffers from its slow pace, especially during execution of the commands. At the same time, while the way commands may fail or be altered as you visit different parts of the level is a very neat concept and very on brand for the theme, it makes it incredibly hard to predict how the drone will behave and trial-and-error just isn't a fun way to figure it out in my opinion. Also, I love the lore presented in the instructions manual, but I would much have preferred to get it through some lore blobs spaced out over the course of the game, rather than frontloading it and forcing me to scan for the important instructions on how to play which was why I opened the manual in the first place.

NANO DRONE by Pixellated Hammered Raccoon

The setting is really cool and feels both hostile and alien. The intial cutscene was great but when the game started I was a bit confused as what to do. Thankfully the text display eventually made me realize what my objective was, once I had familiarized myself with the controls and had enough moments to spare to actually read it. Guiding and defending the drone was neat, though the game still ended up feeling a bit bare bones. Where were all the other drones mentioned?

Operation Teleblade by Mavvy

The sword mechanic was very interesting and it was fun to throw it far and soar across the levels. It made me feel skilled when I managed to chain throws to quickly traverse the areas and dodge the robot guards. It was only on the last level I realized that if I threw the sword so that I would dash through the robot it would hurt them and not me, which was a cool revelation, though I kind of wish I'd known earlier. The main thing I miss in the game is a UI for what my rank is and which rank is required of doors without having to move up to them and check, but that's a minor nitpick.

R'LOEV SOTY by Alice, Splitfish

Well, that was sweet. The graphics are adorable and the visual effects are really neat, I wonder how you made those. The battle mechanic was fun, but it's hard to multitask dodging bullets and reading text at once. I was expecting more encounters, but at least the ones you made delivered strongly.

The bugs/glitches were interesting. Up until the last two areas they felt like oversights rather than puzzles and it took time for me to realize the game didn't end in the desert. It was a neat thing to move onto the background and reach the save statue from behind though; in hindsight I loved it.

The Fabric by Bart

The world was visually impressive and full of ambiance. Some of the movement techs you could use were satisfying to pull off, like dashing up slopes and the strafe dashes. I wish I could aim because it often felt like I should have hit the cubes with bullets only for the "hits" not to count. I got kicked back to the start more times than I had patience for. It was also a bit weird and uncomfortable to have extremely sensitive aiming vertically while my horizontal turning was incredibly slow.

The Glitcher and the bug by davidovichz

The game has an very unique visual style that stands out and works surprisingly well with the glitchy distortion of the bugs. The gameplay is somewhat rough, especially with the player's weapon's hitbox and it's a bit weird how the enemies won't hurt you unless you actively move into them (although, given how hard it is to use the weapon effectively this was a godsend). All in all, I think the game is fine but with some stronger movement and some visual flair to your attack I think it could be really fun.
 

Micah_DS

Member
Votes & Comments

1st HannaH Desynchronised by @GameDevDan
2nd R'LOEV SOTY by @Alice, @Splitty (Splitfish)
3rd Killborg Flowerbot by @Mercerenies


Best use of Theme: Killborg Flowerbot by @Mercerenies
Best Concept: HannaH Desynchronised by @GameDevDan
Best Presentation: NANO DRONE by Pixellated Hammered Raccoon (@Evanski, @Pixel-Team, @kburkhart84)
Best Story: Doki Doki Debug Console by @SoapSud39, Becca (non-GMC member)
Best Devlog: The Fabric by @Bart

  1. HannaH Desynchronised by GameDevDan
  2. R'LOEV SOTY by Alice, Splitfish
  3. Killborg Flowerbot by Mercerenies
  4. Doki Doki Debug Console by SoapSud39, Becca
  5. Bugged and Debugged by Poizen
  6. NANO DRONE by Pixellated Hammered Raccoon
  7. Circuitry Invasion by Guds, Palf
  8. Lady Debug by Little Penguin Studio
  9. Bug Hunter X by Relic
  10. Centery Gun by NAL
  11. Bug Killer by lyfe264_
  12. DeBuggers by Mightyjor
  13. Lonely Bug Bakery by Mr Magnus
  14. Operation Teleblade by Mavvy
  15. Glebulon by TheSaurus
  16. The Fabric by Bart
  17. Break The Game by qwertykg
  18. Fred by Richerama
  19. Dental Revenge by Toque
  20. Bug-t Hunter by Fernando Gonzalez
  21. Blob on the loose by The M
  22. Downhill Ski by fisher_bcn
  23. Bug the glitched bug by S.T.K.
  24. Bugship Chaos by The Creative Cousins
  25. Machine by Perichron Interactive
  26. crashOS by RickRocket
  27. The Glitcher and the bug by davidovichz
  28. Glitch Rush by Clever Dragon
  29. DA PROPAR GAEM 4 WUNCE by dadio
  30. It will never end by kabadesign
  31. Glitch Runner by Sucram Studio
Blob on the loose by The M
Well, I didn't softlock, but partway through the game, I did start to experience some weird transition bug. Sometimes it wouldn't let me go right to a new screen, but most of the time it did, but every time it did, I'd just hang out at the transition point for a couple seconds then suddenly warp to the top center of the new room. And I should note that, while stuck at the edge of the screen before the 'warp', I'd just get smacked silly by the enemies and couldn't do anything about it.

I couldn't figure out where the escape was, so I gave up. The blob physics are fun to play with though - squeezing and squishing on walls, and manipulating the objects you stick to yourself in a favorable manner. I can't see any theme use though? Sorry if it's there and I'm just missing it.
Break The Game by qwertykg
For a jam game, this is pretty good. It's basic in platforming mechanics and level design, which is fine and understandable for a jam time frame, but the story-driven journey really delivers on the theme use, and it makes for an interesting play through. I thought I'd hate the game freezing every once in a while, but it wasn't so bad.
Bug Hunter X by Relic
I played this for far too long. I guess that speaks volumes about how much I enjoyed it. I have a thing with upgrade systems. Can't get enough. It may be incomplete, but it's quite fun. The only issue I had was I would occasionally clip through walls and it'd push me out, almost like teleporting a bit. It got me in some tight spots, but I just learned to avoid walls. I got a few speed upgrades, but I still wasn't going all that fast, so I'm not sure what was going on with the walls there.
Bug Killer by lyfe264_
Way too hard, but very cool idea, fun gameplay, and I like the art, especially all the different colors and textures you have going on - gives the game a lot of character and visual interest. Can't really go wrong with the overhead shooter genre either. I did have some confusion over how the tickets worked though, because I read the explanation but I only skimmed over the story at first.

I could only make it to level 2 and got nowhere near winning that level. 4 levels?? There must be some trick to this that I'm not getting, or I'm just that bad. In short, crazy difficult, but very cool.
Bug the glitched bug by S.T.K.
Love the story. Interesting humor and a pretty unique situation. Loved the part about unicorns having to be horses instead. Gameplay was a bit clunky, but not bad, and it's a jam after all. I managed just fine and beat the game. Cute sprites and good animations too, btw.
Bugged and Debugged by Poizen
As always, fantastic art, and it's good to see you leaning into your strengths here. Your point & click games never miss. It's a really nice laid back game, mechanically simple, yet enjoyable, and polished quite well. It took me a little while to find the last few bugs, but the zoom saved me there. This was a nice change of pace from the other games. At this point, you've really proven your jamming capabilities in my eyes.
Bugship Chaos by The Creative Cousins
I haven't played this kind of game before, barring a few other previous jam games. That might be why I found it difficult to figure out, even with text telling me things, I just felt overwhelmed with information, yet somehow also lacking information. I do like the art a lot though.
Bug-t Hunter by Fernando Gonzalez
Unfortunately, it hurt my eyes too much and I had to quit playing after beating only the first level. Excessive chromatic aberration tends to give me a bad time (headache and dizziness). A number of games had it, but I could manage in those cases. This was just too much. It had a real good feel to the movement and jumping though, and it was a creative use of the theme with the error messages.
Centery Gun by NAL
So cool. My only problem was I had no idea the white diamond in the middle was an enemy spawn point at first - it wasn't made clear and it's kind of unorthodox, so I spent a large part of my first run wondering what it was. I initially thought it was a base that I was supposed to protect, but then I noticed enemies passing through it and ruled that out. I finally figured it out when I noticed enemy shots coming from there and it was obvious the enemy didn't appear from the side of the screen, because the shots would've been around sooner, so that made me realize enemies spawn from there.

It's a high skill game for sure. Very fun. The use of shaders really adds good juice. I especially like the warping shader. Solid and polished. Your experience shows. I played it twice. I don't do very good on these games these days, so my best score was just 170,585.
Circuitry Invasion by Guds, Palf
Super cool idea and I love everything, the platforming, art, sound, music, level design - it's fantastic. The only problem I had is that it gets a tad too hard for me. I was a good number of levels in, maybe even on the last level or close to finishing? I could get far enough to see the end, but was never able to do the full chain of difficult timings and maneuvers to reach it, but I love how you made the bugs glitch walls, and that wall glitches have different effects, and timed bouncing on bugs gets you air. It all made for some very interesting action platforming, lightly seasoned with puzzling. Wish I was a better gamer so I could experience it fully.
crashOS by RickRocket
Interesting which naughty words work to start the OS and which ones don't. Not much to say about it, but neat startup animation.
I could only get it to crash by inputting a decimal by itself in the calculator. Everything else is too stable. Upsetting.
DA PROPAR GAEM 4 WUNCE by dadio
Now then... why did I blast this on my speakers instead of wearing headphones?

*Goes to attempt explaining to the rest of the house that I was not murdering anyone to sound of EDM*

Got a score of 77, sadly. Overshot my goal by 8 points. Still, enjoyed the madness, as always.
DeBuggers by Mightyjor
Love this! Interesting developer notes too. I see the obvious use of bugs but I'm not seeing the use of glitches, but I guess they can kind of be the same thing, so maybe I should be seeing the bugs as glitches as well. Anyway, it was fun.
Dental Revenge by Toque
Love the intro with the teeth falling out, and great popping noises along with that.
The game mechanics were surprisingly simple for how enjoyable it was. It always impresses me when someone can make something as simple as this and make it fun. That's the way to make jam game, IMO, but it's easier said than done. Nice work!

The game offered multiple enemy types and kept things rolling along. I really enjoyed it!
Doki Doki Debug Console by SoapSud39, Becca
Omagawww, kawaii anime-like girl with a fly swatter whip? Sign me up! I'm not a weeb or anything (in denial), but this is fantastic.

I really liked how the first bug I came across moved each time it was hit, and the final time it moved upward, seemingly out of reach, so I was unable to hit it with just straightforward attacking, which prompted me to try aiming the fly swatter up, which allowed me to give it the final smackdown. I don't know if that was just RNG or if the fly was programmed to move exactly like that to teach me that I could aim/attack upward, but if you did do that by design, that's top notch design right there.

I thoroughly enjoyed this game. Nice art, and I absolutely loved the dark humor when eating the apples. Terribly funny.

Had a good time playing this one. Thank you.
Downhill Ski by fisher_bcn
I don't understand the theme use, if it's being used, but it was really fun skiing and testing how fast I could go without screwing up a corner. Controls felt quite good, which is impressive for a jam game, especially for something with more complex movement, such as this.

I put a lot of weight in theme use when I vote, and I'm just not seeing it in your game, so don't be disheartened if I rank your game a bit low.
Fred by Richerama
I made it quite a few levels in, but the gameplay didn't really change much, and I was pressed for time, so I quit before reaching the end. I have to admit, I don't really like this kind of game with violent deaths, so it's a bit difficult for me to rate this one fairly as well. Don't be too let down if I don't rate it all that high.
Glebulon by TheSaurus
Super cool idea and funny little intro story dialogue, but the mechanics broke my brain. I got past two areas then got stuck. Couldn't figure out how to solve it for the life of me. Maybe I was missing some kind of functionality. I tried experimenting as best I could to figure out how it all worked, but maybe I missed something. Definitely a cool take on the theme though.
Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
That's some serious bugs to the wall gameplay.
Glitch Runner by Sucram Studio
"Audio Jungle..... Audio Jungle..... Audio Jungle.... Audio Jungle..."

Not sure if it was supposed to be funny, but that "audio jungle" tag had me rolling in laughter by the end of the game. Hopefully it was okay for you to use the music. I assume that's one of those tags that is used in demo/previews which aren't intended to be put in games or anything else unless you get a license to do so, but it's also possible you have a great sense of humor and you put that in there, kind of giving the same vibe as when people use images with watermarks for the memes.

Anyway, it was really basic, but that music along with the glorious rainbow barf really took me places, so I enjoyed it.
Glitch Rush by Clever Dragon
Wow, rolling platforming physics like this are fresh to me. I expect platformers with similar physics exist, but I haven't played one like it before, and I liked that a lot. Gotta say though, the level design and other mechanics didn't really let the physics shine. It was just really hard and a little frustrating. But hey, it's hard to get everything right during a single weekend of development, and it's still cool. Well done.
HannaH Desynchronised by GameDevDan
You're too good at making games. You know exactly where to put your effort to make a quick project shine. This has no right being this good when it's just a jam game. The charm this puts out is crazy. The warped visuals got a bit intense, but thankfully you adjusted the level design so it wasn't a big deal to overcome. Can't really say anything bad here. An absolute pleasure to play.
It will never end by kabadesign
A little too frustrating, but definitely interesting. I'm assuming by the title that we aren't meant to try to actually reach the top? I'm not even sure it's possible.
Killborg Flowerbot by Mercerenies
First, I chose death by knife, just to see how it felt, then I played again to see the other outcome, and it's a good thing I did. I almost missed an entire game, because I expected some short similar outcome with the 'flowers' option. I hope no one missed out on this game from only trying the death option.

So, regarding the gameplay, I was thinking the flower-giving robot mechanics were just 'kinda' cool, but as new stuff got added, it got really interesting, and my enthusiasm grew tremendously, until I found myself really, really digging it.

Sadly, I had to quit at level 17, due to running out of free time to play, but it was quite a good puzzler.
Lady Debug by Little Penguin Studio
Good concept, fun, great music - love it.

On my first playthrough, I got super stumped on level 7 and had to give up, but right before submitting my votes, I gave it one last shot and figured out that you're supposed to move while your shot is going. And of course, this is used in the final stage as well. The final stage also stumped me pretty good on that last dash for the end, until I realized the shot distance was the key, so I just had to position the spider 'early'.

In the end, it was really unexpected for something seemingly turn-based to make use of a mechanic outside of turns, but I actually love that. It really forced me to think differently.
Lonely Bug Bakery by Mr Magnus
Wow, I'm bad at this. The game seems really good, but with the time I had to play this, I just didn't have the mental capacity to figure it out. I only lost money.. very quickly. Love the art though, and the springy explosion juice when you bust bunches of ingredients is fantastic.
Machine by Perichron Interactive
I wish I could say I enjoyed it, but putting in commands and executing them felt more like work than play for me, which I find strange because Mercerenies did a somewhat similar thing in Killborg Flowerbot, and it didn't seem like work. I'm not totally sure why that's the case, but maybe you'd get a good idea when looking at his game.

Well, for what it's worth, I did enjoy the 1-bit art and overall atmosphere a lot.
NANO DRONE by Pixellated Hammered Raccoon
Really cool. I love everything. Crazy how Midjourney can make such cool comics (I think I understood what the credits were referring to?).
Overall polish and presentation is fantastic. You guys are one of the dream teams, for sure.

Kinda random but sorta related: When I try to say "PHR", it sounds like "Fur", and raccoon has fur.. This blew the last brain cell I had left after the jam, even if it's stupid and probably not even intended. Also, being 'hammered', could be interpreted as being drunk, which gives me rather amusing thoughts. The more I think about the name, the more my brain is entertained.
Operation Teleblade by Mavvy
A bit too difficult for me. I made it a few levels in, but the robots were too hard to kill or avoid. Perhaps if the player's kill collision were bigger. I often found myself missing an enemy when I thought I had a clear line through one of them. The sword zipping thing is a really neat mechanic though. It's tough to get everything balanced and playing right during a jam timeframe, so I think you did really well on it, considering that.
R'LOEV SOTY by Alice, Splitfish
Wow, the art is really nice. Actually, everything is pretty nice. Neat way to use the theme as well. At first, I didn't get it. I was stuck at the fridge blockade. But the known issues thing seemed sus, then it clicked when I saw the tiles being weird. The maze to the boss was a little frustrating and the boss 'fight' was a little long for me, but in the grand scheme of things, this is fantastic. What a team you guys made!
The Fabric by Bart
Really cool 3D glitchy world. My only issue was that I had to violently pick up, move, and put down the mouse repeatedly to turn much (over exaggeration, but it was definitely not turning enough). The vertical mouse movement was fine, it was just whatever the horizontal acceleration was that wasn't working. It's surprisingly hard to nail first-person mouse movements though, especially in a jam timeframe when you don't have a chance to have other people test much, if at all.

Anyway, it's always a worthwhile experience to me, taking a stroll in a 3D world of yours, even if they are usually incomplete or a bit flawed, as one would expect from a jam game. I'd like to see what you can do outside of a jam, or maybe you already have made some things that I just haven't seen?
The Glitcher and the bug by davidovichz
Love the aesthetics. The overall mood from the art and audio is pretty cool. Even if the game played a bit clunky and buggy, it was a good experience. I enjoyed the journey through this little dark, glitching world.

EDIT: Just fixed some spelling errors that didn't get picked up by the auto-correct for some reason.
 
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Saurus

Member
my SAURIAN top 3

LADY DeBUG by Josh Chen, LucasSchachtMusic, and bandman28
Cute title and clever concept. Good use of the theme. The music and visuals tied together well and the glitchy effects were a nice touch. The objective and controls* were clear, and the puzzles were challenging and very well prepared. I enjoyed the mental gymnastics of having to remap in my head what the keys did in each level. And I found it particularly smart that throughout the game the player was conditioned to solve spacial puzzles, but that the final puzzle required more abstract thinking. Good replay value. πŸ‘ *In the main menu, I think keyboard interaction (same as in the game) would have been more consistent, although mouse interaction with the "browser tabs" made sense and I loved the funny surprise! πŸ˜‚


Glitch Kicker by HayManMarc, Micah_DS, & Siolfor the Jackal
This was a very well constructed little platformer with a clearly executed vision. The music and visuals tied together well and really set the mood. The gameplay was satisfying and engaging, the visual effects (camera shake and dynamic lighting) were great, and I enjoyed the humour in being able to interact with (kick) all the NPCs. I had to figure out the unorthodox controls (J and K) by trial and error, but it didn’t take too long and then I had a blast. Moar levels would have been super, but I loved what was there. :)


NANO DRONE by Pixellated Hammered Raccoon
This was very fun to play and had well constructed dynamic elements. The controls were clear and the level-up mechanic was satisfying. The initial obscurity of obtaining the objective worked well as an element of discovery and exploration, given the simplicity of the design. I liked that even the logo screen was glitchy, and it's always nice when a game ends with a little joke. :)


I did not think I was going to vote in this Jam, and left it until too late to do a full review of the submissions justice. So, sorry that my post doesn't cover more ground, but today I just have no steam left. Mea culpa! What I did see though in the play-througs was so diverse and impressive, I want to give everyone who submitted a game a round of applause! πŸ‘πŸ‘πŸ‘ The real winner, was you! πŸ†
 
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Dr. Wolf

Member
Reviews

General Comments:

First of all, well done to all who submitted! Making any game in such a short time, even one that didn't rank as highly as you might have wished, is still an accomplishment. Great to see all the entries here!

Secondly, this theme turned out to be an interesting one, because, on one hand, it lent itself to some pretty neat mechanics-- but, on the other hand, it turned out to be the downfall of more than a few games. After all, we don't remove bugs and glitches from our games "just because" or in order to make noisy content creators be quiet about it when they review us, but because those things can impact the mechanical coherence, visual legibility, tactile control feel, and balance of the game in a very negative way. Some of the games that scored lower on my list wound up down there because they were heavily themed, but not always constructively so. Personally, I'd rather see a theme used in a positive and tastefully restrained way, rather than "ALL THE THEMEING AT ALL COSTS"...especially with a theme like this, where it could easily lead to a creator intentionally reproducing behaviors that they usually work to eliminate because those behaviors make the game worse.

*shrug* Something to think about, I guess.

Top 3:

Lady Debug by Little Penguin Studios
A clever little puzzle game with an elegant use of the theme. The last level has a neat twist that really tests how closely the player has been paying attention, though one could argue that it does compromise the logical purity of the game a bit and perhaps even adds a coordination element that some players may find unwelcome.

R'LOEV SOTY by Alice, Splitfish
A cute and funny little mini-RPG, even if the way the player uses the debug console can feel a bit paint-by-numbers at times. Still, well done for using the theme in a way that adds to the end result rather than detracting from it.

Bug Hunter X by Relic
Hard to go wrong with a nice clean look, some shooting, and solid progression. Could probably benefit from either a lower goal amount or harder enemies, though; by the time I won, the only real danger came from having to step on the enemy spawners to collect money (since the enemies were dying before they could get anywhere).

Best ofs:

Best use of : Lady Debug by Little Penguin Studios
Best Concept: crashOS by RickRocket
Best Presentation: The Fabric by Bart
Best Story: R'LOEV SOTY by Alice, Splitfish
Best Devlog: ...

Full ranking:

  1. Lady Debug by Little Penguin Studios
  2. R'LOEV SOTY by Alice, Splitfish
  3. Bug Hunter X by Relic
  4. DeBuggers by Mightyjor
  5. Bugged and Debugged by Poizen
  6. Killborg Flowerbot by Mercerenies
  7. crashOS by RickRocket
  8. NANO DRONE by Pixellated Hammered Raccoon
  9. HannaH Desynchronised by GameDevDan
  10. Centery Gun by NAL
  11. Bugship Chaos by The Creative Cousins
  12. Fred by Richerama
  13. Circuitry Invasion by Guds, Palf
  14. Operation Teleblade by Mavvy
  15. Blob on the loose by The M
  16. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  17. The Fabric by Bart
  18. Lonely Bug Bakery by Mr Magnus
  19. Break The Game by qwertykg
  20. Doki Doki Debug Console by SoapSud39, Becca
  21. The Glitcher and the bug by davidovichz
  22. Downhill Ski by fisher_bcn
  23. Bug the glitched bug by S.T.K.
  24. Dental Revenge by Toque
  25. DA PROPAR GAEM 4 WUNCE by dadio
  26. Bug-t Hunter by Fernando Gonzalez
  27. It will never end by kabadesign
  28. Bug Killer by lyfe264_
  29. Glitch Rush by Clever Dragon
  30. Glitch Runner by Sucram Studio

Comments:

Blob on the loose by The M

It's a nice concept, but not so strongly tied to the theme, and I think it might benefit from different pacing, where you accumulate more stuff but over a longer period of time.

Bug Hunter X by Relic

Hard to go wrong with a nice clean look, some shooting, and solid progression. Could probably benefit from either a lower goal amount or harder enemies, though; by the time I won, the only real danger came from having to step on the enemy spawners to collect money (since the enemies were dying before they could get anywhere).

Bug Killer by lyfe264_

I think this one might need a pacing overhaul and a lot of cleanup to be fun-- as it is, it's a bit much to get a handle on or even to parse visually.

Bug the glitched bug by S.T.K.

Not really sure what was going on here-- controls felt very janky and didn't respond as expected.

Bugged and Debugged by Poizen

A nice, chill hidden object game. The glitches are a little pointless, since it just gives you obvious spots to click, but the bugs have a good variety, including some that blend in quite well.

Bugship Chaos by The Creative Cousins

Neat to see something out of the norm, but the mechanics are quite opaque...even after a few restarts, I didn't feel entirely sure what was going on.

Bug-t Hunter by Fernando Gonzalez

I dunno, I think the way the theme was used here was not particularly constructive, since the main effect is just that it makes it hard to see what's going on.

Centery Gun by NAL

I don't feel like I fully understood how the powerups worked, and tended to die to sudden waves of enemies that came out of nowhere. Also not sure where the glitches came in besides the art style.

Circuitry Invasion by Guds, Palf

I like the basic concept of figuring out how to use the various patterns of things making other things disappear and reappear to your advantage, but I really wish it had smoother movement and more frequent checkpoints.

crashOS by RickRocket

This game is quite true to my experience of using old versions of Windows on semi-broken, malware-addled machines. Well done!

DA PROPAR GAEM 4 WUNCE by dadio

Could probably benefit from a higher ratio of gameplay to intro...but at least there was EDM?

DeBuggers by Mightyjor

A nice little puzzle game, though I think it could benefit from some varied level features or even "glitches" to add complexity to how things move around-- as it is, the different levels don't add much by way of challenge once the player has worked out the general principles of pushing their guys forward in a way that won't let the bug through.

Dental Revenge by Toque

Gameplay seems rather basic and not so thematic, and tbh, I don't really want to look at that kind of thing.

Doki Doki Debug Console by SoapSud39, Becca

I don't know if this was intentional or not, but the game didn't feel like it was running at all well-- like it was dropping frames or something. Movement and combat also felt rather fiddly and not fluid, which unfortunately is something I don't have a lot of patience for.

Downhill Ski by fisher_bcn

Not much connection to the theme here, unless you count the fact that you can just ignore the course and go straight down the hill. Still, it was somewhat entertaining to try and get a good time along the track.

Fred by Richerama

I like the atmosphere, and the basic concept is clever, but the movement mechanics got annoying fast and wound up taking a lot of the fun out of the game. Doesn't seem necessary to me for it to be quite so fiddly, when you already have the challenge of figuring out where to die.

Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal

It's a good-looking game, but I wish it were easier to move where I want, and the kicking felt a bit random in terms of outcome.

Glitch Runner by Sucram Studio

It's just too rough, sorry. Controls, looks...even with this theme, there's a lot of cleanup needed before this game can start climbing the rankings.

Glitch Rush by Clever Dragon

Sorry, I found this one hard to look at and fiddly to control, which discouraged me from playing very much.

HannaH Desynchronised by GameDevDan

It's a neat puzzle concept, but I felt like the platforming put too much of a gap between figuring out solutions and actually being able to move on. The core mechanic also doesn't really scream "bug" or "glitch" to me-- it could probably be rethemed as something totally different without making much difference. I could see this entry scoring higher for players who like and are good at platformers, though.

It will never end by kabadesign

I didn't get very far in this one unfortunately-- the controls felt awkward and fiddly, and I don't think the glitchy stuff really benefitted it as a game.

Killborg Flowerbot by Mercerenies

A neat way to turn the theme into a substantive mechanic. I was kind of expecting switching modes to be more of a mechanic itself rather than a failure state, where you would switch in order to move through obstructing humans to deliver flowers...

Lady Debug by Little Penguin Studios

A clever little puzzle game with an elegant use of the theme. The last level has a neat twist that really tests how closely the player has been paying attention, though one could argue that it does compromise the logical purity of the game a bit and perhaps even adds a coordination element that some players may find unwelcome.

Lonely Bug Bakery by Mr Magnus

Seems like a very random combination of things going on, unfortunately, and the look was a bit offputting. Appreciate the ambition of trying something with a lot of different elements, though!

NANO DRONE by Pixellated Hammered Raccoon

I wish there were more powerup levels and more enemy variety. Plays pretty smooth, though!

Operation Teleblade by Mavvy

I dunno, the teleport-sword thing didn't feel particularly thematic to me, unless you count the somewhat janky feeling from it not doing anything if you're impatient.

R'LOEV SOTY by Alice, Splitfish

A cute and funny little mini-RPG, even if the way the player uses the debug console can feel a bit paint-by-numbers at times. Still, well done for using the theme in a way that adds to the end result rather than detracting from it.

The Fabric by Bart

A very pretty and ambitious game! I think it's a bit too glitchy though-- like, not in a good, thematic way, but in a way that threatens the coherence of the gameplay.

The Glitcher and the bug by davidovichz

I can see that a lot of work went into the look of this game, but it doesn't feel good to control.
 

Mightyjor

Member
Here's my order, will try to get comments out in the next couple days!
Reviews

Top 3:

NANO DRONE by Pixellated Hammered Raccoon

Short and sweet, I love it! Beautiful presentation, I absolutely loved the intro and the retro comic feel. The classic retro gaming look is a classic PHR game look and this really nails it as to be expected. Well done!

Centery Gun by NAL

High score 52465
Freaking awesome game, I love geometry wars to death. Wasn't expecting to see something like that here, but it brings me back to my days with XBLA and the hundreds of hours I sunk into it (though obviously that skill has waned over the last 15 or so years). Thanks as well for the generous amount of health. It made it a great play through and one I'll likely come back to!

Bug-t Hunter by Fernando Gonzalez

Wow, you got me at the beginning. Was ready to move right along but you got my attention. I really enjoyed the game, it was a lot like something I might have played on my old Windows 95 maybe.

Ranking:

  1. NANO DRONE by Pixellated Hammered Raccoon
  2. Centery Gun by NAL
  3. Bug-t Hunter by Fernando Gonzalez
  4. Lady Debug by Little Penguin Studio
  5. R'LOEV SOTY by Alice, Splitfish
  6. Glitch Kicker by HayManMarc, Micah_DS, Siolfor the Jackal
  7. Blob on the loose by The M
  8. Killborg Flowerbot by Mercerenies
  9. HannaH Desynchronised by GameDevDan
  10. Lonely Bug Bakery by Mr Magnus
  11. Bug Hunter X by Relic
  12. Operation Teleblade by Mavvy
  13. Machine by Perichron Interactive
  14. Bugship Chaos by The Creative Cousins
  15. The Fabric by Bart
  16. Bug Killer by lyfe264_
  17. It will never end by kabadesign
  18. Break The Game by qwertykg
  19. Doki Doki Debug Console by SoapSud39, Becca
  20. Circuitry Invasion by Guds, Palf
  21. Fred by Richerama
  22. Dental Revenge by Toque
  23. crashOS by RickRocket
  24. Bugged and Debugged by Poizen
  25. Bug the glitched bug by S.T.K.
  26. Downhill Ski by fisher_bcn
  27. Glitch Rush by Clever Dragon
  28. Glitch Runner by Sucram Studio
  29. Glebulon by TheSaurus
  30. The Glitcher and the bug by davidovichz
  31. DA PROPAR GAEM 4 WUNCE by dadio
 
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Whoa! I don't have to announce I finished my voting in a separate thread because I didn't "reserve" a post! Insane!

One thing that impressed me this jam was the amount of games that noted the credits. Really happy with that.

Top 3:

NANO DRONE by Pixellated Hammered Raccoon

R'LOEV SOTY by Alice, Splitfish

Bugged and Debugged by Poizen


Best ofs:

Best use of Theme: Bugged and Debugged by Poizen
Best Concept: Lady Debug by Little Penguin Studio
Best Presentation: crashOS by RickRocket
Best Story: R'LOEV SOTY by Alice, Splitfish

Ranking:

  1. NANO DRONE by Pixellated Hammered Raccoon
  2. R'LOEV SOTY by Alice, Splitfish
  3. Bugged and Debugged by Poizen
  4. Lady Debug by Little Penguin Studio
  5. Doki Doki Debug Console by SoapSud39, Becca
  6. HannaH Desynchronised by GameDevDan
  7. Operation Teleblade by Mavvy
  8. Break The Game by qwertykg
  9. Circuitry Invasion by Guds, Palf
  10. crashOS by RickRocket
  11. DeBuggers by Mightyjor
  12. Killborg Flowerbot by Mercerenies
  13. Bug Hunter X by Relic
  14. Glebulon by TheSaurus
  15. Bug-t Hunter by Fernando Gonzalez
  16. Blob on the loose by The M
  17. Bug Killer by lyfe264_
  18. Centery Gun by NAL
  19. Downhill Ski by fisher_bcn
  20. Dental Revenge by Toque
  21. Lonely Bug Bakery by Mr Magnus
  22. Bugship Chaos by The Creative Cousins
  23. Machine by Perichron Interactive
  24. Fred by Richerama
  25. The Glitcher and the bug by davidovichz
  26. Bug the glitched bug by S.T.K.
  27. Glitch Rush by Clever Dragon
  28. The Fabric by Bart
  29. It will never end by kabadesign
  30. Glitch Runner by Sucram Studio

Comments:

Blob on the loose by The M

Cool idea, and it was fun to suck up random thing. Firing all guns at once is amusing.
Felt a bit too easy to just dash through all the enemies though.
And there was a pretty consistent bug when changing rooms where I'd be stuck in the doorway for quite awhile.

Break The Game by qwertykg

I liked the idea of breaking the computer inside, and this was mostly well put together.
My first issue was the controls. I'm a firm believer that unless the mouse is being used to aim or something, then you should never assign actions to the mouse button. I would have much preferred a keyboard button to shoot.
The jumping was far too floaty, a little more weight and/or some variable jumping would have made me appreciate this much more.
While I liked the idea of the broken systems affecting the game, the implementation was not ideal. At first I thought the freezes were unintentional until I connected the dots. That was very frustrating. I'm sure there was a more non-invasive way to do that. The sound one was not as bad, but completely removing the sound was a mistake I feel. Probably could have lightly distorted the sound or introduced some glitchiness to the audio, but jams, I get it.
The dialogue was funny, but there may have been too much of it. I just wanted to get in and play.

Bug Hunter X by Relic

These kinds of games can be fun just because of how broken you can get. I enjoyed pumping all my points into autoturrent and bounce.
Not a fan of isometric games though.
Not sure how far I got when I finally died.

Bug Killer by lyfe264_

Couldn't pick up the things that weren't weapons on the second level.
The shooting and movement felt good, the automatic reloading was a nice touch.
When I got to the second level and realised it was just a remixed first level, I was a wee bit disappointed.

Bug the glitched bug by S.T.K.

Hmm, this was confusing.
Firstly I'll say, I'm not a fan of randomly losing your powers. Nothing very fun about that.
The controls were a bit confusing too. I didn't understand the controls page explanation the first few times I read it.
The collisions seemed a bit unforgiving. There were times were it seemed pretty clear that the enemies had missed me, but it still registered a hit.
Having to hit a wall twice to break it would have been fine, but you have to be right up against it, and after the first hit, the wall moves back at least a pixel, so you're forced to move again.

Bug-t Hunter by Fernando Gonzalez

The error fake out was a nice touch.
Pretty simple platformer. The visual glitching was neat, but wore out my eyes pretty quickly.

Bugged and Debugged by Poizen

Very nicely presented. A bit soothing until you have 2 bugs left to find and you can't see πŸ’©πŸ’©πŸ’©πŸ’© πŸ˜‚
Some of them were really well hidden, well done.

Bugship Chaos by The Creative Cousins

The very late 90s/early 00s 3D rendered stuff was a trip for sure.
Can't say I was overly engaged, it took me far too long to realise what I even needed to do. The blink is so subtle that I assumed it was just an idle animation.

Centery Gun by NAL

Pretty simple but flashy shooter. Movement felt a bit off but I couldn't figure out why.

Circuitry Invasion by Guds, Palf

Solid entry. Enough variety in the glitches to be interesting.
First thing is I wish the music didn't reset each time you died.
Some of the platforming segments were only difficult because you couldn't see the next part, and you had to go for it and hope for the best. A less static camera that prioritised where you were attempting to move would be ideal.

crashOS by RickRocket

If it weren't for the fact that I was streaming jam games to my friends privately, I probably wouldn't have given this a second chance after playing with the calculator for 2 minutes and the game abruptly ending. One friend wanted me to have another look at it and suggested dividing by zero just to see what would happen. If it weren't for that I would have just assumed there was nothing more to this game that the very first part.
Nailed the presentation and the gimmick was neat if a little obtuse.

DeBuggers by Mightyjor

Neat puzzle game, but the AI seemed actively stupid most of the time.

Dental Revenge by Toque

Classic Toque. Funny.
Simple, no explanation needed. I too hate teeth. Good job.

Doki Doki Debug Console by SoapSud39, Becca

Very well put together. Great art, and fun music(Though I'm not sure some of the music fit the mood that well, especially the boss fights).
The movement and attacking were nice, Especially appreciated the hitstop on the attacks.
I appreciate the amount of effort that went into the dialogue audio, but man, there was so much of it and it held up the game severely. I walk a few steps and then have to stop to listen to a bunch more dialogue. I'm not a big fan of interupting gameplay.
I didn't expect there to be two bosses, so nice effort. They were perhaps a bit too easy, but there were cool.
I was worried at first that I'd have to constantly be typing in the console, so I was quite glad when the option to use the number keys was revealed.

Downhill Ski by fisher_bcn

This doesn't appear to have anything to do with the theme.
Apart from that, it was neat. Controlled pretty well.
Menu was weird.

Fred by Richerama

Forcing me to die as a mechanic is very much not something I'm interested in playing. I would have continued but I got to the buzzsaw level and jumped a fraction too high when I died, which meant I basically had to start the level over.

Glebulon by TheSaurus

ACK ACK ACK!
I liked the player sprite and the concept was neat, but the levels were frustrating. I think the biggest issue was the inability to look forward, the camera too close.

Glitch Runner by Sucram Studio

I'll be honest, the weird mix of distorted graphics was a weird choice. The background looks like you googled a cityscape, found one that was watermarked and just shrunk it down so it was too blurry and distorted to be recognisable.
There are plenty of free resources nowadays. Check out Kenney.nl or opengameart.org for some quality assets that are free to use for stuff like jams.
One gameplay issue I noticed is it appears as though the sprite's x origin isn't centred. So when you change direction, the character moves position. It's ideal to put the x origin of the sprite in the very middle, so that when you turn it looks as if you character is just facing the other direction without moving a whole step or two.
The jumping worked fine, perhaps a bit too floaty. Stronger gravity would be nicer.

Glitch Rush by Clever Dragon

The movement was a bit too slow, the jumping was OK though.
The fact that the enemies can just casually move through platforms to chase you made this more annoying than fun. By the end of my last run I surrounded with no real option but to get hit. Which brings up my second problem. A game like this where one hit and you're done? Those are rarely fun, making one mistake or just getting unlucky that one time and having to restart? Doesn't encourage you to retry at all. If this wasn't a jam, I wouldn't have bothered with a second attempt, let alone a third and fourth.

HannaH Desynchronised by GameDevDan

Played up until the boss. When I lost and it reset me back to the very start of the fight(I was at the one bug stage), I just didn't have it in me to try again.
Mostly played pretty well, an interesting concept.
I feel as though the spike collisions weren't overly fair. There were several times where it appeared as that my player sprite didn't touch the spikes but they still killed me.

It will never end by kabadesign

I didn't understand what was happening and the enemies(?) were too overwhelming. Couldn't get very far.

Killborg Flowerbot by Mercerenies

This one gets a bit too complicated for me as it goes.
I specifically appreciated letting me agree to be killed and ending the game at the start.

Lady Debug by Little Penguin Studio

Very cute.
One of the more interesting puzzle games of the jam. Though, that last puzzle can suck my dick.
Sprites and music solidified the cute aesthetic.

Lonely Bug Bakery by Mr Magnus

Neat I suppose if you're into these kinds of management games. Without any indication of demand, it felt like a crapshoot working out what I needed to buy/make.
I found the baking minigame a bit obnoxious.

Machine by Perichron Interactive

Really going hard for that classic Mac aesthetic.
This is a very slow game, not my jam though.
Well done though, for what it does it does it well.

NANO DRONE by Pixellated Hammered Raccoon

The idea of being a tiny robot ship repairing stuff is neat.
Great presentation as expected.
The ship controls well on a controller, I didn't realise I could aim at first, I was just treating it like a sidescrolling shooter.
Guiding the repair drone and protecting it was just the right gimmick for this.
The effects for the enemies were great, the weird bubbliness of them.

Operation Teleblade by Mavvy

Interesting gameplay, but I don't understand why the knife didn't hurt the robots.

R'LOEV SOTY by Alice, Splitfish

Ahh, when I saw that this seemed to have some very light Date inspiration, I was expecting more actual questing!
Fighting the bed was very relatable, even if I don't enjoy that gameplay mechanic. Which is unfortunate because it ended up being a recurring mechanic.
It took me awhile to realise the glitchiness of the game was intentional. When I got to the top right area and the game boots you back to the menu when you try and continue north, I was pretty ready to give it up there. I did eventually notice the missing wall but it still took me too long to realise what the known issue hint actually meant. It was neat but still a bit obtuse to learn.
The final confrontation has some issues. I was concentrating so much on dodging stuff I didn't even realise that some projectiles were harmless for the most part. Which means chunks of the dialogue were completely lost to me. I don't recommend placing dialogue during active gameplay segments like that..
The art and animations a simplistic, but very clean and cohesive.

The Fabric by Bart

This one actually made me a bit queasy. The slow movement combined with the weirdly slow mouse acceleration really made this an unpleasant experience for me.
The signs felt hard to read because the text was sort of floating and without much contrast behind it.
The shadows on the buildings kept changing too much which was another thing making my uncomfortable.
A couple of signs I couldn't read because of the weird gravity thing. I got a gun I think but couldn't read what it did. When I shot I fell through the level. Projectiles seemed to vanish a bit quickly, making me unsure if I even fired one.

The Glitcher and the bug by davidovichz

Nailed the glitchy aesthetic, but that just made it hard to look at for most of the time.
The attack animation seemed to not regularly start on the first frame, so the combat felt very unresponsive.
I also didn't understand the enemy behaviour. Sometimes they'd freeze in place after being hit.
The platforming itself wasn't too bad though.
 
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